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Project CARS – Gameplay Footage Compilation

Ben Buja has released a fast-paced compilation of Project CARS ahead of the title’s store release exactly one month from now!

Ben Buja has released a fast-paced compilation of Project CARS ahead of the title’s store release exactly one month from now!

The video shows a wide variety of cars and tracks in action at 60fps, showing off Project CARS’ fully-dynamic weather & time of day engine in full swing.

Project CARS will be available for the PC, Sony Playstation 4 and Microsoft Xbox One starting April 2nd, coming both as standard edition as well as being available as Limited Edition with additional goodies & content.

Project CARS will be sold both as boxed copies available at your favorite retailers as well as via digital distribution on Steam. More info can be found on the Project CARS website.

The Steam version of Project CARS can be pre-purchased here, boxed copies are available here.

  • S- mann

    graphics very good but its also very arcadish but not cancelling my preorder

    • kauff

      I agree, its worth noting that the guy was using g-pad and assists. I am about to pull the trigger on a pre-order but I am waiting to see what Kunos does with their DLC…

  • Jay Ekkel

    It sure as hell rains a lot in pCars! 😉

    • Chris Wright

      If you’ve got it, flaunt it…

  • omft

    I enjoyed shift series so am looking forward to play this game, it’s nice to see how simcade market will react with this new title especially when you face an forza or GT.

  • Dean Doucette

    Looks amazing, but getting behind the wheel will reveal the physics and force-feedback.

  • Glen Orpheus

    just hurry up already, lol I’m only joking, but please please please no more delays or empty promises of release dates, it’s wearing thin……just so glad i never booked any time off work to play this.

  • chris

    It makes me feel so uncomfortable seeing people drive with a keyboard :/ I just couldnt watch it till the end. Isnt that weird?
    You dont need to be super fast for a video, as long as you drive smooth and know your driving line thats totally fine for me. But, I dont know, that digital steering input is awful to look at.. 🙁

    Besides that, my preorder is done. Best you can get for consoles. The content is what gets me.

    • Markus Ott

      He is driving with gamepad

      • chris

        okay maybe. But you can steer way more sensitive with a gamepad than in this video. Its called analog stick for a reason 😉

      • HardRock

        It’s really hard to get used to though and the first thing everyone that I know of did when they started driving with a gamepad was use it almost as a digital controller. You have to learn to make tiny and and at the same time precise movements with your fingers to get past that and it takes time. After that, you can actually be really fast with a gamepad as well.

    • Jovica Ilic

      I’ve tried PCars on keyboard… could’t steer at all 😀

  • Manuel Riger

    sorry looks like a arcade game for ps4 and not like a simrace titel.

    • gimmelbop
      • Jetexocet

        Nice clip. So envious of triple screen setups, due to a lack of space at home. Hoping Occulus rift will be the answer.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        I think it will. Triples are just a stop gap. One IRONICALLY that arcade games did first. Funny how many ideas sim games have stolen from arcade games.

      • Morgan

        The DK2 is amazing with Project CARS. CV1 “should” be even better with the higher resolution and refresh. But even with DK2 it is hard to go back to Monitors once you have sampled that level of immersion.

      • Manuel Riger

        ?????? what do u want to tell me ? That a guy waste his setup for a arcade titel ? I have a 7000 euro rig and wont do this

      • eracerhead

        7000 euros invested in simracing makes you feel qualified to judge a sim based on a video? If your ability to read physics from strictly graphic info is so good, all that money was indeed wasted.

      • Rlee

        Ignore this moron. He obviously has a pre-bias to Project CARS.

      • horrace

        Not trying to be a prig but if that is the case why are you here?

      • Chris Wright

        Very arcade – NOT!

      • Manuel Riger

        u can put need for speed shift 2 in a 100 000 euro simulator and say very arcde NOT !

      • http://racingrenders.com/ F1Racer

        You need to learn the real meaning of the word ‘simulation’, not the kiddie version you go by.

    • pez2k

      I’m looking forward to the karting in career, I’m not sure whether I’ll choose Mario, Peach or Bowser though.

    • Jorge Araujo

      Careful with the comments police, man. They can’t stand for half a bad word about PCars, no matter what context.

      • TheFourHorsemen

        Freedom of speech is about to end anyway…

      • http://racingrenders.com/ F1Racer

        When did it start ?

      • HardRock

        In general we as a people don’t tolerate many things and I think the restrictions we have on what we can say or do without repercussions defines as more than anything else. Complete freedom is just anarchy.

        Forum or comment moderation is not unique to this site. If people don’t like the rules here they should leave or make well articulated arguments for why they should be changed. I can’t think of a good reason to allow flamebaiting though and I’m not talking about Manuel’s opinion, ill-informed as it is. Since pCARS posts seem to attract these (flamebaiting, not ill-informed opinions, although this could be argued as well) more than anything else I think the heavier moderation we saw lately is warranted.

      • TheFourHorsemen

        I don’t talk about forum moderation….I’m talking about freedom of speech, like the right we have in life.

        Obama is about to censure the web. I’m talking about this…

      • BackMarker

        Please explain how Obama will censure the web?

        http://www.youtube.com/watch?v=IrvMtrhO0lY

      • TheFourHorsemen

        Maybe you should get your news somewhere else than in comedy news… 😉

      • http://racingrenders.com/ F1Racer

        There is no freedom of speech in life. It’s a myth they feed you with to keep you happy.
        You cannot just say what you want, when you want and to whom you want.
        I mean you can but there are consequences.
        You can’t walk up to a policeman and, in a joke, say you are going to kill the President.
        You’d be arrested. Where’s your freedom now ? Someome just took your supposed ‘right’ away.
        And as the great George Carlin said, “rights aren’t rights if someone can take them away. They’re privileges.”

        If freedom of speech was truly that then no libel or slander cases would stand up in court.

        Your so-called freedom of speech is no different than to the rest of Europe only Europe doesn’t make a song and dance about thinking they have it.

        Obama is going to censure the web ? Yes I believe that’s after bigfoot is going to come out of hiding 🙂

      • HardRock

        Actually, people can indeed say whatever they want, but there will be a big difference in response based on what they said. Freedom of speech only means that you can say what you want, not that there won’t be repercussions. 🙂

      • http://racingrenders.com/ F1Racer

        As for your first sentence, I believe that’s what I said.
        But by your definition (which I don’t share any more than I acknowledge this ‘leader of the free world’ title) the whole world has freedom of speech, Including North Korea, so why is it being made out as if it’s a special right ?

        If freedom of speech just meant you are physically able to say what you want then it’s kind of a non-thing.

      • HardRock

        Personally I think the problem is that people often use the term ‘freedom of speech’ incorrectly, often meaning that they can say whatever they want without repercussions. That’s not what it means though, it only guarantees the right to share your ideas and opinions publicly without fear of punishment, but it does not grant the same right for public personal attacks, libelous claims, hate speech, incitement and in quite a few other situations, depending on your country.

        This is why I think Manuel’s post about his opinion on pCARS was fine, however ill-informed, unlike Jorge’s, who’s I consider inciting and a clear attack on pCARS fans and the site as well.

      • http://racingrenders.com/ F1Racer

        And it has to be remembered that internet forums and blogs have their own rules. Trolling and flamebaiting override this so-called ‘freedom of speech’. House rules rule.

      • QUF

        “You can’t walk up to a policeman and, in a joke, say you are going to kill the President.”
        This is a threat to kill the president.

        But if you say “The president is a jackass”, that’s freedom of speech and you can’t nor shouldn’t go to jail for that.

      • http://racingrenders.com/ F1Racer

        I said to say it as a joke. Even if you have to say ‘neh neh neh neh neh’ after it. That isn’t a threat to kill. Obviously it will be taken seriously though.
        Calling him a jackass is nothing. You might as well tell the policeman you don’t like Justin Bieber 🙂

      • TheFourHorsemen

        I hope you’re right…
        But more and more countries talk about censuring the web.
        Its a good thing to stop terrorism but I’m sure it will shut down alternative news site, the one that are not controlled by the government (aka propaghanda).

        Sites like infowars or wnd will be shutdown…

      • http://racingrenders.com/ F1Racer

        I can say that I wouldn’t put it past them to do these things. America does a lot of things behind closed doors. But as long as we can get our sim-racing mods….. 🙂

      • HardRock

        Well, that explains your name at least.

      • chris

        From my point of view it looks like some guys come to pcars threads with the only intention to provoke. Maybe thats what “they” cant stand. No matter what context. Sometimes you can clearly see who wants to participate with constructive criticism and who doesnt.
        My point is, that the FFB is still lacking. I cant feel the limits of the cars. So sometimes Im really suprised by the turn-in capabilities. Its maybe not a physics problem, but I couldnt figure out how to setup a more suitable FFB with all those different FFB options and sliders.
        Still the sensation of racing is very good and makes me enjoy the experience. STILL I tend to chose other titles for PC and will go for pcars on ps4. And Im really looking forward to great content.

        And about Manuel Rigers comment: “Looks like arcade” has never been a valid point for judging a simulation, dont you agree? 🙂 What about live and let live? 😉

      • HardRock

        About your FFB problem, when was the last time you’ve driven the sim and have you tried asking on the WMD forums? The default FFB settings changed for every wheel except the CSW v1 and v2 about two weeks ago. If you still have problems there are really knowledgeable people on the forums who probably could help you.

      • chris

        I have driven build 944 lately with my T300 GTE and I rely on the preset. I already found some very popular posts about FFB tweaks in the forum. The problem now is, that english is not my native language, so every FFB setting ingame has a different name and I couldnt figure it out yet 😀 So i didnt change anything
        Im kind of used to some understeer rumble like in AC with the slip effect turned on. Also I really like the wheel getting light when understeering in road cars. It lets you know when the car has enough you know? Dont know if pcars offers this.

      • HardRock

        I don’t think pCARS has understeer rumble, but it definitely has understeer fade (the wheel going lighter). I don’t know much about the FFB parameters, so I can’t tell you where you should look either. I know that with my old Fanatec Porsche 911 Carrera wheel understeer fade could be felt with the Formula C at least.

      • horrace

        I have driven it and it is a little off but I look at how far they have come since it first came out so that encourages me to be patient and let em do their thing, I am going to purchase it for the pc!

      • Alan Dallas

        Understeer rumble is a canned effect and not present in pCARS. I would just turn it off if it was. Having under steered real race cars I can tell you, there is no rumble in the steering. Just fade(gets real light), which is what pCARS does, real well too, once you set your wheel up properly.

      • Rlee

        Because he made such a rational, well thought out argument right? Trolls aren’t hard to catch.

      • http://racingrenders.com/ F1Racer

        Jorge, when it comes to ill-thought out comments, yours was as bad as Manuel’s.
        Both woefully inaccurate and both seemingly from people lacking in the maturity or ability to make decent, reasoned discussion.

        Make another comment about pCARS bias here and it will be your last one. What ‘they can’t stand’ is trolling or flamebait on ANY sim.
        You’re on your last warning about how you conduct yourself here.

      • Jorge Araujo

        So, if we don’t say pretty, cheerful things about PCars and agree it’s the best thing in the world or don’t agree with you at all for something it’s be ban time? It’s the last strike now then. Do it, man, have your communist leftist clímax, tovarish!!

        That’s the best way to overcome this addiction of pointing what’s wrong with PCars when everybody is in “yes, sir” mode.

      • BackMarker

        Can you please be quiet until April 5? By that time we will have a couple of days to spend with pCARS. Thanks! Love ya!

      • Gumshoe

        Goodbye person that can’t figure out what ‘decent, reasoned discussion’ means 🙂

      • gimmelbop

        No, it’s the way you say it and that most of the time it’s not relevent to the article. Your comment had nothing to do with the article, don’t you agree?

        Sure, Manuel didn’t explain what he meant by arcade and simrace, but for many of us pCars is in the same category as rf2, AC and so on, but in my opinion pCars has more realistic physics. For me, a sim just being plain harder doesn’t translate to being more realistic. Some may think so, and fine by me.

        Oh and there are tons of areas pCars can be improved, no doubt about it. Nothing’s perfect.

        /former rf2-supporter

      • noroardanto

        Why can’t you support both rf2 and pCars? I know it may getting hard to find the time to play so many different sims we own, but it doesn’t mean you have to un-support the sims you are not currently playing? We are so blessed the devs can still manage to run their niche business that we can have many options today.

      • gimmelbop

        What I mean by “former” is that I’m no longer renewing my subscription and hence I’ve stopped playing it.

        Like you said, time is the biggest issue, I just can’t play them all. And once I tried pCars, there was no going back to rf2 for me unfortunately, I find it so much better in almost every aspect. I have bought AC though, but don’t really have the time to play it much either.

        Each to his own.

      • http://racingrenders.com/ F1Racer

        See, again you make it all about pCARS. So typical.
        This has nothing to do with pCARS and once again you have insinuated a bias despite me warning you not to.

        Do your homework instead of just beating that same old drum. You can say what you want about pCARS just like you can with any other sim. Check back at all the pCARS threads and see what’s been allowed. You’ll probably find pCARS has had the most criticism from haters than any other sim here.
        People who can express themselves in a mature way don’t have any issues here.

        The only requirement is that you don’t be a troll or a flamebaiter while you’re doing it. If you have criticisms then say it in a way where people will engage in a proper discussion with you. Don’t come across like and angry teen on a hate-filled rant.

        So the problem here isn’t pCARS and never has been. It’s your attitude and your insults to other people. That’s my problem with you.

        I don’t care what you think about any sim. I just care about how you say it. Stay within the rules and you can say whatever you want.

        But that’s something you either can’t or don’t want to understand.

        So, here we are, two warnings later and now again with the personal insults. That’s what just got you your ban. Go be a child somewhere else.

    • horrace

      What arcade game have you seen that comes close to that ps4? what you did not see all the pixels, give me a break, there is nothing that comes close to visuals of that title, I would drive and accept it for what it is, a gorgeous fun to drive game! If they want to make it a sim too whats to stop them?

    • Alan Dallas

      “Looks” ??? You’re basing your entire judgement on a video?
      Well, guess I been doing it all wrong all this time.
      {runs off to watch videos of Assetto Corsa(which I don’t own) to call it arcade}

  • Marc Collins

    No denying it is gorgeous–the rain, lighting, overall imagery. Think of it as we are finally getting a console-like title for the PC. But it’s better than the console titles in terms of physics. So half way between a console and rF2, with gorgeous graphics and authentic sounds. When I signed-up eons ago, I didn’t expect more than that and so far it hasn’t delivered more. But that’s OK with me. A great option to play something that has been put together with care and attention. It can’t replace a true sim, but for those of us who would be bored with the console games, or, can’t be bothered buying a console at all, this fills a nice gap. I think of it as a modern version of the original NFS:SE for the PC.

    • HardRock

      It’s definitely very different that NFS:SE were, for more than one reason. Just to name one obvious and in my opinion irrefutable one, pCARS focuses on track racing and due to that it will already attract a different crowd than the NFS titles did.

  • punkfest2000

    What we need is PCARs graphics and weather, RR3 sounds, AC’s modding community, rF2 physics/FFB, iRacings laser scanned tracks and online play.

    Problem is some of you guys would still find something to bitch about.

    • Roy Rki
    • TheFourHorsemen

      …where can I give my money?

    • gimmelbop

      Could live without the rf2 physics though.

      • punkfest2000

        Truth be told I’m happy with pcars physics and ffb. Sound is very good too but RRE sound is out of this world. Having trouble getting RRE to not feel like a boat at the moment… still playing around with the steering parameters.

      • gimmelbop

        Agree, the sound is nothing short of fantastic in RRE.

      • Alan Dallas

        R3E uses too much Reverb on all their models, which is pleasing to the ear at first, then it just gets annoying.

      • punkfest2000

        Someone correct me if I’m wrong but i think you can adjust the level of reverb.

      • Matthew Arnold

        I get that boat like feeling too, if they could get rf2 style physics and ffb they would have probably the best online package around.

      • Roy Rki

        These comments around prove why we can’t and won’t have a single ultimate sim. Difference in opinions.

        Some want this, others that and every dev has their own opinion on what makes a great sim, with the limited budget they have.

      • BackMarker

        Better to have rF2 physics and AI with AC’s FFB in this ultimate sim.
        : )

      • HardRock

        I’m gonna prove Punkfest right and say that I don’t want AC’s current FFB in any sim. 🙂

        My ideal sim would look almost like Punkfest’s, but I’d be fine with pCARS’ physics and FFB as well. Choosing between it and rF2 would be pretty hard in this regard. Also, R3E’s sounds are indeed pretty cool and I feel they have more nuance than what I get in pCARS currently. Even so, in the long term I enjoy listening to the cars more in pCARS.

      • punkfest2000

        I think AC’s handling and steering qualities are commendable but FFB is a weak point. I believe the FFB in pcars to be the best in the biz once you’ve really learned what all the per car adjustments do. Andrew Weber (physics dev) was very wise to realize that you can’t provide an FFB default that people can agree on and gave us an amazing set of tools to personalize it, although intimidating at first.

        I think the explanations in the game for the individual FFB adjustments could be made a little easier to understand but simple trial and error will get you there eventually.

    • horrace

      Of course I have driven this game and I like it, if I bought it however I would have to upgrade the system again, so I could take advantage of all that it offers, I have my favorites that I drive alot gtr2, rfactor,RF2, stcc 2 the game, if it has a steering wheel and four tires, I’m game, I don’t know what all the crap that goes on about fan boyism, but if I am a fan boy its for all of the good sims and games thats what they are made for to enjoy them, to learn them and see just how far you can go and get away in them. I think that would be worth while to invest in punkfest2000!

    • Jorge Araujo

      Sadly, I’m inclined to say that Driving Club weather effects beats hands down PCars. Especially the rain on the windshield and the light effects. Other than that, the simulated weather patterns of PCars is still its strongest point right now.

      • HardRock

        At half the framerate it would be a tragedy if Driveclub wouldn’t look much better in some ways. That means that they have twice the time to render a frame and while that doesn’t translate to twice as good graphics (whatever that means) it does allow for much heavier computations, graphics or otherwise.

        That said, a better windshield effect in the rain is in the plans for pCARS as well.

    • Benjamin Overgaard Karslund

      That game would totally kill the entire game industry! Because every single human would ONLY want to play exactly such a game! Especially with R3E sounds! They are stunning!

      But hey – DriveClub should deliver the weather effects! No doubt about it…

  • Chris Wright

    My love for this title seems reasonably well known here. I don’t like it in exclusion to anything else however, and broadly agree with punkfest2000’s thoughts about a hybrid of the best of all sim titles.

    What I have noticed, however, is how any praise of pCars seems to meet with all sorts of objections from some quarters. It really is most odd. The word arcade gets repeated again and again, but if people will just be patient they will see how this title finally delivers sim credentials to console racing, not that I have any interest in that, but that’s where the bulk of the market lies.

    I don’t expect to change entrenched opinions, but I can say that this title has a style of its own and I believe will shake up some of the preconceptions of what makes a realistic racing title. Not everyone will love it, I suppose, but if you go around thinking this is just another installment of Shift or whatever you are really going to miss out.

    • punkfest2000

      Out of the box, for any given car, it may not handle or feel similar to other titles, and like other games, will require you to work with it. Play around with the multitude of settings, hit the forums for advice, and I’m sure you will be able to get it feeling great.

      • HardRock

        I think it’s important to explicitly say though that the lack of similarity aren’t necessarily down to the underlying physics of the cars. Last time I compared the default setups between AC and pCARS the differences were huge. Then there’s the problem that sims may not use the specs from the same year for the race cars. Ideally of course with the exact same setup one car should feel the same in two sims, but then you run into the problem that track and environmental conditions can be simulated in different ways between sims.

        In short, it’s damn near impossible to do an apples to apples comparison with today’s sims in my opinion. Hell, even if you’re looking at just pCARS you have to make sure that you’re running tests at the same track, same day of the year and exactly the same weather, otherwise the environmental conditions alone will invalidate your results.

    • Jorge Araujo

      Despite the game FFB not being great (way too heavy to be right, most
      cars feels like trucks with my wheel), the graphics not being the best (not
      that greatly optimized, not that pretty beside the sky, lighting and car models)
      and the physics not being being great (most cars are bland, some are
      great like the Ford Escort Mk1 and the Lotus 97T), the sounds being dreadful (too much noise), still, I’m buying this game because it
      does add some different flavor for driving sims – even if a simcade is
      the right word for PCars – and would recommend the game to anyone
      because PC sims or simcades with the level of flair and graphical polish
      are not seen in other games for the platform.

      • Gumshoe

        Haha, way to prove Chris’ point! :p

        It’s odd that people really just don’t seem to WANT a sim on consoles, like it will hurt their manlihood or something. But I have three words: Richard Burns Rally. So shut up (unless you dare to claim RBR is not a sim?).

        And again, just like all the other times, please define ‘simcade,’ because as far as I can tell all it means is “does not meet some random collection of requirements I have assembled to be called sim’

        Let’s see, Project CARS has: dynamic weather (including altitude affecting air pressure and ambient/track temperatures, with weather matched to real world), dynamic time of day (which affects track grip/temp), tyre wear, fuel use, pit stops, flags, full length races, racing classes (kart-GT-LMP-Formula), tyre heat model, deep simulation of most/all physical systems in other sims (tyre pressure, compound, suspension models, turbos, diff, aero, transmission, deformation, flatspots, wet weather tyres, restrictor plate, brakes – including brake wear and heat, underbody effects, damage, etc, all with multitudes of setup options), assist options matching real series, Multiplayer lobbies with restriction options, great AI, an open career structure to play any discipline, ‘live track’ including drying lines, detailed FFB including the most UI configuration options seen in a racing game for FFB, etc.

        Can you please explain the big part of this that excludes it being a sim and relegates it to ‘simcade’ – whatever that term means?

        I’m sure in good form as is the normal response, this will be glossed over, not responded to or responded to with vagueness and silly words. Prove me wrong!

        Thanks!

      • Chris Wright

        Nice post.

      • RKipker

        Great Post… and like I’ve said many many times, there is not a game on the market that anyone can say “The car handles like it handles in Real Life”. Nothing and I mean nothing (except maybe CXC or SixExp motion setups) even come close to real life. In my little SCCA Miata at Barber Motorsports park…. compared to iRacing Miata (or any other game) came even close to the Real Life feel, handling, or sensation.

        Plus just for honest truth… IRL it was so much easier to go as hard as heck without spinning and losing Safety rating…LOL

        My point is every game has some caharteristics that will require wheel settng adjustments and tweaking…. I think pCARS will be one of those games…. not as hard as iRacing, not as easy as R3E but a good in the middle believable handling model wit great features in game.

    • Kev

      Race Pro, RBR

    • Morgan

      I believe a lot of the Black and white opinions on Project Cars is due to the fact that some people missed the chance to join the Project. Any other title, they can try for themselves, but i believe some people are just upset about not being able to test/buy Project Cars at the moment, so they shoot it down.

      It’s just human nature for some people….

      “If I can’t have it, I will tell myself, and everyone else, why I don’t want it, and why you are WRONG for having/liking it.”

    • RKipker

      Yes, your right Chris, the closet game IMHO to a sim were Pro Race (SimBin XB360 and F1 Championship for PS3… 2007 I think) which both games offered good race simulation for a console game. I’m still amazed at the PIT stop indepent control for F1 CS where you had to hit buttons, i.e. X, B, A etc to change tires, fuel, lift jacks… it was the best pit simulation ever made in any game.

      pCARS will offer Forza and GT7 a run for there money!

  • Kev

    GT40 is broken now. AC understeer is evidently contagious. Meh.

  • stef4o23

    Guys, I’m really in love with this game’s graphics -as any other bloke I presume 🙂 , but I can’t help but worry about the physics. I have yet to see a video with some proper drift action or powerslide even! Why drift? Because although I’m more of a TA than drift, the latter can really push the game’s engine to the extreme and it really shows how deep the physics are.

    • HardRock

      I don’t know if this is what you’ve been looking for, but here ya go:
      https://www.youtube.com/watch?v=gmLvLheYzOo
      https://www.youtube.com/watch?v=6uLM85EC4wU

      The choppiness and lack of tire smoke is because Hobbs’ PC has trouble running pCARS at high graphics settings while recording. I do think though that these videos show that you can drift in pCARS, although it does require setup changes.

      • Benjamin Overgaard Karslund

        Drift in a 4WD car just doesn’t show anything really.. Got something better??

      • HardRock

        I don’t, but YouTube does:
        https://www.youtube.com/watch?v=kxSPSth3Eik

        If you don’t like this video either you can find more. Just make sure you’re searching for videos that aren’t older than one month.

  • Marcel

    I think most of the physics complaints are there because when you test the closed beta sometimes, you don’t know in which state the cars are. Some drive as they should and are great to drive and others are more of a giant placeholder and not correct im many ways. They maybe better have gone the way AC did in early access and only publish cars that are somewhat near to be finished. Can’t wait to have the final game in my hands and see where the cars that felt wrong to me have evolved to.

    • pez2k

      There’s been a list in the Physics section of WMD kept up to date with the status of every car – it’s worth bookmarking.

      • Marcel

        thx, didn´t know that. Played only some times with the account of a friend. So imho it would have been a good idea to inform the user ingame when choosing the car in what state it is.

      • eracerhead

        Maybe, but then you’d have to budget someone’s time to update all that info when they could be doing other work to move the game forward.

        For a dev scenario like WMD, it’s always been incumbent on the users to keep up-to-speed with development progress through the forum.

  • HardRock

    “Project cars can t have a high dymanic physics with this graphic because it would break every pc”

    Ah, the argument from incredulity. You can’t imagine that something that looks this good can be have a realistic physics as well. Well, I think that’s a nice compliment to SMS. You also underestimate current day hardware.

    • pez2k

      I’m getting bizarre flashbacks to all the people who complained about rF2 ‘looking bad’, and now apparently it’s actually not possible to make a good-looking sim? Clearly nobody can win!

  • Benjamin Overgaard Karslund

    The latest build is Build 946 (02/03/15)
    But what is the 3 most believable cars to drive right now when it comes to physics?

    (I don’t got the game but have preordered Limited Edition, and just want to know about physics – so please name the 3 best cars)

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