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Studio 397 To Take Over rFactor 2 Development

Image Space Incorporated has joined forces with Dutch software group Luminis to create a new development studio that will continue to develop rFactor 2.

One of sim racing’s major cornerstone titles is undergoing a massive change these days as Image Space Incorporated has joined forces with Dutch software group Luminis to create a new development studio that will continue to develop rFactor 2.

The result of this co-operation is Studio 397 (named after the most-run laps in the Le Mans 24 Hours race – 397) which will now continue to develop rFactor 2 while ISI will be freed up to continue their work on a new title internally-nicknamed “not rF3”.

rFactor 2’s development will continue in Studio 397’s headquarters in Apeldoorn, the Netherlands, as the new outfit has some ambitious plans, hoping to address some of the issues that have kept rFactor 2 down in recent years. While rFactor 2 has some strong features such as solid netcode, dynamic time of day & weather as well as a sophisticated tire model, the title has been held by by infrequent content releases and and a somewhat aging graphics engine among other much-discussed issues.

Studio 397 will be addressing many of these pressing issues as a Direct 11-equipped graphics engine and virtual reality support for both Oculus Rift & HTC Vive are among the first things on the agenda. Furthermore, the studio is also planning on introducing a new HTML-based user interface and more frequent official content releases.

Last but not least, the new company is also overhauling the title’s branding as a new logo which you can see above has been unveiled.

Gjon Camaj, Vice President of Image Space Incorporated:

“We at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports”.
Marcel Offermans, Luminis Fellow and Managing Director of Studio 397:
“I’m really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed, stable simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine my passion with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training”.
  • Ricoo

    Strange but if we can have Oculus support, maybe all hope is not lost

    • Bakkster

      Yup, if it gets us solid VR support I’ll pick it up immediately.

      • heroinlost

        You dont own rf2?

      • Bakkster

        Nope, never crossed my shopping cart. Not because I had anything against them, just never had a hole in my sim racing time for rF2 to fill. If they bring something to the VR table, I’ll gladly remedy that.

      • Roger Ramjet

        well your in for a very pleasant surprise.

      • Bakkster

        As long as they do VR justice, I’m sure I will!

    • Kev

      sad but true

  • LogiForce

    They better license TT Assen and Zandvoort as a Dutch game studio, or else it ain’t Dutch enough for me. 😛

    Besides, without SimRaceWay I kinda miss TT Assen. Which is my home track and a really fun track to drive to be honest.

    • Richard Hessels

      Don’t worry that’s also planned

      • melanieuk1

        “Don’t worry that’s also planned”

        Are you working for them and a part of their content team? if you are thumbs up.

    • Kev

      Zandvoort and the like are great for noobs because the track does to the car things noobs don’t know how to do. Once you know what you’re doing, roller coaster tracks are unnecessary unless you’re driving something lame like fwd.

  • Charlie

    I like the new logo. But I really hope that the reasoning behind the name points to some official content down the line.

  • Jetexocet

    DX 11? Why not go the whole hog and opt for DX 12?.

    • pez2k

      DX12 restricts them to Win10 only. With the fuss when they moved to Steam, I’d hate to see the reaction if they announced that Win7 and 8 were no longer supported.

      The other question is why not go the whole hog and opt for Vulkan, but the answer to that one is that to the best of my knowledge Vulkan VR support isn’t anywhere near as mature as DX11 thus far.

      • Jetexocet

        Fair enough. But to be honest I find windows 10 great, and honestly, I wouldn’t go back to to 7 or 8 now. Time to move on, but I’d love to know how many people are still on wndows 7 and 8 in comparison to 10 in 12 months time.

      • JES

        Windows 10 has 47.44% user base according to Steam August 2016 survey, so over 50% are using non-DX12 OS’s.

      • SoulFresh

        By the time this comes it will be the other way around for sure.

        It’s not the OS but more like GPU supported DX12 market share isn’t there yet.

      • Richard Hessels

        Than it’s still 45% of the customers that won’t be able to play it.

      • StuartBecktell

        DX12 support doesn’t mean people can’t play it, it just means they won’t be able to play it in DX12 mode.

      • Bakkster

        Unless they drop Dx11 support, so it depends whether the suggestion is adding Dx11, or replacing Dx9.

      • StuartBecktell

        They wouldn’t drop DX9 support as there is no reason to do that.

      • Bakkster

        Depends why they’re adding the newer DirectX. If the features it enables are Dx11/12 only and mandatory, they need to drop Dx9. If they want to add a mandatory feature, and don’t want to develop it for both Dx versions (like iRacing and dynamic lighting), that’s another reason.

      • StuartBecktell

        They won’t need to. They will essentially just make it like it is for other games where DX9 mode will stay how it is now, and DX11 or 12 mode will be optional. There is no reason for them to yank out a perfectly good system.

      • Bakkster

        Again, it depends what they want to do with it. iRacing is phasing out Dx9 soon, because they’re working on their dynamic lighting system and don’t want to have to write it for both engines and it’s not something that can be optional. I don’t know if rF2 has anything coming down the pipe like that.

      • JES

        Also for VR it’s impractical to keep DX9 mode available, if they want to make the game really VR friendly they should remove DX9 entirely. Either way there is no reason to keep DX9 when you have DX11, modern GPU’s only disadvantage from using DX9.

      • JES

        DX12 from my understanding is very different than DX11, so it would make little sense to code the game for both DX11 and DX12, as that would likely increase the development time significantly. A DX12 exclusive game means you cannot play it on a DX11 OS.

      • StuartBecktell

        Thats assuming they don’t keep DX9 mode. I don’t see why they would drop DX9 mode to implement DX12. Even if they assume half are using DX12 OS’s, those with a DX12 OS without a DX12 card are a pretty good number.

      • heroinlost

        I think its fair to say the number of people using pre windows 10 is much more than that. If you factor in the fact that most Steam users could be classed as power users who always want the most recent of everything.

      • ImageArtSigns .

        I did go through the Win10 free upgrade from Win 7 pro on my Sim Rig PC….but unfortunately my motherboard being a little old was not fully compatible (long story) so I had to go back to my old Win7 install….will upgrade the PC later on

      • Bakkster

        Graphics engines tend to take a while to gain traction, because consumers are traditionally slow on the uptake. Just look at how many games still use Dx9, even though Dx11 is 7 years old and available on Win 7 and up.

        Bear in mind, Dx12 only launched just over a year ago. The only games likely to jump on Dx12 right now are the ones pushing the boundaries of rendering who both need the additional performance and expect their players to be running the latest hardware.

      • melanieuk1

        “to the best of my knowledge Vulkan VR support isn’t anywhere near as mature as DX11 thus far.”

        ‘Vulkan Next’ will support all VR devices.

    • gc

      Vulkan would be nicer but few people seem interested in putting the work now for the much larger benefit. And dx12 is only on windows 10.

    • Kev

      Regardless I can’t wait to see all the outdated content in DX 11 glory haha

      • Jetexocet

        OK, now calm down, have you had too much pop to drink and feeling a bit hyper? as you’ve responded to a few people all in a matter of minutes without regard. Rf2 is not your favourite sim, I get it.

      • Mario Strada

        Yes, but this is the internet. Somewhere there is somebody that’s wrong and Kev obviously feels a need to do something about it.

  • ImageArtSigns .

    I guess i will have to wait and see what happens in regards to further development of rF2…like the new logo, distinctive and fresh looking.
    …in the mean time box on and race in all the Sims I have installed, including the latest rF2 build

  • https://www.youtube.com/c/chillisteak Chillisteak

    VR support woohoo! Can’t wait for that to show up.

    • Kev

      I simply cannot wait for all the VR spazzes to discover all the outdated content. Don’t get too excited.

      • https://www.youtube.com/c/chillisteak Chillisteak

        VR Spazzes?
        Why do you feel the need to insult people for no reason what so ever?

  • Anthony Birch

    are they about to move into a realm of using computers with specs that many will not be able to afford, thus pushing many out of the sim community in the process.

    • StuartBecktell

      No, just make it look like a more modern game.

    • heroinlost

      things move forwards. They shouldnt HAVE TO build to target people using $200 PC’s that were top of the line in 2001.

    • Kev

      I wouldn’t think so, unless they continue with the excuses that rF2 needs more processing power for whatever reason. But AC runs great on my GTX 760 with more frames and under Bandicam etc. so hopefully performance will IMPROVE.

    • Mario Strada

      Maybe they’ll make it backward compatible with the Amiga and the Commodore 64.

  • Mark

    Without VR support I had given up long ago with rFactor 2. So, this is great news. rFactor 2 has great promise and has features not seen elsewhere so fingers crossed that this new arrangement can fulfil that promise.

    • Kev

      lol

  • ROB SAUNDERS

    look what happened to RRE!

    • Kev

      what?

  • Dani .

    Great news.
    But i have to say, i don’t like the logo, really hard to identify RF2 there, I barely can read it, and somebody who don’t know what it is would never know, it’s really unclear, very bad color selection, red/cyan, too big, too many layers mixed. Original colors are the RF2 mark, I would put “rF2” (the r, not the R), as I think it separates from other letter code brands as RF2 looks like a guitar wire model.

    • Kev

      you can only view it correctly in VR 😉

  • sobaphen

    Good luck.

  • WesleySmalls

    Development gets really, really close to home now.

  • RapidRefund

    ISI was too niche and small I am glad to see the expansion and the move to join the real world and the reality of big business!

  • aksu korkki

    why the game looks good in pictures but when you play it its look like 10years old game with bad graphics.. all max settings but no ugly as hell

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