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rFactor 2 – Pricing & Open Beta Info Announced

Image Space Incorporated has announced the pricing details & open beta info on their upcoming rFactor 2 title.

The recent rFactor 2 Q&A has stirred up a lot of discussion in the rFactor community, especially the announced online account system has lead to some false conclusions.

To add some facts to the discussion, Image Space Incorporated has now announced the official pricing of rFactor 2.

The title will sell for $43.99, allowing unlimited access to single player & mod development mode. The price also includes 12 months of online account membership, an additional year of account membership can be purchased for $12.99.

So, what does the online account membership offer? The online account gives players access to multiplayer races, find and download updates automatically and offer a Mod ID system that will help prevent mismatches. Furthermore, ISI is working on providing additional features such as online statistics.

Player’s whose online account membership runs out can’t use the multiplayer features anymore, the single player & mod modes remain fully functional though. Players without an account can also manually download & install mods & updates.

Furthermore, ISI has released first info on the often-hinted open-beta period. The open beta will allow interested sim racers & modders to get early access to a content-limited version of rFactor 2. To participate, a full purchase of rFactor 2 is necessary, in return open-beta users will be given 18 months of online account access instead of the 12.

The release dates of both the open-beta & retail versions are still unknown, ISI has already hinted that the open-beta and even the retail release might kick off in 2011.

  • Daniel Menendez

    What!? no free online!? what!? i wont pay for online. Loosing points here, i didn`t spect that. Ok to pay for a good server wiht stats, but no pay , no online!? u will go out ISI.

    • Anonymous

      Jeez its free for the first 18 months if you go into the beta. And then you pay 10 euro.
      I say again 10 euro a year! If we already start to complain about 10 euro a year i dont know anymore..

      • Timpie Claessens

        You do remember EVERY mp used to be free right? ISI is just pushing the envelope to see what users are willing to pay and since iRacing can charge 100€/year, why  wouldnt  they be able to charge 10% of that? What other choice do us simracers have between those 2 titles? :/

        And we don’t know still don’t know all the details so no need for early conclusions. Maybe you can just aswell be a free online user if you download your mods yourself and connect to servers trough IP.

      • Noel Hibbard

        ISI has stressed many many times that there goal with rF2 is much different than rF1. They intend to have lots of updates and content added over time. So think of it as one year of free updates and unlimited DLC packs, then every year after that is just $13. Doesn’t sound too bad to me.

      • Anonymous

        12 bucks yearly is very fair. I was afraid it would turn into Iracing tripple digit figures but thankfully not 🙂

      • Timothy Wheatley

        Online does mean all online, all MP.

        You can download mods and updates to them (and the sim) manually without the service. But that’s the biggest problem with rF1… The online matchmaker now tells you exactly what mod and version you need, whether you have it, etc. You can install/uninstall/download/update mods all automatically using the online service, which is probably easier than finding them. 🙂

      • Daniel Menendez

        But that includes, for example, playing lan or with 3 or 4 friends online on internet?.. i wont pay for that, for sure. A good matchmaking and stats service would be great, as an option, but no online at all?¿

      • Timothy Wheatley

        Yes it is all MP, LAN also launches through the matchmaker.

      • Eric Potvin

        Timothy, please specify.

        rFactor2 for 1$ per month will not include servers, à la iRacing, right? This is just for authentication and matchmaking service on user hosted servers.

        This makes all the difference in monthly costs, IMHO.

    • Dave Hodsoll

      I’m afraid that the sim racing community is not well known for being
      over generous with money, I have been modding for rFactor for over 5
      years and on my mediafire account alone  there have been over 25,000
      downloads of tracks provided for free to the community, that figure
      doesn’t include the conversions of Brands Hatch, Brands Hatch 2005,
      Oulton Park and Castle Coombe, nor does it take into account any
      mirrored downloads. Now have a guess at how many donations I’ve had in
      over five years… well the answer is 5, you certainly don’t get into
      modding for rFactor for the money (and that’s fine by me) and I am
      expecting a whole heap of people complaining about this yearly charge.
      But before everyone does start complaining just sit back and work it
      out, you get the first year free and if you start putting away some
      money now you too can afford rFactor next year, here is what you need to
      save each month (based on current exchange rates)




      If you make some sacrifices and save hard you may just make it

      • Daniel Menendez

        But for me, money isnt the point, 10E dont go anywhere, its cheap for the service, but will that centralize rfactor servers in only one web (ISI one)?, we cant now make our own lanpartys? and i dont like the method to pay for year month or century,  prefer to pay more for full game, without a external group, its good to have that seervice, as an option. If ISI dissapears tomorow,(hope not! i really like ISI way) we will not have online no more? Things like that are the problem for me…

      • Dave Hodsoll

        That’s just the way things are going I’m afraid, to combat cheats and hackers things need to get tied down more securely, also the $13 is not just for online play but also your paying for a system that should ensure you can join a server
        without mismatches, that should ensure you have the correct version of the
        track and mod that is running and to streamline the downloading of
        updates that ISI are planning to bring after release. if you prefer to pay more for the full game then set aside an extra $26 when you buy rF2 and you know you’ll have 3 years use without worry. At least if you decide not to continue your online subscription after having been able to try if FREE for the first year (18 months if you sign up for the beta) you will still be able to use any of the tracks or cars that are available and continue to do so without paying another penny (unlike iRacing where you can’t even look at the forums if you let your subscription lapse)
        I haven’t used the online service of rFactor for months but have no hesitation in saying I will pay my $13 in 18 months time because I am sure that value for money wise rF2 will be worth it.
        As for ISI disappearing one day, well nothing lasts forever but I’m confident they’ll be around for a while yet.

      • Daniel Menendez

        Sure i like a secure system server, and stats and that, but i want a game that in the future, i can be playing it like rfactor1, or lots of old games with developers off. Thats a fail i think, when the rfactor  server go off, no online :S thats the main reason, and if you paid a full game, and over a year you cant play it online, I don´t like. I want a full game, then i pay for a better service if i want, but i want to put 2 rfactor2 on 2 computers o 3 with friends together, in the same room, without internet lag for example. I repeat, i like the service, and its a good and cheap option, but that payment, istn good for longevity, and for sensation of something full.
        For example Grand Prix Legends, didnt be the game it is now, if it was with online payment, even now people play it. With this pay you limit the game to ISI. I think if they have any problem in the future, they will release rfactor onine for free, because ISI is a good company.
        I just will put renew as optional, i am sure that true rfactor comunity, will pay the 12e, and give money to isi, (i’ll do), but i want to have the option to run my own private server, please don’t offer it as mandatory, i just will put it like a premium service. Thats only my opinion.

  • Pork Hunt Racing

    sounds reasonable to me. a bargain in fact!

    Ladies and gentlemem, boys and girls… the future of simracing is on its way at last 🙂

  • Undastir Pushin

    O WOW! I will have to pay $95.95 if I play as long as rfactor one

    • Adrian Herrera

      And how long is that? a couple years at least? I personally have paid over $500 for a year of iracing and i have paid $120 for TWO ps3 games. $100 for a few years of online rFactor2 is very cheap.

  • Anonymous

    Open beta is not free? What!?!?

    • yorch sincla

      You pay for it and then you got the full game “free”, when it comes out. That’s what I understand…

  • Jason Philps

    A dollar a month! Blasphemy! Here come the Occupy ISI protesters.

    Should ISI do all this work and pay all their electric and internet bills then let you play for free so you aren’t out the dollar a month? Come on people.  Go away.

  • lee ross

    That’s a good price for a yearly sub. Nice one ISI

  • Klaas van Houten

    What? They offer us a service and we have to PAY for it? It’s outrageous!

    • Anonymous


  • Anonymous

    For people complaining about the subscription model must be really poor seriously.

    It’s ONLY $13/year! That’s like $1/month!!!!

    • Mike Cimuchowski

      So true. If the service is good it shouldn’t be an issue. People complaining about $1/ month should be out collecting cans instead of simracing.

    • Anonymous

      So you want to pay mine then?

  • Ricoo

    Funny how some well informed people said MP would still be possible without subscription whereas it isn’t.

    Anyway it’s true that the price is more than acceptable.

    What isn’t really clear is if you can have rFactor 2 updates without the subscription?

    I understood it would be possible but would require a manual install.

    What is also not clear is if that the subscription will give access to new content as new cars or new tracks?

  • Anonymous

    it works^^

  • Phantom Mark

    Sounds fine to me, now where do we sign up for the open beta 🙂

  • Celço Bento

    Sounds good . If rf1 had this year subscription , Im sure that we shoudn´t  have this fucking  Ram cheat problem …
    An online Stats is a good Idea …

    Everybody will sign for open beta 🙂

  • Anonymous

    cheap as chips, where do i sign

  • Guilherme Cramer

    So without paying the $13 dollars I will NOT be able to run multiplayer at all? ISI I and thousands of others threw our money in your direction for rFactor 1 and this is how we are treated. No thank you, rFactor 2, ISI default content is always lacking and there’s no way I’ll be giving them my money again. rFactor was very disappointing with nonexistent single player and multiplayer depended on basically one belonging to a league as the available sessions were for stupid cars.

  • Alex Sawczuk

    The amount of people getting in a twist over a years worth of online gaming for the cost of two beers, is depressingly sad and depressingly predictable.

  • Guilherme Cramer

    It’s not about the price, it’s the principle. As mentioned before, I do not like the idea of depending on someone for a service and there is pretty much only one explanation that Tim Wheatley can give to justify this. 

    So even though we can add updates and mods ourselves we have to rely on ISI to allow us to join a session, rF1 did not suffer much from these mismatches and even though the requirements to host 20-30 people are absurd, there will still be people out there who can and will host. If the money is to pay for ISI to host EVERYONE’s games, sure it is ok then, but if multiplayer will rely on user connections than there is no reason for ISI to charge anything.

    Outside of MMOs and iRacing, there are no multiplayer games with subscriptions. Much more popular games and much less popular games are free to play online, why should this game be different? I’d very much like to see ISI pass on 90% of the online pass money to modders because without them rFactor 1 would have failed so badly they wouldn’t have made rFactor 2, which regardless of what they say will not be able to hold itself on default content.

    • Anonymous

      Yeah Xbox live for example is complety free…..

    • Neger Lasse

      What principle?

      “I do not like the idea of depending on someone for a service”

      How can something be a service if there’s none to depend/rely on?
      Yes with rF its possible to connect via directly IP but what about the current matchmaker? Who do you think pays for that to keep running all these years?

      • Anonymous

        Well, my grump is that even LAN will be switched off without an annual sub.  No service is required – we don’t make a call on anybody’s resources but our own to play LAN – yet without the annual sub, no play.  Seems a bit tight.  

        And yes, the fee really isn’t much – but this sort of restriction leaves a bad taste.   Maybe it’s a silly response, but nevertheless….I’m sure it will be common enough.   I’ve quit other developers for this sort of thing…..because I don’t like it.  

  • Mart Välja

    It is extremely sad to read that some people really do not appreciate work that developers have put into rFactor 2, and will be putting after the release as well, which is very important to notice.

    It makes sense to pay extra per year if ISI continues to develop the simulator and hosts various online services, which make our lifes easier (automatic updates anyone, ingame mod installing).

    As I have been one of the leaders of sim-racing community, I know very well how many people have trouble with installing mods, even with such simple tools as SimSync.

    Hooray and please let us know when/how to preorder.

  • Kevin G

    $13 per year? That’s ridiculous! Ridiculously good value that is! The
    use I got/am still getting from rF1 was bordering theft. I have zero
    problems with $13 per year. Release me a copy today and I’ll slide you a
    $20 for the hell of it

  • Kevin G

    $13 per year? That’s ridiculous! Ridiculously good value that is! The
    use I got/am still getting from rF1 was bordering theft. I have zero
    problems with $13 per year. Release me a copy today and I’ll slide you a
    $20 for the hell of it

  • Olivier Prenten

    Come on guys! 43$ for a quality sim with 1 year of online services included! Then a bit more than 1$/month for an online suscribtion! It’s quite ridiculous to complain no?

    • Anonymous

      It is less than $60 for 2 years, which seems like good value to me. Cheaper than Forza 4 online.

  • Alex Ball

    Worth it =)

  • Gabriele Bonora

    Cheap at last, i’m a bit surprised about the membership*year extra, but for that service, “if runs as described”  .. 13$ is a fair price.
    ISIs are trying something different in the business, to maintain the quality of their project on the long term, i’m pretty sure about that.

  • Jim Slimjim Cassi

    Paying for online service seems ok, if ISI provided everything everybody wants, but they don’t.
    who is going to provide all the mods that everybody is asking for.?
    why should I spend 100’s of hours making content for a system I still have to subscribe to.?
    maybe if you give some of the people that are supplying content to keep this game alive a discount, or maybe even bypass the fee all together. or points for each mod / track they produce as a form of credit. This would at least give the modders some incentive to continue modding for rF2.
    Everybody knows that rF1 would not have survived this long without the help of the modding community,
    and to just sit back a reap the rewards of others is not the proper way to treat people that help in your sales..  I am not saying the price of the subscription is too high, or wrong for those that do nothing to support the extended life of rF2.. just the community that puts in all the hours should have some kind of credit. 

    • Guilherme Cramer

      You expand on a point I touched on my post below, your input is greatly appreciated.

    • Daniel S.

      As a content creator you don’t need the additional multiplayer subscription… you can still run the game including Mod Mode Offline… Your choice.

  • Daniel Menendez

    One thign i have to say. I think people don’t understand what am i saying (and others), it is not a matter of money, even it is 1$ or even 0.50$ for 2 years. Its not money, its “the free to us” that rfactor1 gave to virtual drivers past years. Now, we are forced to the only option we have. I don’t like personally any kind of mandatory payments.

  • P B

    This is good news… 

    Having to pay will filter thos participating to races…
    It will set apart the respectfull people from the others…
    It will bring and end to the wrecking in online gameplay…
    It will bring some order and respect…like it was created by iRacing,

    And all of that at a lot lower price.. Perfect! 

    Bravo and thanks ISI

    • Eric Potvin


      I don’t know how you read that in the above!?!

  • Guilherme Cramer

    Expanding even more on the fee:

    I’d agree with paying for additional content (that doesn’t mean updates to already owned items or future updates to purchased DLC) that is released over time, if the $13 means all of the DLC released will be downloadable for free than it can be a good deal for those interested in DLC, however for those not interested by some of the DLC, there definitely needs to be some scaling price tiers.

    Anyway I am getting ahead of myself, I highly doubt this multiplayer fee would cover any DLC. rFactor 2 will likely continue to receive great modding support from the community but the moment the big stuff delays or mods drop in quality – honestly there were barely 10-15 top quality mods for rFactor 1 in 6 years – then there won’t be a game to play.

    ISI is currently spitting on modders’ faces and are prepare more saliva to spit on the consumers’ faces.

  • andreas fehsecke

    I will definitely buy this game ,but the method in paying is just a copy of simraceway.
    They will make money with the work of others without paying for licenses.If modders want to play there mod online, they have to pay.and everybody know that rfactor ONLY lives because if the very good mods.The original ISI cars in rf1 were complete shit ( sorry but its my opinion ).Just look at the servers, no ISI car outa there…Modders just love to have there favourite cars in the game.they don´t care about copyrights of the company, because they don´t make money with that.But it´s fact , mods will be released, the modders get nothing for there content ( the have to pay ), ISI sit back and $$$$ and they don´t have to pay for the licenses…This controverse fact will ruin the game before it´s released, LONG LIVE RF1

  • Jitesh S. Mistry

    I think I can live with that sort of modest pricing 🙂

  • Gerardo

    No mismatches for only U$S13 a year, CHEAP!!!!!!…
    ISI wins and the community wins too; also a unique ID per user is another good thing, will be more difficult for cheaters to hide in the anonymity.

  • Adam Smith

    Have the menus been improved in the sequel?  Will it look like it was developed in this decade?

  • Anonymous

    So, is it correct that ALL multiplayer will be extinguished after one year, unless you pay the $13 fee? Meaning no league servers and no ‘me and my mate next door’ stuff (after 12 months and no payment of extra?)   Is that right?   Or is it only no matchmaker service after 12 months (with no extra fee)?  

    • Timothy Wheatley

      All MP, including LAN.

      • Anonymous

        Well, thanks for being clear, Tim.    

        I’m very disappointed with that tbh.  I don’t see any justification for it: if someone isn’t making a call on anyone else’s resources I don’t see they should face any restrictions.  For instance, in the “me and my mate next door” scenario we wouldn’t need matchmaking, nor mod mismatch checking, no anti-cheat routines, no blahblah, nothing…..and yet despite having paid in full for the game on day one, we’d be locked out of racing each other after 12 months unless we each paid a further $13.That really leaves a bad taste in my mouth, tbh.   It seems a little…..mean.   I understand the will (and perhaps pressing need) to make money, but this feels a bit grubby.    For instance, a far better way would be to release, say, a 2.5 major update in 12 months, which would add, say, DX10/11, and various other “must have” goodies (which frankly most everyone would happily buy).

        Doing it that way at least you are getting something new for your money, rather than being forced to pay for a capability that you have already had, and also had in previous versions without limit (and which surely contributed such a part to rfactor’s great success and popularity).

        It seems a very strange choice, and judging by the comments, one that is likely to irritate and leave a bad taste.   Seems a bit of an own goal, and ill advised.   Just my opinion, of course, but I’m sure I’m not alone.  

        It also suggests we will have to have a net connection so rF2 can phone home, even for LAN games.   And/or we’ll be lumbered with ISI’s own version of “Steaming pile”…..

        Disappointing.  I always held ISI in high regard because they didn’t pursue this sort of route.  I shall no longer able to use ISI as the archetypal example to other developers of “how to do it properly”.  Shame.

        I hope this doesn’t kill the golden goose, as it were.  If it is fundamental to rf2 to do this, because of financial imperatives, it might help if that could be explained, because I suspect this announcement will cause a s***storm of upset.  No-one saw this coming…..what a downer it is atm.   Maybe we’ll get used to it…..but it does seem a real shame.

    • James Capper

      it’s still cheaper than iracing theirs is $99 a year  not to mention cars and track prices as well and you can’t play at all if your subscription lapses ………….so I don,t have a problem with that.

      • Anonymous

        No, it’s not the end of the world.  And it isn’t very expensive.  It’s a definite downer, that’s all.  But perhaps we’ll get used to it…..probably not much choice but to do so.  lol

  • Philip Antonia

    If this game even gives me half the lifetime of enjoyement that rFactor 1 has provided then this is all very good value :).

    I think that also some people need to remember that this time around ISI have got a lot of stock licenced content and that wont have been cheap!!!

    The only thing for me is I’ll have to see the opinions of some of my racing buddies whom I trust b4 I can pay $44 for the open beta, but if I hear good things I’ll be biting their hand off :).

  • Frank Johansen

    What are people moaning about, you get 12 months to judge if it`s worth shelling out $13 for another year. And if people can`t afford that, then i wonder how the hell they managed to buy a wheel and a pc.

    • maria

      Its the principle. if everyones happy with this. watch every developer do the same. then the cost for each MP game you pay per year increases.  bloody joke this is

  • maria

    money is not an issue but paying for a matchmaking system is a freaking joke. just as bad xbox live IMO. this is a terrible move from ISI.

    i will wait for C.A.R.S instead of playing this. out of principle this is a bad move.

    • Norman Beaulac

      I couldn’t agree more….

  • Anonymous

    If all this works flawlessly on the first day it will be a miracle, I’ll say that.

    For that I wish ISI good luck with their completely own built system. It’s not Steam, not Gamespy, its ISI’s and it supports mods too? Major stuff indeed, uncharted territory even. Still I think Steam may have been a better (probably free) variable alternative if costs are covered differently, seeing as L4D2 has custom maps and version checking, it’s just my guest though.

    But the concept from a customers point of view is sound imo. If it stops cheating, stops mismatches, actually works, etc. all that sounds well worth the small (yearly) fee, and no, it doesn’t feel the same as iRacing to me, this looks much cheaper and it’s not multiple products.

    I can’t help but think mod-makers will be a bit peeved off about the politics of it though, and how this infrastructure will actually work in practise, e.g. with user hosted servers, is another story.

    • Ricoo

      Steam is a great system but I doubt it’s free for developers. They take a fee on each sale.

      • Anonymous

        Yeah true, so it would be free for customers, but I’m guessing ISI has already looked at Steam and probably have their reasons for wanting to craft their own system.

      • Ricoo

        In fact the price fee is paid by the customer, the same was as tax it paid by customer.

        For the same amount received by ISI, they can reduce the price for the customer with their own system.

  • Daniel S.

    Hypothetically, let’s assume it’s not a yearly fee, but you pay for every update on the game.
    How many people would moan and blame Modders for only supporting the latest version of rFactor released instead of each version down the line and not all of them, with many people owning outdated versions?

    • Ricoo

      In fact I am not sure the updates refer to the game but maybe to the mod’s updates.

      We don’t know if we will see engine updates but it’s nevertheless likely according to ISI communication.

      I don’t like the idea of paying a subscription only for multi-player, but if it’s for engine update or new cars and tracks by ISI, I am ok with that.

  • Paul Pantel

    not sure if i understand yet. but are the keeping the multiplayer part separate for mod quailty control online? dont really play rfactor online. if there is a yearly fee we have to pay, i would like the option to pay for an umlimted account “1 off” fee.

  • ihate richmond

    C.A.R.S. is the FUTURE

    • Anonymous

      ffs I am so sick of Iracing enthusiasts doing this sort of thing.

      If Iracing is great, then it’s great.  I have no problem with iracing and I’m sure you love it, but stop trying to convince yourself it’s great.. If you want to promote iracing go do it in the iracing threads lol 

      The more that iracing is promoted by what I suspect is guys that feel their choice is threatened by other sims, the more I suspect it really isnt that great and the LESS I want to go anywhere near it! 

  • Dave

    Sounds great better physics and FFB were all i ever wanted as they were not to good in the first version. This will be the most raced sim online IMO.
    The pricing is very fair I cancelled my auto renew on iracing as this will be my sim of choice.

  • Dave

    Sounds great better physics and FFB were all i ever wanted as they were not to good in the first version. This will be the most raced sim online IMO.
    The pricing is very fair I cancelled my auto renew on iracing as this will be my sim of choice.

  • Jim Slimjim Cassi

    C.A.R.S. is the FUTURE?   I wouldn’t go that far, as they still a long way to go..
    If ISI can create everything that the modding community would normally do,
    the online fee i could care less about.. it’s not about $13 a year,
    it’s about a company still making money off what others provide.
    modding for a flat fee platform is justified, only making money off what ISI created.
    but in 2 years time, how much will rF2 be modded.?  as of now,
    rF1 is much more advanced than it was on the initial release thanks to the modding community.
    rF1 was basically a Beta that the modding community finished.

    • Ricoo

      With polished physics, better AI and improved FFB, and a bit more content, C.A.R.S will rock seriously in few months.

      Free and you pay only for the content you want, without any subscription… who can ask for a better system.

      The competition will be fierce between iRacing, C.A.R.S, rFactor 2, SimRaceWay, GTR3, nKPro 2, Senna the Game,… I hope all will succeed, but it looks a bit overcrowded. I forgot F1 2012 and Grid 2 but they are not in the same category.

      • Guilherme Cramer

        The issue with C.A.R.S. is that the handling may be far too similar to NFS Shift, and that is NOT the future of racing.

      • Ricoo

        The handling is improved a lot compared to Shift 2 and the devs are working a lot to make it top notch. Those guys made GTR 2 so I am sure it can become as good as other sims.

      • Guilherme Cramer

        Yes they did make GTR 2 but have deviated a lot from their racing gem. I really hope it turns out to be of very high quality and have the impact GTR 2 had.

      • Ricoo

        The handling has already improved a lot, so all hopes are possible.

  • Anonymous

    will rf1’s still stay?   …i hope it does, in case this rf2 turns out to be a flop.

  • Ricoo

    Pricing is for the USA only. It would be nice to know the price in other parts of the world. How much in Euro please?

  • Paul Mullins

    If this stops the cheats, then I am all for it..!!

    ..and seriously.. $13 per year to race is cheap.

    • Ricoo

      I doubt it will stop cheating but it should reduce piracy.

  • Anonymous

    I have to agree with Frank, I really can’t believe the controversy that is being stirred up over 13 dollars per year. I bet on average any one of us that is involved with iRacing has already spent well over 200 dollars on just getting started with a few cars and tracks, nevermind the countless costs of sim equipment that we have purchased. You are either a true simmer or not and for those of us who are, 13 dollars does not break our bank accounts.

    Trust me I am not one of those sitting here on a stack of cash as I am sure most of us aren’t, I live in a wheelchair and am on a disability income and have no problem with spending a few bucks on my choice of hobby. I have enjoyed rFactor since it’s inception and have become a fan of iRacing as well and have an interest in what C.A.R.S. will become. I think we all need to be thankful that there are now a plethora of Sim’s to choose from and that these companies have been able to provide us with a means of something we all love, Racing!

    So let’s not all be so judgemental on which is the best, or how much they are charging, they are all providing us a great product for us to choose from and to select the one that best suits our taste. So remember these developers are putting alot of time into these products with tha same passion that we all have for using them and they deserve to be paid for their hard earned efforts.


    • Ricoo

      iRacing is not a good example. LFS has great online multiplayer and online stats, and that’s free for more than 10 years.

  • Justin ForzaBarça Cruze

    The price is a non-issue because $13 a year is dirt cheap.
    But on principle I’m not a fan of this idea of having to pay for multiplayer, particularly where LAN is concerned……
    And its not like iracing where they actually host the servers so some of the monthly/yearly fee can actually be justified.

  • Max Pautov

    13$ for one year? It’s a good price!!!Only in rfactor we will see all tracks, all racing series, and various plug-ins.

    • Guilherme Cramer

      But not made by ISI.

      • Ricoo

        True this isn’t a good justification for the subscription. Do we have to pay ISI to use the stuff freely given to the community by hard working modders?

      • Anonymous

        multiplayer, LAN, leagues, directIP  – yes.   that’s the gripe.   1st year is included in price, but additional fee for 2nd and any subsequent years.  That’s what we get because of piracy, i guess.

    • Anonymous

      Yeah, for reference that is cheaper than a track in iRacing.

  • Davor Mirkovic

    One of the things I didn’t like about rF1 was that there were so many versions of same cars, tracks, etc. Sometimes it was a nightmare to find the right versions in order to join a race. Hopefully new system in rF2 will sort this out, so this alone imho is worth the annual fee.

    • Ricoo

      Maybe, but I don’t see why that feature would generate cost for ISI, so I don’t see why I should pay a subscription for it.

      I agree paying for rFactor 2 updates, new tracks, and cars, but for online whereas the servers will still be provided by others and not ISI, sorry but I don’t like the principle even if the price is cheap.

      • Firefox

        Even if the servers are provided by others the system to find and filter those servers is still developed and maintained by ISI.

        And it is not about things that generate costs Ricoo, they’re a company and all company’s need to turn in profit.The Simmarket has changed dramatically since rFactor’s release in 2005 and with the other two main competitions games also subscription based it’s naturally to assume rFactor 2 would go in the same way.It’s the way it works today when you can’t put out a game for the masses but for the enthusiasts.

      • Ricoo

        The 2 main subscription competitors? I know iRacing maybe but the other?

        This subscription will frighten/bother many customers and won’t generate good return because it’s too low. I think it’s a bad marketing idea. I would agree if it was a fee for engine updates and new content, but for a matchmaking system I find it ridiculous.

        C.A.R.S will be a free to play without subscription
        SimRaceWay will be a free to play without subscription
        nKPro is without subscription
        LFS is without subscription
        GSC is without subscription
        F1 2011 is without subscription
        Race 07/GTR Evo is without subscription

        And GTR3 we don’t know.

        I hope rFactor 2 has huge advantages to justify ISI’s move.

  • Arie Beuker, de

    I don’t mind paying a yearly fee, as long as i dont have to pay for extra cars and updates (or any other downloadable content).

    But i do hope there will be an option to autodownload tracks when i join a server that hosts a track i dont yet have.
    Rfactor is great because of the community, but that is also the disadvantage, because its sometimes terrible to find the right track.

  • Anonymous

    Question – will singleplayer require net connection to run each time, or just at install?

    • Arie Beuker, de

      Read the post

      • Anonymous

        It isn’t explicit 

  • Anonymous

    So ISI, you want 13$ for next year because of piracy etc.etc. Modders and track developers will have to pay too? I would say, if you want to keep rFactor 2 on the same level as rF1 was, keep the community and make more money, you should think about paying something to mod and track developers. They made your success, not u. I would pay for extra statistics, maybe special laser-scanned tracks, even graphics updates, but now i’m concerned if I want to play this game.

  • gt3rsr

    Do I understand well that payment is only for playing on official ISI servers? Or do I have to pay every year even for playing online with our private league (where we run 24/7 servers for OUR money). If so, it’s a big BS from ISI.

    • Frank Johansen

      If you use 24/7 servers u probably got to much time on your hands which could be used to earn those fantastic annoying 13 bucks.

    • Anonymous

      Got to pay after yr 1, even for LAN.

  • Justin Schmidt

    so isi hosts the mods and the tracks on their servers that in case of a mismatch the game downloads the right version directly. the question is. will unlicensed mods still be allowed?

    • Anonymous

      Where does the ID come from?   

  • SRF rFactor2-Liga

    everybody is arguing about 13 bucks!!! at least 1/3 of us have an iPhone or other smartphone and buy apps even bad apps for some bucks.
    at least 10% of us use iracing and spend lots of money for….
    so 13 bucks per year thats 1,083$ per month, i really do not get this. 

    furthermore the game is not very expensive, lots of other companies charge 59!!!!

    • Anonymous

      I think it’s about both the principle and practicality of the thing, specifically that 

      –  need to subscribe (and have net connection) even to play LAN

      meaning modders need subscribe to use cars and tracks they build themselves (online or LAN) – and people paying to run dedicated servers (Leagues etc) will also have to, even with cars and tracks they build themselves.  

      It is a fundamental change in that regard, hence the grumpiness, and surprise (imo).

  • Sam Binfield

    I cannot understand how people can still complain about the price. The only real worry most people had regarding the Q&A earlier this week was concerning costs. I appreciate that some people may feel entitled to not have to pay for this service, but I feel that sense of entitlement is something we really need to get away from. By controlling mods more closely, ISI are simplifying the process, ensuring that every player has the same, good experience.

    • Anonymous

      That assumes there will be a surfeit of mods.  Who was speaking about “entitlement”?

  • yorch sincla

    Accounts online are made for:

    -Automatic updates/patches/new content via the game.
    -Make easier mods installations and updates
    -Prevent piracy—>C’mon, every body knows that two things make Rfactor so huge, the most important the modding community of course, the other: the abillity of play online with cracked versions.

    I understand the “principle” some are arguing, and i feel the same, but at the same time I understand 100% the reasons of ISI of making this new system. i don’t think they have in mind “making money thanks to mod creators”, thet have their own reasons, the ones i explained above…

    In my opinion.

    • Anonymous

      Yes, but it does have consequences.  If it alienates modders such that the content which drives people to bother pirating the game doesn’t even exist…..then what was the point?   I wish there was another way.  

      • myName

        As far as I know c.a.r.s. is the only direct competitor about beign a mod platform. And c.a.r.s. seems to be purely about money milking in regards to mods so rf2 still has its good thing going and has a lot of promise in it. But if rf2 started throwing around microtransactions it might just tip the scales to the c.a.r.s.’ direction. Or to the direction of going nowhere.

        I don’t think you are making any sense however :). Read my post again. You do not need to pay extra money for isi to create an account and to fight piratism. LFS fights piracy really well too without needing “yearly fees for online access”. There _is_ another way. It just makes less money for ISI. That is to look at what lfs has done and try to improve that. ISI could just offer things for microtransactions what people want isntead of offering things people need. Sharing online skins for the cars is one good example and LFS has a microtransaction mode for it too.

        I’m not saying ISI are money hungry bastards nor just greedy but maybe ISI just does not understand what is microtransactions as a business model. It is not about first paying one time fee for the game and then paying for it second time by adding tons of smaller fees for every feature of the game. Sadly that’s the way things seem to go in modern gaming. First was probably world of tanks with both monthly sub fees and “real money equipment” and now eve online seems to want to follow by adding a doll dressing up scheme in their mmo. And console markets have been strongly effected by DLCs where in some instances it seems like the original game was cut to smaller pieces to make room for DLCs.

        It is all about bigger profits. I don’t see ISI as a bad guy. Sure, I don’t rate theur past games very highly in physics aspect of the games but at least ISI have given us a great platform which has made it possible for things like awesome mods like historix mod among many others to exist. I have no problem showing my support to ISI by paying little more for their game. I just don’t like the doors this yearly online fee opens up and where it might lead.

        In the end it might drive mod makers away. Maybe they stop doing what they completely because the only other option for mod making is c.a.r.s. which sounds much more hardcore pay for everything model. 

        Which is why I don’t get your point Curt. You say paying extra for yearly online fee is required to fight piracy among other things. And that might drive mod makers away. But that’s not true. You don’t need yearly fee to provide these things. There is another way.

      • Anonymous

        Thank god ISI are not going the way of micro-transactions.

    • myName

      You don’t need an account for updates or patches. Installation and updates don’t get any easier either. How does simply having an account do that? And more to the point lfs for example has accounts and usernames that stay so you can use them for bans and tracking people. LFS has them for free and has had for almost 10 years.

      Preventing piracy is good but again can be done without the need for actively paying yearly payments. Again just look at lfs. You could even forget the whole piracy argument fails altogether when the whole game is built on using material that is copyrighted but without permissions of any kind from the cr owners.

      All the reasons you have listed are not good. Same service is available for free. What you are effectively paying is online access and that’s it. You could see it as a yearly DLC or a system like xbox live. It’s a microtransaction for the online mode of the game.

      I don’t think the 13$ is a meaningful sum. Nor that it’s any kind of dealbreaker to me in itself. It’s not much. But it does not really offer content itself either. What it does it opens the door for microtransactions which is effectly just an annoying money milking scheme. Since we pay yearly for online access there might be more things coming. Like paying for more mod slots, some other extra fees and payments. World of tanks here we come? Hope not.

      This whole ordeal is not about “preventing piracy, making updates easier or just helping the community”. It is a business strategy. I understand that company like ISI needs more money than just one time fee to support its games for 6 years or what it has taken since rf1 but I hope a full prized game with microtransactions for typical features that come with all other games for free is not the way they have chosen.

  • Anonymous

    Amazing that some are complaining about the price.  Its just over $1 a month and that like you buying a chocolate bar once a month.  


    • Anonymous

      I don’t think you’re getting it.  It isn’t necessarily about the money.  See Rantam’s post above, and check the discussion at ISI forum – specifically Mak Group dude’s comments.

      • Anonymous

        Yeah Curt, like everyone was thinking about the points in Rantams post when they were moaning about the money.   For them it is about the money, they want everything for free.  Believe me, I get it.  I’ve been around long enough.

      • Anonymous

        well, fair enough.  
        Even so, I do think complaining about the money is legitimate too.  Why wouldn’t it be?   

        If it’s so small an amount, why bother to charge it?  

      • Anonymous

        Well I guess because it’s a small amount to us but when you multiply it by all the rFactor 2 users it will pay for the servers and the service.  
        I do think we should have a free MP option though, its only right.

      • Anonymous

        yes, you’re right – to them it adds up, but to us it’s almost negligible (well, to us pampered westerners, at least – i hope!)   I increasingly think it’s very fair and reasonable……I’m coming round to it.   

        The MP gets me, as it does you.   But like I say, I think I am coming around to it.   C’est la vie.  And if it means ISI/rF continues in essentially the same way, I guess it’s the best we are going to get – because so far rF has been the best software and paradigm we’ve ever had, by far.  I always loved Dave Kaemmer’s stuff, but I just can’t afford iRacing, and I found myself spending a lot of time in rF racing offline, checking various mods, and tracks.  I loved the profusion of content, the punk of it, which iRacing just doesn’t do and has no interest in doing.   I hope this modified paradigm isn’t going to change all that too much – I hope modding and league racing won’t suffer because of it – or at least not much.   

        On the positive, it will be great to have ID’s for tracks and mods, persistent lap records for each mod, online accounts which will ban discovered cheats, etc.   And a great new game engine, of course.   

        Yes, I think I am coming around to it.  The shock is wearing off.   😀

      • Firefox

        Small amount for the individual but with many individuals the amount rises 🙂

      • Anonymous


      • Ricoo

        I don’t want anything for free, I bought almost all racing sims out there.

        But I don’t see why I should pay just for a matchmaking online system.

        I repeat it costs nothing to ISI, no server, nothing.

        It is just unfair and I don’t like that.

      • Anonymous

        How do you know it costs ISI nothing ?   Explain that to me so that I can understand

      • Ricoo

        They don’t have to pay for online servers. It’s just a feature added to the game. You pay for it when you initially buy the game. A subscription for matchmaking system and online stats is a joke. LFS has that for free for 10 years, and it’s produced by only 3 people.

    • Ricoo

      I don’t mind paying a lot more for engine updates and new tracks and cars, but this pay for online matchmaking looks wrong for me (and I am nice with my words).

  • Joacim Novum Nilsson

    Only thing that change is that ISI is expoiting a market.. To make money..
    But the question is. Will they use there “money” to make something good out of it?

    Im not to fond of this..
    I think “cars” team has an edge here…

    I will buy this… i loved RF1

  • Rantam

    (Please Montoya delete this one, it was a double post, my fault)

    • Rantam

      (Please Montoya delete this one, it was a double post)

  • Rantam

    We at HistorX are having a very interesting discussion about this.

    far from being a “13$ yearly fee is expensive” discussion. From the
    player point of view we even think that’s even cheap. So it’s not really
    being about the software being expensive.

    But as we’ve already read right here from the modder point of view things aren’t that clear. Most of you
    may have not think about the implications of that because you don’t mod (which of course we understand), but there’re implications indeed.

    Some members from HistorX think that we’d be just creating content for a game which otherwise wouldn’t be that interesting (unless ISI really release good content for it). At least for rF1 it was like that: without all those mods rFactor probably wouldn’t be that successful. So ISI would be
    (directly) getting money from modders’ work using this business model in rF2.

    There’re could be legal/licensing issues also: someone (ISI) getting money from not licensed content (modding) may attract the attention of car manufacturers, brands and racing series or track owners.

    We think a different business model would had a better approach from themodder point of view. But disabling the multiplayer features if you don’t pay that fee is a tricky thing which has a lot of implications.

    For example, probably the modding content won’t last much. I mean, probably we won’t be able to do what people is doing with GPL/GTL/GTR2 or even rF1. Once the game is not supported anymore by the developer andthey decide to discontinue/close that online service people simply won’t be able to race it online, which probably is the only thing that makes people still modding and playing those games.

    This is not big deal for small mods: you may need just some months or a year to do it so it may yet enjoy a few years of use. But what about bigprojects? There’re a lot of people/teams focused on those: Virtual_LM, CTDP, Team players, US pits, WSGT and much more. We at HistorX needed more
    than a year to create our first version and the current one is reaching right now 3 years of development (luckily we’re close to release date now). So this “game due date” may discouragemodders involved in big projects.

    What will happen if suddenly that online service has a problem? People won’t be able to play online as they do right now, as they won’t be able to connect through a simple IP, for example.

    I’m just doing some brainstorm now, but probably it would have been betterjust changing a bit the business model to make it look good from any point of view. For example charging players each 1 or 2 years for a new version of rFactor (basically engine updates and content) but letting people freedom to continue playing previous versions if they want to do that. I wouldn’t have a problem even
    if that mean i had to pay more than those 13$.

    Anyway those are just some things that come to my mind or which I’ve heard the other guys at HistorX talk about…, but please don’t take it as a HistorX statement or whatever. These are just my words. And for sure I could still writing things about this without problem. It has simply opened a bit discussion among us. I guess that the more we know about rF2 will bring new thoughts about this 🙂

    Kindest regards

    Ps. please, and again, notice I’m not talking as HistorX here.
    Ps2. We’ll be discussing it at our facebook page (… ) or at our support forums (… ), in the case you want to discuss about it there also.

    • Anonymous

      you might want to change that FB link?     lol

      should read /Historix   …. right?   Atm it directs to some Spanish guy, Histor Alves or something.  😀

      Interesting comments.  They reflect my sentiments – though I’m not a modder, I imagined the issues you mention would arise.  The game-engine is the main thing, but then 3rd party content comes next and has been crucial for the success of rF1, and it’s arguably been the main reason for interest in rF2.

      If ‘protecting’ rF2 undermines the supply of 3rd party content, it seems a little self-defeating.   No doubt everyone wants rF2 to succeed, and we all surely understand the desire/need for ISI to both make money (ongoing) and to protect rF2 from piracy….but this seems somewhat self-defeating.    I think the idea of paying for a later update is a much better one.  Most everyone would buy it, would they not?  And/or maybe a bi-monthly phone-home for online licence-validation, or some such, which would allow LAN and league use to continue largely unaffected.  Sadly I’m quite disappointed – it’s taken the edge off my anticipation (as it has done for others, by the looks)

      • Anonymous

        Seems to me that the answer is to allow free LAN (which they obviously should by default anyway !), free multiplayer so you can have your own dedicated server and have anyone connect for free…. but… if you want to join their servers with the extra things they can maybe offer, then you have the OPTION to pay $12.99 a year.   Less wreckers maybe, stats, etc..  like iRacing.
        You’re paying for the service so I dunno if ISI is liable for the unlicenced mods that are played on there.   Thats like your ISP being responsible if you download porn or the lastest movie.

      • Anonymous

        y – agreed.     Personally I loathe Steam(ing pile of ****) – I think it alters the relationship to the product.

        Anyway – looks like ISI have already decided this is how it’s gonna be and it simply isn’t up for modification.   (ironic?).  

        I hope it works out….and once we get used to the idea everything be essentially the same.  I do so hope so.  

      • Rantam

        (Thanks, links corrected)

    • Ricoo

      Moreover I would find it unfair if ISI would make money with mod which was initially based on SimBin products.

      • Rantam

        Apparently somebody flagged my comment. Classic. Some guys are just plain fun… 🙂

    • myName

      Quote starts:——————-
      There’re a lot of people/teams focused on those: Virtual_LM, CTDP, Team players, US pits, WSGT and much more. We at HistorX needed more than a year to create our first version and the current one is reaching right now 3 years of development (luckily we’re close to release date now). So this “game due date” may discouragemodders involved in big projects.
      …I’m just doing some brainstorm now, but probably it would have been betterjust changing a bit the business model to make it look good from any point of view. For example charging players each 1 or 2 years for a new version of rFactor (basically engine updates and content) but letting people freedom to continue playing previous versions if they want to do that.”
      Quote ends.  ——————

      But you’re contradicting yourself there :). If the game changed every two years wouldn’t that alone discourage big modding teams a lot? Plus I don’t think selling the game very 2 years with relatively small changes is that easy. Especially when it is full price everytime. And providing support for multiple revisions. Having many versions of your game used actively is not good situation for the developer.

      With that approach after 2 years you have already two versions. After 4 years of the original release you would already have 3 versions.

      If a good/big mod takes 3 years to make then you end up releasing content for a game that you can no probably buy anymore. Will rf1 be sold after rf2 release? Probably. But will rf1 be sold when rf3 is out? Probably not. Of course it is tighter and shorter schedule we are talking about but still… And everyone waiting for that mod would have to buy all the versions of the game which would be just as expensive.

      In hypothetical situation would you like to develop historix for rf1 when rf2 has been out for a year? Or would you work on a 2 or 3 year project knowing that the actual release is for a game one or two revisions in to the future without not knowing what kind of changes there will be?

      • Rantam

        I understand your point, but i don’t think I’m really contradicting myself. I mean, if rF2 is good enough mod teams working on big mods may stick to it for some time even if a later version is already available.

        And this may be not just because them want do to such thing, but because they’re ‘forced’ to do that as a proper mod takes a good amount of time to be developed and most modding teams (if not all) are far from having the human resources necessary to do it faster. They usually can’t keep up with professional game developer teams. Look Codemaster, for example. It looks like they’re going to release a new F1 game every year. That of course is great from the player point of view. But a modding teams need to think in long term development unless they really get enough people working, which is not the general case.

        Keep in mind also that moving to a new platform is usually costly for a modding team. At least on time: they will have to learn how the new platform works. The development performance will suffer just because of this, at least during some time. Of course the less the platform has changed, the less impact this will have. But still there will be some impact.

        Of course, modding teams may stick to a game which has been released some time a go also because they plainly love what it offers and don’t need anything else for the moment. Look GPL for example: after so many people some people still loving developing stuff for it. Despite i think GPL is a bit too aged right now i understand that.  GTL, GTR2 or rF1 aren’t that old yet so they may have some life left yet.

        And it’s like that in other gaming genres also, look around. If you know the FPS Battlefield series you probably know that mod teams
        still are working on BF2 (for example) because it basically offers all they need and
        has been out for enough time to let them complete their work. With flight simulators you may find something like this also.


      • myName

        You are correct. The battlefield example is indeed a good one :). And from a modder’s perspective the 2 year model (new version of the sim every two years) indeed “leaves behind” a finished version which is good modding platform. I’m not really sure if that is a good path for a game developer to take though. Especially when their product is first and foremost a modding platform and not a full game in the traditional sense. Releasing new platforms instead of improving the old one with compatibility in mind just seems a bit more sensible for me :).

        However the biggest problem I see with that kind of model is the costs. Paying full price every two years is not all that tempting. But nor is the yearly online fee plus the original game.

        I really hope ISI is not going into microtransaction direction. I hope the yearly fee is the only one that is added on top of the boxed product even if the boxed product is only sold online. It is a bit hard to compare the two models when we don’t really know the full specs of the RF2 :).

  • Devin Braune

    Why should we pay 13$ a year? OUR servers, most of it OUR cars and we bought the game -.-
    Did u ever think about people under 18? Most of them don’t have so much money and I think most of them won’t buy rF2 anymore now! You take a shit on such people, you get your money and you’re all happy ISI. Congratulations, you are heroes -.-

    • jswarthoff

      good, we dont need kiddies online

    • Firefox

      Parents must have gotten really cheap these days if the average allowance is less than $13 a year…

      • Adam Mansir

        Firefox, see they already spent their allowance on a computer to run the game, a broadband internet connection, $44 for rF2, wheel and pedals. How’s a kid supposed to come up with $13 in the next 12-18 months on top of all that?

      • Firefox

        Work perhaps?
        I delivered papers, mowed the lawn and cleared my neighbors driveways from snow when I was a kid.
        I earned enough to keep my gaming going so to speak.

      • Adam Mansir

        hah yeah my internet sarcasm didn’t come through. Yup they can pull some weeds or shovel some snow

      • Firefox

        Sarcasm is indeed hard without the “I’m soooo serious” voice 🙂

  • Gerardo

    The end of piracy. 
    That’s the only reason why many are crying like kids.

    • Ricoo

      Free online account linked with the bought game is enough to prevent pirates to race online and it will be inefficient to fight pirates who just want to play offline. That’s not the point.

    • Guilherme Cramer

      I do not appreciate being put in the same category as warez d*uche bags.

    • David BEHAL

      Well i don’t think so.
      Most pirates never play online, it’s the price of using pirates games.
      With their new policy ISI is telling them “even if you pay the game you won’t be able to play online either unless you pay even more”, i don’t think this will encourage them to buy the game.(adding to the fact that i won’t be surprised if the MP part lock be cracked soon)

      For myself, before i was aware of all that story i was thinking of buying the game as soon as it will come’s out but now i’m seriously questioning myself i will or not, 
      Chance are i will buy it though but i will certainly wait for some times, just to see what will happen.

      If you remember the start of rfactor 1 i takes more than a year to get serious mods to play online, before that ISI basic content was … well very basic.
      The problem here is that you probably will run out of your first year free subscription before any decent mods come out and need to pay again to be able to use them online.

      For me if ISI persist in this wrong way the big risk is to see MP almost dead after one year because everyone will have reached the end of the free subscription and most won’t necessarily pay for more (cause of the lack of interesting content then, mostly)

      Adding to that privates leagues using their own servers and their own mods(for which mod autoupdate will be a plague cause most use modified mods), i don’t see why anyone at these leagues would have to pay anything as the don’t need anything from ISI more than the game itself, it’s not about the cost itself, which is very cheap, it’s about the principle to pay someone else for something you provide yourself, 

      Also 100% agree with Rantam, how about modders ?
      Will they all take the risk of starting long term projects on a platform with hypotheticaly no long term future because of a questionable policy ?
      How about the fact that ISI will make money selling rights to play mods that the community made ? (causing potential licences issues)

      Once again it is not about money but about principle.
      For leagues, LAN player, and modders, ISI must provide direct IP multiplayer for free or i really fear that many will stick with RF1 which still can do the job very well for free.

  • Mister Sigma

    I think the annual fee is ridiculous comparing to iRacing. But in the other hands modders are creating superb work too. So as far as ISI will keep updates coming in order to raise the quality of the sim. No problem it is fully justified

  • Pascal Warboard

    Online leagues have own servers, and why every menber of league must pay 13 USD for year, when, he bought game for 44 USD, and he has own mod, own server and close comunity in league. People will still play rF1 or they buy C.A.R.S it is not better than rF2 but this shit….

    • Fabio Pittol

      Following your logic, “he” doesn’t have his own mod, as “he” didn’t pay for that, unless “he” has built it.

  • Anonymous

    But the way to prevent piracy is in my opinion “simple”. Look at this:
    Cdkey is needed to create personal online account where the cdkey is connected (with restricted nickname, those statistics, i don’t know – setups and whtevr ISI planned). Creating other account is forbidden with this cdkey, so pirates can only play in SP mode/they need to buy game to play multiplayer.
    The problem is that some people can share their accounts, so ISI should have an option to ban accounts logging from several computers in one day and that would for me work. Everyone would be happy i think

  • Ricoo

    It seems not everyone share ISI vision about online multiplayer, a quote from RaceRoom about GTR3:


    Development Team

    Re: rFactor2 to charge for online use

    « Reply #7 on: November 03, 2011, 08:16:09 AM »


    As Marcus states currently
    there are no plans to charge for online racing. And i do not expect us
    to change our minds on that anytime soon either.

    • Frank Johansen

      They have another philosophy, lets sell the same game 5-6 times with some additional content for every release.

      • Ricoo

        At least you have additional content, not a bland matchmaking system. You are free to buy or not those expansions, and if you don’t, you can still play online.

  • Anonymous

    I not a fan of paid subscriptions  in gaming, but with such a ridiculously low annual fee, I just can’t complain. ISI  knows what they’re doing.

    • David BEHAL

      The problem is when you accept to put even a small part of a finger in this kind of mechanism you can be sure that you’ll be soon eaten to the shoulder.

      Accept that today and tomorrow all we will have to will be games sold in X parts for X times the price of a today’s full game (like Valve as done with HL2) or all kind of paying DLC to have the full game, paying MP like on consoles, or worst of all games will only be rent-a-game style like i-racing (after all if gamers are ready and pleased to throw hundred dollars/year for games they will never own … )

      • Chris Wright

        Sorry, I don’t agree. iRacing has been extortion for years, rFactor’s pricing will hopefully give them some much needed competition.

  • Michael Nephalim

    My question is this — Can you purchase the game for single offline play? I don’t race online, have no desire to. Don’t give a crap about racing online. Just want to purchase the full game for my own personal OFFLINE use! So what’s the deal?

    • David Francic

      You need to buy it and then when your licence expires you will still be able to play offline and download all updates but wont be able to play online.

  • Steve Brown

    Pay to play online? no fukin thankyou lol. Looks like I’ll be downloading this and using Tunngle to play online. 

    stupid devs, so fukin greedy these days

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