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rFactor 2 DirectX11 Beta Now Available!

Studio 397 have released the first DirectX 11-equipped beta of their rFactor 2 title.

Studio 397 have released the first DirectX 11-equipped beta of their rFactor 2 title.

In order to use the new version, players have to switch their rFactor 2 Steam installation beta mode. All the information on how to get going are available here.

Release Notes

We’ll start these release notes with a few hints on how to setup the DX11 graphics (regardless of VR):

In the same config window where you set your ‘Video Settings’ you have a drop down for post effect levels. Post effects provide you with some exciting new graphical options that look great, but as with any graphics option, need to be balanced against a good framerate. Therefore, we recommend you start at a conservative level (none or low), and if you have a graphics card of the latest generation, try the higher ones (medium or high). The highest setting (ultra) gives the best quality effects, but will also require a really fast graphics card. Note that even the “None” setting gives a better graphical quality than the DX9 graphics we had before! An overview of the levels:

  • None
  • Low = Glare Effects
  • Medium = Glare Effects and Depth of Field
  • High = All Effects at High Quality
  • Ultra = All Effects at Ultra Quality

At this point we would also like to thank the people from YEBIS for providing a great library to work with. It has definitely contributed to the overall look of the end product.

  • With the DX11 implementation we also introduced new features to improve many aspects of the final output:Improved MSAA rendering.
  • Improved Clouds resolution and depth.
  • Static AO; This is adding Occlusion to bottom of objects and cars. It does improve the overall depth in the environment.
  • Dynamic AO. This is adding a subtle low-frequency Ambient Occlusion to the scene and cars, improving the “connection” between terrains and structures in the scene, and also balancing cockpits brightness.
  • Shadows Normal renders shadows, taking into account the shadow receiver normal map.
  • A new Tone mapper which improves both colors and histogram, a perfect companion for our dynamic weather/sky engine!
  • New Car Ambient Shadow, now working for the entire 24h cycle.
  • Fixed some “pixel” artifacts caused by invalid calculations in shaders.
  • Dedicated dynamic exposure simulation for each main camera set.
  • Realistic simulation of Depth Of Field, Lens Flare, Bloom and other Optical aberrations, with scalable options.
  • Track Lights and Car Headlights now can use the realtime glare simulation and get rid of the old technology and custom shaders.
  • New Shader for car Dashboards, Rev Meters and Motecs.

Content updates as part of this initial build:

  • The USF2000, Nissan GT500, Howston G4 and G6, Dallara DW12 and the Stock Cars have been updated with new shaders, better headlights and overall better textures.
  • Atlanta Motorsports Park, Silverstone, NOLA Motorsports Park, Mores and Indianapolis Motor Speedway have all gotten texture updates, and we painted the curbs at Silverstone in the current colors too!

Modding:

Known Issues

Plugins that render to the screen will not work any more. These plugins all depend on DX9, so their authors will need to update them. That said, we at S397 are working on improving the way such plugins render to the screen to make them integrate better with our new HUD, VR and each other. In general, for most plugins, there are known alternatives. Feel free to discuss these on our forum or on Discord. We’re glad to help!

Content using LDR diffuse maps instead of correct albedo presets will work, but may have strange effects at some times of day and night, such as glowing surfaces. See: http://wiki.rfactor.net/index.php?title=AlbedoMap

There is a known issue with losing FFB in VR. As a temporary workaround, first open SteamVR manually before starting single player.

As stated above, we are still optimizing performance of DX11. As confident as we are that most of you will experience a nice boost when comparing the same settings in DX9 and DX11, we are aware that some of the new post effects, especially at higher settings, require a lot of memory on your graphics card. Future builds will bring improvements.

Some users may experience black track surfaces/boxes around the car. Deleting files from Shaders and CBash folders (located in \Steam\steamapps\common\rFactor 2\UserData\Log) and reloading into the sim and track should fix this.

The Road Ahead

This release version, as we have said, is an open beta. Development is ongoing, and we will quickly move to a full release over the next few months. We will regularly provide you with updates, both in terms of code and content. This release already comes with 5 updated cars and 5 updated tracks, and we have seen some third party modders come out with releases that are DX11 compatible as well. Expect us to do more releases in the upcoming weeks, each with new content, bug fixes and further improvements.

Additionally, the full release will include updates in key areas, such as improving night driving, rain, new shaders for cars and a host of other additions. We know that strong graphics coupled with our best-in-class physics is only part of the package. We are working heavily on new content – both cars and tracks – and of course on providing you all with more functionality – including an innovative competition mechanic. We are really excited about our upcoming UI, which didn’t quite make it into this release, but will be released and improved as part of our series of frequent updates.

  • Gonzalo Rodriguez Sastre

    The game crashed, crashed, crashed, crashed, crashed, crashed, crashed, crashed,

    did the integrity file check, and the game crashed.

    uninstall everything , start over, and the game crashed.

    and crashed, crashed, crashed, crashed, crashed, crashed, crashed,

    and finally crashed.

    return to Dx9 all fine.

    i lost all my addon tracks and car mods.

    thanks ISI & Studio 397!!!

    PD:

    The game crashed, crashed, crashed, crashed, crashed, crashed, crashed, crashed,

    • http://racingrenders.com/ F1Racer

      Worked fine here.

      • Traumahound

        Heh! Somehow I doubt this would make him feel better, F1.

      • http://racingrenders.com/ F1Racer

        Yeah I know. When he can make a sensible post, he can have a sensible answer. 🙂

    • TL

      Did you also remove the shaders and Cbash folders?

      • Gonzalo Rodriguez Sastre

        Yes, everything, my last try was a full clean and install.

        It does not work in my system , is a verte common 2500k with a gtx 1080.

        I tried event to unplug all my USB devices and starting pluging just the OSW box.

        But….It crashed , revert to DX 9 fix the problem.

    • Jetexocet

      So tell me again slowly, what happened.

      • Gonzalo Rodriguez Sastre

        It………. crashed.

        xD

      • Jetexocet

        Where I come from, beta means bugs, it’s just spelt differently. I feel your pain though.

    • Bakkster

      I presume you filed an error report so they can fix whatever caused this in the beta you’re testing?

      • Gonzalo Rodriguez Sastre

        Hello.

        No, i didn’t, im just starting to hate all this “beta”, “early access”, and “open half done work” things.

        I could wait much more for a fully tested and working dx11 update, but i feel i Lost 3 hours of my life unstalling , installing, fixing, trying diferent graphic options , veryfing uninstalling and installing again, and all to lose all my addon content.

        Sorry but i Will not lose more time for giving error reports or whatever.

        Regards.

      • JES

        Did you disable all plugins as was instructed? Probably 90% of the plugins are made for DX9 and won’t work with DX11 right away, causing the game to crash on startup.

      • Gonzalo Rodriguez Sastre

        Hello, i erased the whole steamapps/rfactor2 folder

        I Will try again later..

        thanks!

      • Bakkster

        I’m just surprised, if you didn’t want to waste time on something untested that you installed a beta in the first place. I get the pushback against ‘early access’ and other stuff which is code for ‘we will never finish this game but want you to pay for it anyway’, but this seems like the traditional sense of beta where you’re supposed to do it to help test for the full release.

        Of course, this is part of why I don’t like open betas. It feels like they don’t do a good job of setting the expectation that things will break.

        FWIW, I suggest filing a bug report. Otherwise you’ll have no room to complain if the full update comes out and it’s still broken for you. Your call.

      • Gonzalo Rodriguez Sastre

        I have a quite complicated system, with an OSW , USB pedals, two different USB shifters, USB button box, 3 monitors and a fourth display with z1 display, and simbive vibration feedback.

        After deleting the techade’s pedals plugin (the only one rendered on screen) i tried deleting simbive and Z1 plugings, then tried on single screen, then turning off nvidia surround ( and i Lost my profile). Then uninstalling everything and erasing rfactor2 folder. Install, wait for the mods to install.

        Then unplug USB devices and start over trying to simplify.

        I said 2 hours and i Lost my mods, my surround profile,i had to Play and test with my hardware …..

        So yes , im tires.

        Iracing ….DX 9 to 11…..two button clicks and done.

      • Bakkster

        Right, but my point is if you’re not interested in putting in effort to troubleshoot and make it work, then why download a beta in the first place (or at least, why do anything beyond hoping it works with your setup then immediately reverting when it doesn’t)?

        Did you use the beta iRacing Dx11 setup? It worked great for most people, but like all betas still had issues for some people.

      • Rantam

        Gonzas,

        I had the same problem. But now it works: Just delete these two folders:

        :Program Files (x86)SteamsteamappscommonrFactor 2UserDataLogCBash

        :Program Files (x86)SteamsteamappscommonrFactor 2UserDataLogShaders

        And then disable any plugin drawing on the screen (ie: FFB pedal overlay) editing the file rFactor 2UserDataplayerCustomPluginVariables.JSON and setting that/these plugins as Enable = 0 (or disable it using in the “Plugins/Difficulty” tab you’ll find in “Options” screen).

        It will work 😉

        Regards

      • Gonzalo Rodriguez Sastre

        Hola Rantam.

        I Guess you know what uninstall and erase rfactor2 folder means.

        😉

    • Richard Hessels

      Thanks to S397 for throwing away your content?

  • Raphael Smith

    Anyone know how to recenter the view in VR? Runs well with a 1080 and my rift so far and looks better than it did.

    • Slawek

      Ctrl + space, same as in AC

  • Gonzalo Rodriguez Sastre

    works now.

    it does not like to be installed in another steam folder in another drive.

    works on c:

    clean install on both cases.

    sorry for all my msgs .

    • melanieuk1

      Should have still worked, as rFactor 2 is installed on my steam F: Drive.

  • melanieuk1

    rFactor2 Video Setup DX11 v2.2.0.0
    Reads that my Nvidia Geforce GTX 970 – only has 1024MB of ram, it is a 4GB video card not 1GB

    And the in game Video RES Menu reads my Video Card as

    NVIDIA Geforce GTX 970 -88 MB.

    Though I have 32GB of system ram installed, it also reads that I have 31GB of ram installed, hope this gets fixed, because this misleading system readout was also in rFactor 2 before it switched to steam.

  • Gonzalo Rodriguez Sastre

    borderless mode does not work

    vsync does not work

    AA does not work depending of level.

    and is a question of 3 minutes of “”betatesting””.

  • Gonzalo Rodriguez Sastre

    and they have update the shaders on….. 7? cars

    not bad.

    some modders can fix shaders on their free, time with amateur tools, on 40 cars in one week.

    • Richard Hessels

      Some modders have nothing better to do.

      • Gonzalo Rodriguez Sastre

        Maybe for other sims

  • todemanjack

    I did the local file test in Steam first as they suggested. And it worked fine for me. 970 GTX ran it in 4K.

    • mclaren777

      At what settings?

  • Gonzalo Rodriguez Sastre

    and now a clean dx9 install comes with no silverstone , Atlanta and mores circuits.

  • Gonzalo Rodriguez Sastre

    and if you try to suscribe to them on the workshop ……it does not work.

    going to bed now.

    thanks Studio 397.

    • emilblixt

      For one who don’t have the time for error reports you seem to post a lot of error reports =)

      • Gonzalo Rodriguez Sastre

        yes i was quite fustrated yesterday

        i was expecting more ,even if it was a beta, but i think is more a ealry alpha for internal use version than a open beta.

        today it downloads and install the updated content correctly when you subscribe.

        anyway maybe is on my end but Vsync still doesnt work and i really need it for fluid graphics.

        there are more errors but i think i did the stupid enough time.

    • Roger Ramjet

      working fine here

    • Metal Machine

      Seeing your messages. I assume you don’t have a slightest clue how your pc works and/or what is wrong and needs fixing.

      • Gonzalo Rodriguez Sastre

        Probably, but i could update shaders on all cars , not only seven, in one single evening.

        All car and tracks two days of work.

        And i Would not forget those users that want to come back to Dx9 , i will give them correct versions of the circuits.

        Summarizing , after all the hype with this Dx11 update i Whould do the things correctly ,no matter how much
        time is needed

        Have in mind that after 7 years of beta they give us a pre-alpha.

  • melanieuk1

    The Dallara DW12 2014 on Indianapolis 2013 wicked! wicked!, the ai’s are amazing, 23 ai’s on track, one on the left and right side of me, while two trailed behind me, as if I was boxed in, without even ramming me or slowing down, then smoothly pulled passed me and over took me, damn please release a oval track pack dlc…..wow, flip in heck and I’m not over reacting, the ambience how the scenery seem to fade slightly to dull Gray, then back to sun light though subtle was great, can someone wipe that ai smile off my face please.

    Studio 397 as released a link on steam to content that has been updated.
    http://steamcommunity.com/app/365960/discussions/0/1319962683445355022/

    • TheFourHorsemen

      I’m finally re-installing it! 🙂
      Cool!

    • Paul

      Thanks for the link. I was wondering why some of the official content was missing.

    • Paulo Martins

      melanie prised rF2, now I’m afraid… the apocalypse must be very close

      • melanieuk1

        I’m praising the ai, not the dx graphics update, and why does my views or opinion bother you, as long as you enjoy the game, other peoples opinion shouldn’t bother you.

      • Paulo Martins

        Ok, he prised the AI only, not the whole game. We can be calm again, no apocalypse for now 😀

      • TheFourHorsemen

        Apocalypse IS coming…you’ve been warned! 🙂

    • wajdi nujeidat

      Are you ok? !!!!

    • Noel Hibbard

      Did someone hack your account. 😛

      • melanieuk1

        No the AI’s are really that good, credit where credit is due, dx 11 or not I hope they do release some high quality Oval tracks, I’m not interested in the low quality oval tracks that can be found on the steam workshop.

  • HammerX

    Runtime error on launcher. Uninstalled and reinstalled same thing. I did what was posted to do and the result is the same. Now when I try to install and go back to a DX9 version…. same result! Now I have no access to play rfactor2 at all.

  • samoss13

    Just to say that DirectX 12 is available since 2014 … what ever

    • Tiago Viana

      AFAIK, DirectX 12 is only compatible with Windows 10. By making the decision of making it in DX12, allot of people would not be able to run the game, because not everybody have Windows 10.
      You can challenge people here on the sim community to tell the Operating system they have installed, and for sure, you will find allot don’t have W10.

      PS: I have W10

      • melanieuk1

        Everyone at the time could have had a free copy of windows 10 and not used or installed it, and burnt it to a dvd or saved it on a usb stick, so there really was/ is no excuse for anyone not taking up the free offer at the time, I did and I’m still using windows 7.

      • Tiago Viana

        Your answer is funny 🙂

      • melanieuk1

        I understand why it might sound funny, as at the time we purchased our pc two years ago, it came with windows 8.1, but I wanted windows 7 installed instead of 8.1, we downloaded windows 10 for free when it was on offer by microsoft, because we knew the end life for windows 7 support wouldn’t be long coming, so at least we have a genuine copy of windows 10, installed on a separate ssd drive, ready for when we want to use it, even though technically we could still dual boot it and run it or windows 7 🙂

      • Peter Bone

        I wouldnt run Win 10 if you paid me.

      • melanieuk1

        I don’t know you so I don’t care.

      • pez2k

        Exactly – DX12 is exclusionary by design, and after the wailing when rF2 went Steam-only can you imagine the fuss if they became Win10-exclusive?

        If they wanted to use a cutting edge API Vulkan is the one to go with, however with the architectural differences between DX11 versus DX12 and Vulkan it’s much more feasible to choose DX11.

  • noroardanto

    I got only 30 – 40 fps on my old I3 6100, 16gb ram with radeon 7700, no clouds, no AI.
    My PC can run AC and pCars easily at almost maximum settings with 8 – 12 cars. So, I guess I should wait for the “final” release or my next pc update.

    • Boris Kulagin

      The same story – i7 notebook, gtx660m – well, not top hardware, but AC, pCars, Dirt Rally run good enough for me on medium settings. rf2 never ran faster than 30-40 fps on low setting. I was hoping that DX11 mode would give me great performance, but nothing has changed (very sad, rf2 is my favorite simulator. (

      p/s/ Windows 10.

      • Roger Ramjet

        It comes down to hardware, your card simply doesn’t cut it .. my card (r9 290) is middle of the road and runs DX 9 at 120/160 fps. Dx11 at 35/60 … comes a time when even the best gear is obsolete. Sad but true

      • Boris Kulagin

        Yes, my system is too old, and I do not even look towards Dirt4 or pC2. But AC and Dirt Rally (both DX11) are played quite smoothly. Sadly (

  • zef

    very good, need opti but 1920×1080 50-70fps I5 7600k gtx1060 6go setting “High”
    really beautiful official content, just Mod need update 🙂

    • Richard Hessels

      affirmative

  • Gonzalo Rodriguez Sastre

    my Kingdom for a dx9 version of Mores , Silverstone and Atlanta!

    PD: economic horse for sale.

  • kosmo1982

    those screens look really good, but when i play it looks just like old dx9 rf2, even in replays i cant see DOF, I dont know if im doing something wrong. i play everything on hight and post processing on low

    • Roger Ramjet

      Although lm struggling with frame rate due to hardware my end the look with PP on low in official content is amazing . Looking forward to further fixes and optimisation and the final release post beta .. graphics has been THE single biggest complaint about rf2 from casuals . Hoping plenty give it another go in the not too distant future

  • ImageArtSigns .

    Have been enjoying the DX11 update, the graphics for me anyway look very good compared to before…but still can not use the ‘Ultra’ setting in the post processing though, only have it set at ‘Low’ and get around 35-50 fps on my triple 5760×1080 set up on my Win 7, i7 3770K, GTX690…all in all what Studio 397 have done in a few months is a very good start compared to the previous owner…I have complete faith in Studio397 to produce an awesome Sim from the ashes of rF2….keep up the good work

  • Traumahound

    I’m curious as to how some people are getting better frame rates with DX11; are you downgrading a bunch of your display setting choices? The beta brings me from about 80 to 27 fps compared to the DX9 version (with mostly high to ultra settings), while making some slight downgrades in my settings.
    Should I be prepared to step down my settings to more like medium across the board to get at least 60 fps?
    Specs btw: AMD FX 6100, GTX 950, 32 GB ram.

    • menacegtr

      All i would say for now is stick to the track, cars that are ready for DX11, Example the Dallara DW12 2014, USF2000 2016, and so on. And sticks to the recommended tracks, i am running at Silverstone.
      My Specs. FX 8350 @ 4.9 GHZ, 16 GIG Ram, G1 GTX 970, windows 10. Am getting 90 and over FPS. I normally use vsync on my 27″ 1080p monitor, but remember it is nowhere near optimized yet and still in early beta

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