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Mazda Miata for Assetto Corsa – Laserscan Update

Team Pure has gotten their hands on laser-scan data to perfect their Mazda Miata mod for Assetto Corsa.

Team Pure has already showcased plenty of previews of their impressive Mazda Miata mod for Assetto Corsa and while the car was already looking excellent, things are getting even better now!

The team has gotten their hands on laser-scan data of the real car, allowing them to further optimize the model for an even more accurate reproduction of the real car.

With sim racing titles getting more and more sophisticated in terms of technology and content, it’s great to see that modders step up their game as well, using technologies that were formally reserved for professional content creators.

Outside of the United States, the Miata is better known as the MX-5 in Europe and as Eunos Roadster in Japan. Since February 1989, almost a million Miatas have been sold around the world, making it the most popular roadster in automotive history.

  • GamerMuscle

    Terrible model, there are holes all over it and not even the colour is right.

    • Matthew Arnold

      That won’t float 🙁 2/10

    • Marco Hooghuis

      Not sure if trolling…
      You know there’s a difference between a model and laser scan data, right? This is the latter. Only the polygons are there. About the colour… I’m not even going to explain that.

      • wgeuze

        Obviously he was being sarcastic 😉
        Apparently you don’t know the difference yourself, these are just a bunch of points, no polygon to be seen anywhere 😉

      • Marco Hooghuis

        You’re right, they’re nodes. Oops.

    • Wardez

      Lmao xD.

      But uh, ahem, yeah, I tried telling Gergely the same thing. “this looks great, but where are the lasers and where’s the metal baby?!

  • Rhys Gardiner

    I’m looking forward to this mod SO much… the MX-5 is a car very close to my gaming heart, as it was the first car I ever owned on Gran Turismo 3. Full circle, as it were. Until its release, I’ll be getting my Japanese car fix with that lovely JTCC Honda Civic!

  • Ufo aka Juggalo

    It’s better to have a lot of good, hi res pictures and some modeling skills than a laser scan data. I don’t see the point in that.

    • Hurdy Hurdy

      Would you say the same about a circuit?

      • Ufo aka Juggalo

        Nope. GIS data is another story and is always welcome 🙂
        But making 3d model for game using laser scan data it isn’t seems to be a good idea to me at least.
        I think that it only complicates a few things (i.e. extra modeling, or uv mapping). And at last – you don’t need a visually super (laser!) accurate 3d model of car for the game 🙂

      • Patrik Marek

        disagree, laser scan is always good to have, makes it much easier to
        work on it, you don’t have to keep checking your proportions, you just
        see it,

        simliar to when working with CAD data, huge time savior, specially for interior – which I don’t really see here though

        it doesn’t complicate anything, it only ads a bit of extra time because you are trying to make it really accurate, but you also save lot of time that you don’t have to come back and change/tweak shapes

        extra modeling? you still model the same car as you do with photos… there is no extra modeling

  • Professional Operator

    The quality reached by their model don’t need laser scan data at this point. Don’t do the work all over again Team Pure! it’s a waste of time. Your 3d model is basically finished and an high quality one.

    • Wardez

      Thanks for the bid of confidence, appreciate it greatly. But we’re not starting over. We’re just using the laser scan to confirm our model is correct. All we have to do is converge the two meshes and see where the differences are. Luckily, it only confirmed our model was accurate to an astonishingly close degree. We only really had to tweak the windshield wipers and the rear bumper, just a tiny bit.

      • Professional Operator

        Well thats really good news ! 🙂

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