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Niels Drives The Lotus 49 at COTA – Video

Physics guru Niels Heusinkveld has uploaded a stunning video of his latest creation.

Physics guru Niels Heusinkveld has uploaded another stunning video, this time showing a custom Lotus 49 at Circuit of the Americas using rFactor.

As usual with all of Niels’ uploads, the video shows custom physics he made for the historical Formula One car.

The video is sort of a virtual spin-off of a video featuring real life Formula ace Alexander Rossi driving the Lotus 49 in a not-so-smooth fashion at the US GP venue – The original video can be found here.

  • Niels Heusinkveld

    Here’s the deal. πŸ™‚ If someone has or makes a good 3D model of something that somewhat resembles a Lotus 49, I’ll happily allow my physics to be used. Right now, all 3d models are of dubious origins..

    • http://twitter.com/AWhiteF1 Alex White

      You mean they all come from GPL? πŸ˜›

      • http://twitter.com/Uff182 Andrea Candini

        Well, that wouldn’t be a big issue. I think he refers to the fact that this car could be found in F1 Classic mod, which converted GPLEA cars without permission.
        They then changed and improved those models a lot, but I don’t know whether they’re still using something from GPLEA or not.

      • John Lunsmann

        The base body and engine meshes are still used as their still quite good when combined with quality textures and shaders. The cockpits, wheels, suspension, driver etc are all scratch made for the mod.

      • Niels Heusinkveld

        The GPL based graphics are dubious indeed, but also really not up to the quality you would expect these days. Its not easy to make a 3d model as nice as Pcars, iRacing and AC, but the GPL model really isn’t acceptable anymore, but boy those GPLEA models were super in the GPL days!

    • Sam Smith

      Im sure this guy would be interested in your amazing physics Niels!!
      http://www.youtube.com/watch?v=8BCocIl1ILs

      • Norsemanu

        You’re exactly right Sam, I definitely would like to get my hands on Niels’ physics!

    • Richard Hessels

      You might be called a physics guru..
      But some simple button wiring skills seem to lack a bit.
      Such a nice direct servo system screams for a proper wheel.

      • Niels Heusinkveld

        I know, there are 2 too many buttons on my wheel πŸ˜‰

    • blockhead

      But as long as you are using the models of “dubious” origin then it’s okay.

      I mean, they’re out there and available already.

      Makes sense to me.

      Time to go play with my pcars r18 with modified Simraceway physics on gtr evo Nordschleife. I know… me so baaaad.

  • Noel Hibbard

    Where did this track come from?

    • Guest

      It’s the Codemaster version converted to rF1.

      Here’s my version of it if you’d like to try. (I was at T-12 for the race)

      I added a bunch of realistic scenery and tidy’d up the textures to look like how it looked at the event.

      http://www.fcmgmods.com/forums/topic.php?id=686

      • Noel Hibbard

        Thanks for the link! I managed to find several Codi converts of this track,. I will try them all, including yours.

      • Guest

        My pleasure.

        Enjoy!

      • Big Ron

        Good representation of modern modding-philosophy.

      • Reinheitsgebot

        Please share this “nowadays modding-philosophy” with the audience.

      • Big Ron

        No need, itΒ΄s self-explanatory.

      • Jay Ekkel

        That my friend is an illegal conversion, I hope it is not condoned here and will be removed.

        Also love what you are doing Niels, I did not expect you would condone the use of these kind of tracks in your videos and in a way promote the use of them.

      • Reinheitsgebot

        you prolly typed this AFTER downloading it too!

      • Jay Ekkel

        Lol, you did made me laugh with that comment, but I barely have time to play our own games let alone rFactor. That being besides the point, if it was a real scratch made mod track I probably would have made time to drive COTA…but it isn’t.
        This sadly enough has very little to nothing to do with modding.

        Let go back on on topic and praise Niels for his work and i hope the mod’s do what they need to do.

      • Niels Heusinkveld

        I wasn’t aware of the origin of the track, believe it or not. I’m very ignorant to what goes on in the gaming world, physics and google is about all I do! I’ll do more research the next time as I agree its not very class. The video clearly shows that whoever made the circuit did a great job.

      • Jay Ekkel

        That explains that then! Didn’t want to start a fit in your thread, sorry about that!

        It is extremely hard to keep track of what comes from where, especially lately where people just convert from left, right and centre from what ever game they can get their hands on!

        The days that modding actually meant making something yourself and be proud of it….am i getting old or what?

      • Reinheitsgebot

        I understand the laws about keeping conversions off these public websites. I have no problem with my links taken down either.

        Mr. Hibbard was asking where the track came from, so I thought it would be cool to share the conversion that I did infact make objects to add to the realism of the 2012 GP.

        I figured it was cool to do because Mr. Heusinkveld already had the particular version I added my stuff to up on his video here.

        Hey 200 hits in 24 hours…

        Not bad.

        …lol

      • Reinheitsgebot

        I didn’t do the rip that is on this video.

        I added MY stuff to it to make it look like what I saw when I was there at the GP.

        That is not modding?

        …..lol

        You make me laugh too, My friend.

      • Jay Ekkel

        Well at least we make each other smile….

        You are missing the point a little bit, all that i ahve commented on is is the illegal conversion of is track..

        if you did Texture upgrades/model updates all the kudos to you and everyone that still tends to the dying art of modding!

      • Reinheitsgebot

        I’m curious, I was told there is a 6 month threshold on ripping and posting Codie-material by other modders. (simply to aid sales)

        Codemasters and Bernie Ecclestone havent nailed us yet!

        HAH!

      • blockhead

        lol, nice one neils. wink wink

      • Reinheitsgebot

        Lets go back and praise Niels for posting forbidden content, while we are at it.

      • http://racingrenders.com/ F1Racer

        Gone. Thanks for the heads-up Jay.

      • Reinheitsgebot

        gonna take down the video too?

        seems that is a ripped convert track.

      • http://racingrenders.com/ F1Racer

        That’s not down to me. Maybe you should contact the site owner.

      • Guest

        have a wonderful day, sir.

      • http://racingrenders.com/ F1Racer

        I already did, thanks.

      • Jay Ekkel

        In my opinion the video doesnt need to go down, I myself dont like it showing illegal conversions from a professional point of view, especially by someone well respected like Niels.

        But at least he is not sharing links on where to get these tracks. Which was the pundit for me when someone decided to put links in this thread.

      • Reinheitsgebot

        You are the Receptionist here.

        You have to do your job.

        Not me.

      • blockhead

        glad to know you guys are friends

  • cloudXXI

    Would be this car the “historic car” for the next GSC?

    • Niels Heusinkveld

      To avoid confusion, no it isn’t. We’re having a lot of fun with the Reiza historic car though, but I can’t tell anything else πŸ™‚

  • Slaven Δ†orluka

    I like how trips shake over the smallest bump on the road. That bodnar wheel is a real deal and requires a tank of a rig to hold up.

  • Paul Forscutt

    can i ask wether your physics are based on treaded tyres or slicks, as the car in the Rossi video seems to be fitted with slicks

    • Niels Heusinkveld

      The car Rossi drove was equipred with grooved tires, you can see that fairly clearly when he’s in the pits standing still. I went for those type of tires as well.

  • WaitingForAC

    Wow that looks amazing to drive (track and car) Wish I could be doing that right now

    • Reinheitsgebot

      Yeah, Bummer the Admin here took down my version of the 2012 COTA track.

      But they allow it to be posted in a video here…

      😐

      • blockhead

        Did you separate the different lod models out of it? All the conversions I tried had them all together which causes massive flickering. Unfortunately, not much can be done in that case since you’d have to manually delete all the extra polys. I’m all for conversions since without them you’d only have a handful of decent tracks in rf but if you’re going to do it at least spend a bit of care in the process.

        I have to agree with Neils that this is the best version though. Simraceway’s doesn’t feel quite as realistic though it’s got a few objects that the codies one doesn’t have.

      • Reinheitsgebot

        Yes.

        We can yank the silly tire-walls out and have super duper FPS with my version.

  • Hugo Stiglitz

    Oh I know where to find codemasters port mods. Sandrox probably. That’s not a link so hopefully I don’t get in trouble/message deleted. Frankly, I don’t have a lot of respect for codemasters or the way they do business, but even if I did, they’re not losing any money by somebody using it for rfactor. Yea it’s their work, but it’s not like this mod is being sold. I think it’s worse to make money off someone elses work than to just put it out there for people to enjoy.

    • Reinheitsgebot

      Salute!

    • Jay Ekkel

      Main problem is that people could download all content from the game without having to buy the original game.

      Great example is the great GSC game from REIZA, which is more played in rFactor then in GSC itself, quite sad statistic if you ask me… And most likely most people that have downloaded that content for rFactor from somewhere vague, probably dont even know what the origin is.

      Lets pick up original modding, scratch build quality mods are in huge demand! Or support your devs, Or if you dont like the game dont support, but dont rip it and make it availabke for free to others! That has nothing to little to do with modding……..

      Lets focus on the cool thing of this article, niels his magic fizzix wizard stuff on the lotus!

      • Reinheitsgebot

        Then lets keep from posting videos of such “ripped” content.

        It all started with this original topic.

        It’s not fair to people to tease them like this.

        Right?

      • Hugo Stiglitz

        Well it’s different for Reiza than codemasters. Codemasters makes plenty of money, and most of its customers are on consoles. They don’t have to rely strictly on PC. Plus, codemasters F1 isn’t simulation, so most of the crowd on rfactor probably wouldn’t have bought F1 one way or the other.
        Reiza on the other hand is affected by it because they’re only on PC, so their content being ported to rfactor does directly take away money from them. Not to mention, they’re directly related to rfactor, and the customers of rfactor are likely to buy GSC, unlike F1. There are exceptions, and this isn’t the most solid argument, but I still believe that modding codemaster courses isn’t really that bad. Especially with the way they do business. 2 wrongs don’t make a right, but with their day 1 DLC, online passes, making the same game every year & selling it full price anyways (literally more so than any other franchise, even EA sports games have more changes every year than F1), and taking away important features that affect how people play their game, just to save themselves some money (Grid 2, no cockpit view). I have zero respect for codemasters. 2 wrongs don’t make a right, but codefailers have made a lot more than 2 wrongs

      • Josh Wilson

        Agree totally. Although I play both sim and arcade racers, having codies tracks on rfactor won’t make me less likely to buy codies f1 games. And i think they owe us (ppl who bought f1 2010/2011) one after charging us for games that are totally crippled by bugs and not making any reasonable attempt to patch them.

      • Hugo Stiglitz

        Not to mention them even bothering to release 2011. THat was just a cash in. It wasn’t right at all. The differences between 2010 and 11 were tiny. If they weren’t incredibly greedy and evil to the core they would do something like Milestone did with the Moto GP game. They made Moto GP 10/11, and once the 2011 season was underway, they gave out a free DLC expansion to change the rosters and bikes accordingly.

        I always thought that EA sports games were pointless to buy every year. There’s not that many changes in those, but even those add features. What did Codies add to F1? Not to mention, there’s only 24 drivers!!! I mean how many changes to rosters were there? 4? 5? Yet they feel the need to charge you $60 a year later? Unbelievable.

        I said all of this before they even put out 2011. As soon as I heard about it, I was saying, what’s the point? Money, that’s the point. Codefailers will do anything to screw customers out of money. In my opinion they’re worse than EA, they’re the worst theives in gaming, and it’s sad that although not a lot, people still do buy their products.

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