VirtualR.net - 100% Independent Sim Racing News
World Super GT 2 in Need for Speed Shift – Previews

World Super GT 2 in Need for Speed Shift – Previews

Ever since Team RMT started developing their World Super GT 2 mod, the team has used rFactor for first in-game testing of their impressive car models.

Now, the team has left gMotor 2 for the very first time, trying their Honda HSV 010 model in Need for Speed Shift as you can see below. The screenshots are completely unedited, showing that RMT’s quality modding work blends in quite well with Slightly Mad Studio’s title.

The team stresses that this is just a test and won’t necessarily mean they`ll be modding Shift in the future. Following single modders such as SETHAlpine and cric who have released addon material for Shift, RMT is the first larger-scale modding team to try and use the title’s graphic engine for modding efforts.

Via BSR

  • the_last_name_left

    the first lager-scale modding team
    ————–

    I doubt it.

  • http://arseforums.com/phpBB/ r8response

    Think someone had a bit too much of the “lager” when posting :happyevil:

  • https://www.virtualr.net Montoya

    Huh? What other modding teams have publicly shown to be working with Shift? Educate me 😀

  • Gabkicks

    that would be awesome if they used the NFS shift game to make a sim 🙂 The graphics are very good for that engine 🙂

  • kill4f00d

    Release a beta! Go!Go! :sd:

  • -eRNIe-

    That’s the graphical environment where the WSGT2-Honda is supposed to be. 😎

    I hope that rF2 can give the modding teams a little bit of this eyecandy, to make their cars look that awesome. 😀

  • jon08

    So NFS Shift use gMotor 2? Is the same as rFactor 2?
    If yes, we can expect to have a graphical output like?

    PS: Sorry for my english, i’m french.

  • Uff

    jon08: So NFS Shift use gMotor 2? Is the same as rFactor 2?

    No and no: rFactor uses gMotor 2 and there’s a huge difference, as you can see in these screens. rF2 will use an evolved version of gMotor 2, but we still have to see how it will look like at full detail.

    Great news, by the way: I really hoped to see this test!

  • doggod

    But to what point,Shift has a great graphical engine but nothing else compared to traditional sims,unless someone was able to port over gtr2s,rfactors sims qualities of ai pitstots ,points system etc to shift.
    Some of the best mods available on gtr2,gtrevo,rfactor are not the best graphically but it rarely lessens the fun you can have with them,unless this is meant as a wakeup call to rfactor2 and gtr3 devs on the graphical side and to shifts devs on the everything else bar the graphical qualities.
    If you could combine the best of each of those devs work into one game that would be the ultimate sim on any platform.

  • Tensor

    that looks so much better than everything we saw from rF2. that even keeps up the pace of GT5!

  • http://sommergemuese.klee.in Sommergemüse

    About the Physics: It is possible with good work to get rFactor Feeling (or better) into this Game – the files are mainly the sames + new Tyre Model

    Bad thing: Multiplayer has no Dedicated Servers, it is more like a Hotlapping Game

    I really would like Pit Stops and this Stuff…

    And Graphics: I think rFactor 2 will never get this Quality – based on seen Screenshots

  • Niksounds

    Sommergemüse: based on seen Screenshots

    ah .. big material for critics ahah

  • snowy

    NFS just uses a modified version of GMotor2.

  • kill4f00d

    Actually, I think this model looks too good for Shift. It stands out a tiny bit because the track models were designed for consoles and aren’t as detailed.

  • Uff

    snowy: NFS just uses a modified version of GMotor2.

    I don’t think so.

  • Afterbirth

    What mod allows RF levels of physics?
    Could someone recommend one – i didn’t think the Mods by Niels were close to RF but if theres a better mod, (or a better version – i didn’t get his last one) – could someone post a link?

    I thought i’d read core elements of the game engine were broken anyway so any mods were just “built on mud” and even the most detailed mod wouldn’t fix these errors.

  • David Wright

    snowy: NFS just uses a modified version of GMotor2.

    GMotor2 is the graphics engine – hence the G in GMotor. Shift doesn’t use gMotor2. It does use a modified ISI physics engine, the main new bit being the tyre model but turbo modelling is also included as is new force feedback. rF2 will also be based on the earlier ISI physics with a new tyre model.

    I thought i’d read core elements of the game engine were broken anyway so any mods were just “built on mud” and even the most detailed mod wouldn’t fix these errors.

    The engine is not broken – its just that even though its based on the ISI physics engine, its not fully understood by modders. So when they change something they tend to “break” something else. Plus of course you can’t add things like qualifying or pitstops. And there is the issue of some having controller lag which hasn’t been bottomed as far as I know.

  • jonneymendoza

    Sorry but this mod looks like its made for a ps2 game. bring on the real rfacor 2 please

  • jonneymendoza

    jonneymendoza:
    Sorry but this mod looks like its made for a ps2 game. bring on the real rfacor 2 please

    fucksakes wrong thread lol .

  • http://www.bsimracing.com BSR-WiX

    it seems its not the wrong tread jonneymendoza.

    You posted this in the “screenshots in rF1” post.

    Its exactly the same mod.

  • carbonfibre

    The WSGT2 models excel Shift and GT5, but Shift’s atmospheric lighting is not as good as GT5 and it’s making things look too overblown.

    It’s difficult to describe but it’s like the gamma or contrast is not balanced correctly.

    E.g. Any white part is 100% white which leaves nothing for extra reflections or shine. The (specular?) gradients are washed out.

    There are too many shadows being produced and/or are too hard edged – like the sun is 100x hotter than it should be.

    The look of Shift is also too dream-like at some moments when there’s too much diffusion.

    There’s my two cents.

  • Vince Klortho

    David Wright: GMotor2 is the graphics engine – hence the G in GMotor. Shift doesn’t use gMotor2. It does use a modified ISI physics engine, the main new bit being the tyre model but turbo modelling is also included as is new force feedback.

    That’s not what Ian Bell told me. I asked him several times about what was in Shift and his answers were always the same : “it is all our own stuff.”

    The fact that SMS named some of the parameters the same as ISI means nothing. Different programmers will often name data parameters the same especially when they have some familiarity with the other guys’ work.

    Of course, you don’t have to believe me or Ian if don’t want to. 😎

  • f0xx

    Shifts engine is based on ISI’s engine.

  • Mahjik

    Vince Klortho:
    That’s not what Ian Bell told me.I asked him several times about what was in Shift and his answers were always the same : “it is all our own stuff.”

    In one of the initial interviews with Bell for the ASS magazine, he stated that the physics were started from the ISI engine. How much of it they used, I doubt anyone outside of SMS will know.

    Personally, I don’t care. If could all be from ISI or none of it. Either way, Shift is not GTR2, GTL or RACE07. It is its own game (for better or for worse).

  • Uff

    Mahjik:
    In one of the initial interviews with Bell for the ASS magazine, he stated that the physics were started from the ISI engine.

    Just a small part in the suspensions area, as far as I remember.
    Graphic engine instead has nothing to share with gMotor 2 (there simply is an abyss among them).

Follow VirtualR: