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Need for Speed Shift – Ferrari DLC Pack Coming Up

Need for Speed Shift – Ferrari DLC Pack Coming Up

A Ferrari-themed download content pack for Need for Speed Shift will be released later this month, bringing many sought-after Ferraris and a new tier in career mode to Slightly Mad Studio’s popular first title.

Even though this pack hasn’t been officially announced yet, the Major Nelson podcast spilled the beans a few days ago, revealing that ten Ferrari’s will be making their way into Shift, coming with new archivements and new events for the game’s career mode.

Need for Speed Shift Ferrari DLC Pack Car List (as mentioned in the leak)

– Ferrari FXX
– Ferrari F430
– Ferrari F50 GT
– Ferrari California

The pack is planned to be released later this month, keep in mind that this is leaked info for now and the information might change once an official announcement is there.

Back in December, Slightly Mad Studios released the first DLC pack for Shift, bringing five new cars to the title. The new pack will close the only major gap in the title’s lineup of manufacturers as Ferrari joins other high-profile brands such as Porsche, Lamborghini, Aston Martin and Maserati in Need for Speed Shift.

  • DeadStar

    😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯 😯

  • David Wright

    Wow! Hope its true. Hope its for PC as well. I’m assuming the price will be sensible.

    EA/SMS – I’d be happy to pay for some more tracks too – hint hint 😉

  • http://racingrenders.com F1Racer

    Yikes ! Tasty stuff. Pity the super-sexy 458 Italia didn’t make the list but regardless of that it will be nice to see some prancing horses make it into Shift.

  • https://www.virtualr.net Montoya

    Keep in mind that the list is just those model names that were leaked. The pack is supposed to include ten cars so there will be some surprises 😀

  • David Wright

    I’ve listened to the show. Its not what I would describe as a leak – one of the SMS devs was announcing the pack over the phone on the show. I think we can take it as official.

  • https://www.virtualr.net Montoya

    David Wright: I’ve listened to the show. Its not what I would describe as a leak – one of the SMS devs was announcing the pack over the phone on the show.I think we can take it as official.

    I consider this a leak as it’s pretty obvious that the podcast wasn’t meant to release this info at this time.

    There’s no official word from EA and it’s not covered on any big gaming site yet. This isn’t how high-profile stuff like this usually gets announced and marketed.

  • logos

    David Wright:
    EA/SMS – I’d be happy to pay for some more tracks too – hint hint

    +1! :happy:

  • djotefsoup

    Well I guess that explains all the changes to Ferrari car physics that showed up in 1.02 🙂

  • carbonfibre

    Nobody brought up the Ferrari project yet? 😐

    Anyway, this ferrari DLC will be great, no doubt about it.
    It’s a huge shame however that this has to be taken with the same side-order of negativity because they’re only adding to a game that I can’t take seriously.

    It’s not like rFactor mods where different authors build their mods from the ground up using their own adaptations on the gMotor engine. No, I already know exactly how all these cars are going to handle in Shift and extra content doesn’t cure our FFB woes unless there’s another patch on the horizon.

  • michael

    Good news.

    Let’s hope it’ll be available on the PC version.

    Like Carbonfibre suggests, don’t be all serious and negative, it should be fun and what’s more, this won’t be like an rfactor mod! More good news!

  • djotefsoup

    Don’t they actually have 599 and 430 owners working at SMS? Can’t wait for the “you big dummies, don’t you know that’s not how the car you drive drives” backlash, should be awesome 🙂

  • f0xx

    Yeah they also refer the 599gtb and the f360 so they could also be included..

    I have a feeling it will be a free DLC.. who knows :sd:

  • djotefsoup

    In the vehicles folder it looks like there’s 4 430s, 2 F50s, the 575, the FXX, the California and 599. So maybe that’s why he said “about 10” 🙂

  • mattabater

    i have endurance series with leo and real feel, as nice as it is it cant match shift for ffb and tyre physic. i just dont see why you cant take it seriously. didnt you say your pc couldnt handle shift?.

    carbonfibre: Nobody brought up the Ferrari project yet?
    Anyway, this ferrari DLC will be great, no doubt about it.
    It’s a huge shame however that this has to be taken with the same side-order of negativity because they’re only adding to a game that I can’t take seriously.
    It’s not like rFactor mods where different authors build their mods from the ground up using their own adaptations on the gMotor engine. No, I already know exactly how all these cars are going to handle in Shift and extra content doesn’t cure our FFB woes unless there’s another patch on the horizon.

  • Mr. A

    Nice! 😀

    But this game also needs more real world tracks!

  • http://sommergemuese.klee.in Sommergemüse

    599 GTB!!!

    A dream! Hopefully in this DLC too

  • carbonfibre

    mattabater: i have endurance series with leo and real feel, as nice as it is it cant match shift for ffb and tyre physic. i just dont see why you cant take it seriously. didnt you say you’re pc couldnt handle shift?.

    Yes, I run shift at 60fps (vsync on) just like rFactor except for a few hiccups. I’m one of those minorities that suffer from FFB lag like this video demonstrates: http://www.youtube.com/watch?v=1JehUgs525Q
    Only with more powerful motors in the G25 you can imagine it’s much worse. I’ll make a video of it if things don’t improve by the next patch if theres one. It’s quite hilarious, especially with the Sharp Tires Mod. 😆 But I also miss understeer feedback which is just non-existent in Shift regardless.

  • JocoG

    For sims always turn Vsync OFF as it will cause wheel lag. Try it off and on and you’ll see the difference in any sim 😉

  • RKipker

    Awesome… I for one Like Shift…. :sd:

  • carbonfibre

    I reinstalled Shift (patched to 1.02) to test without Vsync. I get about 80fps on medium settings on an empty track. I picked a stock McLaren F1 and went for a spin with the default G25 profile (with the 5% deadzones) there is still a noticeable input lag on the keypad.

    Speeding along the straights I have to balance the car in an “equilibrium”, a gentle turn will amount in a huge wave of force in the opposite direction which will then starts rapid oscillation. So in other words, it’s exactly the same as before and this is without any mods. Driving becomes a balancing act, never mind actually racing. 😐

  • djotefsoup

    What logitech drivers are you using?

  • djotefsoup

    Also – keypad what?

  • carbonfibre

    LWEMon.exe is version 5.08.146.

    I just referenced the keypad/numpad at the time because it’s a simple way of testing input lag ether by rotating the cockpit view on photo-mode or pressing look behind, etc. Anything that causes a direct change on screen really. It’s only a small delay of about 300-500ms but its noticeable. Might have something to do with FFB I don’t know -I’m keeping an open mind. I tried absolutely everything to solve the problem minus reformatting.

  • max1492

    I’m happy for the SHIFT racers, but I also can’t get the steering correct enough to enjoy the game. I’ve tried G25, G27, and Fanatec GT3 RS. GT3 is best, but it still doesn’t control right. I don’t have any problems with the other sims…even back to 1998’s Viper Racing.

  • max1492

    …to continue the thought: the control reminds me of TOCA 3. I really liked this game, but it was always a struggle to keep the car straight. To the point of killing the enjoyment.

  • eddiespag

    :question: Is this a good sign as testing waters for the ‘Ferrari Project’… or not? Anyway, for what ‘Shift’ is, this is a sign of good support from SMS. :happy:

  • http://sommergemuese.klee.in Sommergemüse

    IF some of you have really problems … maybe to fixated on gMotor 2 Games??

    Yes, it steers a little bit different .. but if you can’t drive a straigt line – could it be that tracks have bumps ? No Idea what are you doing, driving with hands away from your steering wheel? If so bye bye up to the next Tree (or where ever) – like in reality… (I don’t speak from 25 KM/h with your twingo in town)

    No word gMotor 2 Games driving is great but Force Feedback and the driving model feels to arcadish, easy after some SHift hours…

    I’m not a tech expert to tell you whats exact the difference between gm2 and Shift, BUT Shift feels more realistic to me.. maybe gmotor 2 = boring, to good steering, really to easy…

    Hard to tell but if you are able too look over the rim of a tea cup … maybe then you are able to follow me, discuss without the “Shift is Arcade – only gMotor 2 is great bla bla”

    Yeah can’t hide it I’m a big Shift fan. But GTR2, rF, GTR Evo too!

  • zDToddy

    I drive my car in real life at 120Km/h with my index finger, well i keep it straight on the road and even make small corrections while SHIFT’s FFB can rip your arms off.

    its just pain to drive, like a never-ending torture.

  • Sensekhmet

    There’s no question about Shift having unpredictable handling. You can’t be sure just what will happen with the car in a moment. A big part of this might be NO feedback of front tire slip (I alredy transferred all FFB to the front wheels in the config file: still can’t feel the front letting go). Also, some cars are STILL (meaning: after the patch) oscillating left-to-right on the straights. Those two things and AI behaviour take away from this great game for me.

  • f0xx

    zDToddy: I drive my car in real life at 120Km/h with my index finger, well i keep it straight on the road and even make small corrections while SHIFT’s FFB can rip your arms off.its just pain to drive, like a never-ending torture.

    Did you at least decrease the FFB strengh ingame and/or logitech profile? ^^

    Sensekhmet: There’s no question about Shift having unpredictable handling. You can’t be sure just what will happen with the car in a moment. A big part of this might be NO feedback of front tire slip (I alredy transferred all FFB to the front wheels in the config file: still can’t feel the front letting go). Also, some cars are STILL (meaning: after the patch) oscillating left-to-right on the straights. Those two things and AI behaviour take away from this great game for me.

    Have you tried Juls sharper tyres + matts brake mod 1.1?

    They were released at NG a few days ago and they make all the difference..

  • ThomasGocke

    and when will they fix the steering input lag ?!?

    ah I forgot, it’s only the animations that lag… lmao

  • nmilosev

    YEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH! :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd: :sd:

  • djotefsoup

    carbonfibre: I tried absolutely everything to solve the problem minus reformatting.

    For the the big issues with control kind of died by degrees –

    1) installed 5.08 logitech drivers (I’ve seen on the forums that some people had luck with 5.01 too)

    2) 9.12 cat arrived

    3) shift 1.02 arrived

    4) installed 7 final rather than 7-7100rc

    Pre 9.12/win7 full one thing I found that helped out a lot was setting triple buffer on using d3doverrider and using flip queue size 0 using ati tray tools. But with 9.12/10.1 and win7 full it doesn’t make any difference whatsoever to me whether I do that or just turn vsync off, other than choosing whether to look at torn frames or not.

    I have to say “FFB is too strong” is a new one on me, generally the complaint about games tends to be that unless it’s capable of ripping your arms out of their sockets it’s just not good enough. That said I really don’t know that given about 8 options (before you get to the controller file) to control FFB strength how you could not tone it down or make it respond to your liking.

    Sometimes I think patch 1.03 should be a coupon at amazon to buy, I don’t know, upgrading and repairing pcs 19th edition 😉

  • tool831

    Just for information, NFS Shift 10 Ferrari’s have been in Shift since it was released. I have all textures in my game, the way Ive modified it. Everyone should know how to view those textures by now.

    The Car list:

    Ferrari F430
    Ferrari 430 Scuderia
    Ferrari FXX
    Ferrari California
    Ferrari 575 Superamerica
    Ferrari F50 GT
    Ferrari 599 GTB
    Ferrari F430 Challenge
    Ferrari F430 spider
    Ferrari F430 16m

    I am not kidding around either. Everyone knows about seeing 3 Ferrari’s laying inside Shift.

  • free2game365

    tool831: Just for information, NFS Shift 10 Ferrari’s have been in Shift since it was released. I have all textures in my game, the way Ive modified it. Everyone should know how to view those textures by now.The Car list:Ferrari F430
    Ferrari 430 Scuderia
    Ferrari FXX
    Ferrari California
    Ferrari 575 Superamerica
    Ferrari F50 GT
    Ferrari 599 GTB
    Ferrari F430 Challenge
    Ferrari F430 spider
    Ferrari F430 16mI am not kidding around either. Everyone knows about seeing 3 Ferrari’s laying inside Shift.

    That’s because they’re left over from development of the Ferrari Project game that they were doing before their publisher went under. My big issue is that this stuff will probably be paid DLC and paid DLC means it wont come out on the PC, because that’s the way EA does these things.

  • Howie47

    To make this game as Sim like as possible. Every car needs to be tuned into your steering wheel. Because the menus are not easy to configure, it is difficult to make your wheel tune in to each different car. Unless they make each car generic in response to impute; we are stuck with a complex config. That is the what we are stuck with, until a more perfect physics model is invented.

  • mattabater

    hey Ian if you’re reading this dont change a thing these guys are just noobs please leave it they way it is. but really i can just play 1.2 forever and it wont worry me. just put the ferraris in please and dont change anything Thank you.

  • spliff

    lol @ mattabater, most funny comment here! 🙂

    some ferraris will be nice, hehe.

  • djotefsoup

    free2game365:
    That’s because they’re left over from development of the Ferrari Project game that they were doing before their publisher went under. My big issue is that this stuff will probably be paid DLC and paid DLC means it wont come out on the PC, because that’s the way EA does these things.

    Where do you get this from? They just put out a whole bunch for Mass Effect 2, they did some for Dragon Age, both with items available for PC before they made it to the 360 marketplace, they put some out for Mirror’s Edge, a whole load for Burnout Paradise, several others too IIRC. All available on PC.

    I mean bitch at EA all you like but damn dude, they put out the last lot less than a couple of weeks ago. It’s not like it’s hard to check..

  • free2game365

    djotefsoup:
    Where do you get this from?They just put out a whole bunch for Mass Effect 2, they did some for Dragon Age, both with items available for PC before they made it to the 360 marketplace, they put some out for Mirror’s Edge, a whole load for Burnout Paradise, several others too IIRC.All available on PC.I mean bitch at EA all you like but damn dude, they put out the last lot less than a couple of weeks ago.It’s not like it’s hard to check..

    Most of the stuff that came out after the release of Burnout Paradise didn’t make it on to the PC, the big surf island among other things. ME2 and DA are made by Bioware, so they’re actually dedicated to their PC people and they set up a DLC system for their games. Shift doesn’t have an in game DLC system on the PC so I think it will end up like a lot of EAs other console to PC ports and not make it up if it ends up as paid DLC.

  • DeadStar

    free2game365:
    Most of the stuff that came out after the release of Burnout Paradise didn’t make it on to the PC, the big surf island among other things. ME2 and DA are made by Bioware, so they’re actually dedicated to their PC people and they set up a DLC system for their games. Shift doesn’t have an in game DLC system on the PC so I think it will end up like a lot of EAs other console to PC ports and not make it up if it ends up as paid DLC.

    Its simple, those developers that have a great history with PC Gaming do take care of the PC Gamers in terms of DLC and pro-release support but previously console only developers like Criterion released Burnout Paradise on PC not because they like us but because they wanted to promote their multiplatform game engine to other developers since all the Multiplatform developers were choosing to license the Unreal Engine 3 for their games. So Criterion being console developers wanted to give their console fans a something extra over the PC which was the DLC. Luckily for us Slightly Mad Studios have a Great PC History and I am 100 % confident they will not leave out the PC Gamers in favor of console kids, unlike Criterion. And Yes Mass Effect 2 is awesome and much better on PC.

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