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rFactor 2 – New Screenshot Reveals WSbR Car

rFactor 2 – New Screenshot Reveals WSbR Car

Image Space Incorporated has released a new preview screenshot of their upcoming rFactor 2 simulation, revealing a new addition to the title’s stock content.

The shot shows a World Series by Renault open wheel race car including a real-life livery, adding the French open-wheel series to the growing list of real-life racing content in rFactor 2.

The World Series by Renault uses a Dallara-built chassis powered by a 3.5 liter Nissan V6 engine putting out 425hp, making the series a popular development step for young drivers on their way into Formula One.

Other content in rFactor 2 includes the 1967 version of Spa Francorchamps, historical Formula 1 & 2 cars, the Renault Megane Trophy car and others. rFactor 2 will introduce various improvements to the modding-friendly simulation including weather, driver animations and a refined graphics engine. ISI has not announced a definite release date yet, the company is still aiming to release their newest title by the end of 2010 though.

  • zudthespud

    Wow! Great news!

  • GeraArg
  • DeadStar

    Is that real? Better than Gran Turismo 5

  • Bjorn

    Hmm… loving the content teasing… But for the first time I’m a tiny bit disappointed in the looks… Shading, lightning and reflections of the car… There’s just no sign of progress from the old title… I like the looks of the track a lot more than regular rFactor, it sorta looks more lively.

    I hope it’s edited for one reason: lenseflare – human eyes haven’t got a lense.

    I’ll get it either way… Just setting my hopes up for progressed physics, tyremodel, the lot and especially the dynamic weather :sd:

  • Tensor

    oh dear, the formula renault 3.5 cars are beautiful. good descision to bring them with rf2.

  • Gabkicks

    I was hoping for more realistic lighting/ texturing, but it still looks very good 🙂 I hope it is released soon.

  • f0xx

    Ouch that looks amazing!

    Photoshop? 🙄

  • carbonfibre

    I think in response to past negativity about previous screenshots they’ve now used Photoshop to cast an air of uncertainly over the graphics.

    It’s the lesser of two evils imo; for example we can no longer point out bad textures, sky or modelling since they are covered by a narrow focus blur.

    On the positive I spot no aliasing issues and I can see the road surface looks ‘Reiza’ good. <- Yep, that's my new quality keyword for rF2. 😉

  • http://sommergemuese.klee.in Sommergemüse

    This looks Photoshoped …

    We will see

  • mike84

    very exciting addition. however definite photoshop where is the driver.

  • scca1981

    Why are all these rf2 previews always low res?

    Come on ISI how about some real previews.

  • kill4f00d

    It’s shoooped! 🙁

  • AeroMechanical

    Nice. The self-shadowing from the exhaust(?) is a little pixelated, but that’s not so uncommon. Nice textures on the car.

    Looking forward to this one.

  • Sungod

    Depth of field and hdr ..on rFf2???

    Hmmmm color me suspicious

  • Shum94

    It’s the best screen so far of rF2 despite Facebook screening size.
    Finally we get some decent promotionnal content. Its nice to see the sun shining in rF. Glad to see Estoril too.

  • Higans

    Bjorn: I hope it’s edited for one reason: lenseflare – human eyes haven’t got a lense.

    It’s a camshot, not the eyepoint

  • http://simscreens.blogspot.com 6e66o

    Highly doubt the lensflare is ingame anyway..

    So WSbR, ok.

    😐

  • David Wright

    Like the car modelling. Like the pitlane detail. Like the shadows. I’ve no issue with the lensflare – like Higans says its a camera view. Strange the track is completely devoid of life but earlier shots (Spa 68) indicate this will be there in the final product.

    I’m really pleased ISI have dropped the fictional cars and tracks and it seems we not only have real cars but real teams too – nice one ISI.

  • DeDios

    Photomode in rFactor2?

    Shot looks good but..seems to be photoshopped, i doubt is ingame. Anyway car looks good and..seems to be Renault Patnership 100% consolidated.

  • Uff

    Sungod: Depth of field and hdr ..on rFf2?

    Well, it’s not a secret that they want to implement some of those post-fx we see in every modern game, so I wouldn’t be surprised to see them. Scott always said that they still weren’t enabled in the previous screens, but that they would probably come with the final release. The key will be to make them not so exaggerated as other games have.

  • paupau

    GeraArg: Estoril?
    http://www.alfamontreal.info/Montreal/EstorilPit.jpg

    No doubt, believe that’s Estoril as well.

  • zudthespud

    Bjorn: I hope it’s edited for one reason: lenseflare – human eyes haven’t got a lense.

    Human eyes do have a lens, but excluding that, well done lens flare is very welcome in my view. It worked great in NFS Shift. The only reason humans don’t see lens flare is because they can’t look at the sun.

  • vik15

    The only photoshopped thing is probably the sun glare and they did it wrong because the sun do not match shadows. Being so low the sun would cast much longer shadows

  • WetWesley

    Well, i want to get something straight, rFactor2 is aimed at simulation, not graphics, sure they want it to look good, but it certainly is not going to be DiRT2 wise. If you want great graphics go play dirt or something, this is for simulation and afterall when im in the game i dont even notice at all that the graphics are bad, i am not going to think in the middle of an race ‘wow the graphics really suck’

  • f0xx

    Yes physics are the most important, fun factor aswell but good graphics are always nice for the overall racing atmosphere.

  • Tensor

    that’s right. i think right at the start “wow the graphics really suck” and quit the mod.

  • Coennulft

    That looks very good, i think RF2 and Renault Sport are working together, there was a screen of a Clio Cup car, a Megane Trophy and now a FRenault 3.5, that could be very nice!

  • Uff

    WetWesley:when im in the game i dont even notice at all that the graphics are bad, i am not going to think in the middle of an race ‘wow the graphics really suck’

    Instead I do: it’s 2010 now and it’s time to have something good on the graphic side too for at least 2 reasons. The first one is that in this way you feel more immersion when you’re driving: a good graphics allows you to feel close to reality. The second one instead is this: with a good graphic you can impress casual gamers too; this will probably make them buy the game, try a new world and bring a bit more money to the developers, who can go on with the development. 😉

  • Dillyracer

    Some high res screenshots would be great.

  • http://www.bsimracing.com BSR-WiX

    i just hope it does not take to long … the competition is not sleeping …
    rF is suposed to be a modding platform, but still no real info for modding teams. For now i dont know if the rumours about selected colaboration are real or not, so as far as i see it, ISI is kind of forgetting its greatest supporters group. then again, it still is a release to look out for.

  • Zenitchik

    Apart from the lens flare it does look impressive

  • WetWesley

    Uff: Instead I do: it’s 2010 now and it’s time to have something good on the graphic side too for at least 2 reasons. The first one is that in this way you feel more immersion when you’re driving: a good graphics allows you to feel close to reality. The second one instead is this: with a good graphic you can impress casual gamers too; this will probably make them buy the game, try a new world and bring a bit more money to the developers, who can go on with the development.

    With that you would simply have an unplayable game, you will need huge amount of prcessing power to get such great graphics and with that also great physics, to put that together needs alot of processing power, wich could actually make a game unplayable because you need an incredible good processor

  • Afterbirth

    It does look very nice, but its so clearly a render and therefore somehwat meaningless.

    Its interesting to note that GT5 doesn’t look far off that.

  • David Wright

    WetWesley: With that you would simply have an unplayable game, you will need huge amount of prcessing power to get such great graphics and with that also great physics, to put that together needs alot of processing power, wich could actually make a game unplayable because you need an incredible good processor

    In my experience, from Papy’s Indycar Racing through Crammonds GP2 to GPL, new sim engines have pushed graphics forward even if this means they won’t run very fast on average hardware. When rF and GT Legends came out almost five years ago, I couldn’t run them with DX9 shaders and night time races were difficult too. So you might not be able to max the graphics initially but rF2 will probably be around for 5 years if rF1 is anything to go by, and has to be designed with that in mind.

    And multithreading can let you have the best of both worlds. Shift has incredible graphics, it also has a developed version of the ISI physics engine just like rF2, and yet it runs surprisingly well on my Core 2 duo PC – way better than rF or GTL did when they came out. Codies F1-2010 also has incredible graphics and physics sophisticated enough to work out dynamically the depth of water over each square foot of the track. It can be done 🙂

  • Uff

    WetWesley:
    With that you would simply have an unplayable game, you will need huge amount of prcessing power to get such great graphics and with that also great physics, to put that together needs alot of processing power, wich could actually make a game unplayable because you need an incredible good processor

    You seem to forget how powerful are nowadays graphic cards: for sure ISI will try to make the game playable on the highest number of possible HW configurations, but this doesn’t mean that a part of the game should be tuned down. If you have an old pc, then you’ll have to turn down the most heavy effects; if you have a modern pc, than it’s good to use that power. ATI 5000 and nVidia 400 series are amazing cards, but a Dx9 game can give great result even on old hardware. Look at how rF looks nowadays with proper mods: everybody can run its graphics with no problems. rF2 should look at least that good: graphic is a thing (and it’s calculated by graphic card), physic is another (and that’s where the CPU comes in).

  • WetWesley

    Not everything with graphics is done by the graphics card, for alot of things the cpu is used too, afterall the cpu is the ‘mind’ of the computer and it controls the rest too, so higher graphics will also require more cpu power. I believe post processing effects arent even done by the graphics card

  • Bjorn

    Higans:
    It’s a camshot, not the eyepoint

    oh, why? It could be a human standing besides the car, couldn’t it? The position is in possibility of a humans perspective, it could easily be a mechanic watching his car.

    zudthespud:
    Human eyes do have a lens, but excluding that, well done lens flare is very welcome in my view. It worked great in NFS Shift. The only reason humans don’t see lens flare is because they can’t look at the sun.

    Oh yeah, It came out wrong, guess I was too fast on the keyboard when I watched this piece of news. But you can watch into the sun and other very bright light sources but you wont get any lensflare effect, only a sense of glare, not flare and then when looking away from the source the receptors mostly can’t adapt quick enough so one will most likely have a sense of that object still being there/interfering ones sight when looking away..

    I don’t want flare, but glare – a sense of a big powerful object illuminating the planet – with glare :sd:

  • JGoenR

    Finally a new update. However, it looks like rF1 to me. :sad2: But I hope that I’m wrong.

  • Shum94

    😆 launch rF1
    It aint like that, plus its still rF2 without some graphics fx implemented.

    I’m waiting a video to judge. 720p the video ^^

  • Jos

    like david wright said, next-gen simulators will benefit greatly from multi-core cpu’s.

    WetWesley: Not everything with graphics is done by the graphics card, for alot of things the cpu is used too, afterall the cpu is the ‘mind’ of the computer and it controls the rest too, so higher graphics will also require more cpu power. I believe post processing effects arent even done by the graphics card

  • http://racingrenders.com F1Racer

    Afterbirth: It does look very nice, but its so clearly a render and therefore somehwat meaningless.Its interesting to note that GT5 doesn’t look far off that.

    It doesn’t look like a render to me. The fact that you thought it was though is a compliment to ISI.

    I dunno why they bothered with any post-processing though. It’s unnecessary and provides a false perception of what a screenshot should be.

    As for good graphics and good physics using too much processing power, well Codemasters seem to be proving that wrong. Clearly they do seem able to mix the two (regardless of how good the physics are, they still exist).

    Besides if you don’t have a computer to keep up then too bad. You’ll just have to turn settings down. If people want 2010 graphics they should be prepared of the power then need to run it.
    With my new PC Ive only just managed now to max out Flight Sim X and how long has that been out ? And my previous computer was no slouch.

  • http://hompe.blogspot.com Hompe

    Seems like they are bringing the full renault racing series pack 😀 formula renault 2.0 next?

  • http://www.bsimracing.com Arnold Carter Wong

    WetWesley: With that you would simply have an unplayable game, you will need huge amount of prcessing power to get such great graphics and with that also great physics, to put that together needs alot of processing power, wich could actually make a game unplayable because you need an incredible good processor

    I have to say, even with my models, the game FPS is still very fine. So what would you expect from this kind of much simplier models and textures?

    Just like F1R said, people should upgrade their PCs to have better graphics, or just turn down the settings.

  • http://www.bsimracing.com Arnold Carter Wong

    Afterbirth: It does look very nice, but its so clearly a render and therefore somehwat meaningless.Its interesting to note that GT5 doesn’t look far off that.

    I would laugh at the guy who made it if it was a render. 😉

  • http://www.youtube.com/user/flaux1 Flaux

    The only things I noticed in this pic are the shadow on those stairs. Maybe the shadows as a hole. They’re not only black like in rf1 and imagine it in motion keeps my hopes of an realistic environment.

    I really don’t need NFS graphics because all the modders in NFS try to tone them down to get them more realistic.

    To me a good tire model, sounds (echo and so on), dynamic (incar) shadows, dynamic reflections (not just a single map) and some new shaders would be great. Those moddable things should be left to the modders. Its just the source code that needs to provide some new features…

    Oh and a gamma correction would be good. the ISI engine always has a lot of contrast compared to papy’s engine…

  • carbonfibre

    Don’t forgot AI! 😉

    Just looking at that Le Mans 2004 video as an example, I want that silly pulse braking behind other AI cars gone for a start. :happy:

    Even though rF2 will be much better for online racing anyway with less mod clutter for the first few months or so, the server browser will need a update still.

  • Kosmo

    WetWesley: Not everything with graphics is done by the graphics card, for alot of things the cpu is used too, afterall the cpu is the ‘mind’ of the computer and it controls the rest too, so higher graphics will also require more cpu power. I believe post processing effects arent even done by the graphics card

    You believe wrong 😉 CPU does play a role in graphics but it’s minimal. All shader and HDR effects are handled by the GPU.

    A lot of people (understandably) don’t really know how a game runs. All I can say is that a modern PC can handle the graphics in the screenshot and realistic physics no problem. If you expect to run it on a 5 year old rig though, that’s gonna be tough.

  • http://www.bsimracing.com BSR-WiX

    once more i am really amazed what people can tell by just looking at a low res screenshot. i feel real stupid when i just see a low res screenshot of a work in progress 🙂

  • http://www.autosim.ru Hanjin

    Nice news!

  • Mr. A

    I think I am repeating myself here but I wish they also add SSAO along with the new shading options.

  • Howie47

    The only thing we should be looking for from rF2, is a superbly designed; highly functional and versatile working piece of gaming software. Fit to accommodate every thing we would like to see in Sim racing. The modders can and are making the racing series. Hopefully the rF2’s physics are much much more accessible and user friendly. Time spent on making tracks and cars by the rF2 team is almost wasted. Let’s get it out!

  • GeraArg

    BSR-WiX: once more i am really amazed what people can tell by just looking at a low res screenshot. i feel real stupid when i just see a low res screenshot of a work in progress:-)

    100% agree… 😀

  • Firefox

    Howie47: The only thing we should be looking for from rF2, is a superbly designed; highly functional and versatile working piece of gaming software. Fit to accommodate every thing we would like to see in Sim racing. The modders can and are making the racing series. Hopefully the rF2’s physics are much much more accessible and user friendly.Time spent on making tracks and cars by the rF2 team is almost wasted. Let’s get it out!

    What would you drive in the beginning if there weren’t any cars or tracks?
    I’m happy that rF2 will contain many real tracks and cars, it’s not a waste for ISI to be making them!

  • Gulyo

    One stupid screenshot … ridiculuous 🙄

  • dale223223

    Cool! I have always wanted my near-sightedness to be simulated in a racing game!

  • Shum94

    Time spent on making tracks by the rF2 team is almost wasted. Let’s get it out!

    I strongly disagree as in rFactor the highest weakness is quality Tracks.

    Toban despite being fictionnal is a great track. What would you do the first month with the game with no tracks.

    Now that we know they got licenses. I’m glad to see that we will get real (quality = accurate + pretty) tracks when rF 2 is out.

  • http://www.tltracks.com Alex

    Lack of quality tracks has little to do with ISI, and a lot to do with the mindset of the community as a whole really.

  • Shum94

    If you would create a team such as Virtua_LM including you, plus the guy who did Nogarom (Pixsim), the CTDP guy who did Bahrain + SLN

    I’d say thats a nice crew.

    It’s much more easy to create a car than a track, thats why we dont see a lot being released.

    PS : I talk scratch made with quality.

  • Shum94

    * Nogaro

  • BenUK

    How much CPU power is required to run a physics engine? GPL I Believe ran on an old Pentium 166Mhz and that has some of the most convincing car physics still to this day…

  • Firefox

    BenUK: How much CPU power is required to run a physics engine? GPL I Believe ran on an old Pentium 166Mhz and that has some of the most convincing car physics still to this day…

    No offense to the GPL community but GPL’s physics can’t be compared to those we have today.
    It may ‘feel’ good but when it comes to the numbers put in rFactor and other sims are more advanced in their tire and suspension model.
    But GPL shouldn’t be compared to them as it came out in 1998 and rFactor in 2005.
    Lots of things has happen in the gaming industry since then.

  • Niksounds

    BSR-WiX: once more i am really amazed what people can tell by just looking at a low res screenshot. i feel real stupid when i just see a low res screenshot of a work in progress:-)

    +1 ..really stupid

    however, this shows great expectations (but many little stupids haha)

    Also this demonstrates a

  • David Wright

    Firefox: No offense to the GPL community but GPL’s physics can’t be compared to those we have today.It may ‘feel’ good but when it comes to the numbers put in rFactor and other sims are more advanced in their tire and suspension model.But GPL shouldn’t be compared to them as it came out in 1998 and rFactor in 2005.Lots of things has happen in the gaming industry since then.

    But he does have a point. Run GTR2s physics at half rate and see what fps improvement you get.

  • Zenitchik

    Howie47: The only thing we should be looking for from rF2, is a superbly designed; highly functional and versatile working piece of gaming software. Fit to accommodate every thing we would like to see in Sim racing. The modders can and are making the racing series.

    Good point!
    And maybe ISI could learn from Apple, Google or any other company that has a platform and an app store. To make it easier for community to submit mods and for users to find them. And if someone wants to make a commercial mod with licensed content, they could sell it. While others could just release their “non-licensed” mods for free and have some donation mechanism.

    My only gripe about rFactor is, that the “good” content is hidden somewhere out there on the net and you need to go to an obscure website with tons of ads download some files, follow instructions in readme file (that are written by some like me, who can barely speak English), when you finally install another thing it interferes with the previous and so on.

    A more seamless experience with mods, could bring in a much bigger audience to rfactor

  • AndreasT

    Zenitchik, 90%+ of the “good” content is not too difficult to find. What you call hidden content is (imo) mainly ripped stuff or so-called illegal conversions.

    BTT: Although I hope for improved graphics as well (especially in the lighting area), it’s funny to read that the graphical potential of rF1 is not good enough for the community while real F1 teams can live with it (assuming the article once published in F1 Racing Mag was not pure nonsense).

    Obviously, ISI is not as good at PR and marketing as CM. Afaik that screenshot was first posted by Gjon on Facebook. Maybe he was just bored. Anyway, if it means that they either focus on the development or save time and money to get some licensed stuff, I’m fine with it. And of course we do need some content. It will take quite some time until we get e.g. a full set of high quality F1 race tracks.

  • Tensor

    the open mod system was the most destructing point on rF1. there were so many mods and especially so many tracks out there (most times 10 versions of one track), that i NEVER managed to just randomly join a public server without searching the internet for that track version or the mod that is driven. and if ISI doesn’t find a solution to that problem, it will break the neck of rF2 in terms of “casual” for fun gaming of people who don’t drive in a league, too.
    i hope rF2 won’t be accessible as rF1, so we only see quality content from capable mod teams. this mean less tracks and cars, maybe. but therefore high quality and it’s more likely you have the stuff you need if you want to play on public servers. at least i hope for some kind of an autodownloader in rF2 so one can get the tracks he misses directly via the game without seacrching the web for it.

  • Uff

    WetWesley: Not everything with graphics is done by the graphics card, for alot of things the cpu is used too, afterall the cpu is the ‘mind’ of the computer and it controls the rest too, so higher graphics will also require more cpu power. I believe post processing effects arent even done by the graphics card

    You’re wrong. In many game (for example first person shooter) the only limit is the graphic card: by adding or removing post-fx you can gain a lot of frames. CPU may give a little help, but the graphic card does the majority of the job.

    Gulyo: One stupid screenshot … ridiculuous

    Just as your comment. As usual.

  • David Wright

    Uff: You’re wrong. In many game (for example first person shooter) the only limit is the graphic card: by adding or removing post-fx you can gain a lot of frames. CPU may give a little help, but the graphic card does the majority of the job.

    The CPU is usually more important for racing games than for first person shooters. These are benchmarks for Dirt2 for various CPUs with the same GPU. The CPU makes a lot of difference if your GPU is a fast one.

    http://www.pcgameshardware.com/aid,700780/Dirt-2-CPU-benchmarks-with-DirectX-9-and-DirectX-11-Phenom-doing-well-quad-cores-rule/Practice/

    The CPU doesn’t do the post processing but it does produce the polys for the GPU to process. High poly graphics tax the CPU as well as the GPU.

  • scca1981

    David Wright:
    But he does have a point.Run GTR2s physics at half rate and see what fps improvement you get.

    That’s because the gmotor games are not properly optimized. Don’t take these 4-5 year old games as an example of how future games will run. Hell these aren’t even properly multi-threaded.

  • Gulyo

    Uff: You’re wrong. In many game (for example first person shooter) the only limit is the graphic card: by adding or removing post-fx you can gain a lot of frames. CPU may give a little help, but the graphic card does the majority of the job.Just as your comment. As usual.

    Who the hell asking you ??? :happyevil:

  • WetWesley

    Uff: You’re wrong. In many game (for example first person shooter) the only limit is the graphic card: by adding or removing post-fx you can gain a lot of frames. CPU may give a little help, but the graphic card does the majority of the job.Just as your comment. As usual.

    I have never said the GPU did nothing. Actually the CPU is the problem, the HD5770 for example is faster then the i7 six core currently available.

    The CPU will have to run all the physics, and controlling everything the GPU does and draw alot, you state i am wrong but you have never said anywhere where i am wrong. you said turning off the post-fx will gain fps(duh-uh), but does that come from the cpu or gpu? you dont know, most of such post-fx are actually rendered by the CPU and not by the GPU, it is thw GPU’s task to draw all the polygons and textures everywhere, anti allias it etc. but Post-fx is actually just done by the CPU

    scca1981: That’s because the gmotor games are not properly optimized.Don’t take these 4-5 year old games as an example of how future games will run.Hell these aren’t even properly multi-threaded.

    So every 4-5 year old game isn’t properly optimized? simply bullcrap, actually pc games were made mcuh better back then, great example is GTA4.

    That also brings us back to hte firat quote, if everything was rendered by the GPU, why you need such an good graphics card AND cpu? afterall it doesnt got any AA, or any post-fx at all, so where is that great cpu usefull for?

  • jonneymendoza

    WetWesley:
    I have never said the GPU did nothing. Actually the CPU is the problem, the HD5770 for example is faster then the i7 six core currently available.The CPU will have to run all the physics, and controlling everything the GPU does and draw alot, you state i am wrong but you have never said anywhere where i am wrong. you said turning off the post-fx will gain fps(duh-uh), but does that come from the cpu or gpu? you dont know, most of such post-fx are actually rendered by the CPU and not by the GPU, it is thw GPU’s task to draw all the polygons and textures everywhere, anti allias it etc. but Post-fx is actually just done by the CPU
    So every 4-5 year old game isn’t properly optimized? simply bullcrap, actually pc games were made mcuh better back then, great example is GTA4.That also brings us back to hte firat quote, if everything was rendered by the GPU, why you need such an good graphics card AND cpu? afterall it doesnt got any AA, or any post-fx at all, so where is that great cpu usefull for?

    Your wrong in so many ways man. The cpu dont do much for gaming. Not unless your gaming at 800×600 res. My point is that the higher res you game on, the more the game depends on the GPU and less on the CPU.

    I seriously hope this game is Next gen and requires a 2-3 year old pc to run it at max details.

    if you want a game that runs fine on your 10 year old pc, Go stick with Rfactor. PC Gaming is all about pushing the boundaries of physics AND graphics otherwise whats the point on Nvidia and ATI releasing a new card every 6months?

    Seriously think mate or go and stick with gaming on a console if you want hardware that can play everything for 10 years

  • Mr. A

    And I seriously hope that you will need a considerably newer pc than a 2 to 3 year old one to max out the details and still have playable fps. Otherwise I’d consider ISI to be gods of optimising code or being ages behind in graphics tech.

  • WetWesley

    jonneymendoza: Your wrong in so many ways man. The cpu dont do much for gaming. Not unless your gaming at 800×600 res. My point is that the higher res you game on, the more the game depends on the GPU and less on the CPU.
    I seriously hope this game is Next gen and requires a 2-3 year old pc to run it at max details.
    if you want a game that runs fine on your 10 year old pc, Go stick with Rfactor. PC Gaming is all about pushing the boundaries of physics AND graphics otherwise whats the point on Nvidia and ATI releasing a new card every 6months?
    Seriously think mate or go and stick with gaming on a console if you want hardware that can play everything for 10 years

    Dude waht the fuck, i know way mroe about it then you, no doubt.

    And if cpu has nothing to do with gaming, explain me why gta4 needs such an good cpu? thats right, because it is used alot with it, so stating the processor has to do nothing with gaming is bullshit.

    Sure, gaming is about pushing those things, but does that mean that an game that is ment as an SIMULATION needs such huge boner giving graphics? no, it wasnt the case with rFactor and no one care, if you want your great super duper graphics, go play DiRT2 or something but please gtfo here

  • Tensor

    wrong, wetwesley. i cared.

    what most people forget is the simple fact that rFactor 1 and 2 are NOT simulations in the first place. they are GAMES.
    and as every game they underly the rules of the market. if rFactor 2 again can’t keep up in terms of grafics, it won’t be bought much by casual gamers. and if that happens, it is unlikly it will be supportet in the long term by ISI and the far future for a rFactor 3 becomes very unclear.
    rFactor 2 is game, and if a company wants my money for their product, they have to convince me in every term. grafics, sound, gameplay. there is no “forget about xyz, it is not important.”
    every aspect is important for a good game!
    and if rF2 doesn’t make a huge step forward and can’t keep up with PC games like Shift, so what? ISI won’t get my money for middle class.

  • http://www.apatch.org Ahmad

    When I first played rFactor all those years ago, I was blown away by the graphics and the sounds. I have no doubt I will feel some of that in rFactor 2. Will it be like SHIFT or DiRT2? No, but I don’t actually like those graphics that much, too shiny, ya know?

    The ONLY racing game I play is rFactor, I’ve put hundreds of hours into it, despite the “graphics”, which I still rather enjoy. I played DiRT2 for 2 days and SHIFT for 1 week, they are long gone now, along with their graphics.

    rFactor is about finding a balance between everything that makes a game good, not just graphics.

    rFactor 2 is a day 1 purchase for me, and I can’t wait.

  • scca1981

    WetWesley:
    So every 4-5 year old game isn’t properly optimized? simply bullcrap, actually pc games were made mcuh better back then, great example is GTA4.That also brings us back to hte firat quote, if everything was rendered by the GPU, why you need such an good graphics card AND cpu? afterall it doesnt got any AA, or any post-fx at all, so where is that great cpu usefull for?

    Can you read? I said “gmotor” games.

  • Uff

    Gulyo:
    Who the hell asking you ???

    Nobody: I was just stating a fact.

    WetWesley:
    I have never said the GPU did nothing. Actually the CPU is the problem, the HD5770 for example is faster then the i7 six core currently available.

    It only depends on 2 things: the resolution (and filters) you’re playing at and the fact that only few games are optimized to take advantage of many cores. Go FullHD and add AA and you’ll see that even a 5770 will start to lower its framerate: changing the CPU won’t do much.

    but Post-fx is actually just done by the CPU

    Actually I think it’s true the opposite: why did we have to buy a new graphic card (in the past years) in order to have hdr support, if it only relied on cpu? I mean, if you have something to prove what you’re saying please post a link: it’s always good to learn something new. 😉

    why you need such an good graphics card AND cpu? afterall it doesnt got any AA, or any post-fx at all, so where is that great cpu usefull for?

    It’s useful for AI, for physic, for force feedback and so on: graphic cards are done (just like audio cards) to remove load from the cpu (and nowadays for even better physic effects in some games, even if this brings a lot of performance drop.).

  • Uff

    WetWesley:
    I have never said the GPU did nothing. Actually the CPU is the problem, the HD5770 for example is faster then the i7 six core currently available.

    Just to confirm that what you said it’s not true you can have a look at these tests done with a i7 965 and many different graphic cards. If the cpu had been the problem, we would see the same frame rate at every resolution, but that’s not what happens because it’s the gpu who’s limited. 😉
    http://www.hwupgrade.it/articoli/skvideo/2308/ati-radeon-hd-5750-directx-11-a-buon-mercato_5.html

  • BenUK

    It really depends on the game engine whether an “ace” cpu is needed. The belief is that GTA4 requires a beast of a CPU because the game was coded for the consoles which run RISC CPUs rather than the ones that PCs have.

    Then you have Crysis which apparently is multithreaded, yet adding a quad core doesn’t help you out, its only dual core multithreaded, and partially at that.
    Street Fighter 4 doesn’t hardly use any CPU cycles and is pretty much all GPU. And so on.

  • gpfan

    Are we talking about rFactor2 or what??? So many off topic crap….

  • David Wright

    Uff: It’s (the CPU) useful for AI, for physic, for force feedback and so on: graphic cards are done (just like audio cards) to remove load from the cpu (and nowadays for even better physic effects in some games, even if this brings a lot of performance drop.).

    Its a myth that the GPU does all the graphics. Simplfying a little, producing graphics involves producing the 3D scene using polygons. The scene is then textured and lit. Then the 3D scene is then transformed into the the 2D array of pixels we see on the screen. Before 3D GPUs this all used to be done by the CPU. The GPU now does most of this but crucially the 3D scene made up of triangular polygons is still produced by the CPU. High poly graphics still requires CPU power.

  • Uff

    gpfan: Are we talking about rFactor2 or what??? So many off topic crap….

    Well, considering that there’s not so much to talk about rF2 at least we can have a better understanding of how a good graphic would require a better pc to make the game run. 😉

    David Wright:
    High poly graphics still requires CPU power.

    Thanks for the explanation. Do you know it post-fx are “cpu-based” too? As I wrote, no personal attack to WetWesley intended: if there’s a way to learn something new it’s always good, from my point of view. 😯

  • Maddmatt

    Even on that tiny screenshot I can see that the tarmac texture is very low res. I guess the blur is photoshopped to make it look better too, although the background and shadows do seem to look good.

    I really want this sim to break the whole realistic gameplay = crappy graphics rule that seems to apply most of the time.

  • Firestarter

    When it comes to postprocessing i would believe that with the use of pixel shaders the developers can do most of it with the GPU, instead of relying on a traditional framebuffer.

    About rFactor 2 i can`t see so much improvements from rF1 when it comes to the graphics engine based on the screenshots. But then again it can be that many things are implemented but not used because it`s not finished yet. The final touches are done in the last stages of development usually, so who knows what the final result will be like.

    Anyway, rF2 is a must buy because no other game have been so immersive, fun and longlasting (if you are in a league) then rF1. And the modding community is pretty large compared to how many plays the game, and that is something we should not take as granted.

  • sigmatc24

    Amazing how a single screenshot can generate so many comments :sd:

    Anyway, I love rFactor too, and I must say I’ll buy it without any doubts.

    Now if only ISI announces a Fixed released date

  • michael

    Bjorn: I hope it’s edited for one reason: lenseflare – human eyes haven’t got a lense.

    Err, yes they have..and you get internal scattering when looking at bright lights too (albeit not that look like the typical ‘lens flare’ effect in games)

  • michael

    sigmatc24: Amazing how a single screenshot can generate so many comments

    Yep, just a pity the picture itself wasn’t amazing instead. We might have all been rendered speechless.

  • http://racingrenders.com F1Racer

    michael:
    Yep, just a pity the picture itself wasn’t amazing instead. We might have all been rendered speechless.

    Best way to get rendered 🙂
    I hate the think how many comments there would have been if there were TWO screenshots !

    Anyway, of COURSE the CPU plays a part in graphics processing. There is no question of that whatsoever.
    A gfx card on its own is not enough. On my G15 keyboard display, for example, I can see my CPU usage and its split into 4 cores (although I have 8 threads on this I7-930).
    When I run GTA IV the CPU usage is in the 70-80% mark on all cores. In Flight Sim X, its in the 40-50% range. My GTX-480 takes a big load of the work for sure but unless you back it up with a meaty CPU you are going to get a bottleneck.
    So if you have a dual core and a GTX-480 your bottleneck will be your CPU. If you have an I7-930 @ 4.00Ghz (using my setup as an example) and an Nvidia 7600, then your gfx card will be your bottleneck. Both will affect framerates although I dare say the gfx card being bottlenecked will cause the most damage.
    I’ve tried to balance it out by having both my CPU and GPU powerful. But for sure both are used and relied on for smooth gameplay.

  • Bjorn

    michael: Err, yes they have..and you get internal scattering when looking at bright lights too (albeit not that look like the typical ‘lens flare’ effect in games)

    Read the whole thread, Michael…

    Bjorn: Oh yeah, It came out wrong, guess I was too fast on the keyboard when I watched this piece of news. But you can watch into the sun and other very bright light sources but you wont get any lensflare effect, only a sense of glare, not flare and then when looking away from the source the receptors mostly can’t adapt quick enough so one will most likely have a sense of that object still being there/interfering ones sight when looking away.. I don’t want flare, but glare – a sense of a big powerful object illuminating the planet – with glare

  • Jos

    gta4 is an unoptimized piece of shit, most games run fine with a standard dual core cpu.

  • WetWesley

    David Wright: Its a myth that the GPU does all the graphics.Simplfying a little, producing graphics involves producing the 3D scene using polygons.The scene is then textured and lit.Then the 3D scene is then transformed into the the 2D array of pixels we see on the screen.Before 3D GPUs this all used to be done by the CPU.The GPU now does most of this but crucially the 3D scene made up of triangular polygons is still produced by the CPU.High poly graphics still requires CPU power.

    I was about to say the same lol. Compare to old games, they didnt have graphics cards at all, so everything had to be rendered by the CPU, we can simply state that such thing hasnt changed that much(though the GPU has took alot out of CPU’s hands), so a CPU still does alot of things.

    @Jos; true, but still, you need an monstrous CPU, what i try to tell with that is that an CPU still has to do alot out of handling the ‘regular’ data, for example the CPU is alot faster on some things due to higher clock speeds

  • http://racingrenders.com F1Racer

    Jos: gta4 is an unoptimized piece of shit, most games run fine with a standard dual core cpu.

    We know that, but that fact remains that because it’s an ‘unoptimised piece of shit’ you do need CPU power to get the most out of it. How optimised it is, is missing the point.

  • jonneymendoza

    WetWesley: Dude waht the fuck, i know way mroe about it then you, no doubt.
    And if cpu has nothing to do with gaming, explain me why gta4 needs such an good cpu? thats right, because it is used alot with it, so stating the processor has to do nothing with gaming is bullshit.
    Sure, gaming is about pushing those things, but does that mean that an game that is ment as an SIMULATION needs such huge boner giving graphics? no, it wasnt the case with rFactor and no one care, if you want your great super duper graphics, go play DiRT2 or something but please gtfo here

    read what i said. i NEVER said the CPU doesnt do ANYTHING for gaming. i said how it does little compared to the GPU especially at high res. You sir dont know what the fuck your talking about.

    O and if you want a SIM racer, you do know that making the game LOOK more realistic is an important part of making a racing game feel and look real.

    And why mention GTA4? that is a bad PC port. Please explain how come it runs well on a 5 year old xbox 360? Your telling me their CPU is far superior then a dual core?

  • http://racingrenders.com F1Racer

    Calm down man. GTA IV is mentioned probably because it is an unoptimised port and clearly shows that the CPU is relied on big time to overcome those flaws and achieve acceptable gameplay speeds.
    Even if you drop GTA IV out of the picture you still have other games and sims which make heavy use of the CPU.

    Anyway enough of all this. Maybe have a look here http://www.tomshardware.com/reviews/cpu-gpu-upgrade,1928.html and then decide for yourselves what you are satisfied with in terms of an answer. Because this discussion is far too long in the tooth now and it’s too petty to spend any time on.

  • fxs

    this releases about rf2 seems like racing-legends vaporware (http://www.racing-legends.com/). :happyevil: 🙄

    Doubt this in 2010 😎

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