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World Rally Championship – New Previews & Developer Video

World Rally Championship – New Previews & Developer Video

Black Bean Games has released new preview material of their upcoming World Rally Championship title for the PC and gaming consoles, bringing us five new preview shots and a very interesting developer video.

The screenshots mark the first time that we see another car than the Citroen C4 WRC as Ford’s Focus WRC can be checked out in the shots.

The developer video includes a behind the scenes look in the development studio as we get to check out first gameplay footage of the upcoming title. The video shows both the car and stage creation process and also addresses the developers’ quest to please both casual gamers and sim racers with the finished product.

Developed by Milestone, World Rally Championship will be bringing all the action of the WRC to the Xbox 360, Playstation 3 and the PC. The game will feature all 13 rally events from the 2010 schedule and extensive online features as players will be able to compete against the real WRC stars thanks to iOpener’s GPS technology. World Rally Championship is planned to be released in September 2010.

  • homerfreak

    How the hell do they want to get decent physics if they use a gamepad? =(

  • Uff

    homerfreak: How the hell do they want to get decent physics if they use a gamepad? =(

    Physic and game controller are 2 different things: you can get physic right and then tune the game so that it’s playable even with a gamepad.

  • hoboracer

    They don’t. It’s sbk with the shell of a car on top of a motorcycle physics.

    “…and also addresses the developers’ quest to please both casual gamers and sim racers with the finished product.”

    Right. Sim racers will line up for it. Why do developers feel the need to conquer this quest? It can’t and wont ever happen. They will be lucky to please casual gamers.

  • zudthespud

    At first I was like, what no destructible environments? But then I realised that RBR doesn’t have those either and I love that game 😀 Need a demo before I can pass judgement, I’ve enjoyed Mlestone’s last few SBK titles so we shall see how this goes.

  • http://simscreens.blogspot.com 6e66o

    Very interesting indeed.
    This sounds really promising!

  • f0xx

    Indeed it sounds promising, I dont know about the physics though, we’ll see.

  • carbonfibre

    Why? Why easily controllable? why should driving rally cars be relaxing? Which stupid executive told the dev team that should be an important part of the game? – This is the problem right here. :ooo:

  • f0xx

    Totally agree with you Carbonfibre, that is actually the problem with any game, people nowadays dont like challenge!

    We have the capability of making simulation physics but people seem to prefer arcade physics because of its easiness.

    Only small companies bother doing good racing physics 🙁

  • Mee

    Squadra Corse Alfa Romeo (SCAR), Evolution GT, Super-Bikes: Riding Challenge, Superstars V8 and V8: Next Challenge.
    Do I need to say more? :sad2:

  • JAGUAR1977

    carbonfibre: Why? Why easily controllable? why should driving rally cars be relaxing? Which stupid executive told the dev team that should be an important part of the game? – This is the problem right here.

    Why shouldn’t it be easily controllable for those who want a casual and fun game?

    Once you have the base physics engine it should be a simple process to add driving aids.

  • carbonfibre

    JAGUAR1977: Why shouldn’t it be easily controllable for those who want a casual and fun game?Once you have the base physics engine it should be a simple process to add driving aids.

    Exactly! But we’ve learnt from many recent racing titles this just isn’t happening.

    Real life driving aids make things easier but they also greatly hamper performance and affect lap times. However when we turn down the difficulty in NFS shift for example, we see things like tyre grip being increased, how is this ok?

    I can’t tell the difference between easy and pro difficulty but easy makes me lap quicker so I’ll pick that.

    Traction control should be a nuisance but it’s never needed anyway because there is too much grip. Modders can’t just turn it down either.

    It’s never a simple issue, and other people can explain this better than me but everything is interconnected with the physics engine, which these “sims” don’t seem to get right, but still aim and market to replicate reality, if only visually, which is all that matters nowadays.

  • http://www.asrg.org MartinWA

    If any Rally game/sim cannot replicate a simple Scandinavian Flick then its not a Rally sim :tongue:

  • jimiTES

    MartinWA: If any Rally game/sim cannot replicate a simple Scandinavian Flick then its not a Rally sim

    That´s it 😉

    Why everybody in the studio is testing with Xbox controler and keyboard?, no pedal support for G25 again?…

    they told that stages will be gps accurate, but they look like designing it freely

  • Big Ron

    jimiTES:
    That´s it
    Why everybody in the studio is testing with Xbox controler and keyboard?, no pedal support for G25 again?…they told that stages will be gps accurate, but they look like designing it freely

    Who says, they test the physics in the video with the XBOX-controller? All you see is driving a car with the controller. Can also be testing driving aids, track accuracy, graphics or something else 😉

    I hope, we get a new good rally sim, maybe not hard as RBR, but good enough to get real rally experience. The shown stuff is very promising.

  • Jux_

    A modern arcade game – “realistic experience, but also accessible to others”.

    F1 and WRC will both be dissapointments for simracers.

  • Big Ron

    Jux_: A modern arcade game – “realistic experience, but also accessible to others”.F1 and WRC will both be dissapointments for simracers.

    Oh my god, shut up with your simracer-stuff. Is it possible for you to enjoy racing games? Or do you only get a hard-on when hearing the word “simulation” or “physics”?

  • Harpo245

    LOL, Big Ron I’d shake your hand if I could 🙂

    Looks good, but seriously, they are testing it with a gamepad because they are testing specific things, like the track they just modelled or specific actions of the car. They are not doing a full weekend rally. If Greger Huttu used a gamepad, you wouldn’t even take heed of the content of the video, would you? 😛

    It’s unfinished, so how in the world can people comment on physics? It’s not fair to developers, give them a chance to develop their first rally game.

    Oh, and about Milestone’s previous games? Take a look at Warthog’s previous games and look how great that turned out: http://en.wikipedia.org/wiki/Warthog_Games

    As Donald Sutherland says in Kelly’s Heroes, “have a little faith!”

  • joseki

    While I hope really really hard that this game is a good one, the fact that there wasn’t any wheels in the whole studio tells more than I care to know.

    I am extremely disappointed, the guy’s marketing bs and all those ps3 and xbox controllers makes the point very clear, this is going to be an airy rally game for casual console players. If I am wrong then I am very happy to admit it but I just don’t have enough faith to believe this title anymore.

  • http://www.asrg.org MartinWA

    joseki: While I hope really really hard that this game is a good one, the fact that there wasn’t any wheels in the whole studio tells more than I care to know.
    I am extremely disappointed, the guy’s marketing bs and all those ps3 and xbox controllers makes the point very clear, this is going to be an airy rally game for casual console players. If I am wrong then I am very happy to admit it but I just don’t have enough faith to believe this title anymore.

    Agreed 100%

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