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Project CARS – New Night Lighting Previews

Slightly Mad Studios have released new previews of their WMD-powered Project CARS title, showing off the latest features that are being added to the lighting engine.

Slightly Mad Studios have released new previews of their WMD-powered Project CARS title, showing off the latest features that are being added to the lighting engine.

The previews show off Connecticut Hill at night during various conditions, showing off new spot lights that illuminate parts of the track and cast shadows on the environment.

The improvements will be made available in one of the title’s next development builds alongside other new content & improvements.

To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.

  • http://twitter.com/kr1nz kr1nz

    God needs to improve real life graphics 🙂

  • http://www.facebook.com/Siggers Ross Siggers

    I’m loving the lights in the skybox :3

  • Anonymous

    Very slick.  The 2nd shot looks so good.

  • Anonymous

    Next they need to add the campfires. 😛

  • Anonymous

    Lighting looks great but Physics need improving and AI & crash effects first.

  • http://profile.yahoo.com/2UBZNOQ7LAF2QD5YXJOAIHHRFE eifion

    Looks incredible! iIm not at all worried about the graphics but if the physics don’t progress the shine will lose it’s appeal.

  • wojtas maday

     I am a senior at the stage, but as for this time only impressive graphics. Just a few minutes and my discouragement grows more and more. WMD team really should start to focus more on the feeling car than graphic images. As I start to play RF2 my discouragement to graphics after a few minutes begins to be superseded by the joy of driving. I guess the point in racing game!

    • http://openid.wp.pl/knifesedge knifesedge

       Graphics sell, physics don’t. The post-Shift philosophy is still there.

      • Anonymous

         Yeah right.  Go read the physics stuff in the changelogs and tell me its like Shift or even remotely arcade-like. 

        Everything is progressing at the same time.  Physics, graphics, sound, AI etc…
        It doesn’t get done one thing at a time.

    • Eric Zehnder

       Physics are progressing nicely. Still something like 9-12 months before release so everything is coming along nicely.

    • daz

      I’m sure the guys that work on the physics are not the same guys working on the graphics and animations. Obviously the physics of the game/sim are taking a bit more work than the artistic side of things.

      Rome wasn’t built in a day.

      I think the majority of sims/games out there on PC at the moment are effectively BETA’s anyway. RF2, LFS, Netkar Pro and iRacing. None ever seem to have gone gold and are always getting ‘new builds’ and not the ‘patches’ that released games/sims would get.

    • Big Ron

       Improving graphics is progressing faster because it´s easier to show sth. impressive. Physics work is a very long coding process and can barely be shown with pictures.

  • Anonymous

    I really hope they get the physics decent with more depth even if it was like RF1 or LFS that would be enough to allow the game to appeal to console and Sim fans alike.

     The graphics are fantastic but if the physics are not drastically changed and improved upon then the only rute this game can go is that of forza offering hundreds of cars making the game appealing to people that like collecting cars and looking at nice visuals.

    It has to be noted though that graphical development is often more progressive than that of physics and the graphics team will most probably be separate from the physics team. It is worrying though when there is such a massive disparity between one aspect of the game over another. 

    another thing that signals to me the posablity the game will stay largely arcade and shallow in car control is that there is allot of minor tweaking going on with each cars handling (build to build) , surely if you were going to seriously overhaul the physics engine for something with more depth in the future you would not waste time tweaking values now that will likely be meaningless with different physics under the hood.

    I really hope cars ends up with semi decent physics in the end or even if not realistic something with reasonable depth to it.

    • Anonymous

      surely if you were going to seriously overhaul the physics engine for something with more depth in the future you would not waste time tweaking values now that will likely be meaningless with different physics under the hood.============Indeed.

  • Noel Hibbard

    I hope SMS holds off on a physics overhaul until the day before release just so we can keep reading posts from people saying, “It is still in pre-pre-pre-alpha, they still have one day left to improve the physics. Don’t write it off so soon.”

    They are so entertaining. 🙂

    • Anonymous

      I believe this is more an example of why companies shouldn’t sell pre-alpha software to customers. People don’t really understand what it means and what to take from it. 

      Its more entertaining for me to see how the software has progressed (having bought it two builds ago) then to really take it as “this is how its going to be when its released.” Will it be different? Sure. Do I have any idea how it will be different? Nope!

      • Noel Hibbard

        Yep, the GFX engine has developed nicely. BTW, I am a developer and have been in the world of developing software professionally for 16 years and doing betas (for game devs too) for over 20 years. I have a clue of what to expect from a beta. I also have real life driving experience in the form of AutoX and track day events. I have also driven fully dedicated race cars on race tires on track. I also have a WIP race car in the garage. I started AutoX in 1997. So I also have a clue about how a sim should feel. But it is clear SMS’s priorities are on eye candy though. Physics are only slightly improved over Shift1 which has really let down a lot of true simracers out there that felt the original SBDT guys would go back to their roots. Luckily there are some alternatives that will give pCARS a good run for it’s money, even in the GFX department. Physics wise there are 6 year old (crap make that 13 year old) platforms that deliver a more connected and convincing driving experience but without the eye candy. I am really let down because I really thought pCARS was going to deliver but eye candy and convincing physics.

        But again, it is pre-alpha I know I know.

      • Anonymous

        lol @ noelhibbard.   That’s telling him.   ha

  • Anonymous

    Interesting interview with Ian Bell in the latest AutoSimSport. Read that and you will get an idea as to what direction the game is heading. When asked if pCARS would be seen in the same field as iRacing, rF etc, the reply was… They are a more realistic GT5 or Forza4 for the masses. Basically it’s almost there and the rest is basically now just polish and adding the extra content and features.

    I see it coming a month or so back where it just didn’t seem to be going in the direction i was expecting. The physics and FFB just don’t do it for me. Stuck with it for a bit as i hoped it was because it was still early but now i think it’s just the SMS way and SMS physics.

    • Anonymous

      What do you fully think of the graphics Nismo? I actually got a membership a few weeks back just in case i feel like trying it out properly in the future (because of the financing deal), and i tried it quickly on my 6970. I almost laughed at the graphics because they have been bigged up all over the net as being “incredible”. Well they look pretty average to me… I’m at a loss to see what is going on here. Car models are first rate (good for replays i guess, because i don’t stare at my car all day) and the cockpit views are really very nice, first class (this is important to me, and I envy just how detailed they are). But the shadows look just as lo-res as rf2’s, the lighting, sorry but it’s just not as good as i expected, and the tracks? Well…. they look incredibly static and basic. Bathurst was nothing short of garbage in my opinion (yes yes, alpha).

      For me, rF2 absolutely monsters this one as a package. Graphics aren’t that important to me as long as they are OK, but i was very surprised to come away from CARS feeling the tracks in rf2 are far, far, far, far superior and utterly alive by comparison, and let’s face it, that’s what we look at the most…

      I’d even go so far as to say maybe something is wrong on my system with this game, because surely with all the people saying how great it looks, something must be wrong. Surely people saying how amazing it looks aren’t judging this by the cherry picked screenshots, are they? Because when this game is moving properly, from cockpit, it looks far less impressive than those amazing screenies by quite a large margin, to me at least. And with rf2, it’s the other way around – the replays and screenshots look hilariously bad, but once you get in the cockpit the graphics perk up significantly, then you take the first corner and the back end slides out and the FFB reacts with such finesse, and you just think to yourself, “oh my, this is going to be a fun night tonight” 🙂

      • Anonymous

        Graphics are good IMO, not goona lie. But i agree rF2 completely monsters it everywhere else. pCARS does look better in screens than when in motion IMO, it has alot of jaggies but that’s possibly down to the deferred rendering they use and limitations of that engine. Yeah sure it looks nice in screens and also when playing but take away the visuals and what is left underneath is really not that special IMO in terms of physics etc. Some people are willing to accept the lessor physics, feel whatever you want to call it for the visuals. For me i value the others over visuals and so lost interest

        It’s decent enough for the market they are aiming for i think and no doubt GT and Forza have some real competition on their hands in the console market.

        Tracks in rF2 are certainly way more alive and have an almost laser scanned feel to them and visually also the tracks are nice.

      • Nathan Robinson

        While that is your opinion Jameson, I have to disagree. I run  a 5970 and even that old timer can still show the differences between pcars and rfactor 2. I think the game looks every bit as good running as it does in the screenshots. I do know however, I’d rather be looking around at pcars visuals while racing around the track than rfactor 2’s. The cartoony colors and pop ups make me feel dizzy. I enjoy the way RF2 drives but the circa 1980’s replay visuals are terrible. Are they serious with that crap?? RF2 is closer to final release date than pcars and it looks years behind. I appreicate pcars for pushing the envelope rather than upgrading a tried and true formula. You never make progress without breaking the mold a little bit. With so many sims right around the corner though, there is really no point in arguing about this stuff. There will be something for everyone to enjoy in the next couple years, some just might have to wait longer than others. I will be enjoying them all though because I’m an addict and have to try everything LOL.

        PS If anyone has iracing and find themselves bored this week, the mustangs are at oulton park this week and i recommend giving them a try, the masses seem to flock to the multiclass series but what a combination of car and track. It gets a lot of hate around simcircles but holy sh!t is it a blast wrestling that thing around hilly oulton. Now thats something thats making me say “oh my, this is going to be a fun night tonight”

      • Maciej Kosmalski

        i have to agree with that. pCars looks incredible on screenshots or in replays when you have time to look at details but looses a lot of it while moving/driving. Rf2 is other way around, bad graphics when you look here and there but once you play it it gains a lot. I wouldnt say its graphics but rather immersion – its much better in rf2.

      • http://twitter.com/Dillyracer Dylan H.

         You are judging graphics based on your experience on Bathurst? A track that hasn’t even had decent ground textures added yet? Seriously?

        Bologna and Connecticut Hill are furthest in development, and they’re still being upgraded a lot.

    • Anonymous

      Strange, I got destroyed here when I said a similar comment about the game. Maybe now that the developer has said it people will agree with me.

  • Anonymous

    In the great “arcade Vs. Sim physics” debate, I fall somewhere in between. There are plenty of rfactor mods that I know do not drive realistically. Not for the cars they are trying to simulate, not for any car.

    To me a Sim should make the physics transparent. In other words, after the first couple of laps, I should be thinking about the line and how to best drive it and not the FFB, the slip angles, etc. if I find myself thinking about those, than they didn’t do a good job.

    I was driving the free to play “Raceroom the Game” by Simbin yesterday and while driving the Formular Raceroom at Imola I was getting bothered by the driving itself. Even though the base is Race 07, they obviously dumbed down the physics to make them more approachable (I’d hate to think what the “easy” mode feels like). In that case the car is so unrealistically glued to the tarmac that it intrudes into the enjoyment of the driving.

    I don’t blame Simbin for making their game more approachable and I would not blame SMS for doing the same. What I would like to see is a true simulation mode developed alongside an arcade mode for those that want it.  I honestly do not care if there are a bunch of people driving the arcade mode elsewhere if I get to drive something more realistic. 

    But “arcade” for me goes beyond the driving physics. For instance, the way pCARS race starts are designed now is totally ‘arcade” to me. I hate it and I hope they will have a real race start available at some point. I would actually add the third option to line up on the grid as in real life, with the race starting in the pits and having to drive around the whole track.

    It comes down to choice. SMS has the ability to revolutionize both the driving and Sim genre by delivering a product that could do both. I hope they take the challenge. If they decide to deliver a “quasi-simulator” it’s their prerogative and it certainly it’s going to require less men hours and probably sell just the same. But I have the feeling that if that’s the case,  by this time next year many of us readers will be discussing Assetto Corsa or GT3 while pCARS will sit next to Shift2 in the forgotten part of our program launcher. I sure hope not.

    • Anonymous

      This is the thing , I like most people are playing Sim games for fun. 

      I’m not actually concerned with realism but more depth and predictability those are the things that matter and the things that if done will make any game regardless of genre something special.

      It just so happens that the way real cars handle is predictable and offer depth in how they move so if a dev makes something realistic it will also do the above.

      Your point about arcade not just applying to the physics I agree with but at the same time I would put up with or just accept a pure arcade package so long as the core physics are realistic or offer the depth and predictabilities I talked about above.

       I would even go as far to say that some SIM games would benefit from arcade aspects , for example locked down car setups for online racing quick server joining , auto track download , auto mod installation , full stat tracking for users , ways to easily report crashers that maybe make them ghosted in online races until they can reach a certain level of safty.

       Its monumentally depressing to me that RBR still has some of the best raw physics in terms of “Feel ” and car predictability ,  I enjoy RF2 but the selection of cars and tracks is a bit limited at the moment during the beta , I also enjoy some of the cars in i racing but for UK drivers that like road racing they simply don’t have the user numbers for proper racing every night.  

      I’m really hopeful that the new Net kar pro game gets the user base behind it for on-line racing To me it seems like the most likely game to deliver the physics with really sharp graphics.

  • Anonymous

    Eh, to each his own I guess. I love driving PCARS.

    • Anonymous

      I think the problem is the hype machine behind the title and proclaiming it to be THE sim when clearly underneath the shiney graphics it’s just a fixed SHIFT2. It’s not like SHIFT2 as it’s fixed but it still has that SHIFT vibe to it as seen below. The video below 1:08 onwards sums the title up for me and why it’s no longer for me. The trackside camera view is also later in the video and looks even worse than onboard

      http://www.youtube.com/watch?v=0KOHxhZgjB0&feature=player_embedded

      • Anonymous

         Really, the only hype I’ve seen regarding PCARS anywhere has been on here (VirtualR). Of course those like myself who do enjoy the sim are going to try to sell it as well, but it’s not like iRacing in terms of media hype, or even rFactor2 for that matter, both of which I’ve seen all over the sim underground.

        I don’t disagree that your example looks a bit arcadish. The steering is what bothers me most about it, or rather its lack of reaction (sliding rather than steering it seems according to input), however, it just doesn’t look like that to me when I drive. I run a G25 with the profiler lock set to 299 degrees with the developer suggested settings otherwise. I also drive the Palmer Jaguar primarily which is an absolute joy to me. I honestly don’t feel that way about all the cars, few in fact, but I’ve never driven a sim on which I loved all the titles original cars.

        I’ll try to figure out how to put a vid together and post it so that a different view can at least be seen.

      • Anonymous

        Hey mate you don’t have to show me anything i raced it for months but as said earlier i grew extremely bored with where it was heading in terms of physics. The interview with Mr Bell in the AutoSport only confirmed what i thought they were wanting to do with pCARS. For the record mate i don’t look down on anyone for enjoying a title, we are all different. The annoying for me are the posts saying it’s up there with the top sims when clearly it’s not even close and to be fair maybe i was silly for thinking it would be different this time round after the SHIFT titles.

        About the video i posted, it’s the jump that concerns me and the behaviour of a car like that as it lands. The twitchyness could just be a pad player. The thing i found was pCARS does not punish you upto and over the limit. Surely an old open wheeler like that landing at the speed and ferocity should at least step out, have a wiggle or whatever but it just regrips and he carrys on.

      • Anonymous

        I understand, but it seems to me that after a jump like that the car ought to just break into smithereens altogether!  So there goes any argument either of us has I guess!   😉

        Like I said, I enjoy it so I’ll keep driving it. It’s all subjective to the end users taste anyway, and besides, I’m also a TSF fan (ARCA Sim Racing) and it wasn’t the most popular title either so my taste is clearly subjective. lol

      • Павел Драндийски

         About the jump and landing: 1st it is clearly without damage on; and 2nd it is a very lucky landing. All the times i did this jump with damage on the car just disassembled.
        Don’t get me wrong I’m not here to defend pCARS, just stating the obvious.

      • http://www.facebook.com/Siggers Ross Siggers

        I think the setup in that video must be pretty finely tuned. I was hotlapping against HoboHealy at Imola on a pretty much default setup, and the back of the car was stepping out all over the place. I could never drive that car on azure coast without having a big off myself. And yeah in reality with damage implemented, that would surely crush the suspension.

  • http://profile.yahoo.com/H3PBF7NWKJJIICFPQSXMGOAPDU D

    If the physics in pCARS was finished they wouldn’t still be constantly working on it.
    A lot of you seem to also confuse FFB with physics.

    I for one find it a great experience to have the window into the devoplment world and see exactly how much work goes into getting the FFB and physics right.  We’ve already seen the FFB overhauled a couple of times and some of the physics is being re-coded now, which will lead to more FFB changes.
    To have the definitive opinion that the game is not going to have sim physics and FFB, with around a year of dev time left, along with the community providing feedbak and input, sounds like nothing more than proclaiming your ‘expertise’ and powers of foresight for the sake of hearing yourself say it.

    If you see no future in pCARS, please be sure to ask for a refund and get out of the project, the rest of us would like your money when you buy it later 🙂

  • Richard Hessels

    Damn…. you guys type whole reviews here.

    As if the game is released already and nothing can be done anymore.
    Would be much more helpful if you would type all this bull* on their forum.
    The people who develop pCars might even read it.
    Who knows they might even use your always so positive & constructive comments to make it better.

  • http://twitter.com/fencenswitschen Groove Champion

    I have quite a history with Grand Prix Legends which I really loved. That was as insanely cruel game in physics and felt almost hyperrealistic. With the highest grade of difficulty it was a constant pain and struggle to get this car through a whole race. For instance, you could explode your motor even while shifting up or coasting. 
    I am racing pCARS for three weeks now and for me this is the first real successor to GPL. The physics feel accurate and as sweet as cruel, just how it should be. Actually I am pretty blown away and still struggling to get back to where I was once in the old days ^^

    So Mr. @BSNismo:disqus , the jump in your video looks strange, yeah, but not impossible. And still the game is Pre-Alpha, so that might be a thing they have to look into, ok. But you say you got BORED with the pCARS physics – that really cracks me up 😀 The only conclusion I have is that you must be really one of the best drivers in the world. I lift my hat. I wonder what you might had accomplished in real F1.

    • Anonymous

      Why does it crack you up? Because i don’t agree with you it’s funny? Nice…but erm this is the problem with pCARS in general them and their investors are not open to criticism on the title and then proceed to defend it with Pre-Alpha this and that. It’s been in the public now going on 5 months and you can add a further 5-6 months work before it came into the public. You have driven it for 3 weeks, i drove from the start up until the last month and so i have seen how/if it has changed and IMO it has not changed much. The focus is on graphics and tbh that’s fair enough, it’s what is appealing and sells.

      • http://twitter.com/fencenswitschen Groove Champion

        All I want to express is this: I have a totally different experience with pCARS and it’s physics than you 🙂

      • Anonymous

        If you think Project cars has Deep or realistic physics then you are ether 

        1) Someone that has no feel for how a real car handles. 2) someone that cannot drive a car close to its limit. 
        3) someone that has or does not play many sim and arcade games4) someone that is playing with a joystick “I am racing pCARS for three weeks now and for me this is the first real successor to GP”This makes so little sense Rf2 with its 1960s cars is FAR closer to GPL than the old car in CARS and   in terms of raw feel and depth of motion/grip simulation is far better than GPLThere have been plenty of games that offer the depth consistency of physics as GPL   , Net kar pro , I Racing , RBR.  If you found GPL hard to just do a lap then that shows that you probably are not a very good driver , now I’m not saying that’s a bad thing in the end we are all playing for fun but if you are someone that struggles to drive a car in a game or sim that is consistent whilst on the limit then you are not going to be a good person when it comes to commenting on how realistic or deep the physics are of any given game. Another point to reiterate Cars are very predictable to drive even when driving close to the limit you will see in games that have worse physics simulation or lack of depth the cars become increasingly unstable to a unrecervable point very fast.  Real cars and top quality simulators allow you to really abuse the car with it staying largely stable but the penalty being your time.   Any one who thinks cars has reolistic or deep physics at this piont in time has to have something wrong with them or there setup.  

        I REALY REALY WANT PROJECT CARS TO BE GOOD EVAN IF IT WAS ONLY AS GOOD AS LFS OR R FACTOR BUT ITS SIMPLY THE CASE THAT AT THIS PIONT IN THE ALPHA IT HAS VERY ARCADE AND RESTRECTIVE CAR PHYSICS 

      • Göran Johansson

        You’re a funny guy you BSNismo. This is a quote from what you said a month ago.

        quote
        I think it’s a shame there are so many people that just seem to have a hatred for SMS and pCARS and feel they have to make themselves feel better by posting in every thread.
        end quote

        I begin to wonder. Is someone paying you. for you have suddenly changed their minds about pCARS.

      • Anonymous

        The thing is and difference is i don’t have a hatred of SMS and pCARS. You are missing the point here, this is not trolling as you see it. I am pissed off as clearly pCARS is not gonna be what was promised at the start when it was announced. It has been confirmed by the head of studio where they see pCARS being come release and that doesn’t match the ultimate sim that was promised. If i had a hatred then i would not of signed up in the first place and helped promote the game putting out gameplay videos.

        Thing is i’m different and don’t have a money agenda behind it. I didin’t sign up to make a profit, i signed up for genuine reasons of wanting a proper sim and not a fixed SHIFT with pretty graphics. See i have not seen an improvement, it’s just the same and it’s not for me but does that mean  i should just keep shoom and not express why i’m dissapointed when clearly the game now and the intentions for the future of the title don’t match what was originally put forward to the community.

        The behaviour of their staff on their forum and other ” community” forums is another subject all together

      • http://twitter.com/fencenswitschen Groove Champion

        You are judging the game as if it’s already finished, and that is unfair. You might want to think about that. 

        pCARS at least is the only racingsim so far that allows you to speak the developers directly while developing, right? Put your criticism in the right place and place your complaints in the pCARS forum. The pCARS-developers are masochists, they like that 🙂 This is a chance to be part of creating a product better than anything before. WIN-WIN!

      • Anonymous

        Take a look throughout this page now, for once it’s not full of posts on how great it is but rather honest opinions from members. Yes, it’s not finished but if it had any real intentions of being a full on sim then physics, FFB and all round feel should be the main priority of a simulation title and not how good we can get the game looking. I didn’t see that whilst i was still playing it and so grew frustrated and now feel stupid for falling for the bull.

      • Anonymous

        ” I didn’t see that whilst i was still playing it and so grew frustrated and now feel stupid for falling for the bull.”

        Why don’t you wait for the final release to make that decision?!  You rant and rant (I don’t consider it trolling, FWIW) about how the sim failed you, but yet there is no evidence that it will not meet your expectations when the final release is made.  As for the comments from Mr. Bell, I see them as being cautious…  If he were to proclaim it will be better than all other sims, he would be setting up for failure (not to mention troll-bait) as someone will surely claim otherwise because it isn’t what they consider to be “real”.  He set the bar above the console titles, but didn’t indicate it wouldn’t be on par with the other sims.  I think you are reading something that wasn’t there.

        As a matter of fact, you left out a very relevant quote: “Yes, the game will be full sim, no compromises”  How does that figure into your argument?

        In the end, I am in a ‘wait and see’ position.  I am interested in the best physics, but in the end it will be whether or not I enjoy it, period.  I am very interested in some of the more “Arcade” facets, as well.  I like the idea of a career and one that doesn’t use the approach of grinding to achieve the next level. 

        Anyway, just my $0.02…

      • Anonymous

        How come all criticism is unwarranted, because “it isn’t finished”….yet all praise is totally valid?

      • Anonymous

        Bang on

      • Göran Johansson

        I will quote you again for one month ago
        when someone said that PCARs war one fixed version of Shift did you say this:

        quote
        The SHIFT comparisons are a complete joke IMO.

      • Anonymous

        Look 7 posts down from yours. I agree it’s not SHIFT but it IS a fixed SHIFT

      • Big Ron

        You should get banned for your hypocritical attitude or at least get cancled your free upgraded senior membership. You are not doing any constructive critism but just talking bad about pCARS behind the back of the community and going on about the game for whatever reason.

        Man, if you can´t handle with pCARS anymore, fine. But stop representing the game with false information.

      • Anonymous

        Again i should be banned because i have a different opinion to you. Yeah good one, great attitude. Go for it i say

      • Big Ron

        Not because you have a different opinion but submitting information in a way which let´s the development and the whole game appearing in a wrong way. You are treating the game right now as there will be not any physics-progress anymore and you can stamp the game as “bad”.

        And that´s a way you should prevent yourself while getting free upgrade as approval and thanks from the developer. That´s what I call hypocritical attitude.

      • Anonymous

        I included a video to show what i was trying to explain and that is seen as showing the game as bad? Or have i wrote on here it’s bad? The video speaks for itself, why does it need me to say whats wrong, it’s pretty clear. If i had not included it, i would of got troll comments, i was constructive as i included it to help explain what i meant.

        If i was trolling i would of chosen something much worse, something like one of the newer cars that are running placeholder physics. I didn’t i was fair and chose a car that is running physics that are pretty far along now considering it’s been there from day one,

        Again you are confusing me for somebody who was banned from WMD and is on a mission for revenge. I have not signed in for my own reasons and am posting as a disgruntled investor that when they did visit the forum, the main topics where always about improving the visuals and grew bored of reading about it.

        And again you are confusing me for someone that values their profit at the end, i don’t! 

      • Big Ron

         Using word combination like “hype maschine”, “fixed Shift 2” or “underneath the shiney graphics” speaks for itself.

      • Anonymous

        That is opinion and one that obviously differs from your opinion.

        Just in case you don’t know

        http://lmgtfy.com/?q=opinion

      • Anonymous

        ^^Oh and that’s sarcasm^^

      • Big Ron

        Still funny enough that submitting your “constructive” opinion here seems to have more weight than posting it in the WMD-forum.

      • Anonymous

        BigRon, and every other fanboy (AKA ‘investor’) tret the game as if there *will* be major physics overhaul.   

        Based upon what?    Hope?   Nothing else.

        This is a game, about graphics.   GFX sell……in pictures and videos. of which we are inundated, btw.   Physics, FFB, ingredient X don’t sell…..in pictures and videos.

        As I’ve said before, the concept of investors (as opposed to pre-order and Beta testing) binds those investors to the game and its acceptance as a serious competitor to iRacing and rF.    

        People can say their views are objectivem, and not influenced by ‘investor’ status.  But nobody need believe it./

      • Big Ron

         Ah, so now I would like to know to which “investor” and in result “fanboy” you depend? iRacing or rF2. What a useless comment.

      • tgn motorsports

         and people that are bound to there $1000 dollar iracing account are not influenced by there investment?

      • Anonymous

        That is a disgusting attitude.  Do you have funds resting on it’s success?

      • http://twitter.com/xxHojoxx xxHojoxx

        I agree with BSNismo.
         
        What concerns me is there isn’t one car in pCARS that has had the physics/FFB worked on exclusively to get the physics the best they can be, so we know the potential of the physics and FFB.
         
        For me since the early builds the physics and FFB haven’t progressed much at all, the steering still lacks precision and feels non-linear, and just not direct enough, some of this maybe input lag still in the system and some possibly the tyres that seem slow to respond. Whatever is causing this feeling it’s still there and as a result I never feel connected to the car. Regarding FFB, despite lots of posts on the subject, steering column forces are weak with too much spring effect and other canned effects going on, this makes it very hard to feel when the rear of the car loses grip, and a poor feeling of the track surface and what’s going on in general. Some of this problem I believe is tyre and general physics based.
         
        What annoys me the most on the forum is the devs, plus mods and those with big investments, keep saying how great the physics/ffb are and how they’re better then sims like RF2, iRacing, Netkar, GSC etc(They are not even close yet), this prevents the game from progressing in these key areas. If the devs would come out and say on the forum that they are aiming for GT/Forza type game and the physics will not be as advanced as those other titles then there wouldn’t be an issse. Then the community could concentrate and put there energy into other areas like game design, content, features and AI etc, rather than 1000s of posts on feedback that are quickly countered by the usual few.
         
        I believe the reason they haven’t come out and been clearer is in the early stages they were relying on PC players for investment, and they know many expect a full on sim with uncompromised physics and realism. But the game will be on console, and there’s the problem as 90%+ of sale will be on the console platform.
         
        Another worrying thing is how most of the tracks are from a back catalogue of previous SMS titles, using existing data, making them quick to churn out, personally I’d love to see far more alternative venues represented in the game. But this would cost more money and time, both of which the devs don’t want. I see the whole project as a get rich quick scheme, the devs+investors want a big pay day after EA took the lions share in the last two games, and are using old tweaked assets which includes the Madness engine to achieve it. The game title should be changed to PSARS = Project Slightly Community Assisted Racing, as most of the big decisions on content, design, physics model and target audience had already been made.
         
        We are currently paying to be bug testers and give them good ideas to make them more money, 

      • Big Ron

         If you feel like a bug tester, just ask for refund. With your thoughts about the game and development I would anyway do it because you seem not to be convinced by the concept.

        And judging the development concept as a fast way to get rich isn´t very funny at all if you keep in mind that the concept at some point was going to fail due to a money issue.

      • http://twitter.com/xxHojoxx xxHojoxx

        Yes, a refund looks on the cards currently, although I’m not sure if they are still doing them.

        I keep saying, one more build, to see if the FFB/Physics is an improvement, just one car done properly would be nice at least then I’d have confidence and hope that this game engine is capable.

        Also I’m not that convinced by the concept, I think the community should have far more importance, like I said before many decisions are already made and set in stone. One thing I’m convinced by is it will make a lot of money, as it’s multiplatform and should be a good investment unless it folds before release which I doubt now. 

        Only issue I can see is it’s going to be up against Forza/GT that run at or near 60fps, pCARS will run at half that frame rate which may put some off it, but not enough to hurt the majority of sales.

      • Anonymous

        I got a refund.  I got fed up with their attitude.  The attitude of the devs and moderators at WMD, the constant bullying of members if they dared to have a winge about anything even though they had paid to be beta testers and early funders.  Now taht Bell has stated on the record that they are aiming the game at Forza and GT5, it’s obvious to me that it is not what was originally promised to us sim racers.  Betrayed is what I feel.  But money and profit is their goal now in belief. 

      • Maciej Kosmalski

        surprise, surprise. I never believed that buying membership for 10 or 25 euro will give me much influence on how this title will be. I was amazed when people where so excited about it. Only hopes i had where that it will be better then game with big publisher behind it, like EA for example. Tbh i bought it to see those nice graphics on my pc, and thats why im not very dissapointed cause i didnt have any expectations about it. For me its ok, great graphics and playble physics.

      • Anonymous

        I totally agree with BSNismo.  You see it on all the external Sim forums now.  Constant bullying by mods and supporters of WMD (or employees).  Any criticism at all is deemed as trolling and they then request the administrators of that forum to close and delete the offending thread.  It is terrible they way they are giving themselves such negative publicity.  I really do blame some of their staff for this.  I really dislike the game as it now stands because for me it just feels too arcade.  It is hard to put it into words but it needs a new physics engine and redesign before I will start to like it.  Ofcourse I cannot say any of this at the WMD forums because that would lead to a ban and god knows we have seen quite a few go for speaking up.  I have read some of the heavy handed responses from people connected with WMD on No Grip and Race department and to me they are their own worst enemy.  Rude, condascending and arogant.

        And now that Ian Bell has confirmed that they are aiming it to be better than GT5 and Forza, we all now know where it’s going and simcade is very much it. Not for me.  I no doubt believe that they are aiming this game to the mass console users to make more profit.  Just another simcade game and it will soon fade away, especially now they have stated that modding won’t be available other than for skins etc.  I still try the builds hoping it will change but it never does, well not enough for me anyway.

    • Guilherme Cramer

      According to SMS the car is in Beta 2 stage, I just really hope it does only mean graphically, as in the handling department it is quite lacking. I am keeping my hopes up as they’ll have a few months to fix it.

      • Anonymous

        the vehicle art on this car is beta2.but the physics of all cars are pre alpha.and the people from sms working 12 hours a day to get everything better.  

      • Eric Zehnder

         Correct – The Alpha1/2, Beta1/2 markings are for how complete they are in terms of graphics, UV mapping, destruction/panels, texturing, etc.

        As some physics changes affect all cars and some only certain cars they won’t really be done tweaking that until right before it goes Gold.

  • Anonymous

    Looks oke. But not close yet to the iRacing lights. 🙂

    • MrNone

      nice troll… iRacing has the same and old NR2003 night/lights 😀

      • Anonymous

        Still looks great in my eyes.

      • Anonymous

        iRacing is static while this is dynamic lighting.

      • Anonymous

        Your point?
        I just say i like atm the iRacing lighting more.

      • http://profile.yahoo.com/H3PBF7NWKJJIICFPQSXMGOAPDU D

        But you didn’t first say ‘i like atm the iRacing lighting more’ first did you.  You wrote ‘not close yet to the iRacing’s lights.’  See how one reads as a factual statement and the other as opinion (which is absolutely fine)?

        It’s about time people did have to defend silly ‘factual’ comments like that, they’ve all been getting away with it for too long.

      • Anonymous

        Its my comment. So thats already suggest its my opinion.

  • Eric Zehnder

    I’m starting to think that they need to completely stop releasing screenshots running on current systems. They need to release them at 800×600 resolution with everything set as low as possible to make it look really old and blocky.

    Maybe then people will think that the render artists have been trained to tweak physics files and have somehow learned all the nuances of setting up a car’s differential and suspension geometry. Apparently if every single person working on a racing game isn’t working on physics then it’s the end of the world…

  • Joeri Blootacker

    funny how people keep bashing on each others about physics/graphics and so on.
    every single announcement from either rF2 / pCars / iRacing keeps getting the same messages from “this sucks / that game is better” rather than giving real constructive critics.

    i welcome ALL simracing games. they all have pro’s and con’s.

    Just keep it civil guys, and if you don’t like one of the games, then keep the comment area clear for those who actually do want to be constructive, rather than trying to take a game down.

    now to go back to the topic !
    GREAT Lighting effects !
    (oh yeah…. i like rF2 as well, and iRacing, and….  !)

  • http://www.facebook.com/nicolas.grignon Nicolas Grignon

    Sorry to hear that from you BSnismo, I’m myself a bit frustrated about the lack of breakthrough in the external sounds Dpt and about the licencing which takes really too long… but I ‘m still confident that this title will make a real (r)evolution over the competition when released… and not just in graphics. At least, SMS is trying hard and I believe that they can succeed. Evolution in the key department (physics) takes time because everyone expect the best possible physics in par with the wonderful graphics and the team is really pressured to give the best they could… Already I think the FFB is very rich and close to what people expect: no lag, precision and good FEEDBACK. The physics for each cars is a long process and probably will takes until the end to complete.
    Loosing patience is understandable, but I think you do an error to quit so quickly… Good things will come and PCARS won’t be another Shift in disguise.

    • Anonymous

      Lets see in 12 months when you make it to Alpha where it stands. My guess it will be much the same but off course better looking

      • Big Ron

        You should demand some extra cash from ISI for this extra joke.

      • Anonymous

        If you really believe that then really we are dropping to low levels round here. If that was the case then i would not of been helping Alan from VVV out with pCARS content for his show now would i.

      • Big Ron

        My post wasn´t meant to be harsh reality, but rather sarcasm. Nobody is that stupid to believe that someone is paid to spread bad images.But we all know how much you are related to rFactor2 which would explain why you are treating pCARS as the wrong reality and a graphic blender.For sure you need to call pCARS a graphic blender since rF2 can´t offer you sth. really modern graphics-wise. So the first conclusion would be to bash games looking better as rF2 and call them graphics-based and physics-neglected. Both worlds are not compatible in your head seemingly.

  • tgn motorsports

    Keep a open mind readers.

    My Name on pcars forums is dusty, Feel free to look me up. My typing is the worlds worst and grammar possibly worse if that is possible. 

    But I KNOW MY RACE GAMES. I own almost every race game with real world tracks and cars, I own many different wheels and pc’s.  While I have been doing this for years on pc back to GPL days I do not wave my nose at titles that are deemed arcade or non sim blah blah blah.

    I have driven rl street cars for 30 + years. I have had opportunity to be around a grade 1 track as volunteer, watch and ride in real race cars. 

    1- Project Cars is in ”PRE ALPHA stage” some can not seem to understand the meaning of what that means. Nor smart enough to realize part of doing any alpha is bug testing and positive feedback. (even if positive feedback is negative).

    To address all the complainers below and people reading this thread…

    There is no proof of agenda either way on even if half of these posters even have tried pcars in the 1st place. 

    I raced hundreds of laps in the Lotus in pcars, more in iracing and  rfactor 1979 mod, on many different tracks.

    With all aids off in  pcars and rfactor.  (iracing has no aids)

    Project Cars lotus feels the most like driving a real car.  I have never raced a real lotus (nor have 99% of people reading this) , so I can’t say any of the 3 feels like a real lotus. I have driven a real lotus Elise on a real track but not a f1 lotus.

    When the car gets loose or sideways is when then physics for the F77 feels the best in pcars, and feels more like a real life car. Under same conditions rfactor and iracing not as good and iracing feels worst under worst and most un real car of the 3. With saying that I still loved racing the iracing lotus and 1979 mod.

    But PCARS is the real deal, some may want to put it down without having open mind … I have not tried other cars as much as lotus because well I try to get a good feel for it and turn 300 to 400 laps on each track before commenting. I have not done so in the other pcars.  I turned thousands of laps in lotus in iracing and in rfactor.

    While this is just my opinion I find it needed to put my 2 cents in this conversation and stick my neck out.

    With all that said:
     Rfactor server’s a great purpose to many. I am glad rfactor exists. Without rfactor maybe I don’t enjoy or race GTREVO or all sim bin titles I enjoy.

    Iracings file management is stellar and I love their tracks. Also servers a great need for not so many but still servers as a marker of standards.  Both iracing and rfactor I could easily pick apart for realism.

    You want 100% realism go buy a entry level mazda or focus and join the scca.

    Keep a open mind readers. Have a great day!

  • MrNone

    wow, every pCARS news we have 50+ posts

    congrats trolls, hatters and fanboys for this useless discussion in a pre-Alpha 🙂

    • Nathan Robinson

      whats worse than trolls? trolls who post about other trolls!

      • Anonymous

         You sure proved that didn’t ya?

  • http://twitter.com/feels3 feels3

    This discussion is in pre pre pre pre Alpha stage and will be finished for ten years, but before that it will jump into pre pre pre pre beta stage.

    If you don’t like my post, remember it is in pre pre pre Alpha stage too.

    BTW. I hope Assetto Corsa will be in pre pre pre Alpha stage too. I like alpha stages soo much…
    Hmm…I think I have to wirte an email to Tim, maybe he will change rFactor2 stage from beta to alpha?

    Alpha, alpha, alpha, God! I love this word!

    • http://www.facebook.com/jcruze88 Justin ForzaBarça Cruze

       Pre-alpha drugs are bad mmkay.

  • MrNone

    Nobody will comment about this: http://www.automaniax.com/

    SMS is selling this engine like pizza. Ferrari, now Porsche, whats next ? 

    http://www.youtube.com/watch?v=jADyUpQ2V6w

    • Big Ron

       For Test Drive Ferrari they used the old Madness Engine based on the Shift-games, when I am right.

  • http://www.facebook.com/people/Felix-Schmidberger/1487648182 Felix Schmidberger

    @ BSNismo: You ll probably write me off as a yes man off the pCARS band wagon (FLX1981) but I ll try to get my point across anyway. You re basing your whole arguments on an outdated impression. You wrote you didnt try pCARS for a month – there has been a major FFB overhaul which is almost a completely new system since then. A lot of cars have had big physic improvements. Its still far from perfect, the contrary indeed. As its so different and new, there are still a lot of problems and they re knee-deep in FFB and physics coding atm.

    Regardless or how good or bad it is, your being extremely vocal in a negative way based on an outdated opinion. Sorry, but to me you re not being fair to SMS. 

    • Anonymous

      You forget i have friends who still race the title and visit the forum and they agree not much has changed.

      • Nathan Robinson

        woah bsnismo, if your friends agree not much has changed than it has to be true, cuz surely they are final say on what is right and wrong in the sim world. You make some good videos but i  dont agree with you on this. you can be constructive in your criticism but to say there is no hope for the physics is pure speculation. only time can tell and unless you have a crystal ball up your ass we wont know until next year. i know more good drivers that have gotten a refund on rfactor2 than pcars and there is clearly a divide. i like em both but if pcars had multiplayer id probably spend more time with it.

      • Anonymous

        What has making videos got to do with it and agreeing with me or not…LOL

        The point is the those same people have the same issues as i do with it and for them it’s really not been a massive change. I gave an opinion in that no way are the physics gonna get overhauled and right now they are fudged and dumbed down, you don’t agree that’s fine just like i don’t agree with you members that are day dreaming about the physics actually getting an overhaul. I have just as much right to express an opinion as you guys that love the game

      • http://www.facebook.com/people/Felix-Schmidberger/1487648182 Felix Schmidberger

        Ok then I have the right to express my opinion that your friends talk massive BS. Because regardless of what you think about the FFB & physics changes, saying that they are not extensive is straight up wrong and the product of either misinformation or pure lying. Same with  saying the physics are getting fudged or dumbed down.

        But its not your friends who wont stop making a huge anti-pCARS fuss everywhere they go. This is just sad.

      • Anonymous

        Cool Felix if you think it has changed then great i’m happy for you and respect your opinion even if i disagree.Keep your chin up, don’t let it sadden you.

      • http://www.facebook.com/people/Felix-Schmidberger/1487648182 Felix Schmidberger

        With all due respect but you are in no position to agree or disagree based on second hand word of mouth. Try it yourself (its free for members, you know), form a respectable opinion yourself, then we might talk. Until then I cant take you serious anymore and nobody else should.

      • Anonymous

        With all due respect i don’t have to play the title to know, just look at that open wheeler video below. It shows the same behaviour as i experienced before. I agree i find it hard to take fanboys serious on here like yourself and value people who i know that have alot of sim experience and know what feels right opinions over those that are on here.

        Then of course are the comments made in AutoSimSport, it’s pretty clear the outcome of the title.

        Enjoy the sim Felix and stop worrying yourself into the ground

      • http://profile.yahoo.com/H3PBF7NWKJJIICFPQSXMGOAPDU D

        Why do you expect the physics to be completed in a couple of months (which they haven’t been, so now you’ve decided they’ll never be decent), or notice ‘big’ short term changes.  They’re not going to suddenly overnight go ‘oh, oops, we did everything upside down, here we’ve fixed it now and it’s completely different.’  Ever thought that trying to do advanced simulation, trying new ideas and getting the feel right too takes time?  SMS have said they’ve rebuilt most of their engine for pCARS, not just ‘tweaked’ it from Shift.

        Also, as far as I’ve read for a LOT of people think a fixed Shift 2 with the ‘compromised’ physics removed would be a brilliant game?  No?

        Why anyone thinks that a 45 euro investment gives them control to direct the game as they wish is strange.  If you’re ideas are that great others will overwhelmingly agree, get noticed and SMS will work on getting it done.

        And you can’t ‘know where it’s going’ physics wise this early.  But whatever, I just wish I had more virtual racing miles to increase my credibility 🙁

      • Nathan Robinson

        i brought up your videos to show that i had a little respect for you, but now i dont so much. all im saying is that just because you think the physics are dumbed down, doesnt mean they actually are.  i too have  a lot of sim racing experience, im a mid packer with the occasional victory, but with over a thousand races in rfactor, race 07, nkpro and iracing, i have a good idea on what sims feel like. pcars is nothing like those ill agree, but that doesnt mean there is no hope or that it is not fun. once multiplayer comes out it could be even more fun. i would recommend everyone at least try it before they judge because if you love motorsport than you will probably enjoy i, if not, thats fine too.

  • Anonymous

    I can’t even imagine how splintered and ugly our niche little community (sim racers) is going to be once iRacing, rFactor2, PCARS, GTR3 (which is looking more unlikely) and Assetto Corsa (sp?) have all been released. Options are a good thing and as I’ve said before there is a 99% chance I will race them all.
    HOWEVER, I will never go and bash or trash talk any of them regardless of why I may like one more than another.

  • Anonymous

     http://www.dsogaming.com/news/rfactor-2-gives-project-cars-a-run-for-its-money-amazing-screenshots-from-this-pure-sim-racing-game/?utm_source=rss

    These are nice BSNismo, but after I saw them you lost a bit of cred with me. Though I know you care not. It’s just ironic that you call out “fanboys” on here when your view is clearly skewed as well. I gave you the benefit of the doubt regarding your negative posting in here and as I know a bit of your lengthy sim racing history (I’ve seen some of your excellent vids) and took it as open criticism which was fine. But after I found a link to this post at NoGrip you seem to be trolling with all the constant negativity.

    I don’t mean this to be personal as in I don’t like you, but I’m going to “call it as I see it” in the same manner you have done so freely.

    • Anonymous

      I’m sorry jethrow but you are wrong. I have given an opinion on why i feel dissapointed in the title. It’s not just me either is it, there are others who share the same view. Did i start the thread over at NoGrip…no, did i infact say in a post over there that we should quit the flaming and keep the discussion to rF2…YES. But as always once pCARS is mentioned anywhere, it ends up in a flaming competition and inevitably that discussion went the same way.

      Like i have just said to Big Ron below, if i really have this agenda that you all believe i do. Would i still be helping Alan from VVV out with pCARS content for his show? Would i still have pCARS videos still on my channel? It’s a shame that this us vs world mentality is in effect at WMD and anyone that comes out and shows a genuine disapointment is frowned upon and seen as and enemy.

      • http://twitter.com/xxHojoxx xxHojoxx

        It’s because there is money and investment involved, any negative opinion has to be quashed, if you do make a good argument you may find a dev respond with “chill out it’s just a game response” which means they haven’t got an answer. I’ve seen this happen quite a few times, in one instance a member got annoyed by the devs/mods and others usual response, said something silly back and got banned, and then Ben Collins agrees with the member in his next feedback.

        Afterwards this member still got blamed for putting his views across in the wrong way, which was very unfair because to start with he was clear and cool enough but kept getting dismissed, and was unable to continue posting as he had been banned. On the WMD forum they want members to post negative opinion/feedback there, but if it’s physics/ffb related it won’t get taken on board and the usual few will turn up and say your using the wrong setups and all other sims have got it wrong. Posting feedback on these topics is a very very frustrating experience over at WMD, and could easily get you banned as there is a lot of defensive behaviour to deal with.

        To settle the physics/ffb argument I think it would be good to just nail one car, there is a lot of discussion on large scale changes to the entire physics/ffb system in the pipeline. It’s possible global changes are required before being able to nail just the one car, as something still feels off even with the latest builds in the physics/tyres/ffb department, so I welcome a big change.

        I believe confidence is still low for many on the back of Shift and Shift2, there were a lot of claims made even by the SMS Lead on the build up to the release of Shift2, which turned out to be false in alot of cases. On NoGrip before WMD started, EA were given the blame by SMS for this which continues to this day, but it was SMS saying these things before release not EA, to make more $$$$$$$$$ for themselves. Therefore it’s difficult to trust some of what SMS say now, when they state they are making a simulation with accurate physics, heard it all before. I’m not an SMS hater, far from it, GTR, GTR2 and GT Legends were all excellent sim titles, I’m just posting my opinion on what I feel on the matter, I just fear SMS are milking there previous sim title reputation to produce something that isn’t a simulation, and I await to be proved wrong by driving the weekly builds.  

  • Anonymous

    I can’t belive what I am reading here. Do you even understand what BSNismo is trying to say????
    The point is that on the begining SMS have sad its going to be a SIMULATION!! And now all they do is bombarding us with new tracks (By the way a lot from Test drive Ferreri…) and GFX, etc… Thay are saying that its going to be independent title, but that is not true!!
    https://www.virtualr.net/project-cars-sign-ups-likely-to-be-closed-soon

    I also drive pCARS every friday for half an hour and after that I loose intrest, bocuse it is boring!! I am driving rfactor  for years now, and we have a league, so dont even start to think, that I dont know what I am talking obout!! The point is that its going to be another GT5, Forza …title. I join the WMD becuse it was saying its going to be a sim!!! Dont get me wrong here, I will folow the development but my opinion is that the phisics is not going to change much!!

    • MrNone

      yep, we had a wave of refurbished tracks in last month. Same old content u can find in any other racing game. Nothing new. I kind of disappointed to not see new tracks (ie Kyalami) and content under WIP (WMD proposal), I think this “friday build” is killing the agenda because they must delivery something new and amazing to us every week. So refurbishing/recycling is the quick way.

  • Anonymous

    I give up. This isn’t “us vs. the world”. This is people coming into a thread regarding a sim they don’t enjoy and making sure they tell everyone how crappy the sim really is. It would be one thing to come here and make one statement of ones opinion but when seemingly each positive post by someone who enjoys the sim is met by a bombardment of “you don’t know what you’re talking about/you must enjoy arcade games/I know better than you what feels good/etc.” all the while bashing the community of “fanboys” while spitting flames is just hypocracy to me. Sure. I’m a fanboy of PCARS, as am I of rF2, yet I don’t think I would be treated the same if I agreed with many of you on that. Whatever though, I guess we can battle it out as long as the haters gonna hate.

    • http://twitter.com/feels3 feels3

      I’m curious why you are so worried someone else opinion?
      Does it bother you to enjoy the game?

    • Anonymous

      I just say, they promised one thing and dlivering onather!!! I don’t hate pCARS, I still hope that its going to be great, becouse I like GFX and woud be nice to have a SIM with that!!

      I sugest to chill out!! :))

    • Anonymous

      Can we just stop all this quibbling now ?  This whole thread has become one long and tiresome tirade against peoples opinions.  BSNismo’s opinion is as valid as anyone else’s even if it might not be quite what some of you want to hear  From what I’ve been reading in this thread its verging on bullying.
      I respect that you guys have, for the most part kept it civil save for one or two exceptions but I think it’s enough now.
      It’s not like BSNismo is just deciding to troll pCARS.  This was the guy posting all those great pCARS videos.  So at some point he was clearly well on board with it as some of his earlier posts will attest.    It seems, for him at least, the game isn’t going in the direction he would like and he`s expresing that.   It’s not fair for people to be hassling him for that.
      If it comes to the point where it is trolling just for the sake of it, I`ll be on the case.
      Up to now, I don’t see that it is.   

      Just play nice guys.  I know we’re all very opinionated simmers but lets at least try to understand that we all can’t agree with each other all the time.

      • Anonymous

        Thanks F1 and honestly i appreciate the post but i have thick skin and can handle it. At the same time you are correct it has now become quibbling, kind of like a “to you to me” situation. I  never felt like i was being bullied but rather felt they are just proving me right with their attitudes when it comes to people going against the trend and throwing accusations around of being on a payroll. Being told by a general member and non SMS employee i should be banned says enough for me. This is my last post on the matter as really we are going nowhere with this, they are never gonna accept my opinions as genuine and that’s cool but i’m bored now of constantly having to answer to posts giving the same answers over and over.

      • Anonymous

        Well, this wasn’t really about whether you can handle it or not mate.  It’s about how much is too much when it comes to this incessant verbal to-ing an fro-ing.  I’ve been reading this thread for a couple of days now and holding off posting in the hope it would die down once people said their bit.
        But quite honestly its getting really tiring to trudge through all the belly-aching and chest beating with people flashing their sim-racing credentials before they throw their 2 cents in on the whole thing.  People need to realise that they are not going to change someone’s opinion just by expressing their own in an argumentative way.   I mean how many times do you read “Hmmm you know what, that’s a good point, you’re right. I never thought of it that way.” ?

        So yeah this wasn’t about me defending you (would have done the same for anyone btw), but more just about trying to say I think it’s enough now, move on.

      • Anonymous

        Yeah your right it’s a shame a friendly discussion can no longer be found. Where both sides of the coins opinions are accepted as that and can discuss without the need of using accusations as an argument and to back up their own.

        It’s the way of world though really today isn’t it. People read into things too deeply, read what suits and heat up and burst into a rage. That’s for another day though.

      • Anonymous

        Having it all debated in text form doesn’t help these situations either. 
        I`ll bet if the same group of people were in the same room together discussing it all, it would be a whole lot friendlier and they might just be a bit less eager to bite the head off another.  

      • Anonymous

         I never meant to get out of line or be disrespectful to anyone. Mostly I felt the need to defend myself, not the game, as it seemed implied that…well, nevermind. I don’t want to continue spoiling the site since my opinion differs from people who really know what a sim should feel like.

      • Anonymous

        I didn’t post but was reading a few days waiting for a reaction of the moderators ( you )
        and I must really say RESPECT for this moderator.

      • Anonymous

         Why, thank you 🙂

    • Anonymous

      STFU troll…..you must think sim racers are as stupid as console racers, but we can tell a dud very quickly.

  • MrNone

    We had a wave of refurbished tracks in last month. Same old content u can find in any other racing game. Nothing new. I kind of disappointed to not see new or exclusive tracks (ie Kyalami) and, specially, content under WIP (WMD proposal),

     I think this “friday build” is killing the agenda because they must delivery something new and amazing to us every week. So refurbishing/recycling content or GFX appeal is the quick way.

    • Big Ron

       They are including tracks with consideration of polls. Nearly every track you see in the game was also voted in polls. Azure Coast and California Highway were huge highlights in the last weeks and I don´t think they are under pressure to beat this every week. They just need to start with content to keep in time plan. And using existing data isn´t anything wrong since if you follow the threads you see that they update every track to its latest condition.

      • http://twitter.com/xxHojoxx xxHojoxx

        Not quite, many of the tracks were not in the polls and some hardly got any votes yet are still in the game as they’re in the back catalogue. The next track Brno, is a prime example.

        Also the polls are missing many tracks and historical ones are all banded into one selection.

        The most popular tracks you see posted in other track threads are the Osterreichring, Clermont Ferrand (Charade), Adeliade etc.

      • Big Ron

        You are wrong. Seeing this list you will notice that some tracks in game are also in the list with most votes. Of course not all, but a lot. And some of them are already planned.

        http://forum.wmdportal.com/showthread.php?944-Vote-for-your-favorite-track!-V3

        And it doesn´t matter if some of them are not or banned into one collection since other games do not offer you to have this freedome of voting tracks for content since other developers include tracks after principles like “live with it or die”

      • http://twitter.com/xxHojoxx xxHojoxx

        How am I wrong?

        Brno isn’t on the list, nor is Mugello or Zuhai. Oschersleben and Hockenheim hardly got any votes nor did others that are already in the game, tracks like Montreal, Interlagos, Zandvoort plus others got more votes. Also the poll track list consists of many tracks that have been in past SMS titles such as the Shift and GTR games for obvious reasons, there are far more race tracks around the world that could have featured on that list. I’m just concerned there will be no room left for other new scratch made tracks that maybe required for a licensed series, I also think there should be a worldwide spread of venues, not the usual NA and European tracks.

        And it does matter if all the historical tracks are in the same category, as there is loads of them that all offer something different, plus historical tracks scored nearly as high as Le Mans for the most voted, therefore they’re important and should have there own poll. 

      • Big Ron

        I didn´t say all, but some. Make a difference. And tracks like Suzuka, Monza, both country roads, Lemans, Laguna Seca are already in progress. Nordschleife/ Nürburgring and Monaco are planned.

        And that poves that you are wrong since it´s a reasonable number of voted tracks that will make it into the game.

        And for the historical tracks: you can´t tell, if SMS is planning to make more voted for tracks.

      • http://twitter.com/xxHojoxx xxHojoxx

        I said “some” and “many”, not all, therefore I’m not wrong, and my post is valid, this isn’t a right or wrong answer, I was simply expressing my current thoughts and opinion and I stand by them.

        Like I’ve said I want to see more scratch made tracks from a variety of venues, not 80% from previous assets.

      • Big Ron

        Scratch made track is just a word which clarifies that you need to start all over again. It doesn´t say “better than before”. What´s wrong with using assets to start with? It saves time and gives you more content. Don´t know how much track assets they used, but I doubt it´s even the half of the existing content.And your 80% from previous assets is just hilarious. Count the tracks they included from assets.

      • http://twitter.com/xxHojoxx xxHojoxx

        Ok, if I must, when I say assets that includes data too.

        Shift 2 tracks

        Barcelona
        Donington
        Hockenheim
        Hockenheim historic
        Rouen
        Oscheleben
        Monza
        Silverstone
        Spa
        Road America
        Laguna Seca
        Bathurst
        Brno
        Suzuka
        Willow Springs

        Ferrari Legends Tracks

        Mugello
        Imola

        Almost every other track from Shift 2 is in the Ferrari game

        GTR2 Tracks

        Zuhai
         

        Only Le Mans and Watkins Glen are new made from scratch, most of the Shift 2 tracks in PCARS have the same smooth track surface, with the odd bump in the same places, I really hope the track surface gets a big overhaul. Anyway it’s clear to see a pattern between the track selection in current and past SMS titles.

        I can’t comment on the highway tracks, but I believe these were already made for another project.

        We need some different venues for more variety, many people must be bored of driving the same old tracks over and over in these past few titles, even more current F1 tracks would be good as they would appeal to a big global audience.

        The problem is if past assets and tracks continue to be used as they’re quick to produce there will be no room left for other venues.

      • Big Ron

        Some of the tracks like Laguna Seca, Lemans, Willow Springs or Suzuka are scratch made without any presets. Easy visible from the WIP-threads.

        But I agree, that there are too often the same tracks in racing games which let them be annoying after a while.

  • Anonymous

    everybody who`s interested in the progress of the physics can read  “A.J.’s Thread” at wmd forum 

    • Anonymous

      @smartin13
      Why post a link on an open forum, to a forum that you need to pay to access to see that physic thread. Im sure that whoever has paid up already knows where the forum is. If they wanted people to be able to see how they handle the community involvement in their game inc physics they would have made it at the very least read only to everyone else

      Screenshots look great as usual, but maybe its time for Ian to make a statement on where the physics are going and where they are going to end up especially if he believes he was misrepresented in the Autosimsport article as some here have alluded to.
       
      I assume he does know at this stage even if they are currently pre alpha or should that be 2 pres  🙂 or pre alpha 2.

      • Big Ron

         If you read the linked thread and the latest posts of Andy Garton you wouldn´t ask.

      • Anonymous

        Well Ron maybe I didnt make it clear in my post so Ill clarify.
        Currently about 40,000 guys decided to make the plunge based on what Ian said the game was going to be about – pure sim built with the community.

        I was one who had doubts and decided that while I was interested in the game I wasn’t comfortable with handing over money to Ian just on his word – sorry Ian – an opinion shared it seems by about 960,000 others that he hopes will buy the game when ever it leaves pre alpha. My numbering is based on his projected sales on 1 million.

        As the linked thread is to the WMD forum, I quote “everybody who`s interested in the progress of the physics can read “A.J.’s Thread” at wmd forum” it means that none of the projected 960,000 customers inc me that he hopes to sell the game to, are able to read that particular post or any of the others there. 

        One can only surmise is that Ian believes that the screens alone ( beautiful screens I may add ) will sell the game for hem. Fraid screens just isnt enough for me, Ive tried and tried buy but every time I tried to drive one of the screen shots I felt the physics was wanting. Even if its only 5% of the projected 960.000 feel like me thats more than equivalent to the amout of users that have signed up already.

        So Instead of Ian laying down in stone where this title is going we have to endure comments from obvious fanboys, obvious haters,  obvious big money investors but funnily enough very little from the head of the devs. 

        Remember all those who have (invested – paid to beta test – donated to have the community build a racing sim), your money counts for nothing in the long run. The people hat Ian needs to start addressing is the 960,000 and as possibly one of them I think its about time the direction of the game was stated clearly less we let ye all to yer bickering and move onto other titles.

      • Anonymous

         i just wanted to give information (there are many people the own pcars and just dont have time reading every thread at wmd). i think your replay was a bit to aggressive

      • http://www.facebook.com/people/Alex-White/655487760 Alex White

        So apparently 960000 people have already decided to not get the game. GREAT! I LOVE YOUR LOGIC!

      • Anonymous

        No my point is that 960000 haven’t made up their mind yet or based on smartin13 estimates 1960000 haven’t. Realistically for those who have already paid for the title – what long term good are ye for the coffers of SMS, they already have yer money. However they don’t yet have the money from the people who haven’t bought into the game yet 
        This isn’t meant to be aggressive as a post, nor was the last one, but a comment on the realism of business. As a business they need to sell to those 960,000 or 1,960,000

        Take a look at Big Rons post – does any here believe that he sold another copy of the game for SMS ?. That is pCars contributers job isnt it ? once they have your money, to promote the game etc.

      • tgn motorsports

         SLOW DOWN ALEX !      way to fast  🙂

      • Anonymous

        it’ll be another GT5/FM title, so basically simcade with max GFX…..but not for genuine sim racers.

    • Anonymous

      one of the higher ups claim that pre alpha or not, pcars has better phyx than many established sims……he must be a console racer.

  • Anonymous

    I own a bunch of sim titles on PC{I do not own a console}, and other than in gross terms, pcars feels like a simcade game.
    The game lacks the steering precision and quality of FFB found in genuine sims+ braking is very easy.

    • Anonymous

      Please post your comments over at the WMD portal.
      That’s way more constructive than posting it here in a topic about a lightning system.

      • Anonymous

        I don’t want to be set upon as a troll.

      • Anonymous

        If you post your findings in a constructive way, you won’t be

      • Anonymous

        How do I post that it feels like a simcade game all over the place and not be labelled a troll and eventually banned for life???

  • Anonymous

    I agree.  It seems to be going down the simcade channel.  Not what I was hoping for at all.  Probably aimed at the console mass market for profit purpose.  Not a sim.  I would post these same comments on the WMD forum myself but that would result in a permanent ban going by what I have seen there.

    • Anonymous

      or they’ll just say it’s pre-alpha and ask you to stop whining….

      • Anonymous

        Or they call you a troll.  That seems to be the by word for anyone with a an investment in the game.  

      • Anonymous

        Yes, it’s quite disturbing reading over at WMD, especially the abruptness and the arrogance, and also the contempt shown for the modders……..that I couldn’t believe!!!

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