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Race Track Builder – Now Available On Steam

Follwing a successful Steam Greenlight run thanks to help from the community, Brendon Pywell’s Race Track Builder tool is now available for purchase on Steam.

Follwing a successful Steam Greenlight run thanks to help from the community, Brendon Pywell’s Race Track Builder tool is now available for purchase on Steam.

Unlike Bob’s Track Builder that focuses on creating ready to use tracks for games, RTB is a general general-purpose track builder aimed at developers, providing new streamlined methods of producing complex race designs, and export those models into other 3d applications for further processing.

Race Track Builder Features:

  • RTB taps into Google Maps to retrieve images and height data resulting in accurate, beautiful looking landscapes on which you can lay your vision for the perfect race track. Add more detail to the terrain and RTB automatically retrieves height data from Google.
  • Whilst Google Maps can be used for the creation of the terrain, optionally you can create your own mountains using a number of built-in tools. Use the inbuilt materials, tap into a vast library of expansion packs, build your own textures.
  • The interface is now ultra fast with all calculations done using background threads. Even on tracks with a length of 50+ kilometers, changes to the track or terrain take milliseconds, and the detailed calculations are delegated to background tasks. No more waiting for the screen updates in order to make your next move.
  • Advanced features allow easy modification of the terrain and the layout of the road, modification of cross-section and manipulation of materials. Make adjustments to the track, and the terrain is automatically adjusted in just seconds.
  • Rapid cross-section editing allows interesting, detailed sections of track to be created in just minutes. Make adjustments to camber, create bumps or ditches or explore the advanced terrain hugging features for even finer control.
  • RTB goes to great lengths in order to blend road edges with the terrain. Materials are blended to form great looking transitions, angles are calculated for outside edge to consider the slope of the terrain and cross-section points are adjusted to account for the underlying terrain.
  • Whilst the initial world can begin with more than 1300 square kilometers, that’s no limitation. Terrain can expand as required to give more room for longer tracks or external scenery. If Google Maps is used, then extended terrain automatically retrieves height data.
  • RTB is a work in progress with loads more features in the pipeline. The best is yet to come.

RTB will export to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.

The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.

Race Track Builder is now available on Steam, selling for 54,99€.

  • vilivili

    This seems fantastic! “Specific AC support” and “google maps can be used”, oh boy!

  • FormulaLes

    It looks very powerful, and impressive. My only criticism is that it appears to use splines that create parabolic curves in the horizontal plane. Typically (with some occasional exceptions) road designs and by extension race track designs use circular curves, rather than parabolic curves in the horizontal plan.

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