Slightly Mad Studios have released a new build of their WMD-powered Project CARS title, introducing two big improvements.
Among the usual flow of changes & improvements added every week, the new build introduces a first version of the historical version of Silverstone.
Furthermore, the new build introduces new & improved sounds for the Pagani Zonda R as extensive audio work is progressing well with more improvements to come soon!
Build 480 (24/5/13, Team Member+)
* Set AI volume to zero to temp cure audio corruption issue until Stuart can trouble shoot
* Disabled motion blur for drivers materials
* Northampton Classic: Fixed nasty pop up of track/terrain part
* Northampton Classic: Added track Hud map
* Northampton Classic: Added raceline
* Northampton Classic: Added autograss and tracklights
* Pagani Zonda R: Stiffer roll bars on Ben’s feedback, tuned engine and brake heating/wear, temporary increase in tire pressure until an STM heating model is done
* Formula Gulf FG1000: Revised setup on petrolhd’s initial feedback
Builds 480 is available via the Project CARS launcher that is available on the WMD Downloads Page[toggle title=”Click Here for Release Notes for All Builds Released During the Past Week”]
Build 479 (23/5/13, SM)
* The GameAudioSettings now provide us with more volume headroom to allow a greater dynamic range.
* Implement Zonda R engine set with new dynamic amplitude, new _Ext gear shift and distance based filter (occulsion) and reverb and added more bass to lower RPM range and fattened up the thin sounding exterior high rpm samples.
* Remix ALL cars and every sonic event in the CSD files to suit new dynamic.
* Create new external gear shift sounds in a new category called Gt1, which requires further code support to get it working correctly.
* Added the Zonda R Ai engine and remixed the Ai engine volume globally.
* Further tweak of the thin sounding Zonda R exterior onhigh sample.
* Moved ‘fill loadout ‘ functions to GUI helper to share with loading screen
* Added ‘slotType’ to filter data
* Build Script changes to create separate ShadersDX9.bff and ShadersDX11.bff pakfiles. Game App now loads ShadersDX11.bff or ShadersDX9.bff dependent on the DirectX version. (saves around 70MB of memory! also improves boot-time)
* remove ATI_SHADOWS from shader compiler combinations
* Small fixes for list item update
* Adds callback ability to list item ‘fill’ calls
* Bathurst -fixed texture seam -fixed exclusion map which had issues rendering grass in later part of the track -fixed collision issue at end of the track on right side of the track as reported on forum
* fixed grassocclusion at Bathurst
* rebranded adverts around track with temp textures at Northampton classic
Build 0478 skipped
Build 477 (22/5/13, SM)
* Fixed a bug that caused stale threads to still collect messages sent to its queue, resulting in memory leak/fragmentation
* AIW file for Northampton classic first revision
* Removed legacy shadow depth format support – saves approximately 20MB of memory with the appropriating shader combinations change
* northampton classic related GUI files
1.Basic importing of trasnlations.
2. Improvements to UI Lists to allow expandable items to any depth and to visually show an item as items to expand.
* northampton classic related trackfiles; added the track to teh game
* fixed material errors lod distances skyring fixed added track related stuff to p4
Build 476 (21/5/13, M+)
* BMW M3 GT4: Repositioned tires to correct track width. Tests on both brake and engine wear. Revised front suspension geometry.
* Tires: heat model, although not completely connected to hdvehicle yet
* Added accessors for in-place modification of list contents
* adding Greg’s new external WIP gear change sounds for testing
* GameAudioSettings.xml unlocked for Greg’s updates
* TweakIt – Added new mouse cursors
* BMW_M3_GT4: Narrowed tires and repositioned for correct track width
* BMW M3 E30: fixed selection sets, separated LODX/LODA/CPIT meshes, started CPIT mesh reduction, various fixes
Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.