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WTCC 2016 Pack & New Update for R3E Available

Sector3 Studios have just updated their RaceRoom Racing Experience title, adding the new WTCC 2016 pack to the free to play title.

Sector3 Studios have just updated their RaceRoom Racing Experience title, adding the new WTCC 2016 pack to the free to play title.

Selling for about 8 Euros, the WTCC car pack consists of five car models from the 2016 World Touring Car Championship season as well as full field of liveries. The pack is available for purchase here.

Along with the pack, an extensive update has also been released, adding plenty of bug fixes and the new racing flag functionality to the title.

As reported a few days ago, the flag rules simulation provides the most common flag rules, including blue flag simulation that will also affect lapping AI cars.

Changelog

What’s New (Summary)

  • Flags
  • WTCC 2016

Game:

  • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
  • Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
  • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
  • Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
  • Fixed refueling sound continuing when refueling and returning back to garage in practice.
  • Fixed issue where “Pit timer” from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
  • Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
  • Fixed issue with time of day setting not applying for race 2 and 3.
  • Fixed so slowdown cannot reach more seconds than post race penaltytime.
  • Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
  • Fixed Xbox One controller vibration issue.
  • Changed automatic DNF logic to allow players to stand still with their engine off if they’re close to their pit box. So players can take breaks during long races without getting retired.
  • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
  • Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
  • Shadow splits are now always enabled.
  • Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
  • Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
  • Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
  • Increased shared memory minor version to 5.
  • Various tweaks and fixes to data displays

VR:

  • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
    Note: What’s displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye’s hidden area mask and maintains the monitor window’s aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
  • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.

Sounds, Cameras, Physics & AI:

  • Various AI tweaks and improvements
  • AI: spread out their pitstops more also in shorter races
  • AI: moved what they consider middle of race in lapped races back one lap
  • Idle engine sounds no longer include a slight presence of on-throttle samples
  • Fixed a case where brake sounds could be heard when standing still and steering
  • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
  • Audi TT RS VLN: AI speed tweaks
  • Aquila : AI speed tweaks
  • BMW M1 Procar : Chase camera tweaks
  • BMW M6 GT3 – Engine Throttle volume increased in cockpit
  • Formula Raceroom US : new sounds, AI speed tweaks
  • WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
  • WTCC TC1 : tweaked action cameras
  • Karlskoga : lap not counting when passing through pitlane
  • Hungaroring : tightened cut track detection
  • Macau : Added TV camera sets
  • Monza : cut track detection tweaks
  • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
  • Paul Ricard 2A: TV camera to see the starting grid properly
  • RaceRoom Raceway: Added TV cameras sets
  • Sonoma IRL layout: Tweak AI lines
  • Zandvoort : Tweaked AI lines

Art: 

  • WTCC TC1 cars : New driver animation
  • Switched Macau light setting to same as Paul Ricard.
  • Bathurst – removed tirewall blocker in mountain chicane
  • Zolder – Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:

  • Changed Leaderboard divisions to work on a percentage based system.

Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+

  • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
  • ImageArtSigns .

    That’s a nice big update…will be purchasing the WTCC 2016 pack for sure.

    • melanieuk1

      2.2GB update.

    • Leynad

      Just the Volvo and the liveries are new, but buy what you like;-)

  • _IRock_

    When will Multi-class races be a Thing in Single Player?

    I would love to do a Race between LMP cars and GT1+GT2 and stuff like that. But I guess Single Player Multi Class races will never get included 🙁

    • http://racingrenders.com/ F1Racer

      I was thinking about this the other day.
      It’s a shame you also can’t pick what cars can race what cars in RRRE.

  • http://racingrenders.com/ F1Racer

    I really quite enjoyed driving these new WTCC cars. FFB is good and strong. Except that some FFB seems missing for me such as when front grip is lost, there is nothing in the FFB (such as it loosening up) to tell you when grip is lost so it’s all visual.
    The only other 2 niggles I have with RRRE are that car-to-car collisions can hardly be felt with FFB and most of these such collisions seems to happen because the AI seem to be a little handicapped in the spatially-aware department.

    My pet hate with this sim though is the invalid lap dialog. This huge yellow message that pops up and totally blocks the central virtual mirror ! Don’t do that !
    Also, once you’ve told me, I think I can remember that the lap is screwed for the rest of the lap so I don’t need to be told again when I cross the line (once again blocking the mirror).

    What is it with pop up dialogs in line of sight with sims ? pCARS does it and now for some strange reason Assetto Corsa is now doing it with this unnecessary pop up warning when the car cannot give you the downshift. Why couldn’t AC do what RRRE does and just beep at you ? I don’t need visual confirmation in front of my face.

    Anyway for RRRE, they could just turn the lap-time red and write ‘Invalid lap’ underneath the lap time in the top corner.

    So with that out of the way, I am otherwise enjoying RRRE (but I would enjoy it more if pop-ups don’t block my view or my mirror while I’m trying to drive the wheels off it.

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