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rFactor Pro Shows Off Laser-Scanned Hungaroring

rFactor Pro has released two preview shots of the latest track addition to their professional-grade simulation software, giving us a glimpse at the laser-scanned Hungaroring.

rFactor Pro has released two preview shots of the latest track addition to their professional-grade simulation software, giving us a glimpse at the laser-scanned Hungaroring.

rFactor Pro is used by various race teams and other professionals to operate professional-grade simulators that can be hooked up with real race car electronic & data systems and while graphics aren’t very high on the priority list of such applications, the new track is looking pretty fine indeed.

The possibility of this track becoming available in rFactor 2 or other consumer simulations is rather slim, but it’s nice to know that it exists…right?!

 

  • mclaren777

    Who is currently developing rFactor Pro?

    • Richard Hessels

      ISI, as they always done.

      • Leynad

        No, like Raceroom, AMS, even pCars this “title” was once built on the old rF1-engine officially, but rF Pro and ISI were exchanging their knowledge according to an older forum-post. So rF Pro and rF2 have a similar engine i assume, but were always two different companies like the mentioned.

      • HardRock

        “SMS restricted and so deleted all public information”

        “the file-structure in pCars has still some ISI-similarities”

        Well, people sure had an easy time finding such restricted and deleted information.

        “according to forum-posts i didn´t check.”

        Yet for some reason you feel confident in perpetuating them.

        If people are interested in the reality, here’s what Ian Bell actually had to say in this topic, publicly, not restricted and as of today in an undeleted post here on VR: https://disqus.com/home/discussion/virtualrnet/project_cars_2_now_available_for_pre_order/#comment-3301537316

        I would also like to add, that while what file structure is being used to store data does point to what engine was used originally, it has zero bearing on how said data is being used, that is the actual physics you interact with. A game engine can evolve into something completely different logically, yet maintain a similar file structure, because of its ease of use, or because of performance considerations for example.

  • VirtuaIceMan

    Looking at the lighting is clearly based on RF2 gMotor version, possibly the DX9 version still?

    Interesting to note the RF Pro logo uses the styling introduced by Studio 397.

    Seems to be a UK based company called Kangaloosh owning RF Pro: http://www.rfpro.com/Contact.aspx

    Looks like they may have a laser scanned Mexico too: http://www.rfpro.com/motorsport.aspx

    • anonymouse

      That logo has been the Pro logo ever since it came out, 7 or 8 years ago. It’s definitely not new nor based on the “revamped” one for rF2.

      And they have the biggest laser scanned library around, with hundreds of tracks from across the world and many different series. As they’re not for the general public, only customers can obtain access to them. Don’t know who’s physically building the tracks, but the data is scanned and collected by a contractor, possibly the same that sells some of its data to iRacing, SMS and Kunos.

  • Oliver

    From all that has been written by techade and ISI, that possibility is not slim, it’s non-existent. Good textures and visuals, it’s clearly not the usual people.

  • Kondor999

    What’s the point of teasing this stuff to the public? We’ll never be able to buy it, and I assume their Pro customers don’t choose their sim software by looking at random screenshots.

  • doug484

    We’re never going to see this, so why waste the space?

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