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Project CARS – Old vs. New Car Pack Available

Slightly Mad Studios have released the next monthly content pack for Project CARS as part of their “On Demand” initiative to keep the title updated with fresh content.

Slightly Mad Studios have released the next monthly content pack for Project CARS as part of their “On Demand” initiative to keep the title updated with fresh content.

Dubbed Old vs New, the pack includes six cars, pairing up much-loved automotive classics with their present-day counterparts.

The pack features Ruf’s legendary 1987 CTR Yellowbird as well as the current-day Ruf RT 12R while Ford fans can enjoy both the 1966 Ford Mustang 2+2 Fastback as well as the 2015 Ford Mustang GT.

Also included is the legendary and very rare 1973 BMW 2002 Turbo, coming alongside BMW’s 320TC Super2000 touring car.

The Old vs New car pack is now available for purchase, selling for 5,49โ‚ฌ, more information on Project CARS On Demand is available on the official website.

Users who decide against purchasing the new pack will still receive a brand new car as the Ruf RT 12R is a freebie car for everyone to enjoy – No purchase necessary.

Project CARS isย now available on Steam, boxedย copies for all platforms areย available here.

  • Markus Ott

    At least this time there’s not one single car I am interested in. Money saved one single time ๐Ÿ™‚

    • Michal Beran

      You are weird, mister ๐Ÿ™‚

    • Cyborg

      Here is a list of the people who care :-

    • Pablo Coronel

      Wow, a lot of people would pay for that, wich cars you like?

      • Markus Ott

        Modern race cars. Unfortunately that BMW 320tc shares the fate of many other cars in pCARS, to be the only car in its class. A WTCC field of cars would be huge fun. A single outdated one not so much.

      • http://teknopunk.com/ Dirk Steffen

        Now there is rumors about a BTTC Renault Laguna coming up in September ๐Ÿ˜‰
        I would kill though for an Alfa Romeo 156 WTCC racer to pair with that BMW โ€ฆ

    • LogiForce

      I’d get it for the Yellowbird though. I hope you’re not still pissed at ol’ grumpy Andy? He dislikes me too and has me on ignore, but that doesn’t mean I can’t participate and talk to others. In other words don’t let him get to you too much, it’s not worth it. ๐Ÿ˜‰

  • Brownninja97 .

    damn project cars is getting some really awesome additions. Sadly i dont like the physics of the game so reluctantly its a no from me.

    • FataL

      My biggest problem is the ffb….so another no from me

    • IVJG Knight

      I cant say i’m crazy about the physics.But PC does have it’s fun parts:

      [IMG]http://i57.tinypic.com/23harra.jpg[/IMG]

  • http://racingrenders.com/ F1Racer

    A nice set of exquisitely modelled cars there. I’m liking those old ones !

  • toyvonen

    I like some of them, but still not decided if buy or not this pack….but i love the idea of having them availble…and after many tweaking i’m begining to like PCars A LOT!

  • RapidRefund

    Not available yet in US region

    • Redglyph

      Neither in Europe apparently, there’s an “On Demand” option in the game menu but it’s not functional.

      @author: the Ruf RT 12R was already in a previous free pack.

      • C172fccc

        No, it wasn’t.

      • Redglyph

        My mistake, it was added today. Silly me.

      • Joe Martin

        You might be thinking of Assetto Corsa. They released a Yellowbird for free a while back.

      • RapidRefund

        That one sucks too

    • IceT

      Just go on the search store bar in steam and type old vs new.

  • IceT

    People just go on the search store bar in steam and type old vs new. You will see it and can buy it, it’s 3.49 euro.

  • Bakkster

    But will they have the RT-12R GT3? ๐Ÿ˜‰

  • Pe11e

    BMW 2002 Turbo is a blast to drive, pure enjoyment.

    • http://teknopunk.com/ Dirk Steffen

      It absolutely is – such a nice handling little car! I had fun chasing other cars in class around the Nordschleife. It is a pity though it is so underpowered compared to the crude Mustangs, so everything you gain in the twisty bits is shattered once getting onto the straights ๐Ÿ™

      • Pe11e

        That’s good because you’ll get tight racing. ๐Ÿ™‚

  • gimmelbop

    The Fastback is really nice, but man, that RUF is a pure drift machine! So much fun! Can drive it all day long. Tried them on Sonoma, such a great match.

    • RapidRefund

      Yes The Old Mustang Fastback reminded me of Bathurst Legends which is really good. I don’t care too much for the yellowbird or drift machines. If the car drifts with me driving it you know the physics are wrong. Maybe the fact that the Yellowbird drives so bad is maybe why I have never seen one they all have been wrecked

      • gimmelbop

        I think it drives pretty similar to the video above, i.e. it’s very tail happy.

      • RapidRefund

        And that’s good? I would think cars with better balance would be more preferred to “Racers”

      • gimmelbop

        Then I’m no racer ๐Ÿ™‚

        I prefer older cars and don’t mind a bit of skidding around. Not a big fan of modern and faster cars like GTx, LMP or F1 etc. I haven’t tried the modern RUF in the DLC so can’t comment on how it drives.

        So I would be happy with just an “Old” DLC ๐Ÿ™‚

      • RapidRefund

        This car is way better then the SMS or Kunos car
        The Kunos Yellowbird is bad the SMS Yellowbird is Evil.

      • gimmelbop

        Well it’s not the same car ๐Ÿ™‚ But yeah, GTL was awesome!

      • RapidRefund

        Pretty much the same car with a different drive train I believe.

      • RapidRefund

        Anyway while there are a few an example I come up with where I think the car physics are great for a non open wheel non prototype car in pCARS is this among others

      • Nic Van

        Really? Didn’t you even bother to look at the specs on the screenshot of GT Legends.
        Compare them to some Ruf CTR specs : Twin Turbo Flat-6, 469.0 bhp @ 5950 rpm, top speed 334.7 kph / 208.0 mph.
        Also you’re comparing a Race car with a street car..
        Bye Bye.

      • RapidRefund

        You just pretty much agreed with what I said as the car having a different drive train. Instead of a little tap maybe the wall is more appropriate for you

      • Nic Van

        Your previous reply might get a little embarrassing and I really don’t wanna hurt your feelings but do you even know what a drivetrain is?

      • RapidRefund

        Engine Transmission and Rear End as far as I am concerned oh wait I meant Powertrain sorry. Anyway it seems there is a Brake Bug as I lose use of brakes after 1 lap. SimRaceway had the same problem and I don’t think it is solely confined to just this one car. Also once you lose traction counter steering does little to help and the car is floaty under hard acceleration. If any of you wanted to know why I don’t like it.

      • http://teknopunk.com/ Dirk Steffen

        Very, very different beast from the slim bodied 3.0SC based CTR. The 3.0 RSR had gobs more of tires in the rear, weighted less (no interior, no Turbo, no intercooler, no drivers comforts).
        I would kill for these 1970 Porsche racers to enter current sim racing at the quality level of AC and pCars (with a field of matching contemporary other cars to race with).

        If you don’t like that CTR just accept it isn’t really a car for you. Think about the specs of this insane car. The normal production 911 SC the Yellow Bird is loosely based on was known to be a difficult beast for every day drivers when it got to the edge.
        The CTR almost doubled it’s power with the insanity of monstrous Turbo charging to unheard of performance levels for production cars of that era (the top range production Ferrari 512 back then had probably 1/3 less power!).
        The CTR was a truly insane car back then and watching a contemporary recording of one of it’s Nurburgring Nordschleife runs still gives me the goosebumps as it always seems about to loose traction and slam into the trees rewarding it’s very capable drivers with โ€ฆ death.

        I would love to have more vintage Porsche, preferably some NA 1970’s 911s or even an odd RWB built to play with and not to forget the very first 911 based racecourse with Turbo charging – the 911 RSR 2.1 Turbo, a race spec 930 and โ€ฆ

      • RapidRefund

        Oh so it’s an Arcade version of a Porsche thanks for clearing that up for me that explains everything

      • Nic Van

        Apparently only 29 Ruf CTR’s were made, make’s it a bit harder to spot them. Also can’t believe you call this car a piece of junk. When holding the lap record on a track like Nordschleife and beating a company like Ferrari in 1987, surely they did something right. Offcourse you needed to be a “Racer” to handle this car.

      • RapidRefund

        Drives like crap. Maybe Kunos and SMS don’t do it justice. AFM I see traction as a very important element.

  • Danyel

    Just tried the Yellowbird and was just to curious how it differs from the hell-difficult AC-Yellobird i love and no disappointment. Quite similar car physics. FFB is still better in AC, but driving Nordschleife during the night with upcoming rain makes it even. I think the real car is still something different: https://youtu.be/OSMCfPASImQ

    • LogiForce

      Yeah, already provided some feedback to SMS via WMD.

      – Steering ratio is too slow. I prefer 13.9:1 ratio.

      – Front end is too unresponsive (even with my faster steering ratio) on both tyres (modern & period correct).

      – The rear end seems to hop at flugplatz (Nordschleife) too much, as if there is too much pre-load on the spring and too much rebound. So the rear under the huge engine weight compresses and than shoots the rear off of the ground, at which point the car is lost.

      – Gear ratios seem different to what I read online. What I see online is: 3.50:1, 2.06:1, 1.41:1, 1.07:1, 0.86:1, 0.72:1. With final drive 3.44:1.

      So yeah, something does seem different from the real thing indeed. I am not convinced either by how it handles in-game vs famous footage.
      So far the Mustang Fastback and BMW 2002 handle realistically though. I especially like the old BMW 2002 and that turbo noise… porn to the ears.

      • Danyel

        Before the tip at Flugplatz (actually it is called Quiddelbacher Hรถhe, Flugplatz is starting after the corner named after a former airfield) you just have to break a little. The weight goes to the front and Porsche-drivers knowing that. Nissan-drivers should after this accident in March this year: https://youtu.be/GXHUxCmdkYY

      • LogiForce

        Yeah, but that wasn’t the point of the experiment. The point was that the car rebounds with too much force launching the rear end off the ground, and that is something that should not happen I think.
        Sure, destabilization is to be expected and has to be counter with a dab at the brake as you so. My point is that the current response of the rear is too extreme for a consumer car (which needs to be idiot proof). Which is where my doubts come from in this case.

      • ibbybn

        They didn’t need to be that idiot proof back then.
        Also they didn’t expect people to drive it at those speeds over the Nordschleife either. ๐Ÿ˜‰

      • Danyel

        “The point was that the car rebounds with too much force launching the rear end off the ground, and that is something that should not happen I think.”

        I just tried it and as i said, you just need to break before the tip. If you donยดt do that, watch the replay and you see, the car fully lift of with full throttle and lands on the rear axle first. Certainly it rebounds and loose control, because itยดs not build for flying. And as you see in the video, it can happen even with high downforce, much more weight and motor in the front.

        The same problem with Schwedenkreuz. In sims you can go full throttle with some GT3-cars over the tip, but no pro-driver would do that. They want more weight in the front to keep the car under control for the turn.

      • LogiForce

        The question is though. Should a car go out of control like it does? Sure, some instability and bounce is to be expected upon landing… which means you can’t turn in properly. I am not sure it should react as it does.

        A dev got back to me though saying it’s all correct. So shrugs… must be the dangers of an old 911.

      • Danyel

        All cars with low weight, low downforce and higher speed getting out of control there, even in Forza 5. And breaking before the tip is always better, because the actual Flugplatz right-hander is faster on the inside.

      • EZehn

        All of those settings can be changed in the setup.

        “Steering ratio is too slow. I ***prefer*** 13.9:1 ratio.”

        So change it, dude!

      • pez2k

        The CTR came with two transmissions both built by Ruf – the first was a 5-speed based on the 930/34, which is the one in pCARS and Forza, while later cars had the option of a 6-speed R50/50 based on the G50, which are the ratios you’ve posted plus 2.857:1 reverse. The 5-speed was all custom ratios, while the 6-speed shared 1st through 3rd (and likely reverse) with the 959’s G59/01.

      • LogiForce

        Thanks mate. I am not too knowledgeable about Porsches and thus I didn’t know. ๐Ÿ™‚

      • pez2k

        It’s pretty obscure even for Porsche facts since the car was so low-volume there wasn’t really a standard spec. It gets worse when you look at the CTR2 and it’s not even clear how much the car weighs and whether certain figures are for RWD, AWD, the lightweight Sport or other versions. Even the CTR3 has had four or five engine specs.

      • LogiForce

        Yeah, I wish manufacturers would start posting some of these figures per type/model on their websites.

        Doug just told me over at WMD that the specs and setup of the car are correct for the car. So that means I’ll just have to tinker with the car until it drives the way I prefer it to be balanced. A sharper front and a more stable rear to compromise to keep it from spinning like a top with the more aggressive front end.

    • RapidRefund

      What a piece of junk

  • Phillip Traulsen

    Picked up the pack and so far I am enjoying it with the RT 12R and 2015 Mustang leading the way for the “New”. The old I am enjoying them all with the Ruf Yellowbird being the most difficult of the lot to drive but satisfying once you learn the quirks.

  • http://www.charmedproductions.com/ kizza42

    Not sure which Porsche is which….

    • RapidRefund

      None of them!

  • jsodjsod

    If you prefer race cars this pack isn’t for you. The Mustang fastback was fun but no vintage race liveries?
    The DLC that would be awsome is a Corvette C7r/C6r and the daytona prototype. Why not Indycars (they are on the way, or)?

    • pez2k

      The Indycar license was for the 2015 Indy 500 event along with all of the cars, teams and drivers, so production only started in May after the Honda and Chevy aero kits were first shown. I would be surprised if they weren’t done by the end of this year.

      • RapidRefund

        Well I could only assume that if SMS were to get a history of Indy license they may actually release the line up of cars unlike ISI.

  • http://racingrenders.com/ F1Racer

    I just tried all the new cars from this DLC and was pleasantly surprised. I liked the old RUF and BMW in particular.
    Had a wet race with the new BMW 320 but from cockpit view, although the graphics were incredible, the visibilty was pretty naff for me. Not because of the graphics or the rain etc. But because I needed to ‘sit’ closer to the windscreen and pCARS is so limited in seat movement. We need something like rF2, AC and RRRE offer. So it was bonnet view for me as this seemed more accurate distance wise to my wheel.

    • Lukas Macedo

      On a PC you can use (at least could) CTRL+K and use A,D,W,S,Q,E to move the camera without limits. The num keys (5,8) move the camera angle. Then use CTRL+K again to leave this adjustment mode. Let me know if it works.

      • todemanjack

        I don’t think that works any more. CTRL+K yes. But not full movement. And their never was an adjustment for side to side camera movement? (Like in A.C.)

      • http://teknopunk.com/ Dirk Steffen

        Full movement is still working – you have to assign the keys for this.

    • gimmelbop

      Are you using “correct” FOV? I just set my FOV and don’t need to adjust the seat much after that.

      • http://racingrenders.com/ F1Racer

        Well I can’t remember if adjusting the FOV in pCARS moves the cockpit further or just changes the environment outside of the car without moving the dashboard closer.
        As for having the correct FOV, how do you know when it’s correct ? ๐Ÿ™‚

      • gimmelbop

        Most people tend to have a too big/wide FOV. Lowering the FOV will have soort of the same effect as bringing the seat forward. The easiest way is to use a FOV calculator, there are many around the net, for instance http://www.projectimmersion.com/fov/ or just try to lower the FOV 10-20 degrees.

      • http://racingrenders.com/ F1Racer

        Will try that, thanks.

    • Dean Doucette

      I agree about being unable to adjust the seat forward or backward in Project Cars and thereby being forced to use the bonnet view. It’s too bad because I prefer the realism of the cockpit view. Any other view, in my opinion, is like using a cheat.

      • http://racingrenders.com/ F1Racer

        I think bonnet view is far from a cheat. It also helps if the bonnet view is a good one in that the camera is low down and pretty much at the bottom of the windscreen.
        Because then the distance from my wheel to my monitor is closer to what the wheel and bonnet is in real life than when in cockpit mode when the dashboard is much further away from my wheel than it would be in real life.

        But if you can bring the cockpit in close such as with AC and rF2 then the cockpit view makes more sense.

      • Dean Doucette

        I enjoy both the cockpit view and the bonnet view, but I feel guilty when I use the bonnet view. The bonnet view uses virtual mirrors, and probably for that reason, I feel guilty.

      • http://racingrenders.com/ F1Racer

        The virtual mirrors are showing you the same as what normal positioned mirrors are though. Nothing to feel guilty about ๐Ÿ™‚ Just drive with what view feels more accurate (compared to where your wheel is in relation to the monitor) or what is most comfortable.

      • http://batman-news.com Leeman

        I agree. I don’t think the bonnet view is much of a cheat at all. It probably gives you a more realistic field of view than what you get from the cockpit. It’s just that you don’t have the windshield pillars as obstacles. Which, in real life aren’t much of an obstacle because you can move your head around (because real life is 3D. of course).

      • todemanjack

        As soon as they started restricting the cockpit view adjustment during development. I started suggesting they leave in open to full adjustment. It should adjust all the way forward so their is a “dashcam”. And no the ctrl-K doesn’t give you full adjustment either. SMS isn’t really interested in giving us a full Sim experience. So, it is what it is. Still leaves the door open for another company to finally give us the full Sim.

    • http://teknopunk.com/ Dirk Steffen

      I have mapped seat adjustments, zoom and view adjustments up down to the keyboard and it works beautifully even in the latest built.
      The only thing missing in pCars is a left/right viewpoint adjustment as it would benefit in certain cars to better match the cockpit.

      Also would it be fantastic if an adjusted view would be autosaved on a per car basis – as it is now I have to readjust for every different car.

      The biggest issue in pCars view wise is though the outdated triple screen rendering – the rendering on the side screens really is not state of the art.

  • acedick72

    project snore, more like. these cars do nothing for me

  • ASUSNEX

    Have anyone heard why they have a 2 min limit on the replays?
    I like to do TTs on longer tracks and I cant see the whole lap drives my crazy.
    How fun is there to see the last 2 min on Nordschleife if you set a WR?
    I cant understand this. Can anyone help me understand this?

  • gianluca p

    Some months after the release there are still several problems that keep me away from the game. I really hope they will fix everything sooner or later. GUI and gamepad problems above everything. You can add all the cars you want, but if the game has bugs that affect your gaming experience the addition of a new colored toy won’t make you less disappointed, on the contrary.
    Giving me the RUF CTR without giving me back the old direct gamepad control system we had in the past is nonsense, because with the new assisted, imprecise, limited and too sensitive system I don’t have perfect control of the car.
    I followed the development of the game from the inside and I saw all the effort put in it by the devs and the wmd members, so I respect both parts. What bothers me are some decisions made by the devs and several missing elements in the GUI and in the HUD. In particular the decision to modify the setups of the cars to help the noob pad players control them, with the result that some cars are less nervous then what one would expect them to be, and the decision to dump the old pad control system, that was precise like the one we see in RF, RF2, NKP and GTR games, in favour of a new system that is a real mess and that can’t be completely configured from the control panel settings, because several elements are hidden and locked, despite every one of them has a huge effect on the pad’s input response.
    As for the HUD and the GUI, in the first one I’m missing the on-screen numbers that I get when I move the seat or change the brake bias and the ability to move the seat without limit like in RF2, while in the second I’m missing the additional audio sliders that were promised, more options as for the wheel in cockpit view (fixed, no arms, etc.), and perfect pad support.
    I know the budget was low, I know during the development some decisions forced the devs to change plans and adapt, but wtf, I mean coming from the GTR experience and having both RF and GTR as a reference model to start from and to improve, I was excpecting that the functions I’ve just described were in the top of their list during the development. I guess plans went differently.

  • S- mann

    where is this DLC i cant see it in steam shop

    • Paul Heijmans

      Type old vs new in steam .

      • S- mann

        allright thanks

    • S- mann

      ok thx

  • XXVIIRACING

    I would like to know about the Indycars. it will feel strange to run oval races without a pace car coming out after a big crash.

    • RapidRefund

      Me too but more so from ISI as they have a History of the Indy 500 license and have been awarded a license for the different cars from different era’s but have seemed to only released 1 from modern day. The fact they do not charge for DLC leaves no ambition to create it at any formidable rate.

  • HammerX

    https://www.youtube.com/watch?v=x95ViD9AUsA
    Everyone please ask Slightly mad to add this car in the future if you agree it should be.
    Thanks in advance.

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