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Project CARS’ Andy Tudor Talks eSports, Project CARS 2

eSPORTSandCARS was on site at the RedBull5G finals in Birmingham, taking the chance to interview Slightly Mad Studios’ Andy Tudor.

eSPORTSandCARS was on site at the RedBull5G finals in Birmingham, taking the chance to interview Slightly Mad Studios’ Andy Tudor.

The creative director behind the critically-acclaimed Project CARS title, Tudor shared some details on what players can expect from the second installment of the Project CARS franchise, especially in terms of eSport.

Project CARS has been at the forefront of introducing eSports to sim racing, partnering with organizations such as the ESL and manufacturers like Ginetta to give Project CARS players a competitive and professional environment to prove themselves in.

  • Jovica Ilic

    Just don’t promise that we will have a unique career and that every race will be different, like last time around

  • ImageArtSigns .

    Did not come out after watching that video with any more knowledge of what pCARS 2 will be like. I backed pC1 and it was interesting watching the development process of it, but decided I will just wait until pC2 comes out…have no idea or have seen any info whether pC2 is still in development…lol

    • pez2k

      It’s definitely still in development, new builds daily and so forth, but this time around they don’t need to attract backers with constant screenshots and videos so it’s staying as quiet as Forza 7 is.

      • ImageArtSigns .

        Thank you for taking the time to reply…will be looking out for it when it is finally released.

      • RapidRefund

        Might be a good thing as many distractions did arise with the development of pC1 as well with what worked good with community involvement. Seems there’s a downside and an upside to everything.

    • RapidRefund

      I am not gonna make any speculations and only will use the overall polish GTR2 had as a sequel as the threshold goal for what I may want to expect with pC2. While I myself don’t experience the so called bugs in pC1 I will admit if I am gonna run a race I tend to turn to GTR2 more then any other.

    • Rantam

      Yes, it is well alive and kicking. And I can only say I’m quite happy about how it is going ๐Ÿ™‚

      • ImageArtSigns .

        Thanks for taking the time to reply…that’s sounds encouraging, looking forward to seeing the end result

  • BucketCat

    And so the hype begins…(again)

    • RapidRefund

      And with it the Trolling!…(again)

      • BucketCat

        Don`t forget the shilling!

      • Leper Messiah

        Is that you skankhunt 42??

      • BucketCat

        Is that you Hexagramme?

      • Leper Messiah

        no it’s me Dildo Swaggins, ‘member?

  • http://www.ac-uvz.cz bejvalo

    pC2 as esport? with their pseudophysics? very funny. next please…

  • ftrracingtv

    Will the AI be dog s**t like pcars is?

  • Kev

    No thanks. Best thing they can do is change their name and go underground for several years until people forget the scam that perpetrated.

    • melanieuk1

      No I’d rather they solider on and ignore the cry babes in the community, and not curl up into a little ball of fetus like ISI and give up.

      • Hash

        Why would they give up? they made alot of cash for a RF1 graphics upgrade, quarter of the effort, 10x the profit, Ian Bell is a smart man.

      • pez2k

        This is where all the tired shots start to fall apart really – you have people in this very comment section complaining that the physics are bad, then people like yourself saying it’s a rFactor reskin, a game which is respected for its physics. I could take it more seriously if the criticisms were more consistent.

      • Hash

        But their super realistic tyre model replaced Rf1s,just like AMS and RRE, and like those titles you can still totally feel the rfactor DNA.

        The AI aint that bad, its better than AC’s at least, it just RF1 AI with the aggression slider set at 300 per cent, and tbh even the handling wasnt too bad, if only the FFB didn’t ruin the entire thing, its a shame someone couldn’t replace it with real feel plugin.

      • Rantam

        Suggestion: try to learn how FFB has to be set for your steering wheel. You can’t judge it properly until you do it.

        Regards

      • Hash

        Learn how to develop a game with proper FFB, instead of just saying F….it the customer can sort it, that way when anybody complains we can blame them, Ian Bell is a smart man.

      • Rantam

        Classic ๐Ÿ™‚

        The thing about PCars FFB is that it offers a high level of customization. This is something that no other sim out there does. Of course that is both bad and good: the bad is that most of people don’t even know that, so they think the default set up is the best one for their steering wheel and they’re disappointed about how PCars feel when they play it for first time. I was this kind of guy when I started playing PCars.

        The good is that once you realize a high level of FFB customization allows you to a) get the best out of your steering wheel b) tweak the effects to your taste then you get a very responsive and detailed FFB. A lot of people out there think it’s all about not having clipping. But despite that is critical to get a good FFB that is also only one of the goals when in comes to configuring it.

        Trying to get the best out of your steering wheel leaves you thinking, while contemplating the long list of parameters’ sliders available in the FFB calibration screen, about which one of the (at least) two different ways of tweaking the FFB signal modeling is better for your wheel, no need to mention the search of the optimum settings for it.

        And then it comes the specific FFB configuration for each car, which allows you to tweak the balance of the different FFB effects you want to feel for specific car. This is a very SUBJECTIVE thing. And means you should think about what kind of information is more important for you for that specific car, so you would like it to be transmitted through the steering wheel: ยฟthe vertical movement of the suspension over bumps and kerbs?ยฟthe front wheels sliding when they understeer?ยฟor may be the rear ones during overseer, simulating the “seat of pants”? You could even set it so you feel the G forces transmitted to your body while driving… as you see the balance of these forces will be very different depending on the player.

        Of course you may think: “why should I think about all that? a real car just transmits what it transmits through the steering wheel and you can’t decide about that”. But the point is that you’re not driving a real car here: through the steering wheel you’re feeling a simulation of the forces affecting the tires, suspensions and driver. Because let’s not forget the steering wheel in a simulation it’s usually the only place where the real and simulated worlds meet when it comes to feeling what the car is actually doing and what forces are affecting it and driver’s body (unless of course you have a mechanized simring). You don’t have your seat of pants feeling. You don’t have the “gut” feeling of G forces pulling you on every turn and braking zone.

        In the past it was up to the game developers to decide for you about the balance of all these forces and how they have to be transmitted to the steering wheel. But lately we can see how developers are leaving more FFB configuration options to be tweaked by the player. And PCars is the one which offers the highest level of customization when it comes to FFB (and I’d say followed probably by Raceroom)

        Anyway: all this leaves you having to learn about what all these FFB parameters mean and how they affect your steering wheel. It means you’ll have to read quite a lot and test a lot of different FFB configurations. And this is really the bad about PCars’ FFB: not everyone wants to do that. It’s like deciding the kind of house you want to live in: some just want a place to live: four walls and a roof. But others want to decide every aspect of that house, from the size, to number of rooms, the color of the walls… and that implies much more work, but it also usually pays offs ๐Ÿ™‚

        And well, you can always make things a bit easier for you: you may try to find the configuration of other guy with the same steering wheel you have, using that as a starting point and then tweaking the cars’ specific values to your taste, once you’ve learnt about those specific FFB parameters, of course. So it’s all up to you to give PCars a proper opportunity or to erase it from your hard disk thinking it’s just a “meh” console oriented racing game, loosing the opportunity of enjoying the good sim (but not perfect, as it’s not any other one available) it really is ๐Ÿ™‚

        Kindest regards

      • Leynad

        I tinkered a lot with the FFB in pCars and found my sweet spot i think with some more SoP-Effects, but itยดs still behind all other sims (minus iRacing) also because they got better since pCars-release and pCars maybe even worse. Feels spongy and not enough differences between even very different cars IMO. Not much to tweak in AC or AMS, but both are far ahead in terms of FFB is my opinion.

      • William Mazeo

        Just because it is isimotor does not mean it is the original form, people buy the code and modify it for their needs. That’s what SMS, Reiza, Sector 3 did, the result is different in all of them

      • pez2k

        But by saying that they’ve done a lot of physics work means that it’s not just a ‘graphics upgrade’ or ‘quarter of the effort’, that’s kind of my point. It branched from pMotor over 11 years ago.

    • RapidRefund

      What scam is that if I may so ask?

      • Kev

        Investors posing as users saying how great the game is.

      • Ross Siggers

        Illuminati confirmed as well, I suppose…

      • pez2k

        As someone who actually was on the inside of WMD, the number of people who stood to make any real profit wasn’t exactly a long list, and the people with actual investment-level money in I never saw around forums or comment sections for the most part. I don’t think it’s worth anybody’s time to shill for four years just for the chance of making a 2 figure sum at the end of it.

      • Kev

        And yet they did. People do all kinds of things that aren’t worth it. I’m doing it right now ๐Ÿ˜‰ I’d also argue that money isn’t the only motivator for investors lying.

      • ModernTimes2

        What a load of small minded B.S.. The WMD members (I was one) were enthusiasts, excited about the game, and rightly so. And it was no secret, because we were the only ones with access to the game for the period of development. WMD’ers mostly answered questions, and reported on progress. The hype lives it’s own life, for all games, as it did for pCARS, fuelled mostly by those without access. In fact, on some fora, and GTP in particular, WMD members were the ones that tried to reign in the hype created by the outside ‘world’. And as pez2k says, the ‘big rollers’ weren’t participating much.

      • Kev

        Not so fast. I was a member, too ๐Ÿ˜‰

      • ModernTimes2

        That makes your scam/shill spouting even more shameful.

  • mhth

    A yr and 1/2 later……..can’t believe there’s still more passion for this game by the haters than anyone else. LOL I would of thought they had gotten over whatever ails them by now and moved on with their lives….but apparently not.

    • Noah Themins

      I did, I removed Project Cars and moved on to Asseto Corsa. haven’t looked back lol

      • mhth

        Well….it’s a start anyways ๐Ÿ˜‰

  • https://soundcloud.com/glen-orpheus Glen Orpheus

    if at first you don’t succeed, try try try try try try try try try again and again i guess.
    lol (“,)

  • The Turtle

    The only thing good that came out of this company is my profits from WMD. Got another payment a couple days ago.

    Thanks for the profits, Ian. You can keep the game, though.

  • The Turtle

    I invested quite a bit as I knew the graphics would sell it and they did. I am very happy with the profits.

    • ModernTimes2

      Since you’re supporting the notion that it’s somehow a scam, I’d guess you think you are complicit. You should probably turn yourself in and hand over the money as evidence ๐Ÿ˜‰

      • The Turtle

        I never said or implied anything regarding a scam. I think they made a very good looking game. Graphics sell.

      • ModernTimes2

        Well, you gave your support to the statement that opened this thread, claiming that it’s a scam. That’s just too stupid of course, hence my comment, a joke :-))

      • The Turtle

        Where, exactly, did I give support to any claim that this game was a scam. Please quote and explain in detail.

        I have never ever said this game or the makers were a scam. Incompetent, yes but not a scam.

      • ModernTimes2

        You upvoted the claim. But never mind, I hear you.:)

  • redrangerpwnz

    did virtualr dieded?

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