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rFactor 2 – Karts 1.14 Released

Image Space Incorporated has released a new version of the karts for their rFactor 2 simulation.

Image Space Incorporated has released a new version of the karts for their rFactor 2 simulation.

Physics (both Karts)
– New tires which have enabled the contact patch model for the first time.
– Added new wet weather variables for tires.
– Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R).
– Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result.
– Reduced axle and gearbox friction to what should be a more accurate level.
– Softened undertray collision points which makes the kart more realistic and controllable over tall curbs.
– Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer).
– Tweak to reduce some ‘hopping’ experienced in certain extreme situations.
Physics Junior Kart specific
– Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill.
Physics KartF1 specific
– Increased grip to correspond better with the class of tyre this is simulating.
UI
– Changed category name in-sim from ‘Kart Cup’ to ‘Karts’.
– Camera offset to match steering wheel.
Graphics
– Updated shaders
– Updated textures
– Minor 3D fixes

Important: The new version requires the newest rFactor 2 build to be installed.

[boxdownload]Download Karts 1.14 for rFactor 2 Here[/boxdownload]
  • http://batman-news.com Leeman

    a fun diversion for sure.

  • Matthew Arnold

    they look and FEEL fantastic 🙂 they didnt feel this good before.

    • hexagramme

      Solid, planted, torque-y, lively, wild.
      Best virtual karts ever by far.

  • hexagramme

    This is the very first taste of the new contact patch model we’ve been so eagerly awaiting. Great work by ISI!

  • Hagen Tröger

    bestest racing simulation ever of all times in the universe

    • Guest

      rFactor 2 = Best Damn Race Sim Ever (BDRSE)

    • hexagramme

      Nothing less! 🙂

    • Pablo Coronel

      The absolutely King!!!

    • Christopher Trees

      Gran tourismo ?

  • LukeMaple

    I can’t wait to get on this tomorrow! I have been waiting for a decent simulation of karts and yet to be won over by any!! Thanks ISI. The more I play RF2 the more incredible it feels.

    • hexagramme

      These karts with the new tire contact patch model… you won’t be disappointed, trust me. Best virtual karts in the business. 🙂

  • http://racingrenders.com/ F1Racer

    These are so good ! The F1 Karts are a lot of fun. Just ran a race at Lime Rock South Loop. Don’t even need to brake in the whole lap.
    These are the best virtual karts I’ve tried so far.

    There’s no arguing with rF2’s supreme physics either. Just go flat around a corner and not quite get the perfect line and you hear the engine note drop/change while you’re still full throttle. That’s the tyres I presume. Amazing.

    • hexagramme

      Great description. 🙂

    • Kev

      You guys are killing me. Stop it. And that goes for ISI too. Just stop. I’m trying to focus here and you’re distracting me with all these yummies but I have work to do here trying to focus on one combo for crying out loud so just go on vacation or something because you are overwhelming me :p

      • hexagramme

        Lol yeah it is nearly impossible to keep up with all the good stuff these days! 🙂

  • Jetexocet

    All this time I never new my T500 was half asleep. This contact patch model has woken it right up. The ffb/pysics programming is exceptional and the karts are an absolute blast.

    • hexagramme

      I’m on a T500RS too. Never felt such detail, the new tires feel stunning through the force feedback.

      • LukeMaple

        I should be taking delivery of a CSR Elite later today, I can not wait to feel the FFB!

      • hexagramme

        You sir, will be one happy camper, I’m sure.

        Oh, and I’m not jealous…… at all…. *sigh* 🙂 🙂

      • LukeMaple

        Let’s hope the postman has been good today! 🙂

  • Kev

    Ok u guys are freaking me out does this mean the kart tires are now on new tire model or that kart tires are the FIRST full implementation of the tire model? Or at least what there is ATM. In other words are the kart tires “ahead” of car tires now?

    • hexagramme

      The new tires of the kart have the new contact patch model enabled. The model isn’t complete yet, but there’s a good chunk of it enabled now, yes.

      • Kev

        And more than is enabled on any car ATM, right?

      • hexagramme

        That is definitely my understanding, yes. 🙂

      • Kev

        Sorry I just saw you mention this below. I guess if I am going to read messages in reverse order I should finish before asking questions :p

      • hexagramme

        No worries. Busy comments sections tend to be… confusing. At best. 🙂

  • kkacper

    rFactor 2 just got better, that sim is really becoming my absolute favourite to race in by the day! Well, we’ll see how this contact patch model works with something bigger with a bit more power and stuff in near future I hope because these karts feel absolutely glorious 🙂

  • Matt Orr

    So, after about an hour with the Junior kart (my preferred Kart, the F1 is just too fast for me, plus the Junior is a better challenge for the tires IMO)…

    Compared to the old version it’s an improvement, but not a major one. The Karts in rF2 have always been pretty solid. I’m interested in seeing how the new contact patch works on a car more than the Kart.

    But overall, it slides more but bogs down a whole heck of a lot less because of it. The old version had a bit of a tendency to lose all of the revs as soon as you got sideways which would bog the thing down in an instant so you had to drive it very straight and very smooth – or else. To get the most out of it, it was Maximum Jenson Button mode or nothing.

    Now you can get up on the wheel a bit more and not lose nearly as much time. (note that this is at speed, unrelated to the low RPM changes)

    This thing requires a lot more balancing on the throttle now than before, but yet… it’s easier. Loads easier. It sounds strange, but now that you can get a bit more slip and yaw into it without killing your laps it’s enabled you to drive with all of your inputs rather than rolling in and just trying to keep the speed up by using all of the road.

    Mountain Peak Kart Long is a good demo of this – turn 1. Fast sweeping right. Previously you would lift a bit and more or less floor it and use as wide of a line as possible or else it would bog down or you would lose a whole heap of time. Now you can lift (or even dab the brake) early and power through the corner – with slight countersteer – and lose little time. More options to the corners, more styles to drive with.

    So in short – you slide more but lose less grip when doing so while still losing grip.

  • Chris Payne

    I didn’t get the desire for Karts in sims until I tried the ISI version. Love this update too. This should be mandatory training for every sim racer – get those lines right, manage the throttle, be smooth….

  • Betta Lines

    Until now, the GSC karts have been my pick for a quick blast, with rF2’s running a close second. Now I’m not so sure… will have to give it more time!

    • hexagramme

      The chassis flex and tire contact patch model in rF2 makes this a no-brainer for me. Personally I have difficulty enjoying the GSCE karts after having raced these.

  • Mark Bass

    Wow a mod in rFactor2 with almost too much grip ! I must be dreaming ! I needed to turn the FFB down a bit and made the steering degrees a little larger than 167 on the Junior Kart and just had a blast ! Reminded me of the only thing I liked in SimRaceway the Karts. I liked how they didn’t put animated drivers on the carts as I thought they would be poorly done but the ISI ones are great ! You can bang wheels with them and I think one of them made the Italian gesture that we in the US use our middle fingers for. Very well done !

  • LukeMaple

    Overall guys I am a little disappointed! The immediacy of turn in has gone and instead seems to have a bit of a dead spot initially. Some elements improved but it is just a little bit strange…hmm i have not fiddled with the setup but I still feel like ISI have a little way to go… I will try and be more detailed in my response when I can put in a few more laps and make out what it is.

    • hexagramme

      Tire pressure, steering lock and caster settings have a huge impact on the feeling in these karts. You should play around with it, I’m sure you’ll find a sweet spot.

      The setups I run the kart turns in almost just by me thinking of it. 🙂
      Super responsive, slides when I want them to etc. Some of the most lively vehicles in rF2 atm.

      • LukeMaple

        Going to keep trying, The behavior is in in there. It’s the one vehicle I know very well and will want it to feel just like the real deal! I want this to be a practise tool more than a play tool!

      • hexagramme

        This is the strength and attraction of rFactor 2. It IS a tool much more than it is a game.

      • Matthew Arnold

        Have you tried Kart Racing Pro by Piboso, im keen to hear what someone with lots of kart experience thinks of it 🙂

      • LukeMaple

        Hey Matthew, I think it is pretty decent! To be honest, I don’t really feel any sim has done it justice, the rf2 ones are the most alive but they all have areas they are strong and areas they are weak. Maybe if I had a motion cockpit or something I would be better placed to judge but ffb and visual cues are quite a small part of it really, the g forces almost tell you how to control the vehicle in real life.

      • Jetexocet

        Thanks for the setup insight. Adjusted the 3 settings you listed above and it has made a world of difference in my ability to handle these karts. They were a little too twitchy before. Cheers

      • Associat0r

        Also the next build will expose more Kart setup options in the garage menu.

      • hexagramme

        Yes, there are at least a couple of chassis settings we can’t adjust now, so it will be well worth having another look when the next build comes.

  • stef4o23

    Ever since I started rfactor 2, my sim life has been destroyed.. The whole of my sim library seems obsolete.. nothing feels as right as rfactor 2.. and to think a few weeks ago I was talking against fanboyism..
    The icing on the cake would be an iracing-style multiplayer mode! Online racing in rf2 is as good as dead atm..

    • hexagramme

      iRacing is a very different kind of title, which a significantly different pricing model, so it’s difficult to compare the two.

      Multiplayer isn’t anything close to dead in rF2 though. Tons of leagues are using it, and you can find multiple active public servers every day, with competent gentleman racers who will give you a run for your money.

      Edit:
      BTW I know how you feel, regarding the obsolete racing sim library. Very hard to find pure enjoyment in other titles these days, when they lack Real Road, the extremely accurate physics, the direct force feedback, superb AI etc.

      • Jaimy Mewe

        How many times a day do you play with yourself thinking about rf2? Just wondering…

    • Associat0r

      Most of the rF2 online racing is in leagues and those are seriously active.
      You can also add AI during multiplayer.
      The rF2 AI is the best there is and better than the opponents you typically find AC online pickup races.

      • hexagramme

        Haha, good point. I’d much rather race the rF2 AI than the crazy crash kids of the AC public servers. Never again… 🙂

      • Ignacio Kotas

        But that say a lot of public server in any sim lol

  • Paul Maguire

    Whats this contact patch all about?

    • hexagramme

      I’m not claiming to be any kind of expert on this… but his is my understanding of it. Someone please correct me if I’ve misunderstood something here…

      The contact patch model makes the tire respond realistically to adjustments in pressure, which in turn have an effect on temperatures, wear etc. It basically means that the kart tires are the most realistic tires of any vehicle atm in rFactor 2. All cars will sooner or later get an update so every car will have the CPM, like cars have been updated with chassis flex since the Howston (Lola).

      The model isn’t fully finished yet, as the release notes state, but it seems to have a big positive effect on the handling and feeling of the karts.

      • Paul Maguire

        Sounds interesting. Let’s hope they release that GT500 nismo soon with these new features.

      • hexagramme

        When that car hits us one day, anlong with the Bentley Speed 8, I’ll never ask for anything else for the rest of my sim racing life… I promise! 🙂

  • Jordan Meagher

    Yup this contact patch is a game changer, the karts are so alive !!! I cant wait till they update the allmighty eve f1 cars with this !!!

  • LukeMaple

    Still haven’t quite had time to put any more laps in but I thought I would leave this here, this is just a couple laps around Clay Pigeon Kart club in my toy, https://youtu.be/QL5At1i1oYY

    • Me

      The real thing! So jealous! Thanks for sharing, nice driving too.

  • Me

    Oh man, my T500 had an issue where there was zero FFB in rFactor 2, it was driving me crazy. Was like that for quite a while, I thought it was on their end as my wheel worked great in every other sim and T500 firmware was the latest. Finally reflashed the wheel’s firmware as a last resort and BAM! Back in action.
    The FFB is so good in rF2 that I couldn’t bear more than one or two laps with no FFB and would quickly shut it down. Anyway happy to enjoy it again, these karts are a blast.

  • Tarcisio Santos

    hello anyone help me. I am not able to download kart mod 1.14 from the site.

  • Tarcisio Santos

    please someone can send me this mod kart 1.14 with another link or send me to my email [email protected]

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