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Need for Speed Shift 2 – SRT Video Review

Need for Speed Shift 2 – SRT Video Review

The guys over at InsideSimRacing.tv have released their full video review of Slightly Mad Studios’ Need for Speed Shift 2 Unleashed title.

Even though the release of the title happened a while ago, the 30-minute review is well worth to be watched as the guys pay attention to all the details and add one of Shift 2 Unleashed’s cars to the Top Sim Cars list.

  • matt2380

    Was suprised to see how much input lag they were experiencing. My G27 looks and feels almost perfectly synced to the animated wheel. Perhaps they were showing pre-patch footage??

  • djotefsoup

    I was more surprised at the amount of exremely simple stuff they managed to get wrong.  Never tested tyre wear (it takes all of 1 minute to pop a tyre and ride on the rim doing full lock/full power donuts).  Never tested brake pressure adjustment or observed that it’s driven by optimum brake temps.  Actually I would combine those into some kind of uber physics fail – they seriously put on the SRS BIDNESS sim racer hat and evidently never once checked (or even mentioned) the real time telemetry.  They seriously could not even figure out that they could use the G-25 D-pad on menus.
     
    They even spent minutes going on about how it’s totally impossible to disable Vaughn Gittin’s speech (even going so far as to say NO NO WE’RE TOTALLY SURE WE CHECKED!!!11!) when … disabling it involves the terribly complicated process of setting speech volume to 0% and left clicking on the button marked “save”.  This is approximately one million times less clicking than it takes to assemble some misleading cut ‘n’ paste of every piece of speech in the intro lap, as though this is anything like the amount of spotter speech in the game proper.  
     
    This is pretty simple stuff.  This is “brown M&M rider” type stuff – stuff that is so simple, getting it wrong does not bode well for their competence at figuring anything much else out.  I mean, look at the above and then try and imagine these guys trying to sort out any kind of wheel issue – well actually, don’t, you could just watch it and see them recommend a mod that has been discontinued by the author post S2U 1.01.  I’m not sure whether it’s just that they’re lazy and stupid (never checked that most of what they said isn’t there does actually work and is properly modelled) or whether it’s just some mendacious streak that leads them to pronouce a bunch of stuff that is simply, flatly wrong and extremely easy to disprove.  
     
    But anyhow – let’s just leave it at saying that “stupid, or evil?” is perhaps not the first thing video game reviews should prompt the viewer to ask themselves.  

  • djotefsoup

    was more surprised at the amount of exyremely simple stuff they managed to get wrong.  They never tested tyre wear (it takes all of 1 minute to pop a tyre and ride on the rim doing full lock/full power donuts) – they just pronounced it doesn’t work.  Never tested brake pressure adjustment or observed that it’s driven by optimum brake temps.  Actually I would combine those into some kind of uber physics fail – they seriously put on the SRS BIDNESS sim racer hat and evidently never once checked (or even mentioned) the real time telemetry or advanced tuning.  They seriously could not even figure out that they could use the G-25 D-pad on menus.

    They even spent minutes going on about how it’s totally impossible to disable Vaughn Gittin’s speech (even going so far as to say NO NO WE’RE TOTALLY SURE WE CHECKED!!!11!) when … disabling it involves the terribly complicated process of setting speech volume to 0% and left clicking on the button marked “save”.  This is approximately one million times less clicking than it takes to assemble some misleading cut ‘n’ paste of every piece of speech in the intro lap, as though this is anything like the amount of spotter speech in the game proper.  

    This stuff is not hard to do.  This is “brown M&M rider” type stuff – stuff that is so simple, getting it wrong does not bode well for their competence at figuring anything much else out.  And it took them weeks!  I’m not sure whether it’s just that they’re lazy and stupid (never checked that most of what they said isn’t there does actually work and is properly modelled) or whether it’s just some mendacious streak that leads them to pronouce a bunch of stuff that is simply, flatly wrong and extremely easy to disprove.  

    But let’s just say that “stupid or evil” is perhaps not the first thing video game reviews should prompt the viewer to ask themselves.

  • pugamanson33

    Not only that. They complained about the number of laps. They didn’t bother to check the endurance events (20 laps) or didn’t see that you can do races of even 99 laps in the quick race mode. In those events, by the way, you can clearly feel how the tyres worn out and the last laps can be a real challenge if you didn’t manage them. Also they didn’t comment on the brake temps as you pointed, clearly visible in the first brakings of the first lap.

  • Nismo

    Is the review any real suprise though really? They have been on a downhill slide for a while now. They are so far up Codies and iRacings ass it’s unbelievable. Shame as they used to be first port of call. Makes me laugh how they were praising DIRT3’s physics and erm tbh they are not all that at all.

  • holy_sword

    pretty indepth review just one more thing i noticed, SRT claims there are only 2 or 3 or 5 laps races which is untrue, there is an entire endurance section with 45 minute races

  • Stuart Cowie

    Months later and im still playing this game every now and again. Its great game but boy I could kill that Johnny Vaughan or whatever he is called. American Drft champion!!! Arrrgghhh

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