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rFactor 2 – Atlanta Motorsports Park Released

Image Space Incorporated has released the next official track addition to their rFactor 2 simulation as Atlanta Motorsports Park is now available.

Image Space Incorporated has released the next official track addition to their rFactor 2 simulation as Atlanta Motorsports Park is now available.

The track comes with five different layouts, including a full-size race track and four kart layouts.

Included Layouts

  • Full – 1.83 mile roadcourse
  • Kart A – 0.85 mile roadcourse
  • Kart B – 0.46 mile roadcourse
  • Kart B+ – 0.58 mile roadcourse
  • Kart C – 0.27 mile roadcourse

Atlanta Motorsports Park (AMP) is a road circuit designed by famed Formula One architect, Hermann Tilke. AMP is a 2-mile road circuit with elevation changes, a technical circuit layout, high speed straights and two ‘signature’ corners designed to pay homage to famed European race circuits; Belgium’s Spa-Francorchamps and the iconic ‘Karussell’ from Germany’s Nurburgring.

The Full circuit boasts 35 to 40 feet wide racing surfaces, aggressive elevation changes of 100 feet, and a technical layout that can help develop world-beating racing drivers.

Home to the only kart track in America built to CIK Level ‘A’ (F1 standard), the Kart A, B, B+ and C layouts feature up to 43 feet of elevation change – unrivaled anywhere in the world.

[boxdownload]Download Atlanta Motorsports Park for rFactor 2 Here[/boxdownload]
  • Rantam

    I looove this track. Thanks ISI! 🙂

  • sobaphen

    SIMply great.

  • http://www.youtube.com/user/OldAgedGamer Steve Bird

    Great addition, but why 509 mb for a track? Massive!

    • Kevin Cox

      Just look at the detail and you can see why. One of the few tracks in rf2 which has 3d crash barriers for example. 😀

      • JES

        Yep, even less detailed Assetto Corsa tracks are all in 400 MB range, so nothing surprising.

    • IceVioletteDevil

      There are 5 layout included. The full size race track plus no less than 4 kart layouts, A, B, B+ and C.

  • IceVioletteDevil

    One of the most stunning track creations in all of sim racing. Outstanding work by ISI once again!

  • http://racingrenders.com/ F1Racer

    Not driven this track before but it looks like a good one. Look forward to trying it out tomorrow. Get that ‘Vette ZR1 warmed up.

    • Traumahound

      The ZR1, huh? I’m too busy LOVING the recent C7.R from URD (now one of my favourite things about rF2), and will be getting THAT warmed up here. I love strong elevation changes!

      • http://racingrenders.com/ F1Racer

        Yep ZR1 (also from URD), then onto the C7.R maybe later.

      • Richard Hessels

        I find those cars a bit big for the size of the track.

      • http://racingrenders.com/ F1Racer

        I found that out 🙂

  • Matt Orr

    Take the new DW12 here and have fun. What a blast, very similar in nature to Barber, so if you like circuits that are natural terrain, fairly fast and have a crapload of elevation change, this fits the bill.

    • http://racingrenders.com/ F1Racer

      I`ll bet the Skip Barber is going to be great on this track.

  • Zain Asad Siddiqui

    Must get rFactor 2 now. AMP’s a couple of hours from my house, and having their karting track in a popular simulator is really freakin’ cool.

  • Traumahound

    I am getting very disappointing frame rates here, in the teens, even with a grid of just 10 cars. This is unplayable. By comparison, other notoriously fps-heavy circuits like Mid-Ohio and Sebring by VLM I can still run at a very playable 50-60 fps with a reasonably full grid.

    Like I said, this is very disappointing from ISI, given that this is a version 1.0 circuit, implying that thorough optimization has been done here, when I can’t help but wonder if this is the case.

    I don’t usually take such strong, critical stances on matters like this, but I really expected more from a V1.0, first-party component.

    • Aaron Carlisle

      My LAN rig with only a 3570k and a mid-range AMD gpu (Take into consideration that rF2 runs even worse on AMD than Nvidia) runs this track @ 100fps on max graphics and a decent sized field. Maybe it’s time to update your computer, bro.

      • Traumahound

        My AMD FX 6100 3.3 MHz and GTX560 sounds reasonably comparable to your setup (or am I wrong..?), and like I said, I can get very usable frames on other fps-heavy circuits.

        I know rF2 seems to need better hardware than Assetto Corsa, pCARS, etc, and I do get lower frames on rF2 than those other titles, for sure, but really don’t think my current computer specs should be the issue here.

        That said, yes, I know I’m due for more of a hardware upgrade!

      • Matthew Arnold

        im running a AMD 6300 and HD7970, im downloading the track now, so ill let you know how my fps is 🙂

      • JES

        GTX560 Ti I pressume? 560 vanilla is a poor gaming card on today’s standards. 560 Ti was good in 2011, but I would recommend minimum something like GTX 660 Ti to get proper experience with rF2 on single screen.

      • Traumahound

        Indeed I am using the regular 560. But again, it performs comparatively well on most other rF2 circuits. That said, my GPU is my next major upgrade, yes.

      • noroardanto

        Win 64bit + 8 or more rams surely will help.

      • Traumahound

        Thanks, and I am using Win 64 bit and 16 gb of ram.

      • Matthew Arnold

        See my specs below, in getting 60 -80 fps

      • Gui Cramer

        I had the 560Ti before upgrading to 4gb 770 GTX (April 2014). At the time to run HDR on I needed to really compromise my settings to get at least 30 FPS on places like Silverstone with a bunch of AI and through the first few corners, then it would settle on 60-80s.

        AMP is more intensive because of the elevations and layout, meaning more things are being displayed at the same time. It doesn’t have the luxury of more flat tracks.

      • Traumahound

        Thanks for at least acknowledging a possible reason why THIS circuit could be harder for me to run than some others, heh!
        Maybe for the time being I’ll try switching off HDR, and turn down a few other things. Santa isn’t coming THAT early with my new video card.. : /

    • Alan Dallas

      For comparison sakes. All rF2 graphics options maxed, I’m avg. 80FPS with a field of 22 DW12’s on AMP v1.0.
      FX-8350, GTX660TI OC Edition, DDR3-1866 RAM.

    • IceVioletteDevil

      For sure a problem on your end. I don’t see any performance issues, and you’re the first I’ve seen report such issues.

      • Traumahound

        Fair enough.

    • http://www.facebook.com/steve.shears.37 Steve Shears

      Try removing the player.json file and try loading again – setting up your graphics again.

      • Traumahound

        Thanks for this tip. Can you tell me where this file is? I can’t locate it.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Just seach for .JSON in explorer.

    • Gui Cramer

      Like people said, if b946 isn’t a fresh and clean install, clear out existing stuff from CBASH and shaders folder and also delete your player.json.

      ps: V-LM tracks aren’t notorious heavy FPS tracks. Outside of Le Mans, which is massive and old, you can see it is very dated.

      • Traumahound

        I’m pretty sure my latest build was via the Updater, yes. I’ll try to perform your suggestions, but as I wrote to Steve, I’m already stuck on where my .json file is..

        My comment about VLM tracks is based on my own experiences; I withdraw my “notorious” label. : )

  • Patrik Marek

    tempting 🙂

    • noroardanto

      You don’t have rF2? :-0

    • Pablo Coronel

      What are you waiting?

    • Gui Cramer

      I think by this year’s end you will have a reason to get the game. Then getting your cars brought over would be great.

    • BackMarker

      Have you tried the demo?

    • Patrik Marek

      thanks guys, to explain. Yes I tried the demo and I quite liked it. It looked improved over what I remembered from before. I almost bought it, but then I was thinking about it some more and the thing that made me back away was not enough (good) tracks. If I wanted to do GT/Touring car racing, many of my favorite tracks are missing and while there might be mods, their quality isn’t as good as those of AC – which is why that’s my prefference at the moment.
      I know that rF2 advantages are elsewhere , but I’m looking for full package.

      but yeah, if they keep releasing new tracks, especially those suitable for GT/Touring racing, I might get into it

      I was also looking into modding ( reading documents) and somehow it looks way more complicated then what I thought, plus not sure if my “physics guys” will want to make a switch, so I might need to find new ones and that would be pity a bit ( since lot of the credit really goes to bobskype & lunae )

      we will see

      and also, and this is purely personal prefference thing , I prefer my PC games to be on Steam , so that would also help a lot

      • Gui Cramer

        I share the feeling about the tracks and series (outside of F-Renault and Indycar), especially a series that isn’t 20 cars driving the same. I think by the end of the year we will have a couple of new stock tracks and hopefully (this is the uncertain bit) new content from people.

        The game will have the cars but we’re still missing the tracks. I hope some of the AC modders making scratch tracks for it also bring their content over, but even then only a couple of tracks have reached v1.0.

        Donington Park’s maker wants exclusivity for AC, at least for a while, before possibly bringing it to rF2. Maybe Paul Ricard could be brought over. Other than that, so many are still heavily WIP… but I don’t see rF2 bringing in any “smashmouth” tracks to us outside of some deals like Silverstone (which came out for everyone).

      • Patrik Marek

        well there is lack of good tracks even in AC, so modders won’t help that much. For me the only 2 worthy tracks are Donnigton and Paul Richard and Barbagello (always misspell that word)

        yeah, what for is a great sim with great physics , lots of cars and proper time of day + weather, when you only enjoy driving on 3 tracks 🙂

        both ISI and Kunos need more people in the track department, even more so if they want to offer their SW to real life racing teams.

        What good for would it be, if they don’t have any tracks for their series?

        I know tracks take very long to develop, but sometimes it would be great to get 1 new track rather then 5 new cars
        especially since – from my point of view – for modders is much easier to make convicning car, then convincing track

        there were already at least 5-6 great cars for Ac, but tracks only 3 and truly great – for me – is only the Paul Richard

      • Gui Cramer

        I’ve been dying for tracks for both rF2 and especially AC. I also agree about the track focus which is why I so often am tempted to look at R3E’s store page (but leave empty-handed).

  • TC

    Amazing track, finest ISI work. Getting a lot of fun with it.

    I really like that ISI don’t stick to usual tracks where people are bored to race in (or me, at least). Next new one, if i’m not mistaken, will be NOLA, another great addition.

  • noneofyourbusiness

    This and the Civic they’re like made for each other 🙂

  • danug01

    Thank you ISI! Beautiful Track in every way.

  • stef4o23

    Wow! Thank you ISI! My only dilemma now is how to properly allocate my time between GSCE and RF2 🙂

    • Matthew Arnold

      first world problems

  • speed1

    Intresting track and a good job from the track artists. To bad that a body disqualified me for a year.

    • Matthew Arnold

      What body?

      • speed1

        The frontman of ISI 😉

      • Matthew Arnold

        Tim?

    • Gui Cramer

      You not being in the forum doesn’t affect anything. You can still play your game and have your fun.

      • speed1

        You mean i should increase login numbers and support the popularity of rf2 still, where i’m actually getting bump rap ?

        I mediated on, after i posted here and come to a decision that i don’t will do that.

      • Gui Cramer

        I couldn’t understand your post, I wish I spoke German so you could write from your native language. But you being banned from the forum would not impact your ability to play rFactor 2 online.

      • speed1

        I understand your message and that i can still use it, but should i do that ? Not sure if you would do after a shot from behind.

        I just wan’t to praise the track artists and there work here.

      • Gui Cramer

        You playing or not playing won’t affect ISI. If you want to play, why not do it? You bought the game, you only will negatively impact yourself.

        You’ve praised them here, someone will see it. Don’t worry about it.

      • speed1

        True that but walking on a district area i’m not allowed to move on isn’t that pleasant, no matter the place, it simply don’t feels good anymore.

      • Gui Cramer

        It is one freaking forum. Who cares? I am banned from making comments on AC’s FB page because I asked a ton of questions about their heavy discounts during the early access period after a bunch of us funded and bug tested for them. Am I not going to play the game? Nope. Not only that, I painted cars that are parts of a mod.

      • speed1

        Ego problems mate, nothing else that is what some of them suffer from. 😉

      • Tim Wheatley

        I find your posts here contradictory to your apology email, or the reasons you stated to me for how you were acting that evening. It seems you don’t take responsibility anymore like you did, and have instead chosen to blame others for the fact that you were given multiple opportunities and chose to waste them.

        I’ll make your ban permanent. Thank you for the confirmation of the decision to give up on you. I’m done having to deal with your emotions depending on what mood you want to be in. — All the best.

      • speed1

        What is that now please for ? The message above isn’t directed at you.

        Exactly that is what i mean when i say shot from behind. You leave a final message and i have to live with the result, with no chance to correct myself or let you understand with a chance to respond to you.

        Thank you man 🙁

      • Matthew Arnold

        You were just moaning about them, first language or not, that much was obvious

      • speed1

        That is not true. First of all i praised them a lot, especially the track artists in this blog, and for many other things in there Forum. The more i never talked public about anything other than at the right place for, but unfortunately even than it seems i was doing wrong.

        About the login thing i mentioned here, it was because i tought when i would start the software, i would login in the forum in the background,and or people could see me or for what is the rf2 verification feature ?

        The other thing is and was just about my current feelings and that i don’t feel as good as before when i’m starting the software before the dissapointment.

        Yes i don’t share the opinions with everybody at all, but i#m honest and more often was right, because the time showed me that.

        Look at the example of the civic above. With the first release it was defended to the death, and now Tim himself calls out and possible Physic issue there, what i see and call just as WIP, and also did with many other cars, the also changed a lot to the better, but still everybody just attack people which are not of the opinion that it already was perfect.

        That is very odd behaviour and a bit unfair against people like me, which just gived there best to support the intrest of the community, the hobby and the developer.

        It is shame, really, to blame fans for there enthusiasm. The more doing this with someone calling out that rf2 and ISI as the leaders.

      • Tim Wheatley

        You’re playing the victim, as you did on the forum when UN-banned six times and given more chances. The victims are actually those who had to read each time you had a meltdown, and you doing it here shows that you’re unwilling to show positive enlightenment that would have had you unbanned again. It’s really that simple.

        Choosing to post it here when a forum ban has no effect on rF2 is a fairly typical way you get started.

      • speed1

        It wasn’t my intention to do so. I also am not very good at word play. Originally i just want to praise the work of the track artist. Don’t know what happened to me. I think it was a mix of feelings.

        I shouldn’t had come here to post anything. My bad, i’am sorry. I think i deserved it. I’ll leave the room now.

  • Matthew Arnold

    I like these videos that Tim does, gives a good idea what the track is like 🙂

    • Tim Wheatley

      Will try to keep it up.

      • Matthew Arnold

        Nice

  • Matthew Arnold

    OMG this track is beautiful. Track guys smashed it!!!

    And im getting good FPS as well (60 – 80fps)

  • Marc Collins

    The kart tracks are unbelievably good. The main track is not designed for high powered cars (although you can use them there), but is also a very compelling layout. And the visual/eye candy quality is another step-up for ISI.

    • Matthew Arnold

      It’s in my eyes their best track so far. I’m getting new hardware today so looking forward to trying the karts

  • furiousgibbon

    this is quality, I’ve driven it with a bunch of cars now and I love it. I’m pretty sure I’d rate this the best ISI track so far.

  • maranello55

    And to add to the osumness, its a real life track!

  • BackMarker

    Well done ISI! I am having lots of fun with AMP and the Renault Clio Cup car. My only selfish complaint is that the AMP roadtrack is so short at under 2miles.
    : )

    To my eyes this AMP track and the Sebring track (by that modding group) have the best visuals of available tracks. imho,ymmv
    : )

  • http://racingrenders.com/ F1Racer

    So this was a bit of a concern.
    https://www.youtube.com/watch?v=0OOeVzd7qmk&feature=youtu.be

    This happened twice with this car under unexpected circumstances. On this video I did touch a ‘nothing’ kerb which shouldn’t have contributed to the roll.
    So something not quite right with the car I think. This was going to be my quickest lap at this point until it tipped. Then I went on and went 0.9s quicker a few laps later. Even if the kerb had triggered it, the car should only have lifted off the ground by a foot or two. I’ve seen them do that in BTCC enough times, but not this 🙂

    • IceVioletteDevil
      • http://racingrenders.com/ F1Racer

        Thanks but I think it missed the point. I don’t think the car should have rolled in the first place. It’s not about not catching it.

      • David Hughes

        Yes that does not look right. It’s odd in that it’s quite a slow roll – not just a dodgy polygon (that could easily be fixed) launched the car but but something more fundamental in the physics 🙁

      • http://racingrenders.com/ F1Racer

        Yeah it was as if a good blast of air just got underneath and blew it upwards 🙂 Things like this keep you on your toes 🙂

      • Clutch Norris

        “Untripped rollovers occur when cornering forces destabilize the vehicle.
        As a vehicle rounds a corner, three forces act on it: tire forces (the
        centripetal force), inertial effects (the centrifugal force), and
        gravity. The cornering forces from the tire push the vehicle towards the
        center of the curve. This force acts at ground level, below the center
        of mass. The force of inertia acts horizontally through the vehicle’s
        center of mass away from the center of the turn. These two forces make
        the vehicle roll towards the outside of the curve. The force of the
        vehicle’s weight acts downward through the center of mass in the
        opposite direction. When the tire and inertial forces are enough to
        overcome the force of gravity, the vehicle starts to turn over.”

      • http://racingrenders.com/ F1Racer

        I do understand the basics of the physics behind it so I guess it just felt weird because of the lack of g-forces you feel when sim-racing then. 🙂
        I`ll knock off 5kph next time and steer in less tight 🙂

      • Clutch Norris

        Just consider the fact that at this place you’re reaching the crest of the uphill so the forces are lifting the car upward and that at the same time you’re right in the middle of a track camber change. Both don’t help for sure.

      • http://racingrenders.com/ F1Racer

        Yep I agree. I lapped many times in the Civic without it happening so maybe I was just asking too much this one time.
        I wonder if I can deliberately reproduce it ? 🙂

      • Clutch Norris

        There’s no reason why you couldn’t. You kow it’s possible, you just have to try again and see what leads you there.

      • http://racingrenders.com/ F1Racer

        Yeah I keep forgetting to save my realroad before I quit. Sometimes I wish it would ask me 🙂

      • Mat Holloway

        Set it to auto before you start and it will just keep building up… until it rains that is.
        Auto for Practice and Naturally Progressing for the race is what I found works best.

      • http://racingrenders.com/ F1Racer

        And that auto-saves the progress made when you quit that session ?

      • Mat Holloway

        Yeah man. User: Autosave will load the realroad from the previous session, so when you add Naturally Progressing to the race configuration and complete a race, that’s what it loads next time.

        So yes it will saturate over time, but I use it simply because I keep forgetting to save.

      • http://racingrenders.com/ F1Racer

        I have to say I’ve not noticed Autosave before. 🙂 Thanks for the tip.

        So then I can keep autosaving until I remember to save manually then load in my saved preset instead 🙂

    • Marc Collins

      Not 100% obvious either way whether the car should have rolled at that point. If you could get a street car to roll there (e.g., NSX), I would dump all over rF2 physics. A highly strung BTCC car that the race drivers can almost effortlessly tip up on two wheels on purpose (circus style)…cresting over a hill while turning…? Not clear.

      • IceVioletteDevil

        Also would a driver in that car have driven it that hard into that particular corner in real life? Or would he have felt beforehand that it wasn’t safe to do so, and maybe take a different line or gone in a bit slower? Perhaps less lock?

        Sim racers don’t have to worry about injury and death so we kinda tend to drive the cars a bit harder and often way beyond the edge. That’s when “dangerous” stuff starts to happen.

      • Patrik Marek

        well either way just the car movement itself doesn’t look realistic, .. not saying it can happen in real life, but there is something strange about how the car starts to roll

      • Marc Collins

        The roll itself looks realistic to me.

      • Patrik Marek

        the rolls yes, but the “lift off” looks bit strange to me, as if there was some delay ” are we rolling? are we rolling? .. ok let’s initiate rool” … it didnt’ feel fluid

        when there was Civic BTCC in the demo, I was able to roll it on silverstone, without being too crazy with my steering or kerbs

      • http://racingrenders.com/ F1Racer

        To be honest, I was only worried about my laptime 🙂
        But yes I was pushing it. Still the other 10 times I went round just as hard, it was ok. Maybe that kerb doesn’t like being stood on. 😉

        I’ll say this though, that long penultimate left hand curve is flat out in this car, then you twitch to the right for the final corner, still flat out having never lifted. Some corners on this track you are correcting the slide in this car two or three times during the corner as you balance it on the throttle. It just feels so good and, I dunno, I just don’t get quite that feeling in other sims.
        Oh how I’m going to enjoy the Skip Barber next time I’m there 🙂

      • http://racingrenders.com/ F1Racer

        Maybe. It just seemed to happen from nowhere. i.e. no visual or ffb cues that it’d hit something hard. Maybe just a tightening off-camber uphill corner is all the Civic needs to let it do a multiple barrel roll 🙂
        That being the case, I wouldn’t get in a real one 🙂

      • Marc Collins

        In a street FWD car, yes. If you want to feel how torqued a FWD race car is set-up, try the SEAT Leon mod v.1.5 (I think you had it on here). That car will oversteer more than any road car, including any RWD car. You have to know what you are doing to handle it, but that’s the point–it’s a race car, not a consumer vehicle.

        These stiffly-sprung, relatively top-heavy (compared to other race cars), oversteer-biased (to get rid of the horrid FWD effects) cars can be tipped on purpose, like a stunt driver, putting them up on two wheels. If they weren’t so expensive and the team allowed it, I am sure the drivers would love to do those stunts with them!

        You didn’t hit anything. You probably just lost control of the weight shifting. The last road car to have that problem was the “doctor killer” Porsche 911 from the 60’s and early 70’s. The current 911’s are as docile as anything else on the road. Of course in those days, the concept of a FWD race car was laughable (despite the Minis and a few others actually racing). The current race cars have next to nothing in common with the real Civic or Seat in terms of differentials, gearing, suspension, steering, tires (super grippy), etc.

      • speed1

        Ofc it is a very critical and dangerous corner there, and it is a stiff, quite light weight car rolling over the crest while loading the outside, but how the drag and airflow acts on the car is like it would do on super lightweight RC cars.

        The other questining point is the gravitational force and the longitidunal stiffness of the car body. Another one is the chassis flex the is simulated by splitted body parts moving lateral. No material warpage diagonally.

        The diagonal flex don’t works optimal due to the body boxes, the always be a stiff single box.

        Everything else is coming from what i already mentioned in my previous message above in my opinion, what also seems not to be optimal or complete.

    • speed1

      That is not normal mate, don’t let you tell something different. The car is lifting the inside for no reason and the airflow on the underbody does the rest. Some factors like air density, drag, weight and airflow seem to play tricks there.

    • Tim Wheatley

      Yeah I’d say there’s probably some help to be given there with the CPM, maybe even chassis flex would affect it as well.

      • maranello55

        I was trying it too last nite. Had no problem there. Im too slow i guess.

        Time for a Civic v1.6! 🙂

      • maranello55

        The Clio v1.51 is so epic here

      • http://racingrenders.com/ F1Racer

        It is. The Clio handles really nicely here but I had to turn down my brake pressure to around 70% as they locked fairly easily. That helped a lot.

        Next up for me I think is the Nissan 370.

      • maranello55

        I tried it…its a no no… handles very weirdly

      • http://racingrenders.com/ F1Racer

        Yeah it is one of the earlier ISI cars so maybe a bit rear end happy is it ? I think with a few setup changes and let the realroad kick in a bit and it should settle down.

      • maranello55

        yeah shud be…but pampered by clios, others hafta live up to the standard now lol

      • Tim Wheatley

        Well he is really flicking it in… 🙂 It MIGHT be on the edge of flipping in a manner it actually would, but still, I’d er on the side of saying it’s a physics issue, especially with old tire model and without chassis flex.

      • maranello55

        Yeah…looks to me it is abit too fast for that corner and the that bump at the apex wud kinna like send the car up instead of sticking on the road.

      • http://racingrenders.com/ F1Racer

        try it touching the kerb on the inside and keeping your throttle down as much as you can. steer right into the corner too as you`ll need to in order to get a better exit on the left hander that follows.

      • http://racingrenders.com/ F1Racer

        Yeah once these cars get the treatment they should be epic.

        The FFB on this car was so communicative. You can even know when to correct the steering under heavy braking when the weight all goes to the front.

        After seeing this track, one of my first thoughts was the hope that tracks like Toban could get a grass texture update like the grass this track has. Also is there increased grass grip here ? I think it feels it. Which would be a good thing. 😉

      • Tim Wheatley

        No grip change that I know of, but a lot of the grass around the circuit has nice positive camber relative to the turn it is beside… That might help with grip when you run onto it.

      • http://racingrenders.com/ F1Racer

        I have mainly only tried fwd cars so car so behaviour on grass would be a bit easier than a rwd Vette for instance. And the Skip Barber is rear-end loose anyway so can’t tell from that. 😉
        Anyway, brill track all round. Believe it or not, I’ve not raced on it yet. Just been hotlapping to try and improve my braking points etc. Gotta race on it tomorrow and I think the Clio’s or Civic’s will be just the ticket.

      • http://www.entropyxel.com/ Tuttle

        What you describe depends on edges and roads mesh which are running at the same rate there (that a pretty hard terrain with machine compressed soil), so the tire response is much better then using very low mesh resolution for grass edges (less samples). Of course it has less grip and resistance than road (as usual), but it’s not acting like a water mattress as very old times. You can put a tire in there without jumping like driving on dunes… 🙂
        Btw this is what we are doing with all rF2 new tracks, when needed by terrain specs.

    • Pablo Coronel

      Too fast.

  • http://racingrenders.com/ F1Racer

    There ya go. 🙂 Only no-one came to help me, hehe.
    Maybe rF2 got it right after all. Which is great.

    • Clutch Norris

      There were all too busy filming with their iphone that’s why.

      • http://racingrenders.com/ F1Racer

        LOL. You got that right 🙂

  • http://racingrenders.com/ F1Racer

    Yeah I do indeed remember that clip 🙂
    This is what I was expecting to have happened but maybe I just didn’t catch it in time if it even was catch-able.
    If it was my error in that I put too much into the turn then I`ll gladly accept that and give a thumbs up to rF2 for actually making it happen. Then chalk it up to experience.
    Meh, I got the fastest lap anyway so they can bang out a few dents. 🙂

    • Clutch Norris

      When it starts rolling don’t go completely off the throttle. The front wheels will be subject to engine braking and it will only make things worse. Modulate throttle and steering at the same time to stabilise the car straight then use the throttle so the front wheels drag the car back on its wheels. It’s quite different when rolling in a FWD and in a RWD. In a RWD you go off throttle and steer to stabilise the car then wait the car gets back on its wheels.

      • http://racingrenders.com/ F1Racer

        Yeah I own fairly powerful FWD (4WS) car and I did have one leary moment on an off-camber corner when I was going a bit quick.
        Back end stepped out and if I didn’t want to say Hi to the wall I knew I just had to steer where I wanted to be and floor it. Thankfully that was enough 🙂 But I felt everything which was probably the crucial difference.

  • Kev

    Cars tried so far in order of preference…
    T280
    Spark F3
    ’65 G6
    Palatov track day (arguably the best but I have historic bias)
    Skip Barber

    Next up is Celica and FWD (Clio, Civic or…better yet the Suicidal Seat Leon!)…

  • Pablo Coronel

    No Steam, no console, the only King.

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