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Need for Speed Shift – PC Games Is Not Very Impressed…

Need for Speed Shift – PC Games Is Not Very Impressed…

Until Electronic Arts releases the demo to Need for Speed Shift, guessing games whether or not Shift will be as realistic as Slighly Mad Studios promise will go on. Since only very few people had the chance to try the game yet, we have to rely on the opinion of those that have first-hand experience.

German PC Games Hardware magazine had the chance to test Shift on the GamesCom Expo, using a D-Box motion system and a TripleHead2Go monitor setup. Desipite the impressive hardware setup, the writers of one of Germany’s biggest gaming mags did not seem to be very much impressed with Shift juding by the following statement:

The racing seat did give you the feeling of sitting in a real car as the forces are pulling you in different directions depending on if you´re breaking or accelerating. Combine that with the great sounds and Shift does indeed feel very real. On the other hand, the graphics and the arcadish gameplay were kind of a let down. The TripleHead2Go system did offer a good optical presentation, the graphics never met the quality that could be seen in the trailers though. The Xbox 360 version was even worse, sporting blurry textures without AF and lots of Aliasing.

Even though we did turn off all driving aids, even the powerful cars handled tame, making it very hard to get them to spin out. On the other hand, Need for Speed was never a simulation and that’s a good thing – Shift sure is fun and that’s what’s most important.

Via PC Games Hardware

  • Gabkicks

    i still want to try the demo for myself.:haha:

  • DW

    So do I 🙂

    Ian Bell already said the cars would be easy to drive. It was pretty obvious the next debate would be about how forgiving these cars should be – if the cars spin out easily does that make it a sim?

    There were similar comments when GTR2 came out – you can’t spin the cars – its arcade!

    The comments on the graphics are puzzling though. Are they saying the graphics are only good on the PS3?

  • BNR32

    I can’t wait to say “I told you” when everyone who has been hyping this to be a proper sim notice it is still just a typical NFS arcade game.

    Can. Not. Wait.

  • Sky

    BNR32:
    I can’t wait to say “I told you” when everyone who has been hyping this to be a proper sim notice it is still just a typical NFS arcade game.
    Can. Not. Wait.

    Don’t you have anything better to do with your time?…

    For me, what game mags said all these years about games turned out to have nothing to do with my perceptions of the game itself once i tried it, so whatever, demo please.

  • Gabkicks

    well, at least the models can be moved over to rfactor if the game fails :p

    I really hope it turns out to be good, since the graphics are much more advanced than rFactor. It should be since at least 1 physics guys have made very realistic handling cars in the past. same old conversation OVER AND OVER until they give us the demo.

  • GeraArg

    If NFS Shift is an arcade I hope that someone convert the tracks to rFactor, GTR2 or nK.
    It is not politically correct that, but it would be a waste to leave all that work in an arcade. 😐

  • Jos

    why would they dumb down the physics when people have the choice to turn abs, scs and traction control on?

  • drowsy

    Because it takes way longer to develop proper physics than to throw some garbage together. In reality, maybe 5% of the games audience is interested in realistic physics, so why waste time on it when you can do a cool motion blur effect and trailers with huge crashes. It’s a good business decision, unfortunately for us.

  • Makikou

    Somehow suspected this..

  • Skillcoil

    I think its intended to be like this. you know EA .. $ lovers.

    All I want to do is to … somehow … use shift engine sounds on GTR2.

    at the “making it very hard to get them to spin out.” Shift will never be like this http://www.youtube.com/watch?v=nfF1Fzx8tmA&feature=related /faint

  • Paul Kelly

    Did anyone ever expect Shift to be a sim? If so, I have oceanfront property in Saskatchewan and Austria to sell you.

    It’s an EA game. EA does not make racing sims. End of story.

  • Firestarter

    To bad the simracing developers of Blimey have gone arcade. What a wasted talent, but money talks.

  • zudthespud

    I never truly exepected shift to be a sim… but when people making it start boasting about having the most reaslistic siulation ever it’s worthwatching them crash and burn.

  • jokamoto

    I’m with you 😎

    Paul Kelly:
    Did anyone ever expect Shift to be a sim? If so, I have oceanfront property in Saskatchewan and Austria to sell you.
    It’s an EA game. EA does not make racing sims. End of story.

  • magicalgin

    EA/SMS never said that NFS Shift is a true sim. They only said it’s more realistic than the other NFS’. What’d you expect out of a racing game without pitstops?

  • Disposable_Hero

    Disappointing, but might still buy it if the demo + pc graphics feels ok.
    On the other hand, if the physics go anywhere near lets say DTM Race Driver 3 (Codemasters), it’s an absolute no-go.
    Bought that game just for the Williams Honda Turbo F1 car and driving was a nightmare when you come from F1 Challenge/rFactor/GTR/GTR2/GTR Evolution.

  • Sky

    DW:
    So do I 🙂
    Ian Bell already said the cars would be easy to drive. It was pretty obvious the next debate would be about how forgiving these cars should be – if the cars spin out easily does that make it a sim?
    There were similar comments when GTR2 came out – you can’t spin the cars – its arcade!
    The comments on the graphics are puzzling though. Are they saying the graphics are only good on the PS3?

    Good point. Goes without saying that the “sim community” is not that good to tell a realistic game from an overhard one.

  • Uff

    Paul Kelly:
    It’s an EA game. EA does not make racing sims. End of story.

    Sure: in fact F1 2001, F1 2002 and F1 Ch were sims. :sd:

  • Howie47

    Skillcoil: I think its intended to be like this. you know EA .. $ lovers.
    All I want to do is to … somehow … use shift engine sounds on GTR2.
    at the “making it very hard to get them to spin out.” Shift will never be like this http://www.youtube.com/watch?v=nfF1Fzx8tmA&feature=related /faint

    Enjoyable video thanks. Notice that this street super car was driving up on the curbs regularly, with out a second thought or reaction from the driver! Some thing you can’t normally do in many of the so called realistic Sims. Including iRacing. Many, most, rFactor mods. So realistic (tire physics at least) are still the holy grail which hasn’t been achieved by anybody. What really stops “Shift” from becoming known as a proper Sim. Is it’s lack of a dedicated server. NO league racing. It’s arcade. But with simish physics; I hope.

  • Chrisuu01

    I knew this would happend experienced sim guys try out shift and there far from impressed

  • http://www.srrs-racing.net/ ermax18

    Uff:

    Sure: in fact F1 2001, F1 2002 and F1 Ch were sims.

    Yep, the EA F1 games where all based on ISI’s gMotor. This is where SimBin (SBDT) got their start as a mod team. Did people already forget about GTR2002?

  • Chrisuu01

    Sorry for double post exxcadentaly pressed enter.

    I do how ever think shift wil be far from boring

  • Howie47

    Of course I remember when the “Grid” demo came out. Some people were saying they could take every corner a full throttle without ever using the breaks. Such an over reaction, (an obvious untruth), is a gut reaction comment and not based on honest testing. Could this mag be making the same mistake?

  • https://www.virtualr.net Montoya

    Howie47:

    Of course I remember when the “Grid” demo came out. Some people were saying they could take every corner a full throttle without ever using the breaks. Such an over reaction, (an obvious untruth), is a gut reaction comment and not based on honest testing. Could this mag be making the same mistake?

    It wasn’t too much of an overreaction, braking was not really necessary in GRID..lifting the throttle would do for most corners. Awful game…

  • gtrNL

    Montoya:

    It wasn’t too much of an overreaction, braking was not really necessary in GRID..lifting the throttle would do for most corners. Awful game…

    Agreed, Grid was one of the worst games ever to hit the shelves. It wasn’t realistic, it wasn’t fun arcade.

    I’m still hoping Shift will be either of those, but let’s wait for the demo to find out.

    You know, this reminds of GTR Evolution. Back then we had lots of people saying it would be sh*t months before it would be released. I said back then, and say now, YOU CAN NOT POSSIBLY KNOW! Some of those sh*t-shouters are now some of Evo biggest friends.

    Yes, I really hope they make a proper sim out of Shift. I hope that there really is another ‘mode’ to make it a proper sim ( a bit like ‘hardcore mode’ from Test Drive Unlimited (and yes, I know, HC mode in TDU was still pretty poop, but hey, they did prove you can make two different handling models in one game)).
    The feeling I got from the interviews with Ian Bell was that there really was a ‘sim mode’. I guess that these Germans were just doing ‘Arcade mode’ without aids, but still not the proper ‘Sim mode’.

    But again, let’s just wait and see…

  • Howie47

    I checked some of the “Shift” videos. It definitely has cars spinning out. So what is the mag talking about? Maybe they only thought they had aids off. Maybe the demo they were playing had them hard wired on. What ever the case they are wrong. 🙄

    OH and you can’t drive a fast lap in “Gird” without using breaks. Maybe you just think your making a fast lap. LOL

  • Mark

    Let’s all jump to conclusions again, game sucks :happyevil:

    Here’s a video of someone playing the game backdoors at the GamesCom without aids: http://www.youtube.com/watch?v=kTX-OfgfSlU

    Now tell me you can spot the difference with previous games on an gMotor engine 😉

    I will wait until there’s a demo of the game available and then draw my conclusion or as gtrNL sad, let’s just wait and see.

  • http://www.srrs-racing.net/ ermax18

    When have you seen a video that shows a car spinning in Shift without making contact with another car or fixed object before spinning. 🙂 Or better yet, show me a video of Shift where they keep the car on the track without hitting cars or other fixed objects. Hahaha.

    I am was also thinking that aids are probably on even though they thought they where off. Other then iRacing, I have never seen a sim on display with aids turned off. Even rFactor Event. If you ask them to turn off the aids they either say they are off, they will not, they can not or they don’t know how. 🙂

    I suspect Shift has potential. Maybe not out of the box but I bet it can be modded to be a sim.

    We will just have to sit through 500 more trailers and screen shots before we get the demo.

  • http://www.srrs-racing.net/ ermax18

    Good find Mark! This is the best video yet. I notice massive FPS drops in some spots. I also see him practically put the whole car in the dirt and then cranks the crap out of the wheel and the car doesn’t go around or even get twitchy. It also looks like he goes strait to lock going into the bus stop and on that last hair pin as if aids are driving for him.

  • Skillcoil

    Maybe later they may release a hardcore sim mode or something .. just like Burnout Paradise with its DLC modes

  • Uff

    Mark:
    Let’s all jump to conclusions again, game sucks
    Here’s a video of someone playing the game backdoors at the GamesCom without aids: http://www.youtube.com/watch?v=kTX-OfgfSlU
    Now tell me you can spot the difference with previous games on an gMotor engine

    There are tons of differences from the old gMotor. Obviously you can’t judge graphics from a video taken with a cam, but the tons of screenshots seen during last months should be enough. It’s a bit difficult to say that there aren’t differences, when you can see them everywhere… 🙄

    And about the video: the driver is a very good italian driver (and he drives for real too), so don’t think that staying on track will be so easy. I’ll leave you with a link to the discussion where the video comes from and there they say that it indeed is not a pure simulation, but you can feel the differences among cars and you can’t exaggerate with the throttle: reaching Eau Rouge at a too high speed will result in a crash into the barriers.

    http://www.forumeye.it/invision/index.php?showtopic=502679

    It should be available soon a video from Laguna Seca.

  • sediol

    I won’t give too much on PC Games’ oppinion. Most mainstream mags just can’t judge a sim (besides really good mags like i.e. IGN.com). You know, when it’s hard to drive, it doesn’t automatically mean its realistic (example: GTR1)….

    Just let’s await the demo – summer is nearly over 😀

  • carbonfibre

    “SHIFT is built on the most advanced physics engine we’ve made, and is by far the most advanced and realistic physics engine of any of the mainstream racing games. We’re talking about an engine that can run unlimited threads, detailed physics parameters running at around 400 Hz on consoles. Things like tire deformation based on g-forces, tire pressures, rubber thickness, which only the most diehard sim fans will notice, but we know it’s there.

    We have a full realism hardcore mode called Pro that you can choose to race in from the start that will feel natural and comfortable as well as raising the bar for handling compared to anything out there (or due out soon) for all of our hardcore race sim fans.”

    Wait for demo.

    My personal test: If I can set a faster lap time on pro-mode with keyboard control than I can with my G25 THEN you can call it a failure. 😉

  • http://www.bsimracing.com BSR-WiX

    funny development… for months i am reading nothing but bad prognoses in the comments. now all of a sudden a game mag agrees, and allot of people starting to say how wrong they are, and that it probably will be better then they say. The human brain is a mystical object… 🙂

  • Howie47

    BSR-WiX: funny development… for months i am reading nothing but bad prognoses in the comments. now all of a sudden a game mag agrees, and allot of people starting to say how wrong they are, and that it probably will be better then they say. The human brain is a mystical object… 🙂

    When did we learn to start relying on “Game Mags” for identification of simulated car physics?

  • https://www.virtualr.net Montoya

    I agree that gaming mags have not really been the best source to judge simulations but usually it’s because they praise normal or arcade games as realistic.

    Take GRID, several reviews said it has simulation physics. That’s why it concerns me a little that they consider Shift to be too easy. Of course, none of us have tried the game so we will have to wait for the demo…

  • Mark

    Uff:
    There are tons of differences from the old gMotor. Obviously you can’t judge graphics from a video taken with a cam, but the tons of screenshots seen during last months should be enough. It’s a bit difficult to say that there aren’t differences, when you can see them everywhere…

    Comment was not to be taken too “seriously/ 1 on1”. What I meant was that the driving, behavior of the car in that video, could have easily been done in any other gMotor engine game 😉

  • stabiz

    Spot on, when a gaming mag complains about arcade handling clouds are gathering. Well, I really dont care much beyond a bit of curiosity.

  • f0xx

    Still its going to be one of thge best NFS…

  • Niksounds

    People,
    try the demo the next week …

  • mikem

    Like I’ve mentioned in one of the previous news on this game that I recently had the chance to spend sometime with the game. Since it was an event setup by Sony Canada, it was only the PS3 version but EA did have a wheel setup (G25) alongside the DS3 controller setups. Since the event was held a nightclub where I work (the place at one time was Sony Playdium), I had ample time to try the game out when the crew was setting up the event that morning. I probably spent just a little over an hour mostly at Nordschleife with a few cars I’m familiar with in real life and through other games.

    Brands Hatch and two tracks based on London and Tokyo street were availlable besides the Nordschleife (which btw, can be setup to simulate either Morning, Noon or Evening hour). There were a few cars but the one that i drove were the Audi R8, Nissan R35 GTR (both AWD), Lotus Elise 111R and the BMW M3 GT2 (my first time in that car).

    No, SHIFT is not an all out attempt at simulation. Although the only PC based sim that I spend a lot of time with is GTR2 but it’s pretty obvious from the onset that braking for example is what you would expect from Gran Tursimo or Forza. You still need to know the proper braking point and because I driven Nordschleife countless time, I had no problem with braking on that track and had no trouble familiarizing myself with the game’s physics There’s no particular idioscyncrasies that I had to adjust to; anyone familiar with either GTR2 or even GT5 prologue or Forza 2 will probably feel very much at home with SHIFT’s physics and handling. The track (Nordschleife) is pretty much what you’d find in GTR Evo and easily surpass GT4 as the best version on console (or at least until GT5 comes out)

    Although the preception of speed in the game feels so much faster than GTR2 and even faster than Gran Turismo and Forza, the times I clocked (with various cars) at Nordschleife were quite realistic and much slower than my times in GT4. With the Audi R8- 8:10 (with TC and SC) and high 7:50s without assists. A bit faster with the R35 GTR- 7:50s (didn’t try without assist). The only other game where i had chance to drive these two cars is GT5 Prologue and I would have to say that while you can easily discern the difference in the handling between these cars in SHIFT, it’s not as apparent as Prologue. But between the AWD cars and the RWD Elise and the M3, the adjustment required to handle these cars is very much what you would expect in a good sim ie. AWD is much easier but RWD is much more exciting and involving.

    I have to disagree with PC games comment on the graphic. With PS3 version, it was pretty sharp, and while there’s aliasing, it’s what you would commonly see on a console games. While it’s certainly not GT5 Prologue, it’s better than both GRID and Forza 2. The steering with the G25 : the FFB is quite powerful and easily surpass GT5 Prologue when it comes to sheer power. As to the effect: like I said, you can easily feel the difference between drivetrains and so is the weight of the cars. The weight transfer when cornering and braking are just as apparent. The only problem I have is that if you were to use the cockpit view, while there’s no (perceptible) delay between your input and that on the screen, the degree of rotation on the actual wheel doesn’t quite translate onto what you get on the screen. Also, it has to be noted that I did send most of my time in TT mode so I can’t comment on the AI behaviour or the rest of the game.

  • Jos

    excelent preview, thanks!

  • Paul Kelly

    Uff:

    Sure: in fact F1 2001, F1 2002 and F1 Ch were sims.

    Good point. And the last of those games was released more than five years ago. EA doesn’t give a flaming turd now about sims.

  • scca1981

    I’ll await the demo or full game (which ever comes first) to come up with my own opinion. Montoya made a good mention above with Grid and reviewers/testers claiming it had realistic phsyics. Lmao. Yeah. A 6 speed Audi R10. THATS REAL!

  • Couth

    Hard does NOT equal realistic. SMS made that a point when developing NFS Shift. GTR2 wasn’t realistic enough because it was too hard, and too easy to spin out, simply because the physics engine couldn’t handle enough calculations. NFS Shift is engine is a lot faster than any other engine at the moment. I’ll wait for the demo to judge it for myself..

    Just because you dont spin out by tapping the gas doesn’t mean it’s not realistic.

  • Siggs

    I’ve always thought that it’s funny how some people are so religious in their following of sim racers that they will attack anything that isn’t up to their often high standards. I’ve showed that I’m looking forwards to this game, sim or not. There may even be an element of moddability some people aren’t taking into account, they even fixed up GRID and DiRT a little bit in that respect. Can I remind everyone that there’s a nice lineup of cars and tracks in this game, a fact that appears to have taken a seat very far back :weird:

    Also, that was a great find mark, that is a very promising video, although the braking seems a tad strong.

    Personally, I think this will be a great game, NO MATTER where it comes on the scale of sim—arcade. Might even overtake Most Wanted as one of my fave nfs games.
    .

  • Skazz

    There was a video from the recent games convention of one of the Shift developers commenting that they still had to work on finishing up the PC version, since their development effort was first on the consoles to get them done in time for Sony/Microsoft to vet them.

    i.e. The PC version available for testing was probably less polished, hence the slowdowns.

    Based on these reviews and videos, this one is looking like the perfect addition to my PS3 collection while waiting for GT5. One heck of a lot better than GRiD or Supercar Challenge. Race On means no need to upgrade my PC for at least another few months, and getting the PS3 version of Shift looks the safe bet in terms of graphics and wheel support.

  • triskele10

    Mark: Let’s all jump to conclusions again, game sucks
    Here’s a video of someone playing the game backdoors at the GamesCom without aids: http://www.youtube.com/watch?v=kTX-OfgfSlU
    Now tell me you can spot the difference with previous games on an gMotor engine 😉
    I will wait until there’s a demo of the game available and then draw my conclusion or as gtrNL sad, let’s just wait and see.

    It’s a bit stupid that they still use the old busstop chicane in Spa for a new game. In the other games(GTR2, EVO) Spa 2008 is available, so why not in shift after many hours of study onboard video’s as they say.

  • aliasx

    Same mag rated iRacing with just 68%…

  • http://www.srrs-racing.net/ ermax18

    triskele10:

    It’s a bit stupid that they still use the old busstop chicane in Spa for a new game. In the other games(GTR2, EVO) Spa 2008 is available, so why not in shift after many hours of study onboard video’s as they say.

    I liked the fact that they didn’t use the new lame layout.

  • scca1981

    Mark:
    Let’s all jump to conclusions again, game sucks
    Here’s a video of someone playing the game backdoors at the GamesCom without aids: http://www.youtube.com/watch?v=kTX-OfgfSlU
    Now tell me you can spot the difference with previous games on an gMotor engine 😉
    I will wait until there’s a demo of the game available and then draw my conclusion or as gtrNL sad, let’s just wait and see.

    Now that video looks extremely promising. The sense of speed looks awesome also(something gmotor sims don’t do very well). Looks like GTR2 on steriods 🙂

    Of course when I have it i’ll form a full opinion but that really is the best video i’ve seen showing non-arcade driving.

  • scca1981

    aliasx:
    Same mag rated iRacing with just 68%…

    Good point. Especially since most consider it the holy grail of sim racing. (I don’t personally)

  • Howie47

    Nice review “Mikem” thanks. If the physics are only as good as GTRevo, (which most say are easier then GTR2). I’ll be happy. I was hopeing for more. But their is still rFactor2 to look forward too.
    Mean while there is some great mod’s for rFactor out, to keep us busy. What more could we ask for?

  • JAGUAR1977

    When out and about I like to go supercar spotting, see how many have been crashed by their middle aged, amateur drivers on the drive to work…

    Or maybe not.

  • f0xx

    Thanks for the review Mikem…

    If Shifts physics turn out to be similar or better then GTR2 thats more than enough… ( my fav sim :sd: )

  • smashingpunk007

    Howie47:

    When did we learn to start relying on “Game Mags” for identification of simulated car physics?

    Exactly. What I’m expecting from Shift is GTR2’s Semi-Pro mode with better tire physics.

    Couth:

    Just because you dont spin out by tapping the gas doesn’t mean it’s not realistic.

    Thank goodness the physics aren’t ice racing physics, which some guys here think is the ultimate in realism…:roll:

    Thanks for the mini preview Mikem.

  • ForzaBarca88

    Finally all the closet nfs fans come out :sd:
    Seriously, the only reviews I’d be interested in would be by those that actually have a sim racing focus. i.e simhq, autosimsport, etc. Until then I’ll stick with my own judgement.

  • Sodapop

    No closet NFS fan here, just an extremely hopeful old school simbin fanboy. I have no other basis for thinking the game is going to be good except I think it has better graphics than even GT 5.

    I’m just going to hug my old GTR 2 box and hope as I’ve never hoped before.

  • Maddmatt

    @mikem
    Thanks for that. Your post makes for a much better preview than all the previews from the “professional” game mags and sites. Should be put up as a news post on this site IMO.
    Looks like this games going to be a decent sim.

    GTR Evolution also had loads of clueless people saying it was going to be arcade and refusing to believe any reasonable arguments 😆

  • Sarcross

    You all expect so much. :weird:

  • logos

    So, what in this article of PC Games Hardware, proves that Shift is a simulation or not. It’s just a subjective, personal opinion.

    The sim racing forums are still full of people arguing that GTR 2 and GTR Evo are arcade titles, for the same reasons described in the article. Does this make them arcade games? No.
    It’s just the same old debate “driving on ice” against “driving on rails” IMO. 😀

    This simulation engine is in development by SMS for the last three years. NFS Shift is just the first game that will use it. Obviously the game will not be a hardcore sim, since it will lack few hardcore features.

    But what is important, from the sim racing perspective, is the physics engine in Pro mode.
    If it’s not realistic, as some here suggest, don’t expect from SMS a hardcore sim in the next few years. If some think that every half year SMS will pull from “the hat of tricks” a new engine – now arcade, next time simulation – this is not going to happen.
    A small software company as SMS needs at least a couple of years to finish a new software project (sim engine) of this magnitude. I am talking from own experience as a software developer.

    Some sim racers don’t realize this, and from pure fanboyism or hate of anything EA/NFS, just continue to bad-mouth the new engine, without any real evidences.
    Well, what is in NFS Shift as driving physics in Pro mode, will be also (more or less) in the next hardcore sim titles from SMS. So it better be good. Don’t you think? :happy:

    I will wait for the demo, to decide for myself. But from what I’ve seen and read so far, think the driving physics will not disappoint the sim racers.

    Mikem, thanks for the good preview.

  • fpol

    It’s got an E36 M3 (Dakar Yellow no less) and an S2000…so I’m buying it for that. Not sure i ever expected much though. Still, it’s been ages since i just had fun in a GT3-4-5 type racing (game), so might be good for a lark.

    Wonder if slightly mad will ever return to making a *sim*. Shame the FIA GT franchise appears to be gone. Loved that type of racing. As for Ian Bell, that guy has always been a bit over the top with the hype…and I’ve supported his stuff!

  • -eRNIe-

    logos:
    It’s just the same old debate “driving on ice” against “driving on rails” IMO.

    Nice comparison. :happy:

  • donbobo

    This is supposedly a clip with aids off.

    http://www.facebook.com/video/video.php?v=131238846664&ref=mf

    Looks quite a handful

  • aliasx

    That looks very good from the simracers view. 😮 First time the steering wheel in game seems to have 1:1 movement compared to the input device (guess wheel). First time I see the car (not even high power car) spins without making wild moves. 😎 Like that! Demo now pleaze!!!

  • http://www.srrs-racing.net/ ermax18

    donbobo, another good find. 🙂

    Why has SMS/EA made 1,000 trailers that all suck. Now finally people are leak some decent videos. I don’t see why SMS/EA hasn’t made a special video to address our community directly. Well, I do know why, we probably only represent 0.6% of the gaming community.

    In this video the guy is hacking at that wheel like crazy which is probably why it looks like a handful. But it’s hard to tell. There are a few spots where the car recovers from things I wouldn’t expect it to recover from. I must say this is the most promising video yet. I was also thinking, I bet this game has aids that can’t be disabled. The masses will come from GT4/5 and think they are boy racer on their game pad and instantly turn all the aids off. If all the aids truly turned off then the masses would say the game sucks. Two weeks after release I bet people will dig into the config files and find a way to completely turn aids off.

  • http://www.srrs-racing.net/ ermax18

    aliasx:
    That looks very good from the simracers view. First time the steering wheel in game seems to have 1:1 movement compared to the input device (guess wheel). First time I see the car (not even high power car) spins without making wild moves. Like that! Demo now pleaze!!!

    The wheel is moving a lot more but it looks like it hits lock at only 270deg. Maybe they are using they have a G25 set to 270 or maybe even a gamepad? Who knows.

  • Skillcoil

    donbobo:
    This is supposedly a clip with aids off.
    http://www.facebook.com/video/video.php?v=131238846664&ref=mf
    Looks quite a handful

    Wow… just wow .. I thought that was GTL .. looks great though .. nice engine sound 😉

  • f0xx

    German PC Games Hardware magazine pwned (I hope ^^).

  • logos

    donbobo:
    This is supposedly a clip with aids off.
    http://www.facebook.com/video/video.php?v=131238846664&ref=mf
    Looks quite a handful

    Impressive! Great video donbobo!

  • Jos

    he says the car is hard to drive, the back wants to step out and he’s playing on pro mode, assists off.

    sounds promising…

  • Howie47

    donbobo: This is supposedly a clip with aids off.
    http://www.facebook.com/video/video.php?v=131238846664&ref=mf
    Looks quite a handful

    WOW! Where did that come from? Put it on the main news page please!

    Let all the pessimistic naysayers start EATING OUR (the optimistic ones) SHORTS.

  • Howie47

    ermax18: There are a few spots where the car recovers from things I wouldn’t expect it to recover from

    I think you need to watch more real racing on TV or videos. You’ll see miraculous saves all the time. That’s why predictable “ice dancing”, physics, just aren’t realistic.

  • stabiz

    If it happened all the time it wouldnt be a miracle. To me it looks a bit like Gran Turismo physics, in other words: miracles do happen.

  • DW

    ermax18
    Why has SMS/EA made 1,000 trailers that all suck.

    Bear in mind a lot of the videos linked on this site are not made by EA but by people with review copies.

    And when you have a publisher (i.e. EA), the developer (i.e. SMS) won’t be responsible for any of the marketing. Its SMSs job to make the game and, like it or not, its EAs job to sell it. SMS won’t be making trailers.

  • ForzaBarca88

    stabiz:
    If it happened all the time it wouldnt be a miracle. To me it looks a bit like Gran Turismo physics, in other words: miracles do happen.

    How often do you actually see drivers spin out on their own accord? Not very often, and thats largely because
    a) these guys have bloody amazing concentration
    b) ITS N0T THAT DIFFICULT TO RECOVER FROM A OVERSTEER/UNDERSTEER SITUATION IN A REAL CAR If you know what you’re doing. Which that driver in the video clearly does.

    Now, im not gonna stick my neck out and say this is going to be gods gift to sim racers but there is absolutely nothing physically “miraculous” in that video, keeping in mind Shift’s un-natural sense of speed.

  • JAGUAR1977

    ‘The masses will come from GT4/5 and think they are boy racer on their game pad and instantly turn all the aids off.’

    Just to point out there is a world of difference between GT4 and GT5P, anyone trying such antics in a 430 in GT5P would crash at the first corner, that’s if they haven’t already shot off into the barriers on the start/finish straight trying to put all the power down at once.

    On the ice racing point, I do wonder if those who think that is realistic actually watch motorsport up close, if they did they’d see just how violent and roughly treated race cars are, curbs are part of the race track, unless they’re on slicks in a monsoon, they don’t shoot you off into the barriers.

  • Howie47

    stabiz: If it happened all the time it wouldnt be a miracle. To me it looks a bit like Gran Turismo physics, in other words: miracles do happen.

    Stop Balkking and start eating, “stabiz”. 😆 Or as an alternative punishment. Buy five copies and put them on the shelf. Just to encourage further games by this developer.

  • http://www.srrs-racing.net/ ermax18

    Howie47:

    I think you need to watch more real racing on TV or videos. You’ll see miraculous saves all the time. That’s why predictable “ice dancing”, physics, just aren’t realistic.

    I am well aware of what can be saved in real life. I watch plenty of racing and have done a fair bit of track time myself but watching this video you can see a few times where the car almost recovers without him doing any work. There are times when he even has the car almost completely sideways with a rear wheel dropped and it recovers with very little input on the wheel and when it does recover it looks like doesn’t loose as much speed as it would in real life. But it is hard to tell simply watching a video. We will have to wait and see. I have a lot of confidence that Shift will be very capable. But out of the box I suspect it will not be a full sim. I mean come one, even the main stream gaming mags say it isn’t a full sim.

    BTW, did I say anything about ice racing?

  • f0xx

    ForzaBarca88:
    Now, im not gonna stick my neck out and say this is going to be gods gift to sim racers but there is absolutely nothing physically “miraculous” in that video, keeping in mind Shift’s un-natural sense of speed.

    Well its the need for speed 🙂

  • http://www.srrs-racing.net/ ermax18

    ForzaBarca88:

    b) ITS N0T THAT DIFFICULT TO RECOVER FROM A OVERSTEER/UNDERSTEER SITUATION IN A REAL CAR If you know what you’re doing. Which that driver in the video clearly does.

    IRL you have depth perception, peripheral vision and g-forces. IRL you know how much load you are putting on a car through the turn and can feel it start to brake loose instantaneously. You get the ice effect in sims because you don’t sense a problem until it is almost to late. To be rid of the ice feel you would just have to dumb it down a little or have very gradual tire brake away. Which it looks like SMS has to some degree.

  • http://racingrenders.com F1Racer

    Considering it is used so often in our world I think it should be part of a sim racers make-up to know the difference between ‘break’ and ‘brake’ and ‘lose’ and ‘loose’ 🙂 That should be in the genes no matter where in the world you come from 😀

  • Sensekhmet

    ForzaBarca88:

    b) ITS N0T THAT DIFFICULT TO RECOVER FROM A OVERSTEER/UNDERSTEER SITUATION IN A REAL CAR If you know what you’re doing.

    It really depends. The car I race is a tiny, little, underpowered micro car, but *damn* it’s nervous. I spun on me in a matter of nanoseconds on a wet public road once. Funny thing is, in 3 years of flogging it hard in amateur rallies on tarmac, gravel, snow and combinations thereof it never happened again. True, it seemed to try a few times but I always caught it in time. I’d never expect such a s**tbox would demand so much respect from the driver 😮
    But it’s not a bad car: if you tickle it right, it simply dances. Wonderful feeling and a lot of fun.

  • http://www.srrs-racing.net/ ermax18

    F1Racer:
    Considering it is used so often in our world I think it should be part of a sim racers make-up to know the difference between ‘break’ and ‘brake’ and ‘lose’ and ‘loose’ 🙂 That should be in the genes no matter where in the world you come from 😀

    Very true. You need an English Major to drive a race car.

  • Howie47

    ermax18: BTW, did I say anything about ice racing?

    Let’s not take ourselves or our comments to serious. :happy:

  • http://racingrenders.com F1Racer

    ermax18:

    Very true. You need an English Major to drive a race car.

    But you’re not driving a race car when your typing in a forum are you ?
    So I don’t really get that comment.

    I’m not saying you need a PhD in the English language but you’re a sim-racer so things like ‘brakes’ should be 2nd nature.

    Why an English Major though ? What’s wrong with a Scottish General or an Irish Colonel ? :sd:
    If you need to have an English Major to know the difference between ‘brake’ and ‘break’ or ‘lose’ and ‘loose’ (which you did get right btw), then something’s wrong with the education system. I knew the difference with those before I was 10.

    C’mon man, if you can type ‘depth perception’ and ‘peripheral vision’ then you clearly have the intelligence to know that cars have brakes and that they can ‘break’ loose or have a gradual tyre ‘breakaway’.
    It’s always ‘break’ unless your referring to a something like a vehicles brakes.

    Here endeth the lesson (and I didn’t even mention that you put ‘to’ instead of ‘too’).

    “Why did you break my car ?”
    “Because the brakes didn’t work. The car got loose and I started to lose control, hit the brakes and it hit the wall. I felt like such a loser. Now you need to take your car to the breakers.” 😆

  • Sensekhmet

    Was the car a Citroen XM Break (nice name, Citroen!) or an Aston Martin Shooting Brake? :sd:

  • smashingpunk007

    donbobo:
    This is supposedly a clip with aids off.
    http://www.facebook.com/video/video.php?v=131238846664&ref=mf
    Looks quite a handful

    Aids are off, the assists icons are not flickering on and off like in all the other videos. This is the best video so far of Shift, thanks for the link. The blur got kind of annoying, as long as we can disable it, its all good.
    Now can someone post that video on the frontpage, so more peeps can see it.

  • http://racingrenders.com F1Racer

    heh. Not the best name for a car from Citroen is it ? 🙂
    Its like naming a car a Toyota Towaway or VW Wontlast.

    Astons are so cool, they can get away with weird names I think 😉

  • http://www.srrs-racing.net/ ermax18

    F1Racer:

    But you’re not driving a race car when your typing in a forum are you ?

    I felt like you where trying to discredit my comments by critiquing my stupid spelling mistakes. You see this all the time on forums. Someone makes a valid point about a the topic at hand and some smart ass goes off topic and tries to discredit them on stupid spelling mistakes.

    Thanks for the lessons though. 🙂

  • ForzaBarca88

    Sensekhmet:

    It really depends. The car I race is a tiny, little, underpowered micro car, but *damn* it’s nervous. I spun on me in a matter of nanoseconds on a wet public road once. Funny thing is, in 3 years of flogging it hard in amateur rallies on tarmac, gravel, snow and combinations thereof it never happened again. True, it seemed to try a few times but I always caught it in time. I’d never expect such a s**tbox would demand so much respect from the driver
    But it’s not a bad car: if you tickle it right, it simply dances. Wonderful feeling and a lot of fun.

    Lol yeah I know what you mean, I cant even remember the number of times I spun out the first time I tried the 125cc superkarts. Pretty embarrassing too because I was all cocky and confident beforehand. The lighter they are the more of a handful I reckon :sd: And its a hard feeling to replicate in simracing without going too far and having that racing-on-ice feel to it; in that respect the only car that comes to mind is the skip barber in iracing.

  • http://racingrenders.com F1Racer

    ermax18:

    I felt like you where trying to discredit my comments by critiquing my stupid spelling mistakes. You see this all the time on forums. Someone makes a valid point about a the topic at hand and some smart ass goes off topic and tries to discredit them on stupid spelling mistakes.
    Thanks for the lessons though. 🙂

    Discredit your comments ? Not at all mate, they were totally valid.
    The spelling errors didn’t make your comments any less valuable at all.
    The ‘brake/break’ and ‘lose/loose’ thing are pet hates of mine because of my disbelief of their rampant usage on the internet and sometimes I can be a bit of a pain about it. 😉 Nothing personal 😎

  • CrippleHorse

    gtrNL:

    You know, this reminds of GTR Evolution. Back then we had lots of people saying it would be sh*t months before it would be released. I said back then, and say now, YOU CAN NOT POSSIBLY KNOW! Some of those sh*t-shouters are now some of Evo biggest friends.

    Of course many people who “predicted” that this particular game would not be a sim came to that conclusion by watching the way those cars handled on videos, not because there’s a part of them inside wishing that we didn’t have a good simulation game to drive. But their comments were interpreted as such nonetheless. Yes, you can’t be certain, particularly when people on videos use aids, but it’s not like you can’t make anything out of a video either.

  • http://racingrenders.com F1Racer

    Yeah you can’t really go by the vids too much I don’t think.
    Everyone’s opinion of what is sim, or just something that might not be hardcore but fun nonetheless, is different. Playing the demo or the game for yourself is the only way you’re truly going to decide if you will like it.

    But anyone going into this game with any hopes of it being a hardcore sim with the aids off, I think, will be sorely disappointed.
    If the physics are decent and pass for believable and its coupled with enjoyment in the driving, I think Shift could just about pull it off.

    Either way it’s definitely going to meet both sides of the racing spectrum in the middle. Arcades and casual sim racers might be pleased but the hardcore guys will probably have to look elsewhere unless they can accept a little dumbing down.

    I still have an open mind with Shift. I know its not going to be GRID but I also know it won’t be GTR2. I’m ok in the middle of that and if I want something harder, the alternatives are still there for me.

    The main issue I think with some people is that they so badly want Shift to meet their needs because it potentially looks and sounds great and how cool it would be for us sim racers to have a full blown sim with all up to date games technology. That it might not deliver fully for them is an annoyance, but this is what happenes when you’re not in the mass market.

  • eLuSiVeMiTe

    Quote
    Skillcoil
    August 25th, 2009 at 18:11

    I think its intended to be like this. you know EA .. $ lovers.

    All I want to do is to … somehow … use shift engine sounds on GTR2.

    at the “making it very hard to get them to spin out.” Shift will never be like this http://www.youtube.com/watch?v=nfF1Fzx8tmA&feature=related /faint
    ……………………………………………
    watching this video gave me a real craving to get race 07 out 😀

    as for nfs shift been playing all day is a fun game but far from being a sim

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