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rFactor 2 – Indianapolis 1.3 Released

Image Space Incorporated has released a new version of their Indianapolis Motor Speedway for rFactor 2.

Image Space Incorporated has released a new version of their Indianapolis Motor Speedway for rFactor 2.

The new release prepares the track for the upcoming release of the stock cars for rFactor 2, adding a Brickyard 400 layout. Furthermore, the new version also introduces microbumps, improved AI and more as listed below!

Changelog

New additions
– Added “Brickyard 400″ layout for Stock Cars
– Added road (micro)bump for 2007 layout
– Added road (micro)bump for 2013 layout
– Added road (micro)bump for 2014 layout
– Added 2007/2013 and 2014 curb texture variations
– Added service pitlane fence posts for 400/500/2014
– Added Pit In cone for 400/Stock Cars
– Added dashed line on pitlane for 400 and 500 layouts
– Removed pitwall fences for 400/500/2014 layouts
– Enhanced AIWs for Speedways — less extreme Block Path
– Tweaked dashed painted stripe length
– Replaced loading screens for all layouts

Fixes
– Fixed various terrain gaps on drivable surfaces
– Fixed missing piece of road/terrain for 2007 and 2013 layouts
– Fixed gap in S1/T3 road for 2007/2013 layouts
– Fixed curbs gaps for 2007
– Fixed various painted stripe glitches
– Fixed and tweaked various GDB entries
– Fixed garage back door colliders on F1 pit garages
– Fixed UV mapping glitches on Gift Shops
– Fixed pit entry line for 400 and 500 layouts
– Fixed minor errors in all AIWs
– Fixed and improved various trackside cameras

Specific AIW tweaks for 2007 layout
– Stopped AI hitting garages when leaving
– Reduced false positive cut track warnings
– Improved AI speed in some corners
– Made LEFT Path to pit entry transition smoother

[boxdownload]Download Indianapolis Motor Speedway 1.3 for rFactor 2 Here[/boxdownload]
  • http://batman-news.com Leeman

    Groovy. I don’t really care about the oval (gasp! what?!). But, I actually like the road course.

    • Hash

      Yeah, drive one driven them all, but the road course is awesome, great place for night time GT racing.

      • D3

        That’s what I used to think till I actually started racing the ovals. Id never watch a race, but to drive it, it’s bloody exciting IMO. So many nuances to what’s going on with the car that seem magnified for some reason.

      • Hash

        Yeah, I agree actually, can be awesome, but cant really get excited about oval tracks like I get for new circuit tracks.

      • D3

        Oh yeah, I’m probably the same. I find far more possibilities with a road circuit.n Though I’ve certainly changed from “ovals are boring, driving them is easy”, hahaha.

  • Ray Tozzi

    on ISI’s website, with info on the update, it says they released the stock car oval version because the gen6 cars are coming “very soon”

    • Patrik Marek

      sigh, I guess I might have to buy this thing sooner or later 🙂 they are making some nice progress lately

      • Ray Tozzi

        Definitely get it! Rfactor 2 has given me the most satisfying driving experiences! Some car/track combos just blow iracing and assetto corsa out of the water, not that those are bad or anything

      • Alan Dallas

        Dood! Pat man!! You have to get it. The DW-12 on Indy is the bomb! It’s freaky good with the new tire Contact Patch Model. I dare say it feels almost exactly like pCARS FB with the Faretti tire. Provided you tune the FFB to your liking.

      • LithiumFox

        I’d tune it to feel like any other game but pCars. pCars ffb feels like it’s trying too hard.

      • Alan Dallas

        Then learn how to tune the FFB in pcars to your liking is all I can recomend. I did and it feels awesome on my TX. I didn’t leave rF2’s FFB @ default either. Haven’t for years. FFB feel is a personal thing.

      • Hash

        If your not interested in the best driving physics around by all means skip it, however if you want a race sim where you discover the aggressive way sim racers drive (even the best) destroys tires and have to pick when in race to thrash them,things like realizing what locking up the brakes at 200k can do to tires, you start to realize you’ve been a ahole to the cars you have driven in sims, this is THE title to have,pure tirephysics porn.

        you know that SETA feature list, you know blistering tires, flat spots, RT deformation, these features I have never felt or seen in pcars, in rf2 you feel and even see this in the tiny details and larger game, you might understand why some including myself was disappointed with SETA after you feel and see this in action,if of course your interested in that type of simulation.

      • Alan Dallas

        Actually the flat spotting effect in rF2 is overdone IMHO. Deformation is there in pCARS and I have seen it multiple times near the contact patch where it belongs. Again, another visual effect in rF2 that is overdone IMHO. Sometimes the tires look like wobbly balloons in rF2 in the open wheelers.

      • D3

        Damn, posted a link in my reply to you, now it’s awaiting moderation XD

      • http://racingrenders.com/ F1Racer

        Yep, this is for all YouTube links. Too many people posting rubbish, unrelated ones spoiled it for the others.

      • D3

        Ah yep, that’s what I thought eh. Cheers for putting it through 🙂

      • http://racingrenders.com/ F1Racer

        No probs.

      • LithiumFox

        Doesn’t make Project Cars any less objectively awful. But yeah, No, I don’t agree with any of your above statements. They seem fine lately, at least in the most updated cars.

      • JES

        Flatspots are not a “visual effect” in rF2. The entire tire construction changes, just what you see when you hit a curb and the tire bends momentarily. It’s all determined by the physical properties of the tire, as the whole tire, starting from the material itself, is modelled in rF2.

      • http://racingrenders.com/ F1Racer

        They are visual. I think what you mean is that they are not ‘just’ visual and I think that is true. If you flat-spot then as in real life, I think you are more likely to lock that wheel under hard braking because of it and then more you do, the worse it gets.

      • Alan Dallas

        I was refering to the flatspot effect in the FFB. In my opinion the default effect is over done if you don’t dial it out. And I’m fully aware how tire deformation works.

      • http://racingrenders.com/ F1Racer

        I do agree with this. The flatspotting effect in rF2 is really cool but it is rather easy to do.

        I had a race in the Nissan GTR today in rF1 and it wasn’t pretty. Not because of the flatspotting but because there are only soft tyres available for some weird reason and if you push, the tyre that takes the most abuse (front left) is gone in 3-4 laps. FFB was lighter than it should be making the car feel light, understeer was not nice (probably my setup).
        But even with all of that, the experience of racing in rF2 is more communicative and immersive than I get in any other sim.

      • Marco Hooghuis

        What does Pcars have to do with this? As much as I like RF2, don’t make statements like this, especially when they’re not true. Pcars has these deformations, even though the tire model isn’t as elaborate as the one of RF2.

      • Justin Schmidt

        well, he said exactly that. seta has them but not as elaborate.

      • Marco Hooghuis

        I didn’t see that, but if it was I retract that statement.

      • Dentykaffalatta

        I suspect the Pcars reference was because he was addressing Patrik.

      • Marco Hooghuis

        Ok, point taken.

      • Hash

        Because its the only other sim that claims to have those features so is logical comparison,Lol very defensive though man, has Pcars become the elephant in the room?

        I had good reply to for alan but not been approved yet has a freakin awesome real life vid that shows tire scrub, flatspots and deformtion just like the effects in RF2, if interested and my reply dont get approved check you tube vid…
        Formula 1 2013 – The best of Slow-Motion

      • Marco Hooghuis

        Nope, it’s just that there has been a lot of sim bashing lately and I don’t know why. Why bother mentioning pcars in a rf2 thread, or any other combination of sims for that matter?

      • noroardanto

        Buy buy buy you won’t regret it

      • BackMarker

        +1 to the recommendations to buy.
        Everyone has differing opinions, but for me rF2 is the “gold standard” for having an AI that is closest to human drivers.
        imho,ymmv
        : )

      • http://racingrenders.com/ F1Racer

        You have to get rf2 Patrik. It’s a must-buy for any serious sim-racer imo.

      • Matthew Arnold

        i agree 100% 🙂 Even with some peoples hang up over the graphics, its still the best at what it does.

      • http://racingrenders.com/ F1Racer

        Yeah it really is. I took my time to realise it but I did in the end. Had to accept it. 🙂 Now I do, it’s really my go-to sim atm.
        true, it’s not the best gfx compared to what is possible today, but it’s more than adequate for what is needed and I can’t even describe them as bad in any way. They look fine to me.
        But the rest of the sim, the important bits, like physics, ffb, features etc. easily more than make up the lack of uber-flashy eye candy.
        When you’re focused on racing in rF2, any thoughts on graphical eye candy just goes away 🙂

      • noroardanto

        Couldn’t agree more

  • Alan Dallas

    Woot. Fixed AI. Know what I’m doing tonight! 🙂

  • Pablo Coronel

    Yessss, The King!

  • http://www.grandprix247.com GP247

    Any place to get decent Indy Oval setups for the DW12?

  • Blatant Abuse

    Can someone enlighten me as to what these new “microbumps” are? Sounds interesting.

    • FataL

      micro+bumps 😀

    • http://racingrenders.com/ F1Racer

      Tiny little bumps. Bumpettes…. bumples….. bumps that cook quicker than ovenbumps.

      Yeah I think just small bumps in the road that the tyre model reacts to.
      I would guess these are attained because of a higher resolution track surface unless someone more knowledgeable on the subject corrects me.

      • Blatant Abuse

        So basically, we’re talking about bumps that are smaller? Why couldn’t they have been more clear about that? 🙂

        Thanks guys.

      • John Lunsmann

        English language, micro means small, or very small. I don’t think they could have been any clearer without writing an essay on the topic.

      • Blatant Abuse

        Thanks. I edited the statement to help you out.

    • Matthew Arnold

      little bumps, some say they are smaller than the larger bump variety 🙂

      • http://racingrenders.com/ F1Racer

        ah but micro-bumps are smaller than little bumps. Like goose-pimples. maybe 🙂

  • BackMarker

    Thanks ISI
    I am looking forward to running the indy road course against AI this weekend.
    : )

  • Hash

    haha great minds…

  • Hash

    This is one of the best vids Ive seen for tire work,the poor things get a pounding,thanks for the link.

    • D3

      Yeah, seeing the loading through the dips and areas where it bottoms out, getting hammered XD
      I also remember seeing a Top Gear video where they are racing caravans, and you can see the tyre looking like it’s about to be pulled off the rim, a monstrous amount of deflection

  • D3

    I do like that you can feel and see the flatspot in rF2. Get a real bad one and you can watch the car roll over it, dip down a bit, and then back up. Also bring up the contact patch graphic with “Alt =”, you can see where it rolls onto it.

    Funnily enough, what I also noticed while messing around with that is how the heat gets soaked out of the tyre into the track. I’d sat for a couple of mins in the one spot. You can see the cold spot if you slowly roll away and look at the tyre patch readout. Pretty cool stuff to see.

  • App Download

    Added Brickyard layout for stock cars.

    SO WHERE IS THE STOCK CAR ISI????

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