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rFactor 2 – New Build & Sepang Released

Image Space Incorporated have released a brand new build of their rFactor 2 simulation, also releasing a new version of a popular track.

Image Space Incorporated have released a brand new build of their rFactor 2 simulation, also releasing a new version of a popular track.

Build 946 introduces a new tone mapper, CPU optimizations as well as gameplay and UI fixes as listed in the changelog before.

Furthermore, ISI has decided to give the Sepang track that has been part of rFactor 2 ever since the first public build a fairly extensive polishing pass.

Build 946 Changelog

FEATURES:
————-
– Made “Time Scale” set to “Race %” work for percentage-timed races when a track’s default duration was more than 2 hours (but left mechanical failures work the same way as they had been).
– Added local content management to Launcher.
– Added support for batch downloads in Launcher’s remote content tab.
– Added ring stiffness multipliers to TGM files.
– Added third party content publishing to Launcher.

FIXES:
————-
– By default, the multithreaded physics are turned off for now. Set the PLR file variable “Sim Processor Thresh” to 3 to turn on, or 255 to turn off (note that we don’t allow them to be turned on for dual cores). Please do NOT use +procmask for the purpose of disabling multithreaded physics anymore.
– Number of pitstops as reported in results file and plugin will no longer count drive-thru’s nor Esc’ing from track to garage.
– Made unlimited laps in qualifying truly unlimited.
– Fix for aspect ratio problems in monitor.
– Disabled an unnecessary message pump in the simulation thread. The latter appears to fix the CPU spikes that some were experiencing.
– Added HTTP Basic Authentication to dedicated server mod downloads.
– Fixed halt when returning to monitor. (Cloud maps were being reloaded because the path appeared to change in retail mode.)
– Use any available car in a replay if the original can’t be found (can happen with clients viewing a server replay without having downloaded a virtual vehicle that was present).
– Fixed unnecessary reloads of matchmaker list.
– Lined up vehicle labels in monitor.
– Made vehicle labels more legible under different conditions.
– Fixed multiplayer client skin download status gizmo icons so they are again visible (when they should be).
– Fixed rare problem in ded server where rfm from previous mod was used if it (rmf file) has exact same name as rfm file in current mod.
– Fixed a crash that could happen while resuming a replay of a non-race session.

MODDING / PUBLIC DEV:
————-
– Added playerfile parameter “Disable Resume in Replay”, that when set to 1, will let you jump into realtime during a replay instead of “resuming”. Did this so that a person could record fastest paths from replay files using the AIW editor in the Mod Mode.
– Added ability to look for digital flags so that that a track builder can have a mix of corner workers and digital flags around the track. (animations are: “DF_FLAGDOWN”, “DF_FLAGHELD”, “DF_FLAGWAVE”, “DF_SAFETYCAR”, “DF_VICTORY”, “DF_PRESTART”, “DF_START”)
– simplified grid, pit, & garage spot marking.
– Allowed AIW editor to set number of garages per pit spot for ease of editing.
– Fixed Camera FOV editing.

MULTIPLAYER
————-
– Added new MPFile parameter “SERVER_allow_loose_content_transfer” that will disable client to client propagation of custom skins and virtual vehicles (both disabled when set to 0, only virtual vehicles disabled when set to 1, and both working when set to 2)
– In the case of matching names while trying to boot someone, at least kick *someone* (current choice is client before AI).
– Improved multiplayer skin transfers so there is less chance of name mix up.

GRAPHICS:
————-
– New tonemapper
– Optimized single-pass HDR for multiview.
– Adjusted some hdr/sky params to work with new tone mapper

Malaysia Changelog

– Increased road mesh density on South Loop
– Added RealRoad tech to curbs
– Remapped RaceGroove
– Added special sign
– Reconformed painted stripes
– Cleaned up and improved road art
– Improved road and terrain materials
– Improved barrier materials
– Improved vegetation textures and materials
– Replaced seats with more recent artwork
– Removed negative mip map bias on all key materials
– Optimized access roads meshes
– Optimized fence textures and materials
– Optimized shadow casters
– Optimized reflections
– Optimized terrain materials a little bit
– Optimized scene by removing a lot of non-essential objects
– Grouped objects for better batching to cure stutters
– Fixed about 100 micrograps in terrain
– Fixed armco collision glitch
– Fixed road mapping
– Fixed odd wet patches
– Fixed visibility of distance markers
– Fixed object popups
– Fixed curb reflections due to RealRoad tech (compromise)
– Fixed scale of ambulances
– AIW improvements
– Updated TDF values
– Removed Legacy HDR Profile

[boxdownload]Download Malaysia 1.58 for rFactor 2 Here[/boxdownload] [boxdownload]Download rFactor 2 Build 946 Here[/boxdownload]
  • punkfest2000

    Glad to see some more attention to graphical detail for this title.

    • coops17

      yes it is….. but good things come to those who wait. glad to see nobody going on about eye candy as much LOL

  • wajdi nujeidat

    The best!

  • TC

    New tonemapper is amazing!. The sim looks much more better now.

    • BSNismo

      Hmm, from these shots I see no difference from what it’s always looked like? Is it really that different, dunno maybe not best shots and choice of old dodgy car models in comparison to newer models but it still looks the same to me here. Kinda lacks visually compared to others

      • Associat0r
      • gimmelbop

        These look so much better than the ones posted in the article.

      • TC

        Those shots are terrible…i’ve seen them before trying new build and didn’t expect too much, but the change is notorius. It looks tons better than before.

      • BSNismo

        Yeah shots below look better than the promo shots but I stll don’t see much difference to what it was already, still behind the rest by a fair bit visually. The Sonoma promo shots from race room for instance were much better than these and the upcoming Atlanta shots from rF2. Maybe it’s more noticeable in motion but it still doesn’t look realistic to me, they look flat and undynamic. The Sonoma shots actually fooled with and required a 2nd l

      • David Dominguez

        I tried the old build before trying the new one and for me the difference was huge, with the new build everything looks way more natural, and very important, they got rid of the autoexposure bug on cockpit views (closed cars, such as GTs).

      • BSNismo

        Sounds good as visuals it as so inconsistent before and was the only part holding it back

      • JES

        Some comparison shots posted here:

        http://isiforums.net/f/showthread.php/24245-rFactor-2-Build-946-Now-Available!?p=349629&viewfull=1#post349629

      • BSNismo

        Yes much better there especially seeing the TOD they were taken at, can clearly see difference there

      • Noel Hibbard

        Commenting on the visuals simply off of screenshots. This surprises me coming from you. Why not try it for yourself? Auto update takes all off 2mins.

      • BSNismo

        As above Noel I no longer have a gaming PC, moved over to the dark side of gaming now with the XB1/PS4, so can’t try it myself. But still follow the PC stuff to see how they evolve. Was commenting only because they were the shots posted and I honestly could see no difference.

      • Noel Hibbard

        Wow… you really did go to the dark side. 🙂

      • TC

        It’s not like suddenly Rf2 have PCars graphics or something like that, it’s a change in…the way it looks. Sorry i don’t know how to express better (english is not my mother tongue). It have change colour palette and hdr “influence”, so everything looks better now, much more natural feel…

        But, the best way of seeing it is doing it by yourself, not by anyone’s screenshots.

      • BSNismo

        Oh of course I wasn’t expecting it to change like that but I can only go by the promo shots when I opened this page and it just doesn’t look different in them to me from how I remember it being when i played it last.

  • Ju Tutt

    b946 works for me
    with previous b930 could not play due to “bullet time” effects (physics fall out of real time)
    now with b946 cpu optimizations I can play again on my below-spec laptop
    tested @ new sepang + corvette gt2 getting quite consistent 30-40 fps

    • Associat0r

      I could play b930 on my low spec laptop with vsync on GPU, so that the that GPU wouldn’t heat up my system causing it to throttle the CPU.

      • QUF

        why not limit fps without vsync? reduces gpu strain the same way, and it gets rid of input or visual delay.

      • Associat0r

        I had tried that too, but got more consistent results with Vsync.

  • gimmelbop

    Could only find one video of the new build on youtube: https://www.youtube.com/watch?v=EPQGRmJNmY0

  • Sigmatc

    Another step forward. well done ISI

  • Kev

    First thing I did was an accelerated time cycle race and just love. Mind you I’m not a graphics enthusiast but everything is so much better balanced and easier on the eyes and easier to see at dusk and I was even able to drive at night at Malaysia without lights. Not that would need to but very impressive nonetheless.

  • Matthew Arnold

    Absolutely a step in the right direction 🙂 The shots ISI posted dont do it justice. the new tone mapper affects everything about the way the sim looks in subtle ways but they combine to make the overall experience much better.

    for example, day to night used to have a horrible look about it, especially that moment when it transitioned. Now its very clean and the night driving is imho very realistic.

    This wont please everyone, nothing will ever please everyone, but those who already liked RF2 will be very happy with this, and some of the people who didnt like the look may be a bit happier now.

    It isnt pCars or AC, it may never be, I dont think it should be as this has a nice natural look to it now.

  • JES

    “GTX970 SLI + Triple Screen + Multiview + HDR + Full settings (Reflections Low) + 16xAF + 4xMSAA = 120 FPS!

    Don’t know what did devs do, but comparing to 30-40 fps before, this is like a miracle.

    That combination is finally working nice, thank you ISI for fixing it.”

    Looks like multiview+SLI+HDR performance issues have been improved as well. Not much left to hate in rF2.

    • hexagramme

      It feels, performs, sounds and looks splendid.
      The trolls and flamers are going to have to get pretty creative after this build lol. 😛

      • Ari Antero

        When you ask I always give it a go,

        Update 31 (Build 946) Changelog:

        GRAPHICS:
        – New tonemapper
        – Optimized single-pass HDR for multiview.
        – Adjusted some hdr/sky params to work with new tonemapper

        Build 946, Nvidia driver 347.88 , rFactor 2 profile is still unchanged from the one created 2011-09-22 SLI+ triple Screen + Multiview + HDR + full settings is 25-30 fps with this profile. rFactor2 is stuttering,tearing etc… with SLI triple Screen + Multiview + HDR + Full settings makes rFactor2 unplayable.

        The thing is that if you are not able to setup you spesific hardware you are struggling to get proper game experience like Jetexocet and Glen Orpheus states above.

        Read changelog (Optimized single-pass HDR for multiview) does not give 80 fps boost when SLI as JES states.

        Supported games from Nvidia gives gaining a significant performance boost when running an NVIDIA SLI gaming PC and all games work with NVIDIA SLI gaming PC and SLI latency isn’t a big deal at higher framerates and of course rFactor2 also works with SLI triple Screen 120 fps+ Multiview + HDR if you are able to setup you hardware.

        Do you get the point?

  • Horrace L Foster

    I took the Owc 653 for a spin and at first drive was aghast at how the sim looked, so I stopped and got up this morning and was like is this the same thing I was looking at last night, I tried the same series and was blown away by not only how it looked but how it performed. I did not know that we had gotten used to how dark the sim was, so when I saw the changes last night I thought something was really really wrong. Then on my favorite track Virtual LM Mid-ohio, another surprise, I could put the car anywhere I wanted to, I could actully drive it the way I had seen more experienced guys drive it. I knew that ISI was going to get this thing where they wanted it to go, and I know its not finished yet, but my God, what a giant step in the right direction!!!!!

    • Alan Dallas

      Just left a race on VLM’s Mid-Ohio using the DW-12 myself. I’m still sporting wood. Some of the smoothest driving in rF2 I’ve experienced to date. Probably due to increases in frame rates and it looks damn good too maxed out in the settings. Even on my aging GTX660Ti

      • Horrace L Foster

        Thanks Mr. Davis and as I pointed out to some of the kids, why cant we appreciate each sim for what it is good at and where the developers are taking them, I dont want them to all copy cat each other I just want them to be the best at what they are good at and my money will reward them for their hard work!

      • Matthew Arnold

        well said Horrace 🙂

      • Alan Dallas

        pCARS, rF2, and R3E are the only sims I race anymore. I find all 3 very rewarding in the “Driving Experience” dept. 🙂

      • horrace

        I agree,if only to race and sit back to watch the replay like they were movies!

      • Horrace L Foster

        That sounds like an idea and great test for me, before I couldnt even drive the DW-12 on any of the tracks, I could not control it, now that I understand what control lag can do, I think I might be able to have some fun.

      • Matthew Arnold

        I lol’ed when you said you felt a wierd nudge feeling lol. 🙂

        Sounds like youve been enjoying RF2 since the update though 🙂

      • Horrace L Foster

        You betcha better driving, being able to predict what the car is going to do, and I am running all the stock setups and having more fun than I can talk about I cant wait for my other driving sims to reach their expectations. I know they will!

      • Horrace L Foster

        I was running pcars with two radeon 7790 in crossfire and it ran worse then it did when I was using sli, had to send my twin frozrs to back to have the fans replaced! so I think I am going back to nivida, cause I also run Linux and it too has a problem running crossfire, I had to take one card out to get either one of them to run right, and gave it to my wife’s system. I have to put Pcars on the shelf till I do a rebuild. I cant stand not being able to run it as it should be ran.

    • Matthew Arnold

      Its feeling and looking good. I think ISI have worked wonders recently, and Im really looking forward to Atlanta Motorsport Park when we finally get that.

      I think with it being their newest track they can make that one look slick.

      • Horrace L Foster

        Its funny I really thought something was wrong with sim because something seemed to missing, man was I pissed. Then like I said when I got up this morning and fired it up. I was like OMG they did it they really did it, I did not even know what control lag was till this build, now I know I am not as bad a driver as I thought I was. The difference to all our experience of the sim when a great change is made. Wow Keep it up ISI !

  • Alan Dallas

    Now, if we could just get some of the Vehicle modders out there to do proper baked AO on their models. Take advantage of those shaders boys. I’m not going to Name and Shame. You know who you are modelers.

  • Matthew Arnold

    Just spent an hour on Malaysia in the ASR OWC mod Ferrari and that thing is mind blowing on that track, and to top it off everything looks really good 🙂

    Its a great day to get RF2 if you don’t already have it.

    • arniy

      I’m not sure about that. It still looks outdated no matter what they do. Content is not good.

      I think i’ll save my money for pcars. That’s the modern racing game and not this.

      But than again, most of us wait pcars. rf2 is doomed game. Only couple of fanboys can’t see that.

      86$ ffs leeel

      • Associat0r

        You’re spreading some major disinformation by calling this an outdated game.

        http://www.planetmarrs.net/rfactor-full-steam-ahead/
        “””Early 2012 ISI released rFactor 2, an evolution of the original version. It contained a lot of code that had been developed as part of rFactor Pro, a version of the simulation that is sold to professional racing and formula one teams, backported into the new “consumer” version. It enhanced the original with a more sophisticated tire and physics model and features like variable weather and a “real road” track surface that changes over the course of a race and really takes into account where cars drive instead of relying on some pre-defined “ideal line”.”””

        https://www.virtualr.net/meet-simfunding-sim-racing-crowd-funding-platform#comment-1871850631
        “””To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market.”””

        Chassis Flex
        http://rfactor.net/web/rf2/devscorner/introduction-to-physics-tool-ptool-and-flexible-chassis/

        RealRoad
        http://ravsim.com/2012/11/09/unravelling-the-realness-of-the-road/

        Full physically-based tire model with proper heat transfer and flatspots.
        https://www.youtube.com/watch?v=5H2zGGUdfrA
        https://www.youtube.com/watch?v=YDyHAoHa1iE
        https://www.youtube.com/watch?v=w0l95HjTdN4

        And the graphics look good with proper content.
        https://www.youtube.com/watch?v=xGBNxERwGio

      • Jaimy Mewe

        Quote from the guys @ PRC :

        “In 2005, I never heard ISI brag about how rFactor’s tire model was superior to what was seen in F1 Challenge 99-02. In 2007, I never saw SimBin brag that the tire model in Race 07 was superior to the one found in GTR2. In 2001, I never saw Papyrus brag that the tire model in NASCAR Racing 4 was superior to the one found in NASCAR Racing 3.

        But now, all we see is tire model this and tire model that.

        It’s getting old, guys. We didn’t even know what tire model meant until iRacing told us we were getting a new one.”

      • QUF

        gotta love every time he says “disinformation!”.

      • hexagramme

        Gotta love every time someone acts as if he’s wrong.

        “rF2 is doomed game” is disinformation, when presented as a fact.

        Arniy also got the entire pricing model completely upside down. Again, disinformation. “ac dlc’s are cheaper and have content” – what on earth does that mean? How is free content (rF2) more expensive than whatever the AC Dream Pack costs? Absolute nonsense.

        pCARS being the most modern racing game. Not a fact either.

        So in this case, I’d say “disinformation” is pretty much the most suitable description. 🙂

      • QUF

        Stop giving disinformation hexagramme and associat0r. You guys give disinformation every time you talk about Assetto Corsa. You even come to the steam forums for that…

      • hexagramme

        Stop giving disinformation about us giving disinformation… 😛

        But seriously though…
        Not being impressed by a racing sim, and being vocal about the reasons we’re unhappy with said sim isn’t disinformation, just to be clear.

        Associat0r has been able to provide quite a few factual pieces of proof concerning many aspects of rFactor, rFactor2, Assetto Corsa etc., and has been able to discredit and slam many non-factual allegations and claims made about rF2. This is quite the contrary of disinformation… it’s actually, you guessed it: information.

      • QUF

        There’s something ‘funny’ though. When people criticize rf1 and or 2, and tell things which they don’t like about the game, or things that are bad etc.. you guys keep copy pasting the same message all over those comments, and start saying that is disinformation what that person said about rf12.
        However, you guys are the first to jump the gun on AC. The way you comment about AC, seems like everything is wrong, everything is bad simulated. So yea, what you say is never a disinformation about AC, but is always a disinformation when people criticize rf2.

        Guys like you two, I spot them from a long distance.

      • hexagramme

        Disclaimer, rant mode is now enabled…

        The problem is not people not liking rFactor 2. it’s a free world, and I couldn’t care less what people’s preferences are.

        The problem is people not liking it and spreading disinformation because of the dislike, because they have it their heads that – for example – the tire physics are sub-par, or the graphics technology is completely outdated.

        Stating that the GFX is outdated is disinformation, pure and simple. ISI use some extremely advanced graphical technologies, innovative and modern. Running AC and rF2 back to back I see differences in visual style (cinematic and photographic versus natural and realistic), but i don’t see differences in quality.

        Stating that the tire model isn’t among the very best in commercial sim racing, that is disinformation, pure and simple. The physics are so advanced that many experienced modders have had to spend year getting to know the ins and outs before being capable of producing new content. Doesn’t sound simple to me. CPM is coming and that will set the bar even higher.

        That disinformation then gets spread, and turns potential newcomers away from the sim. Imo ISI deserves better than this, seeing how much they have brought to the sim racing community. The ingratitude of certain parts of the sim racing community disgusts me these days; rF2 brings some of the most advanced, realistic and enjoyable racing into your living room for a one time payment, and all people do is flame and whine about missing lens flare and DOF. Pathetic at best, i say.

        I don’t claim to know everything about AC’s tire physics, or aero physics, but people who do, and who have taken a look within the code, agree that many things are significantly simpler than they should be. This in turn could be why it doesn’t always feel quite as good to drive in that sim.

        Feature-wise it is obvious that AC has a very long way to go, before being fully enjoyable and immersive. No real weather, no Real Road, no day to night, no endurance features, just to name a few.

        Just because a new player can’t make it around one single corner in rF2 doesn’t mean that the sim is to blame. Tracks are slippery and low-grip at the beginning a race weekend, and you need to warm up your tires before pushing.

        And just because a player can’t turn up the visual settings because of a useless PC rig, that isn’t the sim’s fault either.

      • QUF

        Maybe you should put up your sources and posts of those people who took a close look at the code of AC and said is too simple and doesn’t simulate it well…

        “This in turn could be why it doesn’t always feel quite as good to drive in that sim.”
        Some people say the same thing about rF2. You think rf2 gets universal 100% appraisal? Think better and read better then. Your agenda is clear, pro rf2, against AC and any other, unless is ISI made… lo

      • hexagramme

        Again your points fall completely flat. And you judge, without knowing the person you judge. Oh, you silly goose… 😛

        Also please grow up. Not everything in life is either black or white. I am not against any sim. I am pro R3E, rF2, rF1, GSCE, AC, iR, LFS, KRP, GTR2, F1C and any other damn sim I can get my hands on. You don’t know me, so don’t ever claim that I’m “pro” or “against” anything. Thank you.

        I’m especially “after” Kunos because they have made an extremely popular sim, that has some deep fundamental flaws that people tend to overlook. I’m not against the sim, I bought first day of early access. It disappoints me very much though, and I merely want it to be better, and to deliver what is expected.

      • QUF

        You are so mature and highly educated? Then you should at least put up some sources on the “facts” you are saying. I just see the same propaganda from you and associat0r all over the place.

      • hexagramme

        I just know better than to blindly attack people who are fond of a particular sim, just for the sake of doing so.

        It’s sad that you see it as propaganda, when it is merely meant to provide people with some actual information on a sim they’re interested in.

      • Horrace L Foster

        Yeah I tell you what genius I am in all the forums I dont put any of the games down, so take that you guys down and as far as that goes usually its the same clowns going from forum to forum stirring up it!! So learn to read and discriminate against the idiots that like keep to stuff going they are rather easy to find! Dont act like a kid who just had his favorite toy put down by his own friend!

      • Associat0r

        Back in the days David Kaemmer talked about how his Nascar tire models improved a lot over GPL.

      • coops17

        There was no talk of tire model at IRACING until ISI said it was a new feature for there new SIM RF2.

      • David Hughes

        People just said ‘tire physics’ instead of ‘tire model’ – it’s the same thing.

      • hexagramme

        Your allowed to have an opinion, no question about that…

        But your statement “rf2 is a doomed game” clearly shows that you don’t know what you’re talking about. Calling the devs “lame” digs that hole even deeper.

        Image Space Incorporated is absolutely legendary in the racing simulation business. History shows that, by what the company has achieved, and they continue to produce top of the line and extremely innovative software. Do you have any idea how much they have contributed to both the sim racing business and community, as well as real life racing teams? Clearly not.

        The visuals of rF2 aren’t outdated. They are natural, opposite the trend of over-emphasized cinematic graphics. rF2 simulates what the human eye actually sees, not how a photographic lens translates it. Extreme lens flare, post processing filters and artsy DOF isn’t realistic. It’s just for show and detracts from the realism that a simulator needs.

        The pricing model of rF2 is one the most attractive of the current titles imo. One time payment and it’s yours. No pay DLC ever (pay DLC goes against ISI’s philosophies). All past and future released content is available for free download after you’ve paid the one time. Online is available for life once you’ve made the one payment. Couldn’t be simpler, couldn’t be more honest.

      • ___ ɥqp ___

        I find you calling the devs “lame” very amusing.

      • Horrace L Foster

        You know I cant stand idiots like him, his face is the picture for fanboy! If you like it so much you and everybody eles as you say why are you here? I like what ISI is doing which is keeping their word for people like me who bought in early, as for you I did the same thing for pcars, and I am not on their forum blasting Rfactor2 so why dont go and plant your butt on a long hot one!

      • coops17

        You obviously have experience in code to be mouthing off the way you are about the DEV’S being lame. And for the SIM being doomed they are leading in the way in NEW features for SIM racing. You probably don’t even realize how many games and SIM’S use ISI’s 1st engine and how many are lined up wanting this new1 already. Most ppl support more than 1 sim so what is your real issue ? PCARS FANBOY

      • varis11

        envy?

      • Matthew Arnold

        Dont worry, its someone who never likes RF2 getting ANY good press, so they make fake accounts and post crap here lol. Check it out, thats the only post theyve ever made.

        Thats a lot of effort to go through to post a reply to me on here.

        100% I know who that is leeel

      • hexagramme

        Yeah, pretty obvious who it was… 😛

      • Matthew Arnold

        Lol, how many of these accounts have you got? I wont say your real name as I am not into embarrassing people in public !

  • Pablo Coronel

    The absolutely King!

    • Guest

      Best Damn Race Sim Ever (BDRSE)

  • Jetexocet

    Is there an issue with SLI, as I’m not getting those silky framerates others seem to be getting. Is there a workaround other than simply disabling it?. Looks great by the way.

    • coops17

      check ISI forums there is a workaround there

      • Jetexocet

        Thanks, I’ll check it out.

      • coops17

        NO probs i run triples on 1 single gtx 680 4 gig it runs smooth and with gd frames. so mayb try 1 for now if you dont get a solution

    • Glen Orpheus

      I’ve given up with SLI and Rfactor2 as it has a negative effect on my system, yes i have seen an improvement with the multiscreen but if i want silky smooth on triples i have to virtually run everything on low to med at best with 2 x Titans, yet take one out of the machine and just run one card and turn everything up to high or full and it never drops below 75fps

      • Jetexocet

        Wow 2 Titans. I feel quite inadequate with my lowly 2 780ti’s. Slowly going green. 4K no problem for you me thinks.

      • Glen Orpheus

        wanna sell them both now and get either titan X or 980 ti, that way one card and i can play Rfactor 2 🙂

      • Jetexocet

        Yeah I’ve been tempted with the Titan X. I need more VRAM for 4K as I believe you don’t double the VRAM when using SLI. Too poor at the the moment, need to do some more overtime.

      • Glen Orpheus

        well you may want to wait for Direct X 12 to be released this year with Windows 10 as it can use memory from both cards in SLI or Crossfire…..at least Microsoft made a statement that said this……exciting times are coming 🙂

      • Jetexocet

        Thanks for the heads up. I’ll check it out. Cheers.

      • Horrace L Foster

        Hi Glen I just wrote about that too, only its not only nvidia it happens with radeons to, I was running crossfx and it actually slowed the system down too, I took one out and its a beautiful thing, learned my lesson too, I will just save until I can get good single card!

  • Kev

    Well I figured I’d give an update after about 10 hours with Skip Barber National at Malaysia North. Conclusion? Good thing it’s spring break next week so I can go for the world record 😉

  • Depco

    I have not yet had the pleasure of running the new build. But to be sure, the reviews of the Multiplayer lag bug being fixed fills me with hope. One thing I would love to see ISI do is give the colors some more pop. To me everything seems to be covered in a fine layer of silt or dirt… makes the colors feel and appear muted. Otherwise fantasitc update it would seem.

    • hexagramme

      Very often, colors in real life are muted, unless bathed in beautiful sunlight. A cloudy day around noon looks boring in real life. So does an overcast afternoon.

      The thing about rF2 is that the visuals simulate what the human eye sees; and not what it would look like through a camera lens, like many other racing games tend to do.

      Real life doesn’t always look stunning, so why should a racing sim..? 🙂

      • majorsam

        You’re spreading some major disinformation.

        rf2 don’t simulate what human eyes see. gfx is cartoonish.

        Look at pcars video. This is not candy gfx, it’s pretty real https://www.youtube.com/watch?v=eELEFIQKsk0

      • hexagramme

        No disinformation; only you don’t know what you’re talking about, thus spreading disinformation. The HDR of rF2 is created so that it simulates what the human eye sees; not what a camera would see.

        People are used to photographic visuals, like AC and pCARS, but it doesn’t make it realistic, objectively speaking. The human eye isn’t a camera lens… it’s just a human eye. Not everything looks colorful, delicious and super crisp all the time.

        Nice video.
        A discreet blue tinted filter covering the entire screen is pretty real? Kay then. 🙂

      • Depco

        I dont recall my eye having lens flare… lol I see what you are saying here hex

      • hexagramme

        My eyes don’t have lens flare either… i wish they did though… and a nice blue filter making everything look all cinematic and cool…

        *sad face*

      • Associat0r

        rFactor 2 doesn’t look anything like a cartoon.
        https://www.youtube.com/watch?v=cFIfjeHPAG4

      • http://racingrenders.com/ F1Racer

        I think what he means is that rF2 doesn’t show you lens flares and other camera articfacts when you are looking at what is supposed to be a human eyes view (cockpit view). In that respect he is right.
        pCARS does show lens effects from cockpit view which is not realistic but graphics embellishment.

      • Depco

        perhaps maybe I should restate this. I guess ISI should probably take their screens during a more favorable time of day then.

        I did get to run a 45-minute race today and the new update is significantly better for multiplayer.

      • hexagramme

        They could do that, yeah.

        Or just stick to what it is they’re doing. I think they are perfectly fine with the fact that, like in real life, not every time of day looks like a stunning piece of art.

        It is supposed to be a simulation.

      • Depco

        well in an effort to combat all the negative reviews online they should stop shooting themselves in the foot by putting out possibly some of the least eye pleasing screenshots they could get.

        The race I was in today was at Monza. It looked very nice. I don’t recall what time of day the race was set to, but colors were good and graphics didn’t have the same look as the screen shots that have been presented here. I understand that ISI puts a lot more effort into their game then they do their marketing, and I think that’s a good thing. But, it would be nice to see some gorgeous pictures coming out when they are doing things to promote the game.

        It’s mostly frustrating to me because I have seen when the game looks phenomenal. If you have not played the game and are only looking at it from the outside, screens like the ones they are presenting here makes it look less appealing.

      • JES

        For years people complained that rF2 looked “cartoony” and that the colors were from children’s color book, in other words too saturated. Now this latest build HDR colors are less saturated (not much, but slightly), and hence more dull. It must be frustrating for ISI trying to please everyone, as they apparently tried to do exactly what people requested, and now according to you graphics are wrong in a new way.

    • Pablo Coronel

      Codemasters have what you looking for.

      • Depco

        Stop it.

  • Ari Antero

    Build 946 is a huge step in the right direction.
    Everything is much more consistent now, auto update works fine no CPU bug etc. Better day > night transition > ratio between direct and ambient light and improved specular reflection on all objects. Shadows look more natural and not so dark as it was before, good color saturation, curbs, tire-walls etc.

    Good job ISI

    • hexagramme

      Have you experienced better performance with this build?

      • Ari Antero

        Yes it is better

      • hexagramme

        I’m glad to hear that. 🙂

  • toyvonen

    100 comment, and i’m very happy to say, that AT LEAST this build has changed my experience in RF2 in way, that no other did before…finally i experience a real difference in some aspects, that i’ve read so many times, but never had for personal experience…a part for the significant improvement in the graphics, that improved the immersion aspect, the sync tool, and other…don’t ask me how, have re-arranged a number of aspects of my setup that made the game REBORN….still thinking it taken far to long time, and hard/harsh roads, but finally my dream of seeing the “son” of my beloved RF1, grown to it’s expectations is coming true…., it still need to continue this improvement rate, and to have more quality/desirable content, witch IMO is the most turn off aspect right now, if it succeeds in the future, than the ultimate simulation grail might be something very real indeed…i just love these recent times of simulation…AC, RF2, doesn’t matter, who wins..i know WE will!

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