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Project CARS – Ruf CTR3 SMS-R Unveiled

Slightly Mad Studios have officially unveiled the Ruf CTR3 SMS-R, an exclusive Ruf race car only available in the WMD-powered title.

Slightly Mad Studios have officially unveiled the Ruf CTR3 SMS-R, an exclusive Ruf race car only available in the WMD-powered title.

Based on the Ruf CTR3 sports car, the CTR3 SMS-R has been turned into a fully-fledged track racing machine in the capable hands of Slightly Mad Studios’ vehicle design team.

“We wanted the bodywork to reflect our idea of what Ruf would really do if they were to make a track-only version of the CTR3, very much like what Pagani did with the Zonda R”, Vehicle Lead Casey Ringley explained.”As a result, none of the bodywork is excessively extreme and it takes a lot of cues from modern GT3 class cars: dive planes at the front, swan neck rear wing, aggressive diffuser and other little details that are normal for a car that is honed to perform on the track.”

Vehicle Manager Jan Frischkorn added: “We also stripped the interior and added other racing equipment such as racing slicks in order to get it track-ready.”

Weighing 270 kilograms less than the road-going version, the CTR3 SMS-R is powered by a 767hp engine, providing 980Nm of torque. Inside Project CARS, the car will meet competition from other track-ready supercars like the Gumpert Apollo and the Pagani Zonda R.

The exclusive CTR3 SMS-R will only be available in Project CARS’ Limited Edition & Digital Edition, being part of the Modified Car Pack that is included in both versions.

Project CARS will be available for the PC, Sony Playstation 4 and Microsoft Xbox One starting April 2nd, coming both as standard edition as well as being available as Limited Edition with additional goodies & content.

Project CARS will be sold both as boxed copies available at your favorite retailers as well as via digital distribution on Steam. More info can be found on the Project CARS website.

The Steam version of Project CARS can be pre-purchased here, boxed copies are available here.

  • Tom

    So its exclusive because its a fictional race spec of a car. Good one SMS lol

  • Tom

    So its exclusive because its a fictional race spec of a car. Good one SMS lol

  • Tom

    So its exclusive because its a fictional race spec of a car. Good one SMS lol

    • BackMarker

      are the two iracing track Ruf (c-spec and track) cars real? Or did they also create their own based on the Ruf RT12R ( i assume the RT12R rwd and awd are real?)

      http://www.iracing.com/cars/ruf-rt-12-r/

    • BackMarker

      are the two iracing track Ruf (c-spec and track) cars real? Or did they also create their own based on the Ruf RT12R ( i assume the RT12R rwd and awd are real?)

      http://www.iracing.com/cars/ruf-rt-12-r/

    • BackMarker

      are the two iracing track Ruf (c-spec and track) cars real? Or did they also create their own based on the Ruf RT12R ( i assume the RT12R rwd and awd are real?)

      http://www.iracing.com/cars/ruf-rt-12-r/

      • Tom

        I don’t think they’re real either.

      • pez2k

        The RWD and AWD versions are the real Rt 12R, whereas the other two just happen to be fictitious racecars that are similar in specification to a Porsche 997 Cup and 997 GT3 but are actually legally Ruf Rt 12s instead.

        R3E also has a similar fictitious but strangely familiar Ruf racecar, and Project CARS has a fictional GT3 version too, albeit with a Ruf V8.

    • Hurdy Hurdy

      The Ruf CTR3 has already appeared in a few racing games, which include Asphalt 8: Airborne, Driver: San Francisco, DriveClub, The Crew, and CSR Racing.

      So I guess SMS have taken the car and made a few ‘fictional’ alterations and given it the SMS-R suffix. So it’s sort of exclusive, lol.

      • Sim Antics

        It’s all in good fun and that’s the main thing.

      • Rlee

        None of those games had a dedicated track version though. They are just the road cars.

  • NitroStar

    This sounds like an awesome addition! Would love this against the Zonda R. 🙂

  • Jay Ekkel

    cool addition! No doubt about that, but not that exclusive.

    http://game.raceroom.com/store/cars/gtr-x/ruf/ruf-ctr3

    • HardRock

      It’s exclusive only in that it’s a custom version of the CTR3.

    • Sim Antics

      Come on man it’s the CTR3 “SMS”-R duh LOL 🙂

  • Benjamin Overgaard Karslund

    Just found this video – pretty funny to see: http://youtu.be/wWlTXsoMUHA

    • gimmelbop

      I don’t see a RUF. Did you post the wrong video?

      • BackMarker

        non-sequitur(sp) vid posting?

    • gimmelbop

      I don’t see a RUF. Did you post the wrong video?

    • Keith Horner Jr

      I don’t really understand what your trying to get at here? I’m assuming your trying to compare them as the same? Or saying Pcars is gonna be shift 3.

    • Sim Antics

      Don’t worry Ben your buying Project CARS not Shift 3

  • BackMarker

    nice looking car! This sms-r is included in the game or dlc?

    • HardRock

      It’s included in the Modified Car Pack DLC, which comes with every pre-order of the game.

  • Roger Ramjet

    This is the thing I disliked most about pCars over the last couple of years.
    I wished they kept it real and not include any fantasy cars and made up tracks.
    If they couldn’t get the licence for the track or car, then leave it out. But they went for quantity over quality it seems.

    • Jay Ekkel

      I politely disagree, IMO its a well thought through racecar, and beats not having it. As long as it is a proper drive, I don’t mind what badge is on it.

    • HardRock

      There are plenty of real tracks and cars in the game, in fact the vast majority of them real, in that they exist in the real world as they do in the game. Personally I don’t care what they are called, that has absolutely no effect on how they drive, look, sound, all of which are more important in my opinion.

      I also very much welcome tracks like Azure Coast or California Highway, tracks that are based on real roads, but I’d also like to see 100% fantasy tracks as well. The great thing about these is that the developers aren’t restricted when making them like real track designers are in the real world, so they are often really fun to drive on. I still wish someone would model the old NFS 3 and 4 tracks in AC or rF2. 🙂

      • RKipker

        Same here, well done SMS

    • Varreth

      I disagree and am very much looking forward to it. I’m very happy to see this and believe the quality will be just as high as every other car available. Don’t like it, don’t drive it. We’ll miss you on the track. It’s a great time to a sim racer with a vast number of options.

    • Chris Wright

      If you had taken this for a spin in pCars you wouldn’t be saying this. Had a ball running it on Nordschleife last night.

    • pez2k

      It was more or less a community request I believe, to have a car that could compete with the Zonda R. There’s been a lot of work put into making it realistic and feasible based on the CTR3’s frame, suspension, power delivery and so on, rather than just randomly tweaking physics values to make it go faster. It’s not just generic physics filling out a fantasy shell like Gran Turismo’s ‘LM Race Car’ series.

    • RKipker

      I completely disagree… What’s wrong with Fanatsy cars? You playing a game in which your pretending to be a Racer in a Car in front of a monitor, you do realize that’s not real … right????

      Thanks SMS….. AWESOME!

      • http://racingrenders.com/ F1Racer

        The idea of sim-racing though is to virtually drive a car that’s as close to the real life experience as possible. I think most of us prefer to do that with real world cars and data.

      • Sim Antics

        Well if you do enough searching on the different makes of Auto Mobile with emphasis on the lesser knowns you find cars you’ve never heard of before so fictitious content is similar to that in the sense it could exist in real life as a lesser known brand?

      • http://racingrenders.com/ F1Racer

        You’ve written that a question but I didn’t see one 🙂

        Anyway, it could I suppose, but for me, that totally misses the point.

      • Sim Antics

        It’s a silent “could it not” question

      • http://racingrenders.com/ F1Racer

        Sorry but if the words aren’t there, then I’m not reading them. 😉

        But now folllows my somewhat long-winded silent reply. Hope you can read it:-

        .

      • Sim Antics

        Grammar Nazi! 🙂

      • pastor_tedhaggard

        thus making it different to the real world car. so i dont get your point. why is the first not okay but the 2nd fine?
        what if the fictional world create a car that comes out, which a manufacturer ends up coiincidentally copying, and the 2 cars happen to have the same output/handling characteristics. Then what?
        its a totally arbitrary stance youre taking.
        the logical conclusion is it makes no difference, real or fictional – as long as the physics in the game does what you’d expect and the car is interesting to drive, i don’t care less what badge is on the front, or whether it looks like something ive seen in real life. That conclusion is born out of logic.

      • http://racingrenders.com/ F1Racer

        You can still get real world values from a modded car.
        Anyway it’s not that I don’t think it’s ok, it’s that I prefer real world vehicles to race rather than made up ones. It’s not that there’s anything wrong with them it’s just personal choice.

        You totally lost me when you said “what if the fictuional world creates a car that comes out” I don’t even know what to do with that sentence. What fictional world is this ?

        If it’s all about the car doing what you expect then why use real world figures and data at all ?
        Then they’re all fictional.

        Sorry I see nothing ‘borne’ out of logic there.

    • ModernTimes2

      It’s not such a far fetched fantasy. It’s a racing modification of a licensed RUF, with RUF’s blessings. A RUF squared if you will, with SMS buying in the chassis and engine for a race car build.

      For those who find this hard to handle, brace yourselves for the RUF RGT-8 GT3, another RUF blessed racer in pCARS :-))

    • Sim Antics

      Licensing is a tough thing and fantasy may play a pretty good reason to virtual race so the fictitious content if it is done well I have no problem with it. I think I would have more of a problem if the title was light on content then having fictitious content.

    • gianluca p

      The fictional cars and tracks are actually some of the best contents of the game. The WMD had the possibility to create tons of fictional liveries and also some of the LMP cars (the Marek and the RWD LMP1 and LMP2). And I can’t be more happy about that, because it’s a top quality content.
      The race versions of the RUFs are very welcomed by me and I wouldn’t mind having also a racing evolution of the old Yellobird, like a Group 5.

    • jubuttib

      As long as they’re done realistically and don’t detract from the licensed and official cars and merely help bring in more variety, where’s the harm?

      And this is nothing new in the world of sims. It’s not like ISI, Simbin and Kunos don’t put in fictional content into rFactor 2 (ISI Formula Masters, Karts, EVE/Spark vintage F1 cars, Howston GT cars, Loch Drummond, Mills Metropark, Mountain Peak Speedway, etc.), RRRE (the various Canhard, Carlson, Cougar, DMD and Mistral cars, as well as stuff like the Gumpert apollo and Ruf Rt12R racing models, which are doing the same kind of thing as the CTR3 SMS-R and the RGT8 GT3, the hillclimb tracks and the RaceRoom Raceway…) and Assetto Corsa (almost all of the tuning levels are imaginary, though some of them could be done in real life, but the most glaring example is the Lotus T125 that can be upgraded to imaginary F1 spec). Just off the top of my head. Hell, aren’t the Ruf racing versions in iRacing fantasy cars as well? I haven’t heard people complaining about those too much.

      And it was the same in the past as well, LFS and nKP are almost all fantasy content (wasn’t the only real track in nKP’s base pack Trento-Bondone, and the only real cars were the Abarth and the Osella?), as were the original rF cars and tracks, and SimBin has for a long time added imaginary cars and car modifications to the Race series of games.

      I agree that having as many officially licensed cars as possible (which the Ruf are, even the fantasy versions) is great, but I have no problem having pure fantasy creations in the mix as well, as long as they’re done properly and help the variety. And I find it even harder to find fault in it when everyone else is doing it as well. =)

  • Sim Antics

    I very much like a race version options of the road cars we see I think it’s a great feature in AC and now in PCARS. I myself have gotten to the point that I look for a Race Value in any car(within reason NO RACE PRIUS) And think it should become mainstream to do so. IMO I think for customers to envision their prospective car purchase as a race car will sell more cars and give us more cars to race.

    • Sim Antics

      When you start to see cars like this and what they would be like as a race car you know you have the fever

  • stef4o23

    Enough with this RUF fiasco! EA let the goddamn PORSCHES free! I want porches in Pcars, I want porsches in Gran Turismo, I want porsches in AC, Rfactor and R3E. Heck, I want a freakin porsche in my back yard.. LET THEM GO!!

    • Sim Antics

      Yeah that’s a license more damaging to keep an exclusive clause on the license then letting it go

      • http://racingrenders.com/ F1Racer

        And Porsche, amazingly, seem quite happy to tie themselves to EA despite their rivals featuring themselves in multiple major sims.

      • pastor_tedhaggard

        because people who play games with porsches or no porsches aren’t the same people who go into the showroom, spend £70-100k and buy the cars. why would they care. the people who buy the cars don’t take their marketing cues from whether a game features a porsche or not.

      • http://racingrenders.com/ F1Racer

        I don’t know what you’re talking about. None of what you’ve said is relevant at all.

        Maybe you can write that in a different way so it makes some sense.

      • StarFoxySxv550

        I think there are.

        You don’t think think there won’t be a few 9yo pcars ps4 players who will fall in love with the looks, sounds and performance (owning his mates older sim-playing brother 10-0) of a CTR3 who won’t then go on to make something of themselves? You only need to fall in love once.

      • Guest

        judging by the ever widening wealth gap and social mobility indexes, the likelihood of that happening is pretty slim.

      • StarFoxySxv550

        Yeah, rich kids don’t buy brand $500 game consoles, I forgot.

    • TheFourHorsemen

      Maybe we can coop to buy one for our back yards.
      Alterning one week each?

  • Roy Rki

    Just mod the flat-6 engine sound into it and we’re done. Even if the dashboard isn’t exactly the same, sound makes or ruins everything.

    • pez2k

      The CTR3 already has a twin-turbo flat-6, I believe the SMS-R is using the legendary ‘Mezger’ rather than the newer and more fragile direct-injected MA1 but both have been offered in the real roadcar.

  • RKipker

    I’m glad they’ve released it…. and welcome more like this! However, hopefully more work is being done on the physics for this car as of right now its not ready. Looks nice inside and out, but has some accerlartion issues… with respect to physics. Car pulls badly left are right when accerating… even with full traction control. Though its not a spinning issue. Not sure just feels weird.

    • Alan Dallas

      Feels fine to me on Build 945. /shrug

  • Benjamin Overgaard Karslund

    Off topic question: Has pCARS “gone gold”..?? Or will we know when it does?
    Will SMS work 2 more weeks or how long before it’s done!?

    I just got a bad feeling that even the short delay, won’t make SMS 100% happy with the game when it’s “done”…

    • ModernTimes2

      It’s going gold soon. And then the work continues for a day 1 (or close) patch.

      Like all other things Project CARS won’t be 100% perfect or 100% to everybody’s liking. That leaves room for progress in this world 🙂

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