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Project CARS – New Wet Weather Previews

Slightly Mad Studios have released a bunch of stunning new Project CARS previews, showing off the improved rain effects.

Slightly Mad Studios have released a bunch of stunning new Project CARS previews, showing off the improved wet weather effects.

The previews show a Β rainy day at Imola with the Pagani Zonda R, allowing us to check out the tarmac reflections as the track environment can be seen reflecting on the driving surface both at day & night.

Despite looking quite advanced already, keep in mind that the whole weather system is still in development. Both the weather and time of day engine in Project CARS is completely dynamic as the team shoots for a new benchmark in this department.

The improved rain effects will soon be included in the new development builds that Project CARS members can try each week!

Membership at Project CARS starts at a one-time payment of 10€ for Junior access, for more info on pricing and benefits of membership pleaseΒ check out the WMD website.

  • Anonymous

    looks great already.

    wonder what kind of performance hit this will be.

    • Big Ron

      Nearly no impact. They implement a new render code and restructure some things to include features easier into the game without big frame loss.

      • Eric Zehnder

        You sure? I test every week and so far rain makes me take a MASSIVE hit to FPS but it is very, very early in the development of rain.

        nVidia GTS 250, btw.

      • Big Ron

        Yes, Kevin Boland has written comments in the forum where he explained a new render code coming in a few weeks giving less impact on performance than it is now.

      • Anonymous

        I suspect that may be impacted by your card. Is it 1GB? I suspect it is. If not, I think it is a major bottleneck as I use the full 1GB all the time on my card. I have a 6850 (+i5-2500k) and I don’t see a significant drop with rain at 1080p. No drop at 720p.

      • Eric Zehnder

        I know the game is currently video card limited, in my case. Once these DX11 racing sims start being released I’ll spring for a good DX11 card (600 series, probably).

        Thanks for the info!

  • Alejandro Gorgal

    Worth a mention: this is apparently a day’s work. There’s also a preview for dynamic rain buildup on the car’s body and windscreen, which are affected by speed and wipers.
    It’s insane.

    • punkfest2000

      A days work…the pace of development is insane.

  • GamerMuscle

    I love virtual rain, it will be interesting how SMS push this aspect of the game.

    The challenge I think is to get the floor to look wet rather than icy. Strangely the best games to do wet driving so far I think are NKP , PGR4 and the recent F1 games.

    NKP has a really nice system in how the water pools up on the track with puddles, the way the sound and physics change when you drive over a puddle are unbelievable. Though NKP did lack animated rain interacting with the car or visor other than large drips.

    PGR4 simply got the lighting and environmental visual feel right when it came to rain with it feeling very believably English at times.

    Train simulator 2013 and DIRT-2 have nice water on the screen animations as well. Its something I would love to see in more games , Its one of those effects that I think makes the game far more tangible , another layer of deception for your brain to have to work out making everything that bit more immersive.

    I hope SMS can implement the new physics soon ! in the end that’s the crux of a driving game ( for me anyway) and until that is solid then I cannot see myself putting much time into a product.

    • Eric Zehnder

      I was stunned at how good nKP did rain effects (physics and sound-wise). The hydroplaning effect can seen, felt and even herad through corners or in a straight line. Very good stuff.

    • Tom Hunt

      I agree on PGR4, while the game overall wasn’t really a sim the weather effects were amazing and the aquaplaning on the puddles was a neat effect.

  • hoodge1

    OMG.. Gorgous. What more can I say…

  • Wally Masterson

    Looks absolutely stunning. I think in general, rain is a bit of a novelty in racing sims though. You tend to have a few wet races just to marvel at it, but then you realise that it’s a pain in the butt to race in the rain and you leave it.

    • Marco Hooghuis

      I don’t agree, I love driving in the wet in GTR2 πŸ™‚

    • Eric Zehnder

      It’s definitely not the norm but the best F1 races I’ve ever seen were wet/dry races where the brave and steady-handed (Jenson Button, usually) go to slicks early and ride out those slow two laps only to do blistering laps on the drying line while everyone else is left to respond.

      I’d had a couple virtual races like that in F1 2010 and they were extremely rewarding.

      Looking forward to this feature, absolutely.

      • Kenny Jay

        Still love grandprix4 in the dry/wet or wet/dry conditions.

  • Lasse Jakobi Ougaard

    That’s stupid beautiful. Sort out their physics, and they have a gamechanger!

    • Anonymous

      First version of the new tyre model is being tested by the devs, so hopefully we can try it real soon!

  • Roger

    Wow, that does look VERY impressive. Best weather effects iv’e ever seen, even at this stage!

    Will be interesting to see how they implement speed related windscreen effects and wipers with the rain.

    They really need the new tire model out to before driving drive in the rain would work properly considering how easily you get tossed of the track once you start going sideways even in the dry πŸ™‚

    • Eric Zehnder

      Plus they need treaded tire options. Right now you’re running slicks in the wet. Basically means the Formula A is spinning constantly, for me.

  • Anonymous

    I think any rain is better than no rain! of course the better made the better it is πŸ™‚

  • Craig Cookson

    The speed at which they add content and develop these features is almost scary, and anything they add which can be seen visually is always super impressive.
    I know a lot of people don’t really like driving in the rain but I always loved this challenge and I’m always disappointed if a sim doesn’t include it (in some form at least, even if it’s not dynamic).
    SMS look like they are raising the bar in terms of realistic wet weather visual effects. Very nice work.

    • Attila Kiss

      Visual attemt to recreate the wet weather is fine, but on the other hand, we did not have a sim/game that captures wet driving to an acceptable level. It just does not work that way. Usually we just reduced grip all around with more grip on the ideal line…but that is opposite to what happens in real life. In real life the ideal line is rubbered up and is extremely slippery (just like ice) so you try to drive around the line taking extreme caution when you cross the ideal line. Until someone willing to do it the right way…it is just another visual effect, nothing more.

      • Craig Cookson

        I agree it has not been done perfectly yet, but it certainly isn’t just a visual effect.
        In games like GTR 2 and GTR Evo braking distances become longer (realistic), you get more understeer on corner entry (realistic) and you get much more wheelspin and oversteer when trying to put the power down on corner exit (also realistic).
        The ‘avoid normal racing line’ technique might not have been simulated yet but apart from that it has real world wet weather driving covered quite well.

      • Attila Kiss

        GTR2 just reduces grip all around, the understeer to oversteer transition is natural behavior of the reduced grip all around.
        Furthermore you could run slick tyres (with more grip) if you could keep the tire temps high, while there was a huge thunderstorm out there with cars shooting a wall of spray. Tire selection therefor became a complete shot in the dark. We did a few changable weather races, but quickly gave up on it when cars with slicks started to lap those who put wets on in a thunderstorm πŸ™

        The real problem is still the racing line, it should be much more slippery then the rest of the track just as the curbs and white lines not the other way around, and then and only then we need any kind of visual representation, then calculations for hydroplaning and micro wheel hops (on new wet tires, when the grooves are large enough to flex) and only then we have a wet weather simulation kind of there where it is in the dry.

      • ipicko

        Depends on the condition of the track. Despite the rubber on the racing line, that can still be the driest part of the track even in heavy rain because the cars driving on it actively push water off it and dry the track as they drive by. You sometimes see cars darting off the line to drive through puddles and cool their wet tyres in these conditions.

      • Damon Clewlow

        You might want to try the rFactor 2 beta, which has the drying line appear only where the cars are running. I reckon it does the best job of simulating dry, partially wet, and full wet track conditions by a mile. Having dynamic track surface technology is a must once you’ve tried it.

      • MH

        Just to add.

        The outside line is also used because of track camber. Because of the angle of the road, the water runs down to the inside of the corner. So the higher part of the track/corner is dryer.

        Source: Circuit racing in real life.

  • Anonymous

    This already looks visually a very pleasing wet look.

  • Howard Motz

    Weather is a must for realism in racing. And dynamic weather that makes it rain on one part of a track and not the other is even more impressive. How can we have a real 24 hr race without the chance for rain? How can we have a racing series, without a chance of one race in the rain. It ain’t a sim if it doesn’t simulate weather!

  • Marcus Caton

    I hope this isn’t another looks great but no feeling content.
    Wait… nvm

    • punkfest2000

      You are just too funny Marcus, where do you come up with this stuff. Pat yourself on the back you witty man.

  • Alen

    Will there be support for three monitors. Rendering each screen like in iracing and LFS? Thanks

    • Eric Zehnder

      Yes, there are already people using triple monitor setups now.

    • Anonymous

      It’s in the plans. Andy Garton has said he wants to get proper triple-screen support implemented.

      • Alen

        I can hardly wait πŸ™‚ except physics it means a lot to me that support…

    • teleprompter

      I run Pcars on 3x screens

  • Matt Orr

    I’m more interested in the view from the cockpit. Yes I’m going to say it, but any and all have a VERY long way to go before they top GT5’s cockpit view in the rain action.

    • Eric Zehnder

      I have to agee. I’ve never properly played the game but in-car views (via YouTube) in really bad weather were EXTREMELY good and immersive. I don’t see why SMS couldn’t duplicate it given the options around weather and lighting.

  • Skytrill

    Will pCars have some kind of single player mode with progression Γ -la Gran Turismo? Do we know when their new tyre model will be available? I might give it another go when this happens.
    Bravo for the graphics it’s simply stunning.

    • pez2k .

      A career mode is planned, the current idea is based around starting in karts or street cars and working your way up though whichever disciplines you like, with the ultimate goal being Le Mans or Formula A, or whatever you want to aim for.

    • Alejandro Gorgal

      Single player career: Yes, but it wont have any money, you’ll progress through classes and acquire increasingly better contracts from different teams, the same way it’s handled in real life.
      Tyre model: It’s “coming soon”, apparently the developers are already testing it, no idea how much we have to wait until they release it. Probably about one to two months I would say.

      • Skytrill

        Ok thanks to you both for answering my questions πŸ™‚

      • GamerMuscle

        The way it works in real life is you are born into a rich or upper middle class family and they spend 4-10 grand a year + there free time supporting you each weekend in go carting and you are fast + happen to get spotted by a team with a driver development program.

        Or you are born into a rich family and they are happy to give you 120k -200k to blow on race driving.

        Or you make millions in business ( most likely from wealth your rich family give you) at the age of 30- 50 and then spend 80-800k on driving in a GT or le-Mans series race.

        Or you spend all the spare money you have from your measly 25-40k income and all your spare time trying to get your modest car into race events that have no possibility of leading to anything , but you love driving so you do it anyway. (eventually you get a family and have to give it up)

  • Nazirull Safry Paijo

    pCARS is coming good now! keep it up! πŸ™‚

  • Jack_NL

    Awaiting the paypal payment for Project CARS is done very soon to enjoy this game
    ordered Project CARS and rFactor2 πŸ™‚ next moth GSC

    • Anonymous

      You’re in for a blast, dude… Way to go πŸ™‚

  • Lukas Kvietkauskas

    somehow I’m unimpressed. It looks so plastic, so unnatural… It should look better in-game though

  • Kyle Kalivoda

    I’ve been a member of project cars for a long time now. It has always looked very nice with every build they’ve put out. But looking nice for me is really not that important. I’ve tested almost every build with me Fanatec wheel and I’ve never really felt like the feel of the cars was right. They keep adding content and making it look really sexy. But for me… The best feeling sim right now is rfactor2. It’s not nearly as pretty as project cars but when I drive any of the cars they have I get sucked right into the sim. The feel of the cars on the track is really amazing. I keep crossing my fingers that project cars will shift it’s focus at some point from the look of the game to the feel. I’m not a fanboy of any 1 sim or game. I like many and I still enjoy project cars now and then.

    • pez2k .

      Don’t worry, they’re working on the feel, it just can’t be rolled out in small stages like art assets can. Check out AJ’s thread in the Physics subforum for a lot of detail on things like the upcoming tyre model changes.

      • Anonymous

        problem – their forums are topsecret – unless you pay.

        It’s also very easy to talk good physics.

        And let’s not forget, this Dev Team have previous for beautiful gfx and shite gameplay.

        One would think they had something to prove, physics-wise……and yet this project is following the same parabola as the previous.

        Remember how Shift was supposed to have great physics……but was “dumbed-down” by the publisher? Hmmm.

        I am amazed at peoples’ credulity.

      • Anonymous

        Conspiracy theories on SMS now ? Good one dude πŸ˜‰

      • MH

        – It was a reply to Kyle who stated he was already a paying member…

        – Self published game this time.

      • pez2k .

        Exactly. I’m directing someone who clearly has some sort of an interest in the game to an informational topic. I’m not particularly bothered if someone who isn’t a team member can’t read it, since it’s an internal development log. I’m actually surprised that someone can be incensed enough by that to write a 7-paragraph response to a two-day-old comment that wasn’t even directed at them.

      • Eric Zehnder

        $10 buys you monthly builds all the way up to the release date and access to the forums. How is that top secret?

        They make you pay for access because it’s a privately funded project and essentially a virtual office space. Would you like free access to everything this independent development studio produces? I’d like access to Kunos’ office and weekly build notes but they’re “top secret” for some reason. Why? What are they hiding!!!


      • Anonymous

        lol, fair point. or maybe not.

        Check the rF2 forum? No money needed – not even an account needed.

        Anyone can read it, with no fees.

        That’s not insignificant when every answer to questions about PCars’ physics development is answered with “it’s on their forums…..they promise xyz”.

      • Eric Zehnder

        Kudos to them for that but they (ISI) also don’t have devs going into great detail about how their [Seta – for SMS] Tire Model works, in-depth development of race tracks and cars, nightly builds, etc.

        Part of the draw of the project and an incentive to invest is the ability to watch the game come together. That in itself is a product and one that I have really enjoyed. I’m sure I will enjoy Assetto Corsa when it comes out but I don’t know how any of the game was created and I don’t know any of the devs. You can get to know the SMS team and be a part of the process and that’s a really positive thing, I think.

        A lot of people are directed to the forums for deeper answers about the physics changes coming down because we just figure that at $10, any good sim racer would be playing the monthly builds along with builds of rFactor 2, RRRE, GSC, etc.

  • Kendra Jacobs

    Those pics are really beautiful.

    They seem to be taken in a high resolution, and then shrunken down in order to make them look even more stunning. I was wondering if I can get any of those pictures in there native resolutions so that I can use them for wallpapers…. minumum 1920 x 1080.

  • Ken Izuchukwu

    Now, I may actually want to race in the rain!

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