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Need for Speed Shift – Review

Need for Speed Shift – Review

Ever since the title has been announced back in January, Need for Speed Shift has split the sim community like few titles before.

While many people were quick to judge that Need for Speed titles will never be realistic, others hoped the involvement of the former Blimey! Games staff would lead to a new simulation title. Tons of preview videos, screenshots and lots of hype later, Shift is finally out. Is the newest Need for Speed a worthwhile experience for sim racers or another letdown like Race Driver GRID? Read the review to find out…

Just by looking at who’s responsible for Need for Speed Shift, it’s easily understandable why many sim racers got excited about the title. Even though Slightly Mad Studios was only founded back at the start of this year, the key personal is very well known in the sim racing community as some of the staffers go all the way  back to the Simbin Development Team that earned a reputation for making high-class mods for F1 2002.

The new team started with the aim to drastically change the Need for Speed series that had moved away from being a classical driving game to extensive tuning, police chases and underground flair. The new direction didn’t do too well both with critics and buyers as the latest NfS titles both failed in reviews and in terms of sales.

Shift is a complete restart, taking the series back to more serious road racing. The result is a driving game that comes close to what genre benchmarks Gran Turismo and Forza Motorsport offer – A big selection of cars from small hatchbacks to full blown race cars, plenty of tracks and an extensive career mode as cornerstone of the game.

The Cars

Need for Speed Shift includes around 70 cars, ranging from sportive front-wheel driven cars like the VW Scirocco to full-blown racing machinery like the Maserati MC12. Almost all major makes are represented, giving players a rich selection of cars to choose from.

Even though the majority of cars in Shift are road cars, the title blurs the line between stock vehicles and competition cars with an extensive tuning and upgrade feature. I know that many sim racers will cringe when hearing about tuning, this isn’t about equipping your car with fancy lights or flashy rims but more about realistic performance tuning.

Cars can be equipped with turbos, body kits, roll cages and more, turning a regular road car into a racing vehicle. All of these updates cost money that needs to be earned in the game’s career mode first.

Much like Gran Turismo, Shift is about collecting cars first as you´ll start off with a very limited selection of vehicles.

The Tracks

To please both fans of the recent Need for Speed titles and simulation fans alike, Shift includes both real life racing circuits and fictional tracks.

In terms of real tracks, Shift offers some of the most important circuits, including the Nürburgring Nordschleife, Silverstone, Spa, Road America, Laguna Seca and a few others. Every real track is included in several variants such as the National layout in Silverstone, even the Nordschleife can be completed in parts for those who feel the 16 mile track is a task too tough to complete.

Even though the tracks are fairly accurate, they´re spoiled by heavy usage of fictional track side objects. While fictional advertising boards could be found in other titles such as GTR Evolution, SMS really went over the top with that in Shift.

Some of the tracks are barely recognizable thanks to the carnival that is happening on both sides of the road. Shift doesn’t stop with a few Ferris wheels or other amusement park rides along the track, it even includes fictional buildings and circuit tents. The result is not just totally unrealistic but can also be very distracting as many of these objects are animated.

The Gameplay

Just like other popular console racing games, Shift centers around an extensive career mode. If you´re looking to just pick a car and track and go driving like in simulation titles, forget it.

The game starts with a little driving test that is meant to evaluate the player’s abilities. Most sim racers will pass that with flying colors, leading the game to suggest the pro mode without any aids.

Once the test is completed, you can choose to either start your career, do a quick race or start a time attack. The latter two are pretty much useless in the beginning as you can choose any track you want but you don’t have any car to race with – To get any of the interesting cars, you´ll have to use the career mode.

Your career consists of a variety of events, from normal races to time attacks, drift events or car battles where you have to beat another driver. Participation in the events will reward you both with money to spend on new cars and upgrades as well as points to raise your driver level.

These level-points are one of the main things in Shift as the game will reward you with points for every single thing you do. Passing other cars, keeping your car on the racing line or even slamming into other cars – Everything will earn you points, making it very easy to advance in the career mode.

While the first races with a slow car on a fictional track can be pretty dull, the career mode gets interesting quickly with a nice selection of different events, none of which are mandatory to complete. Don’t like the drifting events? Just leave them out as you´ll earn enough points to advance anyways.

Graphics

Shift’s graphical presentation sets new benchmarks for driving games, at least on the PC platform. From great lighting and reflection effects to the very detailed cockpits, Shift’s graphics leave little room to criticize.

If you´re used to gMotor-based simulations, real-time shadows in the cockpits and reflections in the windscreen are something you aren’t used too. Shift’s circuits feel very alive too, partly due to the wrong reasons (see track chapter above) but also due to nice details such as animated spectators, photographers or mechanics.

What Shift’s graphics engine does best is deliver an immersive driving experience. The game offers an excellent feel of speed you can’t get in many other titles, partly due to the usage of motion blur and depth of field effects

Even though both effects will not be everyone’s cup of tea, Shift does not go over the top with them like other titles, the look stays more or less realistic. The blur can even be adjusted or turned off in the options.

While the graphics overall manage to impress, some low resolution textures and graphical bugs spoil the experience a little. Furthermore, the good graphics come with the cost of high hardware requirements. If you´re used to get 100+ fps in gMotor simulations, you won’t end up with much more than 30-35 fps in Shift, using the same resolution.

More annoying than the rather slow performance are the dreadful loading times though as anything in Shift will take quite a while to load. Even switching from one car to another in the showroom will come with considerable waiting time.

Sounds

Much like the graphics, the sounds are another strong point of Shift. Overall, the cars sound mostly like their real-life counterparts, combined with excellent tire sounds for audio feedback.

The sound of your car will even change once you buy upgrades  as adding a turbo kit will not just increase the car’s power but will also add a distinctive turbo whistle to the audio experience.

The only negative aspect on the sound side is the annoying and repetitive spotter that you´ll soon want to turn off.

Physics, Force Feedback & AI

Here comes the touchy part: How does Shift drive? Those who were holding their breath for Shift to be a simulation will be disappointed, it is clearly not.

While the cars are challenging to drive in the pro mode, they´re partly for the wrong reasons as almost all cars are suffering from permanent oversteering. Once you turn the wheel, your car will start sliding through the corners, a condition that can not really be helped with setup settings.

What makes this matter worse is a steering lag that is present both using the Xbox 360 Controller and the Fanatec Porsche 911 GT3-RS wheel. Even though Shift offers profiles for both controllers, it took quite a while of tweaking to get them to feel right and suit them to Shift’s somewhat odd needs.

The slightly numbed steering is not helped by the games’ Force Feedback that is not precise enough to be really helpful. Don’t get me wrong though, it isn’t all bad as Shift manages to deliver a good and mostly believable driving experience. Unlike in Race Driver GRID, braking isn’t mandatory and you will spin your car if you push too hard.

The game’s damage effects are in place mostly to deliver nice effects as it won’t affect your car’s handling very much. Even hard crashes won’t take you out of a race as you can still do competitive lap times.

The worst thing about Shift aren’t the physics though – It’s the AI. A title that comes with an extensive single player career mode relays a lot on the AI to make it a pleasant experience, sadly Shift fails completely in this department.

While computer controlled cars in racing simulations rarely behave very clever, the cars in Shift often struggle with the simplest tasks. It’s absolutely common to see a pack of cars stack up in a slow corner simply because the leading car chooses to slow down for no apparent  reason. If you´re in such a pack, the AI cars will ram into you.

This makes the racing a little dull as the cars will struggle to meet your lap times because of these problems. It’s even worse in the time trial events where your objective is to set the fastest time while sharing the track with other cars, which do nothing but slow you down.

On the contrary, the AI can be almost frustratingly quick later in the career mode, especially in the 1 vs 1 driver duels.

Conclusion

So, is Shift a worthwhile experience for sim racers? That heavily depends on your personal preferences.

Sim racers who look for a real simulation will not just be turned-off by the games’ mediocre physics but also the arcady presentation and the limited gameplay options. If you´re used too just pick a car and drive and don’t want to be bothered with a career mode, Shift isn’t for you. If you´re looking to do longer races than a few laps, that offer real-racing elements such as practice, qualifying and pit stops, Shift isn’t for you.

If you´re looking for a nice driving title with somewhat believe physics, a big selection of cars and a very immersive driving experience, you can give Shift a try. In general, Shift is a step in the right direction for the Need for Speed series, especially considering the series’ most recent titles.

Shift fills a big void, especially on the PC were the selection of driving titles is rather slim. If you´r looking for a graphically stunning driving game with lot of cars and a substantial career mode, Shift is pretty much your only choice.

On the consoles however, Shift will most likely be blown away by the upcoming competition of Forza Motorsport 3 and Gran Turismo 5 as Shift can’t match the sheer amount of content and depth of these titles.

Still, if you´re enjoy driving games and pretty graphics, Need for Speed Shift is a worthwhile diversion from using simulations all day – Just don’t expect it to be one…it isn’t.

  • stabiz

    I agree.

  • kill4f00d

    It doesn’t matter what resolution or graphics settings are set. The game feels like it’s running locked at 25 to 30 frames per second. There is a slight input lag as well.

    Windows 7 RC 1
    Latest drivers/DirectX
    My machine…
    2.8 GHZ Core2Duo T9600
    4GB DDR3 1066
    Geforce 9600M GT 512mb

  • Tarkus2040

    Excellent review. I installed Shift a few hours ago, and at first I must admit I was pretty impressed. The BMW (the “loaner” car you start out with in career mode) felt pretty good once I adjusted the in-game settings for my G25, but then reality set in after purchasing my first car (the VW Scirocco). After running a handful of races @ Brands Hatch GP, the car unfortunately suffers from pivot-itis. You know, the very same cheap “physics” effect that’s found in the Codemasters games. The FFB is just about as good, too.

    Like the reviewer stated, it’s at times way too easy to invoke oversteer (with the Scirocco, anyway), and it’s also easy to correct it “thanks” to the pivot point in the center of the car. On the other hand, I drove the Audi RS4 in one of the car battles on the Nordschleife, and it understeered like a pig (AWD, no less). Well, at least the few cars I’ve driven so far have their own “character”.

    The reviewer is correct regarding the AI as well. A total disaster when approaching a corner en masse, but for the most part I personally haven’t had much of a problem with the AI punting, sideswiping or bashing into me (on hard difficulty). Speaking of the difficulty level, hard isn’t much of a challenge in an extended race. Before typing this I ran a 10-lap “quick race” @ Brands Hatch GP, and after 3 laps the AI was nowhere to be seen. Extremely disappointing. Hopefully there’s a config file we can tinker with somewhere. 🙄

  • fpol

    I’d promised to buy shift if only for a few of the cars included, but the more vids i saw, the less it attracted me. Finally, on release, everything I’ve read leads me to the opinion that if I want some simple fun – I need to buy a playstation and get GT5. Sorry, even though this review doesn’t state as much, Shift sounds like total junk. I’ll take time tweaking controls for a serious product, not a lightherted run around.

    Seems rFactor2 is the only hope for COTs boxed products that presents a wide range of content – even Simbin seems lost.

    Good luck with

  • Skillcoil

    Runs @ 60 FPS on my PC.

    Processor : Intel(R) Core(TM) i7 CPU 920 @ 2.67 GHz
    Memory : 6 GB
    Vista 64 SP2
    Nvidia 295 GTX.

    on PS3 version : I just converted Nissan GTR R35 to Works to be able to adjust suspension and stuff. now it no longer slides alot in to the corners. it feels much better. oh .. and most of the time I play with Joypad. 😎

  • UncleChuckle

    My favourite piece of the review. “A title that comes with an extensive single player career mode relays a lot on the AI to make it a pleasant experience, sadly Shit fails completely in this department.”

    One misplaced “F” says everything.

    Perhaps those on here saying “IT’S GREAT” will STFU now. Remember, as some clown the other day didn’t understand this, the debate is NOT whether it’s a good game. The argument has always been is it a good sim? And clearly it isn’t. Bell was lying. There’s a surprise.

    I think what needs to be done is all those who have been duped need to call Bell to task and ask him to justify his lies and explain himself. He sidled up like a friend when he was actually just trying to steal your wallet.

  • carbonfibre

    Anybody created a short-list of what the patch needs to fix?

    I suppose the EA forums already have some requests although I can’t imagine those being anything to do with the real issues at hand to do with physics, FFB and AI. I’m not signing up over there anyway.

    I’ll start with the less obvious;
    A frame rate limiter, rarely do most games include these for some reason. If I can’t get 60 I’d rather stick to a stable 45 rather than jumping between the two. (with or without vsync) I doubt they can optimize a mega performance boost to all systems so a compromise will do. Consistency is the key, otherwise you get jumpy input lag too, on top of jumpy frame rates.

  • Hired Goon

    From a sim perspective it’s total bunk! Don’t even get me started on the ATI card issue.

    Brutally long load times. No mouse support. Overdone bloom/HDR (to the point that all the signs glow), and blur. Inability to skip movies. Crap AI. Stupid reward system (ie. points for ramming). Shat frame rates. FFB/physics that force you to drive like a drift-kiddie. Game asks me if I want French language every time on start up.

    Slightly Mad are a bunch of frigging sell-outs. I’ve said it on other forums – this game is a turd that they’ve tried their best to polish. I’m just slightly pissed.

  • Shum94

    Mediocre physics i like that.

    Even in arcade point of view its mediocre…

  • massarob

    “While the cars are challenging to drive in the pro mode, they´re partly for the wrong reasons as almost all cars are suffering from permanent oversteering”

    I guess you mean understeering entering the turns and huge oversteering going out.

  • FooAtari

    Disclaimer: I’ve only played the demo

    This review confirms my feelings from the demo. I’m slightly saddened although not surprised that Blimey have sold out.

    As said above, the argument always was weather it would cut it as a sim. It doesn’t and it’s fairly obvious it was never intended to. Worse it doesn’t cut it as a half way arcade/sim either. Games like PGR do a superior job

    Sim, arcade or a mix of both, shift doesn’t do any of it particularly well. To make matters worse there seems to be a quite a lot of bugs, crap performance (on PC with ATI cards it seems) and slow loading times.

    Nice try EA, but you need to further distance Shift from the NFS titles of the last few years.

  • Skazz

    Mmmmmm… Popcorn 😮

    I rather like Shift for what it is.

    Running laps around the Nordschleife in a tier 2 or tier 3 car with a few sensible handling performance upgrades is F.U.N…. That’s a word the review didn’t dare to risk using, which I think is a shame.

  • f0xx

    I agree with most of the review though I’d like to point out somethings.

    Old NFS had police chases (thats not a recent add), cockpit views, damage (since NFS3) and closed circuits, so probably Shift is more similar to the old ones than the most recent ones are.

    Concerning the bad performance, glitches etc… its quite normal (unfortunately) since only a few games released nowadays don’t need patches and I do believe something had happened with Shift but they had to respect the release date…there will be patches..

    About the gameplay it will probably be better later on with some tweaks and patches (hope so).

    PS: there are many posts at NG regarding wheel setup tweaks.

  • Sensekhmet

    Oh well. Guess I’ll just play it on medium handling, aids on with the keyboard as an evening enjoyment after a few hours of wrestiling the GTC Viper around in GTRE and gravel racing in Escort WRC in Richard Burns Rally.
    Bit of a shame, but then again DiRT2 for PCs comes out in December, so it will fill the hole nicely.

  • orubasarot

    Thanks for the review and comments, nice to see things summarized by people not on EAs payroll. I guess these are good news afterall, I’ll have more free time for productivity this Fall than I anticipated.

    Can’t believe this game fails to achieve even Enthusia’s physics level though.

  • Dillyracer

    Never bought the game thinking I was going to buy a full on sim, and I’ve enjoyed it so far, except for the AI sometimes.

    You’re awarded way more points for driving decent than aggressive.

    Just like you could expect here though, it gets flamed by a few people.

  • Maddmatt

    “While the cars are challenging to drive in the pro mode, they´re partly for the wrong reasons as almost all cars are suffering from permanent oversteering. Once you turn the wheel, your car will start sliding through the corners, a condition that can not really be helped with setup settings.”

    I managed to get rid of oversteer on the BMW Z4 with setup changes.
    And only some of the cars suffer from oversteer. Some understeer by default like the Dodge Viper, others sit somewhere in the middle.

    “What makes this matter worse is a steering lag that is present both using the Xbox 360 Controller and the Fanatec Porsche 911 GT3-RS wheel. Even though Shift offers profiles for both controllers, it took quite a while of tweaking to get them to feel right and suit them to Shift’s somewhat odd needs.”

    I’ve been playing it with the Logitech Momo and have seen no sign of steering lag. Perhaps it’s due to low FPS?

    Personally I really enjoy the game. But some things really bug me like the stupidly short races in the career (2 laps mostly) and the AI that can be overly aggressive.
    It’s no hardcore sim, but it’s a good game and the physics feel good in my opinion. If Grid had physics like this I would have loved it.

  • f0xx

    Guys I just found this through NFS shift forums:

    “There is now a 2nd fix for the sensitive steering/oversteer problem this game exhibits in its default settings. And let me tell you it is a NIGHT and DAY difference.
    Please use 2nd fix along with the original thread suggestions on turning down sensitivity in the control options.

    I have posted the original sensitivity config here:

    Steering Dead Zone-15%
    Accel Dead Zone-10%
    Brake Dead Zone-10%
    Steering sensitivity-5%
    Acell Sensitivity -5%
    Brake sensitivity-5%
    Speed steering Sensitivity 100%

    On to the 2nd fix:

    At the main menu enter CAR GARAGE—-> TUNING, press ‘Y’ to enter quick tuning mode.
    Under the heading ‘balance’ move the slider all the way to OVERSTEER. That’s right oversteer. Apparently the developer labeled this slider wrong or its a glitch. Turning the slider to oversteer will actually add understeer.

    Now go drive. as you can see the cars are now more comparible to the feeling of Forza2 and RacePro. It may not be as good but it is now close! There was a sim hidden somewhere in all this mess and I may have to take back some to the nasty things I said beforehand 🙂

    (Special thanks to Torque Spike for finding this on the EA forums!)”

    1st fix for controller/keyboard
    2nd fix is specificaly for the oversteering problems, can be used with the wheel since theres ppl saying its more enjoyable now playing with it.

    Sources:
    http://forums.xbox.com/29123795/ShowPost.aspx
    OR
    http://forum.racedepartment.com/need-speed-shift/23515-oversteer-problem-maybe-fix.html

    Give it a try.

  • BNR32

    Excellent review, I agree completely. I had started to think this site was on the EA payroll after seeing the amount of hype created by posting every single video of Shi(f)t before, but apparently I was wrong. Happy to be so aswell, as this is still my favourite sim racing news site.

    It isn’t really about Shift being realistic or not, it’s about the hype promises of it being a realistic sim, featuring a real-world based physics engine. Full on lies by the developers, and that is what’s making me laugh about this title and the people defending it being good/realistic.

  • spliff

    thanks for the review, was a nice read. i like nfs:shift! i’m playing it on a fast pc @ roughly 60 fps, and it’s really FUN. it’s not a sim, but the physics are decent enough. gfx and sfx are stunning.

    the only big “minus” for me right now is the ingame steering wheel, and how it moves, especially at higher speeds. plus it only does 180 to 200 degrees rotation maximum and you can’t set it to a greater value.

  • yakshemash

    Jesus Christ people (and reviewer), are you insane? In couple of interviews was clearly said that it has really strong physics engine but will NOT be pure simulator. Clearly it is realistic enough, but still entertaining (of course not for so called arrogant “HC SIMRACERS”). Only an idiot would think opposite.

    the question is:
    is this game realistic enough? YES, it is!
    is this game fun to play? YES it is!
    is is nice to look at? Oh YES!

    Developers didn’t lie. They CLEARLY said what this game will be about! Interesting is that a lot of yuou believe all that BS about how realistic GT5 and Forza3 will be.

    I’m so ashamed to be “HC simracer” for more than 10 years.

  • captain_underpants

    I’ve only played the demo so far, but my only real problems are possibly fixable with patches, eg. remebering which language I set, not to mention my controller mapping. The demo has mouse support, so I guess they’re already aware of that problem. The too friggen short races probably won’t get patched though.

    A good point has been raised above about the setup. I seem to recall the generally revered ‘Porche Unleashed’ has pretty ordinary handling until you stiffened up the springs a bit. I’d like to see the difference having a good setup makes. Unfortunately that wasn’t included in the demo.

    The racing line thing is a simple, effective training tool for newcomers, and may even encourage more people to look for more ‘serious’ sims. I know that’s how I got started.

  • steve30x

    I dont get that oversteer you guys are talking about in the cars Ive driven except from one car. The Skyline GTR (R35) with the works package oversteers like a mad thing but drifts quite well for me who cant drift for the life of me. I dont have input lag for my G25 either. My only problem with this is that the points that are scored after each race are too high making it too fast and easy to progress through the game. I want to grind my through the game and spend a few days getting to Tier 2 cars and upgrades instead of a few hours to get from Tier 1 to Tier 2.

    spliff:
    thanks for the review, was a nice read. i like nfs:shift! i’m playing it on a fast pc @ roughly 60 fps, and it’s really FUN. it’s not a sim, but the physics are decent enough. gfx and sfx are stunning.
    the only big “minus” for me right now is the ingame steering wheel, and how it moves, especially at higher speeds. plus it only does 180 to 200 degrees rotation maximum and you can’t set it to a greater value.

    Im getting the full 900 degrees with my G25. Have you tried adjuisting the speed sensitive steering to 0% because I found that made my steering not work properly at high speeds

  • orubasarot

    I don’t know why anyone thinks this game sounds good. You can have an opinion on whatever the hell else, but audio? really? I got a BA in Sound Design, $1,000 worth of headphones, an admittedly basic ALC888 feeding a Focusrite audio interface with a digital output, and an Event 5.1 setup. From my little nerd fortress here I can tell you that this game sounds like utter shit. Way too much dynamic compression, digital distortion/subtle clipping/hard limiting, bizarre resampling, and file compression on top of all that. Just because this game is LOUD LOUD LOUD on your 2″ PC speakers (regardless of brand) doesn’t mean it’s good.

  • Klaas Jan

    Excellent review, I agree 100%

  • FooAtari

    yakshemash:
    the question is:
    is this game realistic enough? YES, it is!
    is this game fun to play? YES it is!
    is is nice to look at? Oh YES!

    I’m so ashamed to be “HC simracer” for more than 10 years.

    You like it? That’s great. Why the hell are you “ashamed” though? Because some people don’t like it? We are all different, whats fun for you isn’t fun or someone else. And graphics don’t make for the lack of gameplay I personally find in the game. But being ashamed? Get a grip, we are just talking about games here.

    yakshemash:

    Developers didn’t lie.

    Funniest thing I’ve read this week.

  • Uff

    From the demo, I can say that in general my impressions are good. Sure, cars may oversteer too much, but FF provides you enough informations to catch them and drive them through a corner. Thousand way better than GRID.

  • http://www.bsimracing.com BSR-WiX

    Superb and neutral review. top class writing.

  • http://racingrenders.com F1Racer

    Yikes, an English teacher would have a field day on that review. 😮

    Anyway, I love how someone said that they hope people (who’s opinions differ from the review) will STFU now.
    As if the opinion of one other person who happened to turn that opinion into a full blown review should be enough for people to have to change THEIR opinions.
    Also therefore meaning that everything in that review is balls-on accurate, which it isn’t.
    You’ll know that because another review on Shift will not fully agree with this one and neither will the next one after that.
    If I did a review it wouldn’t correlate with that one (plus there would be no spelling mistakes in every sentence).
    A review is not an official statement or document. It is merely another persons opinion and how many of those have we had on here?

    Lastly I am ashamed at the people on this forum for not carrying on and abandoning the main Shift-released topic and not allowing it to reach 300 posts ! Come on you lot, lets bust that record like never before ! :happy:

  • f0xx

    Did you guys try this?

    “Go into the tuning section, select simple tuning and move the slider to more overstear! Yes, more.
    It seems to be that the slider is inverted in the wrong direction.

    Try it. It makes the car a lot more stable.”

  • vik15

    I am from a minority who looks for not only realistic driving but realistic visual experience also. And after all that “excellent graphic ” reviews I stay a bit confused because it don’t looks that good for me. I spent a couple hours yesterday trying to find what else setting I forgot to set on max. A weird thing is the game looks nice on screen-shots but when you see it in action on your own pc with the motion blur turned off (can’t stand it in games) it reveals the ugliness of the surrounding environment. Low resolution repetitive textures, unrealistic colours, weird flashy spots everywhere, primitive looking trees. The only hi-res texture is the asphalt surface but looks too clean and fresh with only few blurry dark skids.
    A cockpit also looks like it’s a plastic toy for kids. it’s way inferior to iRacing cockpits . And I already not so much exited with cockpit shadows. It’s already a standard for any driving game.
    The track-sides buildings also looks like toys. Big Ben tower for example.
    I like the reflective car body surface but it also done a bit too reflective and flashy.
    The overall visual experience is somewhat mixed. You have nice reflection and tire smoke effects but at the same time you eyes catch all those unrealistic, flashy and toy like things
    It’s not what I expected of this game.

  • Dark Racer

    Am sure i saw a post on this thread showing some force feedback settings to feel like gtr evo. Does any one have a link please.

  • stabiz

    F1Racer:
    Yikes, an English teacher would have a field day on that review.

    If I did a review it wouldn’t correlate with that one (plus there would be no spelling mistakes in every sentence).

    I think you meant to write “there would not be spelling mistakes in every sentence”?

  • http://simscreens.blogspot.com 6e66o

    “many people were quick to judge that Need for Speed titles will never be realistic”
    and they were right :sd:

    Good review,
    dont agree with the sounds though.
    I dont like them at all,
    to me they sound boring and in some cases wrong too.

    Concerning the graphics,
    a bit too much motion blur + the DOF doesnt look good imo.
    The blurring of the cockpit at “high speed” is just nonsense.

    I really like the realtime reflections on the cars though :ooo:

  • Mr. A

    I have a problem with the motion blur. Even if I set it to “off”, it still remains on and pretty much completely blurs out the cockpit and mirrors at high speed. 😐

  • Uff

    Mr. A:
    I have a problem with the motion blur. Even if I set it to “off”, it still remains on and pretty much completely blurs out the cockpit and mirrors at high speed.

    Because that’s not the blur that setting gets rid of: cockpit blur is part of the experience EA & SMS wanted to transmit. When you drive, you are usually focused on the road and nothing else. So it’s normal not to have at focus the rest of your car (even if here is maybe exaggerated). The main problem is that in real life, if you turn your eyes you see everything well, here you still see it blurred (probably moving the view with an analogue pad would lead to a correct view, but I haven’t tried it yet).

    Here’s an official word on the meaning of the settings for steering wheels and pads:

    http://forum.ea.com/eaforum/posts/list/305987.page

  • Mr. A

    Aha, ok, I just tried setting motion blur to full instead and now I see what the settings does. I guess the cockpit effect is not motion blur then, but depth of field.

    Btw, isn’t it quite contradictive how they have added these effects because you are supposed to be concentrating the track but at the same time they have added tons of distracting stuff on the track sides…

  • http://racingrenders.com F1Racer

    stabiz:

    I think you meant to write “there would not be spelling mistakes in every sentence”?

    No I didn’t. I’m happy with what I wrote and it makes perfect sense.
    Fair attempt to call me out though.
    It’s fairly clear that if you write something criticising someone’s English, that someone else will read your post with a fine tooth comb looking for something they can pick you up on. I knew that going in.
    But hey, bring it on, I’m not perfect either.

  • http://racingrenders.com F1Racer

    Uff:

    Because that’s not the blur that setting gets rid of: cockpit blur is part of the experience EA & SMS wanted to transmit. When you drive, you are usually focused on the road and nothing else. So it’s normal not to have at focus the rest of your car (even if here is maybe exaggerated). The main problem is that in real life, if you turn your eyes you see everything well, here you still see it blurred (probably moving the view with an analogue pad would lead to a correct view, but I haven’t tried it yet).

    The thing with the cockpit blur is that it’s not inaccurate as a concept.
    In an F1 car you go so fast and given that they pick up every bump in the road your eyesight does indeed go blurry at high speeds.
    Schumacher attested to this when he test drove this season in preparation to replace Massa. I seem to recall another F1 driver, Webber I believe, mentioning things getting blurry at high speed in Monza.

    As you can’t experience this effect sitting at home because your head is still and so is your monitor, SMS (not EA) built this in to emulate that experience.

    The issue with it for me is that I’m not sure if these cars can generate that much blur in real life given that they don’t go as fast or ride bumps as hard as F1 cars do.
    Nor to I think that just the cockpit would be affected in that way and to that degree. So yes it is an exaggeration but aren’t we used to that in computer games (and movies for that matter) ?

  • itspennywise

    Before you all go out and buy this game you better take a look at the EA forum.
    http://forum.ea.com/eaforum/forums/show/260.page

    There are a lot of people that can’t play this game at all. It seems to be very buggy. No matter what system you have.

    http://forum.ea.com/eaforum/posts/list/303529.page
    http://forum.ea.com/eaforum/posts/list/304672.page

    EA hasn’t officialy reacted. but it seems they’re looking in to it

  • DW

    I agree with the review on AI – its my main worry with Shift. Concerning the physics, its early days and I haven’t driven many cars but I prefer the oversteer to the understeer you usually get with default setups.

  • jux

    F1Racer:
    The thing with the cockpit blur is that it’s not inaccurate as a concept.

    It is completely inaccurate. The blur that the F1 drivers are talking about applies to the whole field of vision, not somehow magically just the cockpit and other cars.

    I agree with the review in most parts. I wish there would have been mention of the flaws of the sound engine though. Individual samples sound decent (although distorted), but otherwise the sound engine is nowhere close to simulation standards. The relative volume levels of individual sounds are completely messed up.

  • JAGUAR1977

    So much has been written about this title, the analysis has been extreme. That being the case I look forward to see how future mods and sims are reviewed.

    Issues about handling quirks are justified, but as with most mods they can either be dialed out or simply ignored. I enjoyed Enduracers Epsilon mod despite the unrealistic lack of grip (IMO based on watching sports prototype racing for 20 years), likewise I enjoyed the F188 mod despite cars that appeared glued to the road.

    It would also help if some people quit with the over emotional responses as if NFS Shift is going to destroy PC sims…….that’s GT5’s job (JOKE!).

  • Jack_NL

    f0xx: Guys I just found this through NFS shift forums:

    I LOVE YOU GUY’S 😛

  • moppenheimer

    massarob: “While the cars are challenging to drive in the pro mode, they´re partly for the wrong reasons as almost all cars are suffering from permanent oversteering”
    I guess you mean understeering entering the turns and huge oversteering going out.

    no, they over steer in a straightline and under braking as well

  • http://racingrenders.com F1Racer

    jux:

    It is completely inaccurate. The blur that the F1 drivers are talking about applies to the whole field of vision, not somehow magically just the cockpit and other cars.

    Yes I am well aware of that. If you read my post properly and to the end, instead of jumping to sarcastic conclusions, you will have realised that I raised that exact point in my final sentence.

    The fact that you mention the F1 drivers talking about it contradicts you telling me that the concept is inaccurate. It clearly happens in real life too, only not in the way that Shift portrays it.

  • FooAtari

    I just played The Need for Speed (yes the original Dos game) and found it more enjoyable than Shift :/

  • jux

    F1Racer:
    Yes I am well aware of that. If you read my post properly and to the end, instead of jumping to sarcastic conclusions, you will have realised that I raised that exact point in my final sentence.
    The fact that you mention the F1 drivers talking about it contradicts you telling me that the concept is inaccurate. It clearly happens in real life too, only not in the way that Shift portrays it.

    The Shift cockpit blurring is inaccurate as a concept, and I didn’t mean it as a sarcastic remark. If they wanted the effect to reflect the way your field of vision gets blurry in high speeds in race cars with stiff suspensions, they would have said so in interviews instead of saying that that it really lets you focus on the road ahead.

  • Makikou

    I so agree with this review, i wont buy this because of the AI, Physics and the races are way too short, but thats just me.

  • http://racingrenders.com F1Racer

    AI are mental patients 😀
    You get alongside them and its LFS time. They either don’t know you’re there or they are just deliberately ramming you off the track.

    Ive been playing on AI medium and now Im a bit into the game they are getting so hard to beat. Racing them a Laguna Seca, I could barely keep up regardless of the fact I had my car pimped up to the max. I spent a fortune on it hoping for an edge :happy:
    Those one-on-one car battles. Phew that takes some doing. Easier just to tap them or shunt them out. Game over :happy: Hey not my fault you introduced the word ‘battle’ into it. Now you got one.

    Physics are not sim but nor are they arcade. The physics has flaws but I can live with them. It cant be that bad if I’m putting all these hours in I guess.

    You should see my slick looking Nissan 370. Here she is….
    http://racingrenders.com/shift370.jpg

    Matte black with 20in rims on the front and 19 on the back (just cos I saw the Ferrari 458 like that 😉 )

    Anyone else wanna show their rides ?

  • donbobo

    I find out an amusing glitch with this game which may work in all cars but I used the Elise.

    Go to tuning and set steering lock to max, once on the track bring the car to a stop and turn the steering to full lock, the front wheel buckles under the car and it will begin to bunny hop and roll until it’s smashed to bits, and once it starts it doesn’t stop :sd:

  • donbobo

    Regarding the review it is spot on in my opinion :happy:

    One thing I will say is that some cars in the game feel a lot more weighty and realistic and less oversteer prone.

    The Lotus Elise is an example, feels alot more convincing and connected than most of the cars in the game that all feel far too light at the back end. Try it after driving the tier 1 cars the Elise felt great.

  • Howie47

    “Still, if you´re enjoy driving games and pretty graphics, Need for Speed Shift is a worthwhile diversion from using simulations all day – Just don’t expect it to be one…it isn’t.”

    That would depend on what your personal definition of Sim is. It doesn’t have pit stops, (dynamic tires, tracks, weather or time changes). Neither does most of the so called best Hardcore Simulations. While the physics are a little to forgiving sometimes, other times they deliver a remarkable experience. That some of the Hard Core Sim’s fail to deliver. I also disagree with your critique of the AI. Yes they drive more like real Sim drivers on public servers. But did you advance enough in the career mode to see if they get more professional? Maybe that is why in the Car Battle section they are so much better? If all you want is to race in a league on line. Then NO this isn’t for you. If you want to have an excellent experience racing. Without all the baggage of maintaining an on line league career. Then I’d say pick up Shift and pick up and race any time you have time.

  • Alamasy

    kill4f00d:
    It doesn’t matter what resolution or graphics settings are set. The game feels like it’s running locked at 25 to 30 frames per second. There is a slight input lag as well.
    Windows 7 RC 1
    Latest drivers/DirectX
    My machine…
    2.8 GHZ Core2Duo T9600
    4GB DDR3 1066
    Geforce 9600M GT 512mb

    Geforce 9600M GT 512mb with that you can’t play this game, you must get 8800GT or 9800GT as minimum.

  • Howie47

    Makikou: I so agree with this review, i wont buy this because of the AI, Physics and the races are way too short, but thats just me.

    The races get longer as your career advances. Up to a hour in length. So I understand.

  • http://www.bsimracing.com BSR-WiX

    idd Howie74.

    It inst a sim , it does not feel the way i would like it. it has circus attractions all over the circuits. the brakes are made by an alien, and some of the smaller cars are powered by a rocket.

    But never the less… it is a damn fine game, and heaps of fun if you want some diversion and want to destress after losing -24 safety rating points in iRacing 🙂

    As an overall game, I like it allot. and as far as NFS goes, it is probably the best arcade racer to date for Simracers to use.. a job well done SMS.

  • http://racingrenders.com F1Racer

    A lap of me in my Nissan 370 at Dakota Club circuit.
    http://racingrenders.com/vids/shift370dakota.avi
    Audio codec on this is AC3 so if you have no sound you need to download AC3Filter.

    The only corner on this track I haven’t mastered is the final one.
    Anyone have any tips so I can get 5/5 here ? If you drop speed during the corner does that stop you getting it mastered ?
    I dunno what the criteria is for a mastered corner apart from speed and racing line I guess.

  • Howie47

    One final reply concerning your over-steer comments. The slider in the Car Tunning section, that controls “Steering lock”, seems to be backward. (a bug).
    Moving the slider to a lower setting gives you less over-steer. I’m using 18 for a standard for now. Until I learn each cars needs. Oh try the Porsche GT2 vs. Nissan Vspec car battle on the Nord. It’s a blast and you can really see the difference in the handling of the 4 wheel drive and the loose rear end of the Porsche. Thanks

  • Howie47

    F1Racer: A lap of me in my Nissan 370 at Dakota Club circuit.http://racingrenders.com/vids/shift370dakota.aviAudio codec on this is AC3 so if you have no sound you need to download AC3Filter.
    The only corner on this track I haven’t mastered is the final one.Anyone have any tips so I can get 5/5 here ? If you drop speed during the corner does that stop you getting it mastered ?I dunno what the criteria is for a mastered corner apart from speed and racing line I guess.

    When you are at the start screen for your race. Pressing 8 will give you the particulars of each race. Often you have to do a clean lap for one of the Stars. Other stuff for the others.

  • Howie47

    F1Racer: A lap of me in my Nissan 370 at Dakota Club circuit.http://racingrenders.com/vids/shift370dakota.aviAudio codec on this is AC3 so if you have no sound you need to download AC3Filter.
    The only corner on this track I haven’t mastered is the final one.Anyone have any tips so I can get 5/5 here ? If you drop speed during the corner does that stop you getting it mastered ?I dunno what the criteria is for a mastered corner apart from speed and racing line I guess.

    When you are at the start screen for your race. Pressing 8 will give you the particulars of each race. Often you have to do a clean lap for one of the Stars. Other stuff for the others.

    And my Proof of Handling video: http://www.dailymotion.com/user/Howie47/video/xaj7he_nfs-shift-handling-proof_videogames

  • Mikkaz

    Hi, Here is my first video of gameplay at Spa… http://tnij.org/ec0s
    For me it’s a really good game[8/10].
    Good compromise beetween “hardcore” simulations and arcade…

    Greetings.

  • Howie47

    BSR-WiX: It inst a sim

    So you think you know better then me, and probably every one else what a simulation is? What else is knew? It simulates some things. None of the present hard core Sims, simulate every thing. None of the public available ones simulate every thing as good as could be simulated.

  • http://racingrenders.com F1Racer

    Howie47:

    When you are at the start screen for your race. Pressing 8 will give you the particulars of each race. Often you have to do a clean lap for one of the Stars. Other stuff for the others.

    Thanks Howie. Its the corner assessment checkmarks (ticks) you get on track, not the stars though.
    On the track map you get a corner assessment markers. A yellow exclamation mark means you haven’t been assessed, a grey minus sign means you are being assessed (in other words you just took or are taking that corner now) and a white tick means you mastered the corner.
    So on Dakota club I have 4 ticks and only the last long right hander remains and I can’t seem to nail it. :angry:

  • http://racingrenders.com F1Racer

    Mikkaz:
    Hi, Here is my first video of gameplay at Spa… http://tnij.org/ec0s
    For me it’s a really good game[8/10].
    Good compromise beetween “hardcore” simulations and arcade…
    Greetings.

    Thats a cool vid Mikkaz. What car is it ?
    It seems on your vid that the in-cockpit steering wheel is turning quite well.
    I find that I cannot drive from cockpit because my in-game wheel is hardly turning and it puts me off big-time so Im driving from bonnet (hood) view which is a shame because Im missing all those lovely made cockpits. Although I don’t miss the blur and driving from bonnet view is a good way to avoid it, hehe.

  • Howie47

    F1Racer:
    Thats a cool vid Mikkaz. What car is it ?It seems on your vid that the in-cockpit steering wheel is turning quite well.I find that I cannot drive from cockpit because my in-game wheel is hardly turning and it puts me off big-time so Im driving from bonnet (hood) view which is a shame because Im missing all those lovely made cockpits. Although I don’t miss the blur and driving from bonnet view is a good way to avoid it, hehe.

    I think the amount of wheel turn changes with the (steering lock) in the tunning section. Which as I said seems to be backward. Lower setting is actually more wheel turn. You can turn off the blur in the HUD menu. Didn’t know about nailing all the corners. Guess your driving style doesn’t match the game developer’s. LOL

  • eiwfihaaa

    i played on the game both with my 360pad and my g25.

    the games clearly been compromised to work with a pad, the steering with the g25 was very imprecise, and to react to the car’s floaty motions and penchant for oversteer, you had to quickly turn the wheel 60-90 degrees or more in opposite directions, to ‘simulate’ what you’d do with a flick of a joypad stick. (this is using the wheel in 360 degrees). you just cannot drive the game smoothly like you can with any pc simulation (and real life…)

    and yes this is after fiddling with sensitivity settings and stuff. it still works fine with a wheel, but using a wheel makes you realise how average the physics are compared to any pc sim.

    also – you can’t change controls or sensitivity ingame, you have to exit out to adjust things – one of the most stupid game designs ever. i think we really do take rfactor/gtrevo for granted – for all their faults, thank god we have them, otherwise we’d have to play this!

    does anyone know what the multiplayer is like tho? that could be its saviour.

    it really isn’t a surprise that blimey have had to abandon their pc sim roots and do this – what were people expecting?

    also the blurring effect is just stupid and annoying, it doesn’t add anything to the experience, it is just plain annoying. they could have done other things to give a sense of speed. you can’t even turn it off as far as i’m aware.

    as someone mentioned above, the blurryness you experience in racing applies to your WHOLE vision, and is mainly due to bumps and other vibrations, not a constant, complete blurring that just happens to be around your cockpit!

  • Jos

    you didnt took a single corner properly howie47 🙂 all pivoting with smoking rear tires…

    physics engine = not realistic!

  • Howie47

    eiwfihaaa: i played on the game both with my 360pad and my g25.
    the games clearly been compromised to work with a pad, the steering with the g25 was very imprecise, and to react to the car’s floaty motions and penchant for oversteer, you had to quickly turn the wheel 60-90 degrees or more in opposite directions, to ’simulate’ what you’d do with a flick of a joypad stick. (this is using the wheel in 360 degrees). you just cannot drive the game smoothly like you can with any pc simulation (and real life…)
    does anyone know what the multiplayer is like tho? that could be its saviour.

    Your wheel and in game steering isn’t set up correctly. Watch my “Proof of handling” video, linked seven post above. The loose rear ended Porsche, with 550 hp. Very little down-force, No top level racing tires, reduced weight. Yet I beat the AI on full. Starting almost last, in two laps around Spa. If the cars were not controllable with the G25. How could I do that? It also shows that the AI are not as wreck prone as reported. I didn’t see one wreck in that race!

  • Howie47

    Jos: you didnt took a single corner properly howie47 🙂 all pivoting with smoking rear tires…
    physics engine = not realistic!

    I knew some one would point that out. But then you are forgetting or just ignoring the facts I stated. The Porsche to start with is loose ended. It is upgraded to 550 HP. Doesn’t have full race tires. Doesn’t have a full rear wing. Taking all that in to consideration, and one would expect it to handle exactly as it does. Oh and by the way. That wouldn’t mean a bad physic engine. It is how the physics are applied to each car.

  • scca1981

    “Even though the tracks are fairly accurate, they´re spoiled by heavy usage of fictional track side objects. While fictional advertising boards could be found in other titles such as GTR Evolution, SMS really went over the top with that in Shift.”

    I agree 100%! This almost alone ruins the game for me. Hell, imagine the FPS boost just dropping half of the crap.

  • Howie47

    orubasarot: I don’t know why anyone thinks this game sounds good. You can have an opinion on whatever the hell else, but audio? really? I got a BA in Sound Design, $1,000 worth of headphones, an admittedly basic ALC888 feeding a Focusrite audio interface with a digital output, and an Event 5.1 setup. From my little nerd fortress here I can tell you that this game sounds like utter shit. Way too much dynamic compression, digital distortion/subtle clipping/hard limiting, bizarre resampling, and file compression on top of all that. Just because this game is LOUD LOUD LOUD on your 2″ PC speakers (regardless of brand) doesn’t mean it’s good.

    Well I guess we can believe our ears, (5.1 sounds system here) or some expert with a B.S. degree. Maybe you have to much training and now can’t enjoy something because you are to busy looking for error?

  • Mikkaz

    @F1Racer
    It’s full upgrade Lotus Exige S
    I’m do nothing with steering wheel in tunning section…
    I’m playing on logitech pad, and perhaps it is about it that wheel is dealing in this way rather than differently.
    My 2nd video – http://tnij.org/ec6v [GT3RS at Norschleife]

  • BSR-Fonzie

    BSR-WiX: idd Howie74.
    It inst a sim , it does not feel the way i would like it. it has circus attractions all over the circuits. the brakes are made by an alien, and some of the smaller cars are powered by a rocket.
    But never the less… it is a damn fine game, and heaps of fun if you want some diversion and want to destress after losing -24 safety rating points in iRacing 🙂
    As an overall game, I like it allot. and as far as NFS goes, it is probably the best arcade racer to date for Simracers to use.. a job well done SMS.

    Well wix, last time i went to Zolder 24Hr with you, Zolder was filed with circus attractions.

  • aliasx

    Played the demo and, after setting up the equipment, enjoyed the demo till know. The physiks have lot potential for a great sim!! This one was for the fun player but no one knows what’s coming next. I’ll be always patience in this, will not die already tomorrow. 😉

  • http://racingrenders.com F1Racer

    I think it’s Shifts tall menu fonts that make the word ‘Tuning’ look like ‘tunning’ as a couple of people have spelled it like that 😉
    I even had to look twice to make sure.

    I think I`ll try out that Exige when I get some spare cash. Right now I want to spend it on a Beemer M3 E92 + addons. That Beemer Z4 looks so nice in the menu spinner too. Wish I could render some of these cars.

  • fpol

    Sadly, I never expected a sim. This wasn’t supposed to make me skip time in iRacing, rather to give me some *fun* GT5 type fun when i wasn’t feeling like, or too tired to drive a ‘proper’ sim. I just wanted a PC game with good fidelity to just have some high end fun in – actually like NFS:PU – knowing the physics would only be *good* not hi fidelity. Doesn’t sound like even that was achieved.

    I knew Bell was going over the top (his claims that the tracks would be the most accurate just did not hold water) but I’m not looking for perfection in a GTx/NFS title so i let that slide. In fact, I’m more than willing to accept ‘very’ good for tracks – i found the GTR/GTR2 tracks more than good enought for that product. All this crap with carnivals and other distractions make no sence – that video of Spa is insane. Seems like they looked at Virtua LMs Le Mans and decided that was what we wanted. Hello…Le Mans actually *has* a Ferris wheel!

    And no, I’m not a sim snob. Yes i love realism, and don’t take this type of game seriously in *that* context, but would have no problem with it as exactly what it claimed to be, a racing/driving fantasy ‘game’ with a decent hi-fidelity mode. Seems that’s not the case.

  • ZombieJim

    Sure I’m not the first person to say “thanks for saving me 30 quid”.

    Good to read a review from a sim-racer to get some perspective.

  • aliasx

    I’m a simracer as well (LFS) since the early demo days. Shift is fun, enjoy it instead of being dissapointed. 😉

  • DW

    I think Shift was £30 very well spent. Of course its not perfect, and not a traditional sim. As long as you realise what you are buying, then spend time with it, make some adjustments, it really is a lot of fun, the physics grow on you especailly as you drive the faster cars.

  • BSR-Fonzie

    DW: I think Shift was £30 very well spent. Of course its not perfect, and not a traditional sim. As long as you realise what you are buying, then spend time with it, make some adjustments, it really is a lot of fun, the physics grow on you especailly as you drive the faster cars.

    I cant agree more. i could not have said it better!!!!

  • Howie47

    BSR-Fonzie:
    Well wix, last time i went to Zolder 24Hr with you, Zolder was filed with circus attractions.

    I was going to remind the critics of that very fact. Almost every big race has a carnaval going on. Maybe iRacing is the only experience some have with racing?

  • marrs

    I pre-ordered the game, and when it works, I like it (as a game with believable physics). However, the first PC release is unacceptably buggy, crashing to desktop in many different situations. I sure hope these bugs can be fixed, but realistically with such a complicated project, if it’s not good when released, fixing it might just be too expensive, so I’m not holding my breath. Just wanted to warn potential buyers.

  • stabiz

    Howie47:

    I was going to remind the critics of that very fact. Almost every big race has a carnaval going on. Maybe iRacing is the only experience some have with racing?

    😆 I hope you are being paid.

  • http://racingrenders.com F1Racer

    Wanna get revenge on the AI ? Its not enough having a jumping car but jumping the AI into a pile-up is always nice :sd:

    http://racingrenders.com/vids/shift-jump.avi

  • orubasarot

    Howie47:
    Well I guess we can believe our ears, (5.1 sounds system here) or some expert with a B.S. degree. Maybe you have to much training and now can’t enjoy something because you are to busy looking for error?

    5.1 sound system by who and what? Logitech? Bose? the hollowed out chest cavity of a stray cat? elite extreme excellent 5.1 gaming headphones by gamers for gamers who game and are elite and 5.1?

    if you want amazing audio try Power and Glory, simple clean unprocessed recordings

    if you can’t hear a problem with blatantly distorted audio that is literally touted as a feature by reviewers on the EA payroll that’s fine, but hey, people also go to Dave Matthews Band concerts

    (also I’m trying to find that review that said the distorted audio is a feature, I think it was IGN)

  • Mr. A

    F1Racer:
    Wanna get revenge on the AI ? Its not enough having a jumping car but jumping the AI into a pile-up is always nice
    http://racingrenders.com/vids/shift-jump.avi

    WTF? :sd: How did you do that? :tongue:

  • svizzy

    i have to say i have no problems with low fps it runs 60fps constantly with maxed out settings on my system. winxpsp3 athlon 5000+, 2gigs ram, 9600gt

    the physics are exactly like i thought they would be fun with a nice touch of realism well done. we have to keep in mind that they had to keep the cars driveable for non hc simmers(you know how they drive in your simrig)

    i’am all the way through the tiers and only got the world tour left. the car handling is getting better in tier 3 i think and stays so till the last. the ai on the other hand is typical arcade they try to kick you off the track not always but it is very common. if you touch an ai car they always seeking for revenge even if wasn’t your fault but it’s not that bad(only at one race at laguna i had to restart the race 1000 times till i won it after an hour)
    one think i can tell ya is that it’s not worth the money but imo i can count the games on my hands that are worth the full price

  • http://racingrenders.com F1Racer

    Mr. A:

    WTF? How did you do that?

    Heh, with the use of a trainer. I’m not using it to cheat though (megamoney, max precision/aggression points) because I want to try and get through the game properly. But the AI pileup and Car jump is fun.
    Landed on a car roof once too. 🙂

    The trainer is from cheathappens.com which you have to sign up to get and its not free, plus the trainer is coded to my membership. It will be public in December I think but Im guessing there’ll be others sooner.

  • kill4f00d

    Alamasy: Geforce 9600M GT 512mb with that you can’t play this game, you must get 8800GT or 9800GT as minimum.

    The slowest video card you can use is a Geforce 7800. The 9800M Gt is actually slightly faster, but isn’t fully supported. Just go to laptopvideo2go.com to get driver updates.

    I installed the PhysX drivers from the Shift DVD and I get a much smoother frame rate. Also, the input lag I thought I was experiencing was not actually so. The default deadzone was just set way too high. YOU CAN PLAY SHIFT ON A 9600M GT. I’m on a MacBook Pro so I don’t have a choice of graphics card.

  • Dillyracer

    I’m loving this game even more than when I bought it, just driven a Zonda R around the nordschleife, and it just felt great.

    It isn’t a sim, but it really provides a very fun alternative race game, GRID is nothing compared to this, this is way more fun to play and it doesn’t look fuzzy all the time. Only negative point for me so far is the amount of objects next to the track, especially at Brands Hatch.

    Starting to get the hang of drift, E36M3 is a great drift car.

    @F1racer

    That’s one great looking car, simple but stylish, I like it :p

  • Howie47

    orubasarot:
    5.1 sound system by who and what? Logitech? Bose? the hollowed out chest cavity of a stray cat? elite extreme excellent 5.1 gaming headphones by gamers for gamers who game and are elite and 5.1?
    if you want amazing audio try Power and Glory, simple clean unprocessed recordings
    if you can’t hear a problem with blatantly distorted audio that is literally touted as a feature by reviewers on the EA payroll that’s fine, but hey, people also go to Dave Matthews Band concerts
    (also I’m trying to find that review that said the distorted audio is a feature, I think it was IGN)

    The funnest and most ironic thing is. I’m listening to real race cars as I type. That’s right. I live 1 block from the edge of the race track grounds and they’re roaring this very minute. So do I care about what you say about how the sound should sound? Not a chance. I’ve lived beside Race World in Orlando for the last 15 years. 😆

  • Dillyracer

    Normal people even don’t hear the difference, djeez.

  • BSR-Fonzie

    Whe are playing this game at the moment with the members of BSR, and whe are having a hell of a good time, but whe al configured the game al the same settings like i made it like it feld good fore me, and whe all like it alot!!!
    Is it real…. i dont care, is it fun OH YES BABY !!!!!

    steering sensetivety 75%
    braking sensetivity 0%
    acceleration sensativety 5%

    Good luck.

  • jux

    Howie47:

    The funnest and most ironic thing is. I’m listening to real race cars as I type. That’s right. I live 1 block from the edge of the race track grounds and they’re roaring this very minute. So do I care about what you say about how the sound should sound? Not a chance. I’ve lived beside Race World in Orlando for the last 15 years.

    It wouldn’t help you one bit to discern the quality of a sound recording even if you spent half of your life next to a V8 engine. He complained about the sample quality, not whether the samples resemble real life engine sounds.

  • anton

    here is a good setting for those who find shift handle like grid in the first place :tongue:
    steering dead zone = 0
    accelerator dead zone = 0
    brake dead zone = 0
    steering sensitivity = 0
    acceleration sensitivity = 30
    braking sensitivity = 12

    i think shift is good, it’s better than race pro in term of gameplay, very addictive, cant stop playing this
    graphics track surface are not so hi resolution but overall it’s preety good, found no jaggies, everything looks smooth from the effect of blur
    forget forza 3, the field of view in forza 3 is bad and im sure that will make the sense of speed much slower

  • Howie47

    jux:
    It wouldn’t help you one bit to discern the quality of a sound recording even if you spent half of your life next to a V8 engine. He complained about the sample quality, not whether the samples resemble real life engine sounds.

    As long as it sounds great who gives a hoot about samples. He’s just making mountains out of mole hills. Literally every review including this one praises the sounds. He’s beating the air with this complaint.

  • Howie47

    Every time a new racing title comes out, half the racing community has to show their arces and load the Internet with curses, swearing and mindless mayhem. Happened with rFactor, GTR, GTLegends, GTR2, Sony’s F1, EA’s Nascar and Evo. This is a great racing title. IF you don’t like it don’t buy it. Just crawl back under the rock you came out from. No wonder developers pay no attention to the racing community blogs and forums. There inhabited by a bunch of malcontents. :angry:

  • Disposable_Hero

    I totally agree with the review.
    It’s more a fun arcade racer than a simulation.
    But the graphics are just awesome and driving a tier 3 car around Nordschleife can be really fun once you get used to the different physics (from GTR2/Race07/GTR Evo).
    I hope that Simbin’s Lizard engine on PC matches NFS Shift in terms of graphics once there is a title that uses it.
    But Slightly Mad Studios have to bring out a patch really soon that fixes those crashes that many users are experiencing (including me) when they change the default graphic settings and restart the game.
    Don’t know who to blame (NVidia or SMS) but this is really annoying.

  • orubasarot

    THIS GAME IS FUKKEN SWEET YO, COOL TUNES, TIGHT CARS, HERE’S MY MONEY EA

  • carbonfibre

    Jeez don’t complain about distorted sounds! That’s exactly what the industry always avoids due to professional practise and at last we have it. The rawness and pain of real power that only modders tend to provide.

    I dislike the sounds in GTREvo for the very reason they are too clean and synthetic. I’ll have to research power and glory mod but surely everybody agrees the sounds in HistoricX are some of the best ever? Distortion is good in correction amounts. :happy:

  • http://racingrenders.com F1Racer

    hmmm if Shift is an ‘arcade racer’, then the line between arcade and sim must be very very blurry indeed.
    I’m not saying its a sim in our sense of the word because it’s not. But our world isn’t just black and white. At least not any more.
    People are classing racing games and either hardcore sim or arcade with no middle ground. There is a middle ground and Shift proves it.
    Arcade is Flatout or Fuel. Shift is in no way arcade. What do people think arcade is ? And when does a racing game become a sim ? What does it take ? Just physics ? Don’t think so.
    Like the way people can just complain about the sounds too. What are people expecting, SMS to sample the sounds of every variant of every car in this game ? I don’t think people appreciate the work that’s gone into making games.
    No matter how good this turned out, there will always be those who sit back in their comfy armchairs and slag it off.

    Anyway whatever, Im spending hours on this and having a blast. Just bought a lovely Nissan GT-R and painted it in Black/Red pearl. Added a few bits to it and its amazing. Sits in the garage nicely next to my chrome BMW M3 E92 with all the trimmings on it and it can match my GT-R for pace. Of course my other matte black Nissan 370 gets used too.
    Cool paddle shifting anim in the GT-R too.
    Anyone tried Russel Canyon ? The part of the replay where the car goes over the high bridge. yikes..almost got vertigo 🙂
    I just tonight got an invitational race to race the Veyron around the Nord.
    Had to stop though and I`ll do that one tomorrow. Something to look fwd to.

    And I dunno how some have their gfx configured but this game looks amazing on my rig. Its so promising to see this kind of progress in a racing title.
    It is not without its flaws such as AI being twats sometimes, but in general its a very polished title.

  • mattabater

    hey kill4f00d dunno if you’ve been told this already but get the 191.00 nvidia drivers from guru3d uninstall you’re graphics card remove old driver software and physx get a program called driver sweeper boot into safe mode run driver sweeper check display and physx analyze then clean, reboot then install 191.00 see how that gos!. BTW i love the game so many tuning options to play with just very fun times 😀 .

  • http://racingrenders.com F1Racer

    mattabater:
    BTW i love the game so many tunning options to play with just very fun times .

    Whats ‘tunning’ ? Is this the new mis-spelled word to replace the breaks/brakes or lose/loose syndrome ? :happy:

  • mattabater

    opps sorry spelling police man :sd: . no its called being a crap speller.

    F1Racer:

    Whats ‘tunning’ ? Is this the new mis-spelled word to replace the breaks/brakes or lose/loose syndrome ?

  • http://racingrenders.com F1Racer

    mattabater:
    opps sorry spelling police man . no its called being a crap speller.

    heh, it’s just you’re the 3rd person in this thread to spell ‘tuning’ with a double-n so I thought we were starting a trend 😀

  • sibkin

    Hi,guys
    I just wanna know,
    Do you like this Physics in Pro mode?

    I don`t like this.
    I never buy this GAME!

  • mattabater

    oh fairynuff ill spell it the right way chuning from now on then or is it chewning, then ill look really learned!.

    F1Racer:

    heh, it’s just you’re the 3rd person in this thread to spell ‘tuning’ with a double-n so I thought we were starting a trend 😀

  • http://racingrenders.com F1Racer

    mattabater:
    oh fairynuff ill spell it the right way chuning from now on then or is it chewning, then ill look really learned!.

    well fergit not that you learned it from the bestest and know you can starting too spelling wright.

  • Dillyracer

    Can’t agree more F1racer, some people seem to forgot the fun they can have with games.

  • Andrew McP

    I’ll try to keep this brief. Sure, this game/sim/whatever you prefer to call it needs some patience and tweaking to get the best out of it. But few sims ever work perfectly for me out of the box… except maybe iRacing, which does a few things (all the basic essentials) very well indeed.

    Shift, however, does something for me no other sim’s ever really managed. When I’m thrashing my way round The Ring, fighting for position, it makes me forget I’m sat at a PC. The graphics, the effects, the suicidal AI, the just-about-good-enough-with-tweaking physics, all adds up to one heck of an experience.

    I have been a sim-snob in the past, looking down my nose at anything with even a hint of ‘game’ to it. Shift (and my credit card bill from iracing 😉 has made me reconsider. There is more to sim-life than hardcore fidelity.

    Mind you, if I can have iRacing’s physics & feedback with Shift’s graphics, I’ll take it thanks. 🙂

    For now, warts and all, I am having an absolute blast with Shift. I don’t mind being in a minority, but I am kind of sad I can’t share some of the intense sim-satisfaction I’ve had in recent days.

    Good luck out there in whatever sim lights your candle guys.

    Andrew McP

  • Husky42

    What Headphones? I know my audio equipment. I only run with Grado for headphones as going over $500 is too much for me, the Grados compare with even the best of headphones and you cannot deny that.

    And considering your degree, I run MK’s at the front, Bostons at the rear with Velodyne sub. My center is also MK. I run a Parasound Halo P7 Preamp and Parasound Halo A51 Amplifier and a separate sub filter for the velodyne.

    Now I do not game on this setup but for fun I tested your little distortion theory. (I run Klipsch for my computer system now) I used to run logitech though.

    I through Shift on the media center which is connected to the sound system, your little high end distortion comments fall flat on their face. Shift has some of the best car sounds you will ever get out of a game and they did a great job with the mixing of the sounds, now I do agree, some cars are pretty bad.. The skylines sound HORRIBLE but most of the cars sound great.

    There are some compression issues as there is with any game, I’ve not a heard a single game that sounded perfect in our theater. But to blatenly say that shift has terrible sounds is not true.

    Sure my equipment is not at the top of the pile for audiophile systems. But it is very much mid-high range and you know this. And it kicks the shit out of average consumers audio systems. Which you can also agree with.

    I’ve even been thinking of dumping the MK and Bostons for a Paradigm set as I’m mismatched right now but it still sounds decent enough.

    Whats funny is your Event system is typically not something used for the average consumer and depending on your actual settings on the board you can induce many basic symptons by have a simple configuration error, and it only outputs what is being fed into it until you start to mess with the board. Now I am curious as to what sound card your running through? If your running analog I have to ask.. why? I run digital into an analog box yes but it still digital sound being fed into the equipment.

    I’m just curious why your trying to game on a setup designed for studio mixing and the sound you here is all relevant to the users input?

    What I mean by all this, if it were as simple as doing what your running, all us audiophiles running home theater setups would do the same.. but it is not common place or recommended. My next door neighbor is a sound engineer for the church (do not let the church part fool you) He had them install a $30k system for their audio needs as he is their sound guy, watching him run the equipment is something else but he is continously adjusting as things are going on, now if your doing this and driving.. how are you driving?

    Obviously for somebody with a BA you should understand that your setup is not optimal for PC gaming 😉

    And what is even more funny is your using a Realtek ACL888 Codec. Come on man, you know your sound starts there, your not even likely running a digital I/O on your system ffs. Of course you could be running unbalanced analog but I don’t think with your system and using a Realtek codec that is even possible???? (i dont know on that one tbh)

    By the way, I’m not saying your setup isnt great, indeed its a nice setup for a studio of course that is depending on a lot of other factors which you fail to disclose. But if your only running monitors and depending on the monitors you can lose a lot as well. But it sounds like your only using headphones and i really am curious what set your running, i always like others opinions on headphones.

    I run with Grado RS2’s good set IMO

    orubasarot:
    I don’t know why anyone thinks this game sounds good. You can have an opinion on whatever the hell else, but audio? really? I got a BA in Sound Design, $1,000 worth of headphones, an admittedly basic ALC888 feeding a Focusrite audio interface with a digital output, and an Event 5.1 setup. From my little nerd fortress here I can tell you that this game sounds like utter shit. Way too much dynamic compression, digital distortion/subtle clipping/hard limiting, bizarre resampling, and file compression on top of all that. Just because this game is LOUD LOUD LOUD on your 2″ PC speakers (regardless of brand) doesn’t mean it’s good.

  • eiwfihaaa

    i cant BELIEVE people are even CONSIDERING nfs shift to be remotely simulation like, or that ‘the lines are blurred’

    you must be joking, it is far. FAR from a simulator. You cannot drive the cars like you can in a simulator.
    Howie, do you work for EA or something. My settings are fine, I said in my post it is easy to drive the cars quickly once you’ve got USED to the compromised effects and imprecise steering so that the game works with both a pad and a wheel. You’ve clearly just got used to it.
    Yes, you can drive the game smoothly, but not in the same way as a real life car, or a simulation like rfactor or iracing.

    The difference is night and day.
    The reason why us simracers have the right to lambast this game is because EA and the developers claimed there’d be simulation in it, or a sim mode. IF you take off all the aids, it simply leaves bare a physics model and controlling system which has been compromised to work with a pad.

    Try iracing or rfactor with a pad and see how ridiculous it is to play.

    Us simracers have no interest for single player modes, where its the same old sh*t………..build up credits……buy faster cars…..bla bla bla. There is no significance to any of it – what matters is the driving experience and realism. And that is waaaaayy off what rfactor or iracing has to offer.

    The ONLY thing that can save this game is the Multiplayer – can someone please tell us what the multiplayer has to offer. THEN it could be played as a fun arcadey game playing against other people – i have no trouble with that. The single player game is pointless.

    Nfs shift deleted after 1 day: Gone back to Richard Burns Rally.
    If you want a proper driving experience, there it is.
    If you want something easy, pointless, and similar to any other console racing game, feel free to play Shift all you want.

  • http://racingrenders.com F1Racer

    eiwfihaaa:
    i cant BELIEVE people are even CONSIDERING nfs shift to be remotely simulation like, or that ‘the lines are blurred’
    you must be joking, it is far. FAR from a simulator. You cannot drive the cars like you can in a simulator.

    I think you have misunderstood and misquoted things a little.
    No-one is saying that Shift is a simulator in our sense of the word. In the proper sense of the word ‘simulator’ it is, because it does simulate race driving in a car. There can be no doubt about that.
    My phrase about the line between ‘arcade’ and ‘sim’ being blurred was in reaction to someone calling Shift an arcade racer. Shift is no more an arcade racer than it is a sim.
    Of course Shift is ‘remotely’ sim-like. It is not that far away really – but nor am I saying it is close to rFactor et al.
    I place Shift slap bang in the middle. It has the essences of both and the result is a fun racing title.
    People who are criticising it for not being a sim are being quite foolish. Screw what EA and SMS hyped it up to be – more fool you for believing the hype. If you don’t know how a hype machine works these days you deserved to be tricked by it.
    So you deleted it and went back to Richard Burns Rally eh ? So no middle ground with you ? It has to be full on sim or nothing ? Then why did you even bother with Shift in the first place. Strange that you used the word ‘deleted’ and not ‘uninstalled’. Did you download it by any chance ? If so it hasn’t cost you anything so quit moaning.
    If you think RBR is a proper driving experience you’re mad. If you want a proper driving experience, get into a real car and drive. You’re not going to get it at home on a computer monitor.

    You’re moaning also about building up cars and buying extras for them. Didn’t you know this was going to be in Shift ? I think we all knew here. So wtf are you doing complaining about that.

    It seems to me that there are an awful lot of spoiled brats out there who think every big racing title that comes out should be made for the sim community (the smallest audience) and be damned to hell and eternity if it is not.
    Looks like a lot of complaints are coming from those who thought that they were entitled to have Shift as a hardcore sim because it came from SMS.
    Well, forget it. If you’re business is to succeed you have to cater for the larger audience and the sim community is certainly NOT that.
    Be thankful Shift is what it is because had anyone other than SMS made it, we`d be jumping ramps, have nitro boost flames piping out of our exhausts for mile after mile and be hitting objects in the road to pick up ‘power-ups’ along the way.
    Get a grip will ya and quit complaining that its not a full on sim. The argument that ‘EA said it would be’ is laughable.

  • eiwfihaaa

    what, in the same way that half life simulates a war against aliens?

    so basically every game is a simulator then?

    simulator in the game world means a simulation of reality. nfs shift is not a simulator….because it doesnt simulate reality in any way.

    i bothered with shift because i thought i’d give it a chance, and i was a fan of the old need for speed titles back in the day, where the game was original and was fun to play as a pure racing game, instead of a simulator.

    i also gave it a chance because yes, even though it was a hype machine, there was still interviews and stuff with the developers saying it would be similar to GTR2 etc…etc… (which couldn’t be further from the truth).

    I never said RBR was as much of a driving experience as driving a real rally car…………..you’re just taking stuff out of context and twisting it around.

    Its quite obviously one of the best driving simulators out (and the fact that it was made about 4 years ago, and not even complete, shows how little racing games have moved on). You can apply the same skills in RBR as you can driving in real life, as you can with iracing. That is the point of a simulator. You cannot apply real driving skills in NFS shift.

    Again taking stuff out of context, the reason why I was moaning about buying cars etc… was to do with the point i was making (which you just clearly didn’t get) which is if you strip away all the usual console BS, you’re left with the driving itself, which is poor – so for anyone who actually likes simulators its pointless to play.

    So we’re not allowed to show opinions are we? We have to accept that it was always going to be arcadey and therefore can’t comment at all on its realism, or things they could have done to make it good (like including a pro ‘gtr2’ mode)?

    I’d have PREFERRED a game with jumping ramps, and nitro flames, at least it would have been a proper game, rather than this BS pretend ‘this is a true driving game’ crap. You either have a really fun driving arcade game with all the frills, or a proper driving sim experience.

    Why do you think codemasters don’t bother with the middle ground?

  • Howie47

    eiwfihaaa: but not in the same way as a real life car

    But I drive a real life car almost every day! So obviously you’ve got some thing wrong in your wheel set-up! It drives no different then all the other Sim’s. We can argue about the accuracy of the physics. As we argue about all the other Sim’s physics. They’re is no way to measure how driving physics should be on a Simulator. It’s all a matter of opinion and personnel taste. They’re has always been a debate in the Sim community about physics. Should they be made to make it hard to drive a race car and even keep it on the track? With cars sliding all over the track and the driver input necessary to save it. Or should thy be easier to drive; with a wide line at the limit you can play dare devil with. I can’t come to every one’s house and set up their controllers for them and I’m not the only one reporting success with a G25.

  • http://racingrenders.com F1Racer

    eiwfihaaa:
    what, in the same way that half life simulates a war against aliens?
    so basically every game is a simulator then?
    simulator in the game world means a simulation of reality. nfs shift is not a simulator….because it doesnt simulate reality in any way.

    No no no. Simulations pretty much simulate reality. A war with aliens is not reality. Its fantasy.
    In rFactor, iracing or Shift, you race cars around tracks against other cars.
    You have a steering wheel, an accelerator, cluch and brakes. The principals behind Shift, GTR2, rFactor are all the same. They all simulate race driving.
    Forgetting rF for the moment because the ‘sim-ness’ of that depends on how good each mod is… the only difference between say Shift and GTR2 is that GTR2 is more dedicated to simulating the race car in a more realistic manner. I don’t want to use the word hardcore because thats too elitist a term, but you get the idea. GTR2 models things in its physics that Shift doesn’t giving the user a closer to real experience.
    Just because Shift is further away from that does not stop it in its purpose which is the simulation of driving a race car.
    There are mods in rFactor which have worse physics than Shift. Yet rF is thought of to be a simulator. So it can’t be down to physics then.

    If the rfactor Miniville mod came out as a standalone game with the rF engine…. what does that make it ?
    Sim or arcade ?

    The mere fact that you state that Shift does not simulate reality in any way proves you have no understanding of the concept.

    Dictionary.com defines ‘simulator’ as:-

    – Software that models the interactions of hypothetical or real-world objects or business processes.

    – Hardware and software that models the interaction of real-world objects. For example, a flight simulator is used to train pilots. It models the operation and interactions within an airplane cockpit.

    The Oxford English Dictionary defines ‘simulator’ as :-

    • noun – a machine (your PC in this case) that simulates the controls and conditions of a real vehicle, process, etc., used for training or testing.

    Surely Shift meets this criteria, regardless of the fact that GTR2/rF/iRacing can do it better.

    What in your mind stops it being a simulator in that sense (forget the way in which we use the word because thats not strictly correct) ?
    Is it the physics ? If so, where is the line drawn between when it is and isnt a simulator ?
    In Shift, when I turn the wheel and hit those pedals, the car is doing what I expect. I can’t say “ooh yeah thats exactly how a Bugatti Veyron would react in that corner” because Ive never driven one. But it doesnt have to be exact.
    There are no mods or sims (as we term them) out there that are exact.
    So what is and isn’t a simulator ?
    You’re thinking too much of the sim-community meaning of a sim.
    Is rFactor a simulator ? If so, what if someone makes a mod which shitty physics ? Is it still a sim ?

    Shift simulates race driving, period. Is it a sim as we term it in our community ? No it isn’t. See our meaning of sim is not the same as real world definition. Thats our flaw but Im willing to go with it because we all know what each other is talking about.

    The reason some people moan about Shifts physics is easily summed up. Shift was the new game we all wanted and wanted so much to be good FOR US. In the end the physics are not what some people were expecting so they are angry about it and start having hissy fits.

    Oh and if you would have preferred the arcade world of ramps and nitro flames, then don’t complain about Shift being arcade.
    You are one of many who raised their expectations too high (I can’t imagine what you WERE expecting) and now it’s not turned out the way you expected you want to throw it to the dogs.

    I wasn’t expecting a sim, knew it woldn’t be, didn’t get surprised at the result and am enjoying the game. If the physics were as bad as some poeple are making out I don’t think I would have lasted 5 mins with it.

    You say Shift is pointless to play for people who like simulators? Who made that rule up ? You ? Just now ?
    Are all sim-racers somehow precluded from playing anything that is not a ‘sim’ ?
    Anyone wanna buy my copy of FlatOut then cos it looks like I messed up.

    Also you say “You cannot apply real driving skills in NFS shift. ”
    Well I beg to differ. If you didn’t know how to drive at all and had some time on Shift, you would know about steering, accelerating, braking, taking a corner etc..
    And what skills are you taking from a racing sim and putting into real world use anyway ? Drafting ? Powersliding ?
    I certainly don’t want to learn how to catch a slide from a game.

    Look man, if you are a sim-only kind of guy, what the hell are you doing anywhere near Shift in the first place ? If you can’t accept a bit of race driving that is anything less than hardcore then thats either your ego talking or you can’t accept throwing a bit of fun into the mix.

    Phew. Tough crowd.

  • Sensekhmet

    Take a Renault Super 5 with bad shocks and tires and try to go fast around a corner… WOW, IT DOESN’T HANDLE LIKE A REAL (FWD) CAR AT ALL – ARCADE CRAP!!! 😆

  • http://racingrenders.com F1Racer

    ROFL :sd:

  • Howie47

    To the few people complaining about “bouncing cars”. 🙄 It’s called “tire hop” and it really happens. So why doesn’t the other “Sims” model it????
    Because their tire model isn’t that good. That is why.

    http://www.youtube.com/watch?v=GBp1ZUhIgoQ

    http://www.youtube.com/watch?v=MHGQ6mR7q_o&NR=1

    http://www.youtube.com/watch?v=giUP4O-Gjr8&feature=related

    http://www.youtube.com/watch?v=anHrvIWJoZM&feature=related

  • Sensekhmet

    F1Racer:
    ROFL

    Yeah, my post might have been a bit random, but I wanted to highlight that ‘HC sim’ is a delusion. The way this car handles (even with suspension and rubber sorted out) would make self proclaimed HC simmers becry it as ‘WTF fake haxx0rez’: it doesn’t tolerate turning and braking, you brake before a corner, get on the throttle on the entry and ride it all the way to the exit. As speed increases, so does this characteristic. Basically, the steering wheel is used only in setting the general direction of the turn (left/right), the rest is up to foot work. On gravel it turns into an oversteering beast, it wants to go sideways even on the straight. So it’s a fake handling fwd car, clearly way too much grip up front and broken rear suspension and tire model. Arcade crap, very GRID like.
    As a bonus, when you disconnect the rear shocks it will actually want to exit corners rear-first even when ON the throttle.. fun times 😛

  • steve30x

    The PS3 version has bad controls. The steerng is sither too sensitive or not sensitive no matter what I do. Also the analogue controls are bad for accelerate or brake. Its either fukll accelerate or full brake. The controls in the PC version afe a hundred times better.

  • Howie47
  • JAGUAR1977

    Having spent quite sometime with this game so far I would say it would rank a comfortable 85/100 if it was an rFactor mod, 80/100 if you are judging it on physics alone.

    It’s been quite some time since I’ve had such fun with a driving game, hot lapping a lightly tuned Ford Escort RS Cosworth is great.

    My dissapointments are the extra circuit furniture and the AI, both of which I hope will be changed in a patch.

    If anyone doesn’t like the cockpit blur, try the bonnet view, it’s practically on the front window so gives a nice FOV.

  • http://racingrenders.com F1Racer

    Sensekhmet:
    Yeah, my post might have been a bit random, but I wanted to highlight that ‘HC sim’ is a delusion.

    I couldn’t agree more. I was laughing with you on that, not at you 😀

  • stabiz

    😆 Some of the comments in here are HC houmor.

  • jux

    Howie47:
    To the few people complaining about “bouncing cars”. It’s called “tire hop” and it really happens. So why doesn’t the other “Sims” model it????
    Because their tire model isn’t that good. That is why.

    The bouncing is mostly due to the suspension, not the tire modeling. You can try the Jetta in iRacing. It has a lot of the bouncy behavior that most cars in Shift have.

  • Husky42

    The tire hop is a real issue and tire bounce in a race car vs what people are complaining about are two different things.

    The bounce you get in a prepped car is due to distance traveled out on the springs/struts and how stiff or softly sprung you have your car setup, even in shifts limited setups you should be able to dial it out. Cars do not perform fucking wheelies when they are slightly tapped, or go around the corner.

    Howie you seem to ignore basic principles and when saying the tire model is advanced its not at all. How can it be advanced when it does not react to pressure build up, temperatures and load plus track surfaces accurately. The engine is not taking this into account and has very basic grip levels.

    Its an arcade game and a damn fine one, but quit trying to prove to others that it is something more then it isn’t, I swear you work for EA or something.

    When you go around a corner in the Carrera GT your car starts to do wheelies dumbass.. Yea real.. I think not.

    Also no races do not have “carnivals”

    Name a single race in the US that has a Carnival.. The 500 doesnt and neither does any ALMS event or Nascar. BTCC doesnt, WTCC doesnt, F1 doesnt, in fact.. No series runs with a Carnival that comes to tracks.

    Sometimes there are vendors brought in who might setup a ride or two but thats very rare and few and far between. They do not have Carnivals.

    After numerous Champ Car/CART races, A Nascar race and ALMS races I can assure you I’ve never seen a single ride at track like you see in shift.

    “carnivals” at races???? Man you need to put down that EA kool aid. Your drinkin a lot of it and making shit up just to proclaim your Holy Grail when there is not a single person who will agree with you that this is a full blown sim.

    Howie47:
    To the few people complaining about “bouncing cars”. It’s called “tire hop” and it really happens. So why doesn’t the other “Sims” model it????
    Because their tire model isn’t that good. That is why.
    http://www.youtube.com/watch?v=GBp1ZUhIgoQ
    http://www.youtube.com/watch?v=MHGQ6mR7q_o&NR=1
    http://www.youtube.com/watch?v=giUP4O-Gjr8&feature=related
    http://www.youtube.com/watch?v=anHrvIWJoZM&feature=related

  • Howie47

    jux:
    The bouncing is mostly due to the suspension, not the tire modeling. You can try the Jetta in iRacing. It has a lot of the bouncy behavior that most cars in Shift have.

    It is how the tire grip effects the suspension. Only got to drive one boring car in the less then generious iRacing demo. So I don’t know about any tin tops.

  • Howie47

    JAGUAR1977: Having spent quite sometime with this game so far I would say it would rank a comfortable 85/100 if it was an rFactor mod, 80/100 if you are judging it on physics alone.
    It’s been quite some time since I’ve had such fun with a driving game, hot lapping a lightly tuned Ford Escort RS Cosworth is great.
    My dissapointments are the extra circuit furniture and the AI, both of which I hope will be changed in a patch.
    If anyone doesn’t like the cockpit blur, try the bonnet view, it’s practically on the front window so gives a nice FOV.

    There is an on and off for the motion blur, but it isn’t working.

  • jux

    Howie47:

    It is how the tire grip effects the suspension. Only got to drive one boring car in the less then generious iRacing demo. So I don’t know about any tin tops.

    There are several cars in the iRacing demo, one tin top included. I guess you’re not a very attentive person.

    The cars in Shift bounce around like crazy because of the whacked out suspension. With a less than stellar suspension, the Jetta in iRacing has some similar handling characteristics. What is strange is that in Shift even high-performance cars all seem to have a bouncy, soft suspension which makes them handle like boats.

  • michael

    It sounds like he should have played the PC version instead of the 360.

    The driving model is, in fact, excellent and imo, everything that Ian Bell promised it would be in the various interviews he did during the development.

    The PC version is chalk and cheese with the 360 version though.

    Yes, you have to configure it to get the best out of it and the initial impressions because of that may not be good.

    But the claim that all the cars oversteer and drift the moment you turn the wheel is simply not true.

    I’ve seen many threads in many forums where this process of initial poor impressions switching to being very impressed with the game has happened. Admittedly the 360 seems particularly broken in this respect with its defaults.

    The PC version looks, sounds and feels great to drive.

    Sites like nogrip have folk are posting G25 settings (Which work with driving force gt and other wheels too) to do this for anyone who doesn’t want to figure it out for themselves.

    Shift has different features from many racing games – and they in turn have some it doesn’t. This is good. I don’t want every racing game to be a clone of the others, no more than I do every FPS, or RPG or any other genre.

    Indeed, the idea that to be a “sim” matters to anyone clearly isn’t borne out by any facts or statistics you look at.

    I’ve no doubt Ian Bell couldn’t care less whether anyone thinks its “a sim” – Most of the people I know with “a sim” play plenty of racing games that supposedly aren’t sims too…usually more of them, and more often.

    There simply aren’t any new sims. GTR2 begat Race et al, but that is just in a downward spiral of removing more and more features that GTR2 once had and and grasping at desperate ideas for features to try and sell more copies of an ever dated engine. The modders do a better job – especially when you consider race pro.

    The “competition” for simbin is just a bunch of folks writing buggy code in their bedrooms, with no cars or tracks.

    That leaves iracing, which clearly costs a lot more than this game costs and has found itself a niche.

    But it’d be pointless another developer chasing the few subscribers iracing has gathered. Because even if you could get all of iracing subs to pay a one off £20 for your game, that wouldn’t be enough to make it worth writing…and how many racing games are folk going to subscribe to play? Most, none at all. A few will obviously stump up iracing’s fees.

    Shift, of course, being released for less than a week (2 days in some places) still has a number of foibles, bugs and issues.

    But, it’s still very playable in spite of these and, if they support it and fix these issues, and maybe add features via some DLC, it should evolve into a great game. It’s already a pretty good one.

  • creatorex

    Hi,

    I already commented my points of view in the release post. I love iracing and I love Shift and I do not consider this uncompatible…I love GTR EVO and Netkar… Physics could be a little better (to feel the car is difficult in shift) but are not easy as an arcade and I don’t know how much could cost to EA to develope something more similar to GTREVO or GTR2 concept I mean boxes, fuel, tires and damage model more reslistic. etc. In any case despite of the things I miss in this title I like this game. Jus t to propose EA to have this double approach will be fine. In example in GT5 and Forza there’s no boxes and pìtstops… so I guess it’s something more depending of a commercial strategy or something.

    Enjoy sims and racing games!! and be constructive!!!

  • Hexcaliber

    moppenheimer:

    no, they over steer in a straightline and under braking as well

    That is not oversteer, oversteer refers to the attitude of the front wheels in relation to the rear when cornering. What you refer to, is overly sensitive control input.

    When oversteering, the rear wheels do not follow the same track as the front and follow a wider arc around the corner. This occurs when the rear wheels have less grip than the front and can result in the car spinning if the oversteer is excessive.

    :question:
    Btw, does no one else with a Logitech wheel think that FFB effects are reversed?
    The ffb is shift, feels just as it does in a simbin title when you forget to reverse the effects. I checked the controller default files and the ffb inputmax is not reversed for any Logitech wheels and is set at 11500 instead of the usual -11500.

    In every sim I have run, logi wheels require that ffb effects be reversed.

  • http://racingrenders.com F1Racer

    Have you tried reversing that 11500 entry and seeing if it feels better ? I’m not noticing any wierd ffb feelings on my G25.

  • http://historicgt.8.forumer.com Rantam

    The best Need for speed title, at least for me, as the physics are the more realistic, and looks quite good.

    May be not realistic enough for today’s simracing standards but will be enough for those people who don’t know a lot about simracing. That might bring new fans to the simracing scene though 🙂

    Despite physics could be better, it’s a fun game to play, once you configure the controller settings properly. Even if you select the existing G25 profile you’ll have to adjust the sensitivity, etc. to get a good feeling.

    So, a good title to have good fun with good looking cars 🙂

    Regards

  • Husky42

    Howie47 yes.. this is so real… lol your a dimwit, you cant just say it, you cannot agree that shift is a good game but not a sim.

    Your tire hop comments are laughable.. just watch this video.. yea sooooo real..

    http://www.youtube.com/watch?v=FAcVFH3p-VU&feature=player_embedded#t=62

    Tire hop? Real? You even referred to tire modeling when it really is a suspension issue… but as this video show.. The cars are like rabbits (many of them)

    And you say to the “few” people complaining – This issue is the #1 complaint thread at the EA forums.

    Its not real, its not realistically modeled and looking at all the physics files I can point out each and every area in this game that leads to it being not “real” Not to mention SMS ripped of ISI’s Gmotor in terms of vehicle files and chassis information. But I’ve been digging around in the physics of the game what have you been doing?

    Smoking pole and hyping up this title as a sim… Its a good game, its no Sim. You might as well quit now because each post you make sounds like a pandemic little child trying to prove that this is why it works blah blah blah when everything you post is easily discredited.

  • f0xx

    Guys finally Im seeing light at the end of the tunnel…

    I did this:

    1- Get the lateste drivers for Logitech 4.07

    2- Logitech Config: http://h.imagehost.org/0783/Unbenannt-1.jpg

    3- In the game:
    – Go to basic tunning and put oversteer at the maxium level (very important for overall stability)
    – Adjust Controls: http://h.imagehost.org/0923/nbenannt-1.jpg

    4- Put this file in the folder and overwrite “ControllerDefaults” (backup the original :tongue:)
    http://h.imagehost.org/download/0159/vehicleset_pc_custom_wheel

    5- If you want more/less FFB feeling just change in the Logitech Config

    Thanks to Juls, Bramski and Holger @NG Forums

  • f0xx

    Im really enjoying this game.

    With the tweaks from NG Forums and oversteer at maximum, the game is very playable and enjoyable.

    Now I have FFB similar to the ones from ISI engine, and the game physics now remind me of GTR2, though I can accelerate sooner and its a little more harder to spin out 😛

    This game has hidden potentialities 🙂

  • Howie47

    Husky42: Howie47 yes.. this is so real… lol your a dimwit, you cant just say it, you cannot agree that shift is a good game but not a sim.
    Your tire hop comments are laughable.. just watch this video.. yea sooooo real..
    http://www.youtube.com/watch?v=FAcVFH3p-VU&feature=player_embedded#t=62
    Tire hop? Real? You even referred to tire modeling when it really is a suspension issue… but as this video show.. The cars are like rabbits (many of them)
    And you say to the “few” people complaining – This issue is the #1 complaint thread at the EA forums.
    Its not real, its not realistically modeled and looking at all the physics files I can point out each and every area in this game that leads to it being not “real” Not to mention SMS ripped of ISI’s Gmotor in terms of vehicle files and chassis information. But I’ve been digging around in the physics of the game what have you been doing?
    Smoking pole and hyping up this title as a sim… Its a good game, its no Sim. You might as well quit now because each post you make sounds like a pandemic little child trying to prove that this is why it works blah blah blah when everything you post is easily discredited.

    Husky, I just ran the Bugatti invitational race just for you, to make sure I wasn’t a dimwit. I had already ran the Porsche invitational, that some one made a bouncing car video of. I won it in the first try. How could I have won? If my car was bouncing around like the video? I watched my Veron replay. I saw wheel bounce, but not chassey bounce. In fact I ran in the grass and over curbs several times at high speed. My car always respond physically realistically. So where did those bouncing videos come from. Maybe a rig with inadequate CPU power? Maybe a (hack)? Some one already posted a video of a hack that causes all the cars to bounce. So you can continue to practice idiocy. Or you can join the clear headed reality crowd. But in the end the truth will bear me out as being honest and true. :sd:

  • Zolus

    For those who think its an arcade crap, try this: Take the Toyota AE86, tune its engine, but nothing else, and take it to the track. It feels really sim-like, one of the most fun drives I’ve ever driven on PC. I think there is a great physics engine hidden, but the parameters are too “friendly”, especially after tire tuning. The stock cars feel quite realistic to me. Lets hope for a patch to solve the problems.

  • Howie47

    On some rigs, in the same cars, same race, the cars don’t bounce any more then a real street tuned car probably would. So the physics isn’t the problem.

    http://www.youtube.com/watch?v=BPXj5Zs5M88

  • f0xx

    Finally some guys with my opinion…I believe this game has some hidden physic potentialities because day by day whenever I try a new tweak the driving just feels more real and immersive in the Wheel…I can now feel wheight transfer, much less oversteer, the FFB feels alike GTR2, etc.
    I’ve set the AI difficulty to medium and now they’re less agressive and yet competitive.

    A few patches to correct the plenty of minor issues the game has would be appreciated though.

    BTW Howie47 you’re playing with wheel? aids off? Do you have the balance tunned all the way to oversteer?
    Driving a beast like that one with no aids must be insane :tongue:

  • Howie47

    Thanks for the AI tip “FOxx”. Yes, I drive with a G25 and original pedals. On Pro, no aids. The video of the Vyron wasn’t mine. Although on my first try at that challenge I was able to keep up with the AI, (on full) and even beat one. Another lap I’d would have been familiar enough with, “that beast” to pass the rest. I didn’t make any adjustments to the Vyron as that race is in the “Invitational” section. Where you can’t do any tuning. Howie

  • Husky42

    See you seem to keep denying there are flaws because when making up for your short cock you fail to reason or understand what you do not experience does not mean others do not.. Read the forums the car hop/bounce is a known issue on consoles. And is randomly happening on the PC.

    The Veyrons run fine for me as well.. However I had a major issue with the Carrera GT bouncing.. And before you continue on with your “it must be a cpu proble” Like I said, this is a PS3, 360 and PC problem. I won with the Carrera GT race as well but i still bounced all over the place i just had to restart several times.

    http://www.youtube.com/watch?v=9NFdXu4Bumk

    http://www.youtube.com/watch?v=R9Gf4fKKoEE

    http://www.youtube.com/watch?v=588mk4ix9JA

    And why do you lie…yes people are hacking the 360 and PS3 version and PC version?

    Go read the forums..

    Oh wait that’s right, your too busy pretending this game doesnt have any bugs, oh and comparatively from the specs you posted here at VLR – Its not a CPU issue on my end or the media centers end, or my brothers end, it may be an intermittent problem but it is a problem and it IS physics related.

    And the files cant be packed yet, and i’ve not seen any such video.. so provide me with prove otherwise your just making shit up.

    We can unpack files but we cannot pack them yet and the game will not run with loose files at the moment, at least i’ve spent time digging around the physics engine to see they are still using 7 year old equations for their suspensions.

    Howie47:

    Husky, I just ran the Bugatti invitational race just for you, to make sure I wasn’t a dimwit. I had already ran the Porsche invitational, that some one made a bouncing car video of. I won it in the first try. How could I have won? If my car was bouncing around like the video? I watched my Veron replay. I saw wheel bounce, but not chassey bounce. In fact I ran in the grass and over curbs several times at high speed. My car always respond physically realistically. So where did those bouncing videos come from. Maybe a rig with inadequate CPU power? Maybe a (hack)? Some one already posted a video of a hack that causes all the cars to bounce. So you can continue to practice idiocy. Or you can join the clear headed reality crowd. But in the end the truth will bear me out as being honest and true.

  • Bongokongo

    A Very pretty little BABIES game.
    I noticed that someone has commented on the fact that the developer wrongly labeled over-steer & Under-steer.
    Well the Developer also wrongly named the Game too.
    It should have the F removed form SHIFT to better reflect the games real worth. Or at least it should have been called SHITFT.
    They have done a lot of polishing but the fact is that you cannot get a good shine on a TURD, which this game is.

    What was it that was in their PR Spiel?? Now I remember ,,,A Game made for Race Drivers by Race Drivers,,,please give me strength.
    It’s more like a Game made for Babies by Idiots who don’t have a clue.

  • mattabater

    Hello if anyones experiencing stuttering, i think i might have a fix in game open up task manager goto processes SHIFT.EXE set affinity make sure both processors are checked enjoy.

  • Bongokongo

    OK If someone can enlighten me on how to get your car to move off the start line in LEVEL 13 Manufacturer Competition At Donnington National when you are driving the Chev Corvette Z06.
    I have tried at least 5 different times and the car just sits there and will not move off the line????? This stupid game has more bugs than the bins outside of a McDonalds Kitchen.

  • Hexcaliber

    Bongokongo there is a dev post here, http://forum.ea.com/eaforum/posts/list/310751.page that offers a work around. For other arguing on the forum about Shift, the devs also acknowledge there is a bouncing bug and problems with a large number of people experiencing poor frame rates, both problems are being addressed.

  • TuPP3

    I don’t like the default brake bias(which cannot be changed until lvl3 brakes :haha:) that when you hit the front brake, a.k.a. brake pedal, your car slides sideways, and you can enter corners around 100mph without slipping to the field.

    I don’t like the arcade feeling in this game, altought I would love to have these graphics in LFS.(Though GRiD had better graphics, expect interior.)

    And damage modelling is just a joke, I doesn’t have any effect from situation, always few same crash models come around.

  • zargon488

    I guess I’LL be in the minority, and say I Like Shift!!
    ok, its got its quirks, but its still FUN!, after you
    get your wheel settings dialed-in to where it feels right
    for you [and that will be different for every driver!!]
    and I have found with a little tweaking, the overstear can be
    compensated-for [for me anyways!].

    I also enjoy RaceOn, rFactor, GTR-2, F1 2002, NASCAR 2002, TOCA-3, RBR!,
    and EA-Superbike 2002, and RallySport Challenge!
    Each is FUN! in its own-way!

    Thats my 2cents!

    Happy Racing to All!!

  • zargon488

    zargon488: I guess I’LL be in the minority, and say I Like Shift!!
    ok, its got its quirks, but its still FUN!, after you
    get your wheel settings dialed-in to where it feels right
    for you [and that will be different for every driver!!]
    and I have found with a little tweaking, the overstear can be
    compensated-for [for me anyways!].I also enjoy RaceOn, rFactor, GTR-2, F1 2002, NASCAR 2002, TOCA-3, RBR!,
    and EA-Superbike 2002, and RallySport Challenge!
    Each is FUN! in its own-way!Thats my 2cents!Happy Racing to All!!

    oops,,sory,,
    Forgot to add GRID!!

  • zargon488

    zargon488: I guess I’LL be in the minority, and say I Like Shift!!
    ok, its got its quirks, but its still FUN!, after you
    get your wheel settings dialed-in to where it feels right
    for you [and that will be different for every driver!!]
    and I have found with a little tweaking, the overstear can be
    compensated-for [for me anyways!].I also enjoy RaceOn, rFactor, GTR-2, F1 2002, NASCAR 2002, TOCA-3, RBR!,
    and EA-Superbike 2002, and RallySport Challenge!
    Each is FUN! in its own-way!Thats my 2cents!Happy Racing to All!!

    oops,,sorry,,
    Forgot to add GRID!!

  • Steakface

    “If you´re looking to just pick a car and track and go driving like in simulation titles, forget it.”

    Just wanted to point out to anyone who may be concerned that this is completely false. You can race on any track with any car in the game right from the start (excluding maybe a few unlockable reward vehicles). No progression through career mode is necessary.

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