Slightly Mad Studios have released the newest build of their WMD-powered Project CARS title, giving all members with Team Member status and above the newest version of the simulation to try.
During the week, Project Cars has exceeded the 200th development build and the newest build comes with a new feature that makes using the builds much easier.
New content and features are added to Project CARS on a weekly basis, causing the build file sizes to increase each week. Now that full builds are exceeding 3 gigabytes in size, a new patching system has been introduced that allows players to cut down on the download sizes.
Build 202 is available as patch for everyone at least using Build 197 (last week’s Team Member build), it comes with the changes listed below:
Build 202 (27/4/12, Team Member+)
- Update rolling start option accordingly when selected track forces rolling start
- Fix AI throttle cap at 100%.
- Adjusted helmet cam exposure to suit new art
- Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
- Removed obsolete API to submit records without sector times
- In car view exhaust resonation layer enabled
- New Azure Coast reverse HUD map added
- Enabling helmet cam audio dampening
- Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
- New Besos textures checked in
- Bodywork_Carbon Max shaders. Specular settings for Matte option updated
- Adjust LOD/CUL settings such that distant cars don’t disappear so early
- Belgian Forest – update trees for new terrain/new treewals and fixed few crowds intersections
- Added the California HUD maps
- New Palmer JPLM export
- New Anhalt exports
- New Bathurst export
- New Belgian Forest export
- New Besos exports
- New Loire exports
- New Sakitto exports
Build 201 (26/4/12, Senior Manager)
Adding Chesterfield and California co-ord’s
Updated HUD maps with correct T1/2 text
Build script update to add cumulative patching using RTPatch
Bathurst fix for floating instances issues
Bathurst test texturemaps for 3d trees
Belgian Forest – Add new textures
Stock car 1990 – Interior texture. Initial check in.
New Bathurst export
Build 200 (25/4/12, Senior Manager)
Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs
Tweak g-force effects on helmet mesh
Added missing remappable controls to UI
Animation update : paddle animations for GT driver, index finger and thumb now hold the same position
Added Chesterfield HUD map
Color adjust desaturated grass stuff
Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic
Anhalt GP autograss initial version
Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export
Palmer JPLM: full check + minor fix
Increased decell lock to 50-80% on the diff’s of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B
Set weight distribution non-adjustable on Formula A and B
Added new Azure Coast HUD map
New Palmer JPLM export
New Anhalt exports
Build 199 (24/4/12, Manager+)
Detection of short time after vehicle-to-vehicle contact is now done for all vehicles
Disabled adjustment of inertia tensor for AI vehicles
Re-position helmet mesh for better visibility and realism
Blur helmet mesh slightly (not working for visor yet, to be investigated)
SMAA (levels) runtime code for GUI options
Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also
Stockcar 90: new ambient shadow with improved borders
SMAA GUI options added + applinks
Jaguar JPLM – Interior texture. Initial check in.
BAC MONO: livery02.Initial check in.
BAC MONO: new silver wheel.Initial check in.
Derby track maps with new T1/2 text repositioned
California track map with new T1/2 text repositioned
BAC Mono: enabled liveries for black paint material on Livery 1+2
Helmetview – geometry offset and visor tweaks (logos out, texture blur, visual tweaks…)
Build 198 (23/4/12, Senior Manager)
Updated Fanatec CSW FFB defaults
Belgian Forest – add temporary terrain texture
Mitsubishi and Caper logos added
END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons
Bologna textures. PSDs for new materials updated textures
F77, changed 3pv camera roof poosition, showing more of driver + animation review changes
BAC Mono: Improved front hoodlock resolution
New BAC Mono export
To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.