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Project CARS – Spa Reality Check Video

Digiprost has put together a neat new Project CARS reality-check comparison video, showing the Bac Mono at Spa Francorchamps.

Digiprost has put together a neat new Project CARS reality-check comparison video, showing the Bac Mono at Spa Francorchamps.

The video below shows the nimble British sports car on the Belgian Grand Prix venue both in the WMD-powered racing title as well as in real life.

It’s important to notice that the steering wheel movement does not line up with the real-life footage due to a bug in Project CARS’ replay mode that will be addressed before the title’s release.

Project CARS will be available for the PC, Sony Playstation 4 and Microsoft Xbox One, coming both as standard edition as well as being available as Limited Edition with additional goodies & content.

Project CARS will be sold both as boxed copies available at your favorite retailers as well as via digital distribution on Steam.  More info can be found on the Project CARS website.

The title can now be pre-ordered here.

  • noroardanto

    It will be great if they can make the onboard camera shakes like the real thing. A big add to realism imo

    • gazdapavo

      or, at least, to get the steering wheel angles right 🙂

      • noroardanto

        The steering wheels not turning as it should is a bug in pCars replay that will be addressed before released as stated in the description.

      • Sim Antics

        They are right in gameplay

    • TerryW

      Camera shake would be okay on a replay from a non-cockpit cam, but from the driver’s point of view the visual shake should be much less. IMO, this video has a good bit more visual shake than it should, likely due to wind vibrating the camera mount. The track is not nearly that rough.

      • noroardanto

        Agree with cockpit view, while for other cams, real life camera usually has more shakes (either from wind or track surface) than in any race sim game

    • disqus_YearYdZHQK

      Its there… you can adjust it in the UI.

      • noroardanto

        I suppose it is only for gameplay cams and not affecting replay cameras? anyway I will check it out again

    • ModernTimes2

      It’s not just the shaking. It’s also the “jello-cam” effect. As you can see the car (and to a less degree the scenery) is looking like a shivering and rapidly deforming blob of jello. This is due to the use of a cheap camera not suited to filming a shaking and vibrating race car (the image sensor has no shutter electronics). This makes the real life footage look far more dramatic and busy than it is in reality. To the eye the car would of course look solid.

      • punkfest2000

        Good point. I remember Jacques Villeneuve years ago stating the shaking effect in sims was overdone.

  • Damo

    The track is much more convincing than the physics, the lack of wheel input is a bit of a laugh but then pCARS delivers elsewhere.

    • http://www.lockedandloaded.us Neil

      I know there is/was a bug where the steering angle did not display correctly in replays, it was showing something like half what it was supposed too. I’m guessing it hasn’t been fixed yet.

      • Damo

        That’s fair enough, but given I drive it regularly I also know it’s not just a replay thing 🙂 For me pCARS is still very much ‘middle of the road’ when it comes to car behaviour, but I think it’s good at being what it is.

      • BackMarker

        This makes sense. In iRacing the graphics only show the wheel turning 90 degrees left or right! haha

    • Sim Antics

      Take the time to watch some of the videos made with a go pro and see what the wheel input actually is. Rene’ Rast’s videos are a good example of this

      • Damo

        I’ve seen them, I invested in this project from day one and I’m still as keen now as I was then 🙂 I’m aware of the bug, but also aware that the car handling just isn’t convincing in some important areas. That was my point and it is just my opinion, I enjoy the game and I know it’ll be a success but it doesn’t quite tick all the boxes for me in terms of true to life aspects.

      • Sim Antics

        Some cars yes are less convincing but as a whole no sim car from any title is fully convincing. As for me there are things that I cannot do with a sim car that I can do with a real car. Which is the legitimate side of the crossover FTMP in my mind

  • Mike O’Boyle

    Great colour palette…

    Even with the known bug the driver still seems a little uninvolved. This will probably be the game I play on an xbox controller when I’m not at my rig.

  • Nic Van

    The track in PC looks very much like the real thing!
    Biggest difference I see is that the real driver is working very hard with the steering wheel in contrary to the PC cars driver who looks a bit sedated.

    • BackMarker

      good point! It could simply be an FFB and wheel issue. I could and would not want to imagine myself working my toy wheel that hard for 20 laps! imho,ymmv

      • Noel Hibbard

        Are you saying you would rather compromise realism so you don’t have to hack away at your wheel? I’ve got about almost 5 years on my G27 and every lap has been abusive like in that video (well the real car) and it’s running fine. Before that it was a G25 and before that a Momo Red and before that an Act Labs. The only one that broke was the G25 and that was because I ran a drill bit through a cable while it was plugged in. Yeah… real smart. Hahaha.

      • BackMarker

        No, but be serious about FFB in real race cars compared to games. Not all of us can afford a Bodnar wheel. You seem real good at always jumping to the wrong conclusions!
        ; )

      • melanieuk1

        What do you meeean, his the ultimate master of doing so, even made claims that virtualr was losing readers, let his still here. 🙂

      • BackMarker

        haha
        He has some good questions. It is how he comes across in his posts as very confrontational!

      • melanieuk1

        Nah his not aggressive, understandable why he would defend his sim of choice like we all do. 🙂

      • BackMarker

        True!
        Cheers, mel
        : )

      • Sim Antics

        I think both of you have a nice surprise come next month!
        It’s getting very close I got the LE version pre-ordered

      • Noel Hibbard

        Oh Melanie, I’m really sorry you lack comprehension skills. This conversation has nothing to do with choice of sim. 😉

      • http://www.facebook.com/steve.shears.37 Steve Shears

        NO IT MUST.

      • Noel Hibbard

        Please link to where I said that. You are the master of BS. Just because you say something doesn’t make it true. I think the comment that you are referring to was where I said VirtualR is losing credibility. Those are two very different things.

      • Sim Antics

        So how is VR itself losing credibility? All they do is post News like they have always done.

      • Noel Hibbard

        They just miss a lot of news on select sims. For example today Ferrari F1 changed sims to rFPro, will we see that at VR?

      • Frederic Schornstein

        Thanks for that info. Very funny as some here wrote, that Kunos must be the best, because they are doing Ferraris Simulator. Obviously not. I checked it your info is correct 🙂

      • Sim Antics

        Well I think this is one of the better points Noel is bringing up. We cannot make assumptions completely as to why Ferrari chooses rfPRO. I can only guess that they want something tailored to their needs in as many aspects as possible. Who’s to say other developers could not do the same thing with their game engines? ISI created the game engine for rfPro but that’s about it.

      • Noel Hibbard

        I remember that person posting that comment a few days ago but in their defence they said they use it in their museum not their F1 team. Although I have also seen people claim the F1 team uses Kunos but as far as I know that isn’t true.

      • Sim Antics

        That is more of a RD article but actually could be posted here as well however there is also the possibility site users to submit News that otherwise might not be found. Just remember the site owners and operators cannot be everywhere all of the time. RD has a huge staff in comparrison

      • punkfest2000

        who cares this is a pcars thread (directed at NH)

      • Noel Hibbard

        I agree punkfest2000, but it was Melanie that derailed the pCARS conversation with the random off topic personal attacks.

      • Noel Hibbard

        If it was a one time thing I would agree. Maybe it’s just that pCARS and AC fans submit more tips to Rob. Who knows.

      • Noel Hibbard

        I think you are mixing up FFB force with wheel movement. What Nic was referring to is the fact that there are very little corrections being made in that video compared to the real car. Others have pointed that out as a replay bug. I see now you are simply referring to FFB force and I totally agree with you. Cranking up FFB is just asking for clipping.

      • Sim Antics

        “Are you saying you would rather compromise realism so you don’t have to hack away at your wheel?”
        That’s a good question one I might be 2 sided about and then weigh the good against the bad.
        However since I have never been able to close enough mimic RL within simulation as to how it relates to being behind the wheel I feel like by doing simulation I am already compromising on realism.
        Since this little draw back to not being behind the wheel of a real car and my only hope is to make the best of it as to be as realistic as possible what is more important to me high jolty ffb effects with a lot of steering force or the preservation of my expensive gaming hardware and yes for me a compromise to a certain extent is okay

      • Noel Hibbard

        I think you are also confusing force with rotation. In a real car when driving on the limit you are constantly making corrections. These corrections aren’t happening because the forces are pulling the wheel out of your hands though. The corrections are to keep the car in line. But again, the lack of rotation in that video was due to a bug.

      • Sim Antics

        Cars are quite stable at high speed more so than what the simulation counterpart represents. It’s the mistakes made by the driver are what are amplified at those speeds.

      • Noel Hibbard

        Well yeah obviously you aren’t going to be hacking away at the wheel on a straight. The part I think people are referring to is in the turns where the real driver is hacking away at the wheel and in the sim driver it looks like a sunday drive. Again, it is a bug, no sense in going back and forth about this.

      • Sim Antics

        Again the hacking of the wheel that a driver has to do relates to the inability to be totally perfect at driving on edge which no one can be really we are imperfect creatures but still the smoother the driver(and the track) the less hacking at the wheel in the corners. On the straights you can most definitely get a lot of external wheel input from road noise.
        Also take note I am discussing this in a generalized fashion and am not directly relating my feedback solely to a replay bug. 🙂

      • Noel Hibbard

        Yes, I am aware of why a driver hacks at the wheel. It has nothing to do with FFB which is what I thought you were originally implying when you said this: “high jolty ffb effects with a lot of steering force”. In real life you’re not man handling the wheel because it is trying to rip out of your hand, you are doing it because you’re trying to put the car where you need it. My original comment about compromising realism had nothing to do with FFB. It was solely based on the lack of movement on the wheel in the replay. I think you and I are on the same page though.

      • Sim Antics

        Now we’re on the same page FTMP. Important thing is that people are enjoying what they are doing and doing what they enjoy.

    • Francisco Liviano

      It has been said many times that it is only a replay bug!

      • Nic Van

        Oh good. Hope the issue will be solved at its launch date.
        Any news on pre-ordering PC via Steam?

  • Professional Operator

    On the pic, at first I thought real life was on the right and the game on the left.

  • Marc Collins

    I like the game version better than real life!! If only the car feel and response was anywhere near as authentic, Project CARS would blow everything else out of the water.

  • dangerscouse

    Holy guacamole. .that looks good

  • Babis Rataplan

    This is how a proper sim must look like .Not like a mobile game.
    If i only care about physics , i will still be playing Grand prix legents

  • TouringProSeries.com

    Nice spelling.

  • Blatant Abuse

    Watch the video again and just watch the steering wheels. The wheelwork required to keep the car on track in real life looks much different than that of PCars. Assetto Corsa seems to be the only sim that requires wheelwork like that.

  • ModernTimes2

    I think this video will complement this news item well, with a more correct representation of the BAC Mono and the sim in general:

    https://www.youtube.com/watch?v=fTrwsokoNXg

    • Blatant Abuse

      Wow. The way those mirrors bounce, if there wasn’t a real life video next to it, that could be mistaken for real! Looks great.

      • Joshua Healy

        I wanna see a comparison video like this, but with the labels switched to see what people say.

  • Patrik Marek

    just wow

  • Chris Wright

    Surely even the most jaundiced PCars critic would have to give praise for how this is turning out. Simply incredible. Suddenly the Microprose and Papyrus days seem very long ago.

    • Schigara

      The critics will never give praise because SMS made the Shift series, even though it was EA’s fault and not that of SMS. Doesn’t matter how good PCars gets, negative tools will be negative tools.

      • Sim Antics

        While EA may have put a rush job on those titles and pushed for more of an Arcade Flavor it’s still SMS’ Game Engine and with the overhaul it has received with this development project has shown just how versatile this game engine is. It has been transformed into a high quality piece of gaming software.
        We cannot blame people for having an opinion of the Shift titles but they need to be aware than this is a new animal all together

      • Schigara

        And I totally agree. I was just saying that the critics have their heads in the sand and their fingers in their ears and are unlikely to change their oh so closed minds.

      • Sim Antics

        Well I may see it as the same as you to a point. However much of the stuff either makes sense or not. The stuff that makes sense while not agreed upon still needs to be respected as much as the people submitting it.
        However in the cases of nonsense it is what it is nonsense 🙂

      • BackMarker

        No, I do not believe the critics are that petty. If it is a good game it will be well received and reviewed.

    • BackMarker

      On the graphics part of the game no doubts about your comment.

      It will be interesting to see how the game physics turn out and if there is a consensus among the sim gamers (who are a picky lot! haha) on if the praise for pCARS.
      : )

  • Justin Cruze

    Nice job on matching the FOV, definitely helps with the comparison

  • delpinsky

    If we add shaky micro movements/vibrations to the external cams (except F1 cars) and for the head, we obtain a perfectly realistic footage to watch! This video is amazing.

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