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rFactor 2 – Content Management Diagram

A new diagram shows off the mod content management in rFactor 2.

Image Space Incorporated has released an interesting diagram, showing how the different components such as cars, tracks, sounds & UI work together for single & multiplayer races.

I’ll leave it to ISI’s Gjon Camaj to explain the diagram in detail:

Components are completed cars, tracks, sounds, UIs, HUDs, Skins or Showrooms. An individual race circuit is an example of a component. Using the All Cars and Track race series in single player mode, you can take any car you have for a drive on this newly downloaded circuit.

Race series (or Mods) are a group of components with at least one car and track. Each has a unique ModID and can be tested online within the mod testing group while in development. Once it is complete, a Submit ID is generated and sent to the matchmaker. This submitted Mod now becomes available to the entire online community and is version controlled to eliminate mismatch problems.

Mods can be created from scratch or by combining existing components created by other content creators. A Mod can contain virtual components, meaning it points to existing content but doesn’t physically include it. This reduces redundant copies of the same components. A user who downloads a Mod containing virtual components will not be allowed to install it if those components don’t already exist on their system. An error log will inform the user of any missing components.

rFactor 2 will introduce various improvements to the modding-friendly simulation including weather, driver animations and a refined graphics engine alongside plenty of current and historic motor racing content.

A content-limited open beta version will be available later this month, for more info on content and pricing please check out this story.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    “Once it is complete, a Submit ID is generated and sent to the
    matchmaker. This submitted Mod now becomes available to the entire
    online community and is version controlled to eliminate mismatch
    problems”

    “A user who downloads a Mod containing virtual components will not be
    allowed to install it if those components don’t already exist on their
    system. An error log will inform the user of any missing components”

    So this is why the online/matchmaking will cost a yearly fee? If so, I think this is an excellent idea and execution.

    • Anonymous

      It took you this long to realize why they wanted a small fee for an online-service?

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        Well since this is the first information regarding the online-service….. yes!

  • http://www.facebook.com/jcruze88 Justin ForzaBarça Cruze

    Just to clarify, in the event of a mismatch will the matchmaker allow the user to dl the correct files/version ingame?

  • Anonymous

    I think I get most of it, but I also think I’d understand it a lot better in practise.

    The only problem is I’m unsure if I’m allowed to edit sound files in mods (or point them somewhere else) and still be allowed to pass the matchmaker.

  • Celço Bento

    Where is the buy link  to the game ???

  • http://www.facebook.com/people/Wim-Bries/1549208370 Wim Bries

    Quote ” Mods can be created from scratch or by combining existing components created by
    other content creators.”

    This has got me worried.  This would make people think ” ripping other peoples work ” would be ethical. 
    This would also mean , you would have people creating multiple cocktails of other peoples work and call it a mod. 

    Time to think before we act. 

    • http://twitter.com/SuperRantam Rantam

      Indeed. Anyway, I may be a bit too naive but I have a certain tendency to think that people is more good than bad.

      For me this looks like a knife… 
      O_o

      Hehehe, I mean, it looks like a handy tool which may help you to do a good amount of things easier and faster, but as always on bad hands it may turn into a harmful device. So, it’s basically like anything in life :)So I guess it’s better to have the option to choose of being good than simply being forced to not have that option ever, just because that feature doesn’t exist at all.IMO, the more restrictive a environment is then harder is to make it really excel :)Well, we can’t really know how this will really work until rF2 is released, so.. time will tell if I’m mistaken or not :)Regards

    • Anonymous

      Me too, hopefully someone from ISI can shed some more light on that point. Unless people who make mods from scratch has the option to ‘lock’ their files within the rF-structure.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        You mean you don’t know all the details already Boner?

      • Anonymous

        Clearly you dont know what online-service means then, and by the looks of neither can you see the difference between that and how to protect ones work.

    • Anonymous

      I would interpret that quote to mean that you can create a mod from scratch on your own or as part of a group, or use existing parts (tracks, cars, UI etc) that have been created by other people (who are helping to complete or update your mod).   
      I think it is a assumed that permission will be asked for and that it is not a free for all or a licence to update or add to other peoples mods on an open-source type basis.
      Other content creators could simply be referring to other members of your mod group.
      So your track guy might complete another track for you mod and he can upload it as part of an update to the mod.

      Considering the implications of it all though, especially in this fickle community, I suppose that line does need a little more clarification but I wouldn’t think there is any immediate cause for concern as ISI know the deal and how people feel about their own created (and unlicenced) content.

      • http://www.facebook.com/people/Wim-Bries/1549208370 Wim Bries

        Yep, i see the relevance of trying to keep the online data clean and tidy.  I guess you are right when you say “I suppose that line does need a little more clarification but I wouldn’t think there is any immediate cause for concern”

        i guess we will get some more detailed info soon. 

    • Richard Hessels

      Your and every-bodies work is going to be ripped sooner or later anyway.

      If you want to prohibit that you spend more time on Google than on your beloved projects.

    • http://profiles.google.com/wishbone234 Wish Bone

      Are you going to seriously loose sleep at night because someone runs 2 mods together online? Wouldn’t want to enrich the community too much, after all, it’s all about the pride of the modder… the community is just secondary.

      • Anonymous

        Well said.    

      • http://www.facebook.com/people/Wim-Bries/1549208370 Wim Bries

        well, not exactly.  In a perfect world i would gladly and personally send people content myself. 
        But its not a perfect world. 
        As for the ego issue…   When you do a scratch build multicar mod, it would be a hell of a way to do just for ego sake. I could come up with a 100 more interesting and easier ways to polish my ego. 
        My questions where simple. Read again. 

  • http://www.facebook.com/gulyopapa Gulyás Tamás

    The problem is, the game gonna be old fashioned already on release date …

    • http://www.facebook.com/profile.php?id=512231406 Aaron Carlisle

      What other professional-grade sim do you know of that has a built in system for developing, testing, distributing mods?  None?  Thought so.

      • Anonymous

        Exactly, it would be nice if other sims had it but nothing else does atm. Graphics could do with an upgrade though tbh, last vid I saw it looked dated.

  • Noel Hibbard

    The way I read it along with Gjon’s responses on the ISI forum, each component (car, track, sound, ect) is given GUID (Unique serial number) which is used to track stuff online. So we will no longer have 20 different E46 mods running sound or three different versions of Road Atlanta. Well, there will still be different versions but we will now have a good way of differentiating between them. So now when you go to host a server you can create your own mod by selecting a track from one creator and cars randomly picked from several different mods. The guy hosting the server isn’t claiming to be the creator of these components, he is simply hosting a server using these components. It is still up to the mod groups to host the mod and when someone hosts a server using a car from their mod, the end user will have to download all the dependent mods. This is just a way to keep track of all the mods that are floating around out there to ovoid mismatches.

    • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

      Great sumup, Noel – that’s how I understand it aswell…

  • Ricoo

    Sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta, sell the beta,… sell the beta.

  • http://twitter.com/Pascalwb Pascal Warboard

    Who play on public servers? People are playing in Leagues with mods and servers, so ….

    • Juhan Voolaid

      I play.

  • http://www.facebook.com/people/Wim-Bries/1549208370 Wim Bries

    I just read through the ISI forum again.  Since this morning , it had some updated explanations. 
    Lots of things have been cleared , and i have to admit i now see the benefits of the mod system. 
    Exited again.

    • http://www.facebook.com/laurent.cortier Laurent Cortier

      Would you care to explain a bit more how you understand the new system, for us non modders ?

      Anyways, I’m very happy to know you’re excited again, as I, for one, can’t wait to test your mod for rF2 🙂

  • http://www.facebook.com/kenneth.sehested Kenneth Sehested Pedersen

    Still thinking this Sim will release before this year ends ??? I dont

    • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

      They are talking about an open beta version in december, never said full release…

      • http://www.facebook.com/kenneth.sehested Kenneth Sehested Pedersen

        Ahhhh tomas earlyer they did say so……i remeber last year they hoped for release for exit of 2010  😉 

      • Anonymous

        Nope they never claimed they where to release it in 2010 and neither in 2011, there is a difference between TBA(to be announced) and TBR(to be released). The beta however where aimed at around these times.

        http://en.wikipedia.org/wiki/TBA

      • http://www.facebook.com/kenneth.sehested Kenneth Sehested Pedersen

        Ok, then it maybe me who remembers wrong……i was certain they did say so last year about same time 🙂

  • http://www.facebook.com/people/Tiago-Guerreiro/1426133677 Tiago Guerreiro

    The forum is down???

    • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

      It was, up again…

  • Eric Zehnder

    The modding community is the biggest reason people still use rFactor and the biggest reason I don’t. The curve to understanding how to get an entire series together requires pages of mods linked together in some mystical and unwritten way. Unfortunately without any mods the game is a bit of a dog.

    This new management system is more than just a welcome change for rFactor 2 but a necessity. I will absolutely be checking the game out when it launches.

    • Anonymous

      What are you on about?

      • Eric Zehnder

         I’m saying that this is a good thing. The modding system is an absolute mess with rFactor 1 because it was never well organized or regulated. This new system will allow for tons of mods but keep them better organized and regulated.

        The current system is like trying to get RBR to become RSRBR 2011.

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