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Project CARS – Build 179 Available

Slightly Mad Studios have released the newest build of their WMD-powered Project CARS title, adding a brand new type of track to the simulation.

Slightly Mad Studios have released the newest build of their WMD-powered Project CARS title, adding a brand new type of track to the simulation.

Build 179 comes with California Highway and Azure Coast, two point-to-point country road tracks that add more variety to the title’s choice of tracks.

Both tracks are around 20 kilometers long and offer a challenging, twisty layout in a very scenic setting. Fnas of more traditional race tracks will get their fix with the new build as well as it includes a first version of Suzuka, the legendary Japanese Grand Prix venue.

Build 179 (23/3/12, Team Member+)


  • Updated UI with news ticker added
  • Test flag wavers added to Bologna
  • Improved ocean shader
  • Added metallic effects to Racer cars
  • New exports of California Highway and Azure Coast
  • New exports of Ariel Atoms
  • Added Sakitto track
[/listfeature] The new build is available for download on the WMD Downloads Page, new members can register here.

[toggle title=”Click Here To View The Changelogs Of All Builds Released During The Week”]Build 178 (22/3/12, Senior Manager)
Add GUI/profile options to set race date
JPM Audio updates. Experimental settings to combat possible physics/audio disconnect
Quick Solo screen has now had a lick of paint to fit the extra options in
Connecticut Hill Textures updates for new materials
JPM New liveries, livery names
Reset car only allowed below 10mph
Moon cycle textures added; moon dome added
Environment audio for country road tracks added
Derby GP updated to support 64 car grid
Wisconsin Raceway updated to support 38 car grids
Added the extra environment sounds needed by the California Highway track
add tunnel verbs – further tweaks required
WIP Moon Movement. Code written to generate following information for the moon based on date
Track rotation offset is now setup, this means the tracks now orientate correctly to world space. i.e the sun should rise and fall exactly like google maps
Fix for car reset not working in practice mode on tracks with no pits yet
New GUMPERT export
New Leonus F86 export
Azure Coast added

Build 177 (21/3/12, Senior Manager)
Palmer: new cockpit display
Gumpert Apollo: WIP suspension animations and some minor bug fixing
New AIW. New raceline, 64 car grid and pits. Wisconsin Raceway
Tweaks to the brake power and heating. Trying to get the warm up about right Asano X4
Palmer: Merged in fixed tyres + UV mapped cockpit display
Asano LM11: fixed tread scrolling on all tyres
Leonus F77: fixed LODX tyre tread scrolling direction
Change to convolve shader to prevent bright sun from wiping out the whole thing – prevents odd flicker when sun comes in front of a wall etc
Fixed 1 errant cut track that was halfway across, causing some warnings at Besos
Fixed ugly popups of the trees in distance for the florence tracks
Prepared metallic effects for Palmer liveries
Palmer JPLM: cockpit exposure level set at 0.3
New Asano LM11 export
New Leonus F77 export
New Connecticut Hill exports
California Highway added

Build 176 (20/3/12, Manager+)
Removing static envMap location from the weather wtc files and moving it to be part of the track trd
Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short
New liveries for the Palmer
Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring
Palmer: New fonts + font fixes for CPIT display[/toggle]

To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.