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Le Mans 1991-1996 by Virtua_LM – Released

Virtua_LM has released the next (and presumably last) high quality track for rFactor as Le Mans 1991-1996 is now available for download.

Virtua_LM has released the next (and presumably last) high quality track for rFactor as Le Mans 1991-1996 is now available for download.

Following Mid Ohio,the historical Le Mans, Rouen, Sebring and Fuji, the modern Le Mans version ends the teams work for rFactor that has set a new standard in terms of track quality within ISI’s simulation.

The Le Mans 1991-1996 track is released right in time for this weekend’s Le Mans 24 Hours race. The track layout from the early 90s marks the time when two chicanes were added to the 5-kilometer Hunaudieres straight.

Compared to the modern layout used in this weekend’s event, the track differs in key sections, especially the missing Esses past the Dunlop bridge as well as other small changes to various corners.

[toggle title=”Click here for the full Readme”] Virtua_LM is proud to introduce you to one of our biggest project we ever started: the Le Mans project.
After 1977 and 1979 years built in 2007/2008, the time has come for the new layout that appeared first in 1991 and is famous for the new chicanes breaking the Hunaudieres straight up into three pieces.

History
06.16.2007 – v1.00: Initial release, Year 1979 for rFactor
02.08.2008 – v1.10: Year 1977 for rFactor
06.14.2008 – v1.10: Year 1977/1979 for GTR2/GT-Legends/Race07
06.19.2008 – v1.11: AIW fix for GTR2/GT-Legends/Race07
09.30.2008 – v1.12: Fix for Race07/GTR-Evolution
06.14.2012 – v1.20: Year 1991/1996 for rFactor

Virtua_LM
Amax (archive), Chris (car modelling), Dave_3D (car modelling), DerDumeKlemmer (conversion), Discocandy (painting), Ethone (track modelling), Etone (archive), emac (IT and webmaster), F1Driver (painting), Gmilno (AIW), HarryCS (car modelling), JazzDevil (car modelling), Markus Nissa (car modelling & painting), Monsum (track modelling), Nugit (car modelling and tools), Racer-BR (painting), Swiss Hutless (car modelling), Sylvain (track modelling), T-Spark (painting), Tato (painting), Vassalfada (sounds), Vince Klortho (R&D), Zulu (painting).

Our thoughts also go to our long term friends who built Virtua_LM history: Aprimatic, Burger4man, Danilo, Eden7c, Eclipsee, Joe Bar Team, King Of The Ring, Padajacaba, Revsect, Trumpf.

Beta testers and external support
Agathe, Arnold Wong, Batman, BSNismo, Bullitt, Christ, David Wright, Desmo, Digitt, DrGroove, Elio75, Elwood, emac, Eric.Bugs, F1Racer, Firefox, gadjo, Greeze, Greybrad, Grietick, Grincheux, Gui930, Gundam, Gwladys, Hunaudieres, JBMASS, Jean-Claude, Kakushi, Kalaan, Khyn, Laurent Rabier, Ludo24H, Menro, mianiak, Mika Hirvonen, MilleFeuilles21, MotorFX, Moucham, Mullog, Niko, Nikolovic, Otaugames, Pete Walsh, Pontiac, Punko353, Raegon, Roswell, sg72, Spacekid, SpeedFr, Sticky-Fingers, Sulky, Taz, TheLonely, TheNewBob, Tmsi68, Valgone,Vevex, Vivemclaren, Wimille, Yoss

Special thanks go to….
Image Space Incorporated (ISI) …for providing us with great modding platforms for so many years.
emac …for hosting our forums and for his kindness and honesty in our everyday virtual life.
Our testing team …for their valuable help in the last moments preceding the release.
Our families …, who shared and endured this strange passion during those last years.
Our loyal fans.

Terms and conditions
Conversion or modification of any of this package’s contents is strictly prohibited, whatever the destination platform.
Usage of some textures can be granted according to the conditions described inside the Virtua_LM disclaimer written on our website.
In a more general way, the restrictions of use applied to this package are described inside the disclaimer section of
the Virtua_LM website. Any additional question can be asked (in a polite way) on our forums.[/toggle]

[boxdownload]Download Le Mans 1991-1996 by Virtua_LM 1.0 Mirror 1 Here[/boxdownload] [boxdownload]Download Le Mans 1991-1996 by Virtua_LM 1.0 Mirror 2 Here[/boxdownload] [boxdownload]Download Le Mans 1991-1996 by Virtua_LM 1.0 Mirror 3 Here[/boxdownload]
  • http://twitter.com/GeraArg Gerardo

    THANKS A LOT VIRTUA_LM!!!!!!!!!!!!!!!!!!!!!!!! 😀 😀 😀 😀 😀 😀

    • balengo balordo

       i want to drive that Ferrari so badly, virtua-Lm’s tracks are masterpieces!

  • http://www.facebook.com/bjorn.gaardbo Bjørn Christian Gaardbo

    lol

    • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

      STFU, dickjørn 😛

      • http://www.facebook.com/bjorn.gaardbo Bjørn Christian Gaardbo

        You be mad trollin’ 🙂 

      • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

        I’m surprised to see you actually still reading anything rFactor-related. 🙂

      • http://www.facebook.com/bjorn.gaardbo Bjørn Christian Gaardbo

        I am reading a lot of rFactor-related stuff… Just for the successor, you know C:

  • Anonymous

    Nice! Thanks Virtua_LM for your excellent contribution!

  • http://www.facebook.com/marcel.penzke Marcel Penzkofer

    Hehe, I knew it. Absolutely love it. This must be the only LeMans Version for rFactor which is fine. Except for Virtua_LMs old layout-version for sure :).

  • http://www.facebook.com/lasse.j.ougaard Lasse Jakobi Ougaard

    Holy fuck! Surprised? I think so!…

  • Anonymous

    rfactor 1 track.

    track does not resemble the 2012 lemans track.its for rfactor 1. we are all playing rfactor 2.i’ll be downloading this why?

    • http://twitter.com/redbullcat Phil Oakley

      It isn’t meant to emulate the 2012 track.

    • http://www.facebook.com/marcel.penzke Marcel Penzkofer

      Wrong in every aspect. Compared to how many people drive rF1 every day, especially online, rF2 isn’t even worth being mentioned (doesn’t make sense anyway, it still feels too unfinished).

      If a track has a modern layout or not isn’t important. There are actually more people out there who love to drive old cars on old tracks than there are who want 2012 cars and 2012 tracks. Guess why there are thousands of “classic-racing-leagues” out there. I prefer properly researched and well known old cars over fastly modded and mostly wrong new cars. One of the reasons why I don’t understand people who want to race a F1 2012 season right one week after the real one started, with creepy models and standard-physics.

      Pay some respect to the modders for what they put into this. Especially to V_LM, they clearly are THE trackmodding-team out there, no matter for which plattform.

    • Matt Orr

       Because VLM is the second best out there at making tracks, paid or otherwise, and the guys ahead of them make mucho money off their stuff, and use laser scanning. Plus, this era of the circuit was easily the best.

    • https://me.yahoo.com/a/_KPpFKgXqtgPPTSu7fLGGTbJxw--#e5de9 Cosmos

       if you have to ask that question, youre not a sim-racer 🙂

    • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

      What part of “1991-1996” do you not understand ?

      Don’t bother to download it.  I’m sure you will just find more things to complain about so please don’t waste your time and bandwidth on it.

    • Anonymous

       Someone sprinkle some holy water on this pastor, get the negative demon out of him 🙂

  • http://www.facebook.com/profile.php?id=100001745111649 Ali Alami

    Thanks so much for your great work

  • http://www.facebook.com/profile.php?id=675115371 Dave Simmons

    Awesome, Nice work!!

    Whats the car in the third screenshot though by any chance?

    • http://www.facebook.com/marcel.penzke Marcel Penzkofer

       Ferrari 512 BB LM :). I guess it is from Virtua_LMs GTX5 Mod.

  • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!! Thanks!

    • http://www.facebook.com/bjorn.gaardbo Bjørn Christian Gaardbo

      Ungrateful bastard!

      • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

        Calling ME “ungrateful” was the most sinful thing you’ve ever done… 🙂

      • http://www.facebook.com/bjorn.gaardbo Bjørn Christian Gaardbo

        I got carried away 🙁

      • http://www.facebook.com/1KennyJay Kenny Jay

        Statler and Waldorf 😛

      • rui silva

         AHAHAHAHAHAHAHAH ! oh and BTW Thank you VLN !! /

  • http://www.facebook.com/lasse.j.ougaard Lasse Jakobi Ougaard

    Okay – I’ve tried it out now, and it IS really good, as is to be expected of VirtuaLM. Like in, REALLY fine work.

    But I personally am just not able to enjoy it in rFactor, so waiting for the GTR2 version, which usually comes rather quickly after, when it is VirtuaLM 🙂 

    • http://www.facebook.com/Mikec87 Mike Cantwell

      Yes, GTR2. Able to run a 24 hour race and save as you go if needed. Why oh why was that feature not in RF1 or 2?

  • Anonymous

    Thanks VLM.  Quality stuff once again !

    • Anonymous

       You’re welcome David! 🙂

  • Anonymous

    Finally the prototype C mod seems to come out soon. The LeMans LOD aswell as the screenshots let me hope for more nice suprises soon 🙂

    Thanx VLM this track is by far the best i have even driven in rfactor. It feels like beeing there.

    • Anonymous

      Wait what…?! Group C for rf1? They have worked on it for like 5yrs.. nobody believed it will come out few months ago?

      • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

        Well, STILL nobody should believe it’ll come out for rF1. Screenshots means nothing, since they had onboard videos like 2-3 years ago and nothing came out. 😛

      • Anonymous

        Yeah thats what I think, but who knows.

      • Anonymous

        If they really want to move on to rf2 it seems to make sens to me to finish the work of the past years first. As rfactor is still one of the most important sims it could be the case, that they will release it before moving on to rf2. Well at least I hope …. there was once that video of a lovely 928 in that mod. That would be like birthday christmas in one day 🙂

      • http://www.facebook.com/1KennyJay Kenny Jay

        Whatever they release, it will be a special present.

    • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

      Which screenshots do you mean ?  All of the cars in these screenshots are from the GTX5 mod.  A different team is working on the Prototype C cars – the VLM Junior Team.

  • Anonymous

    Thanks VLM yessss!
    Finally a modern (somewhat) Le Mans for rf1!

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Just amazing……..thank you so much 🙂

  • Borut Verbancic

    Now, just convert this quickly to rf2 🙂

    Thank you for all hard work for rf1 and thank you on the future work for rf2.

  • Richard Hessels

    Out of nothing and finally this version arrived, much more close to the modern version.
    Looking so forward to tame some of the best rFactor mods on this track.
    Big thanks to the Virtual Le Mans crew for their always high standard of work.
    Every time i think i had it with rFactor a mod or track comes out that proves otherwise.

    Only the cars they show on the track have nothing to with the era of this version of le mans.
    They belong on the previous version .

    • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

      They are of GTX5 cars and those are the only cars Virtua_LM are working on right now.
       

      • Richard Hessels

        To bad.. such a sexy group C car shown at the startup screen

  • Juhan Voolaid

    Now for rF2 … go!

  • http://www.facebook.com/1KennyJay Kenny Jay

    Hey guys I would love to see a virtual lap around this new diamond. Could anyone help out? Have a long day at the office today and would love to have a look before I get home. Thanks in advance!

  • http://www.facebook.com/people/Alex-Hummler/100001182231979 Alex Hummler

    Thanks for the release guys! Much appreciated!

  • Big Ron

     For me one of the most boring tracks out there. But with the quality of Virtua_LM, I have no doubt that it even would entertain me.

    • tgn motorsports

      wait you dont like lemans but you like pcars fantasy tracks? 

      On another note,

      Virtua_LM  makes best tracks of any mode maker in any sim ive played. well done. look forward to more of your tracks and possiblities of them reaching race series games or gt3.

      I can only wish pcars will be modable and you make some killer pcars tracks! thanks.

      • Big Ron

        I like all tracks not going straight half the track 🙂

  • gt3rsr

    There were times when I lost my hope. There were times when I almost forgot. And now it comes like a lightning out of the blue. Thanks VLM!!!

  • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

    Go on VirtualR.
    See this.
    Hyperventilate.
    Get yelled at from the next room to be quiet.

    Download time… Thanks VLM, brilliant work once again!

  • Richard Hessels

    My second thought about the track.

    Modelling of objects and general track build quality is as good as yet perfect again.
    Only the trees look a bit low-res, really dark and it’s colors washed out.It’s June!!!
    Most trees should be much brighter green.
    Just to be sure i’m not bullshitting, double checked on google streetview.
    Also the grass looks very pale and unvibrant especially for the time of the year (sping!).
    Last point, the asphalt almost looks like the tracks been cleaned instead of abused by 50 cars for many hours.

    Don’t get me wrong, i’m super happy with the continues effort VLM puts in.
    Their overall quality of work is among the best there is.
    But their colour usage for anything growing next to the tracks been miles off for years now.

    If you spend so much time with so many people on such a project it’s almost strange this never came up in the development.
    For my personal use i color corrected/tweaked their grass and foliage textures long ago already.
    Making the the tracks look just a bit more lifelike and spectacular.

    Again an enormous thank you for all the people involved making this project happen.
    Looking very forward to the next release of anything VLM has to offer in the future.

    • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

      Just did some laps myself, and I tend to agree. However in a hot summer, the grass really IS burned off and not very saturated. But the grass and road textures are very repetetive, and it’s a shame that they still use the same technique for roadside-blending (alpha overlay) – it just doesn’t work good with gMotor2’s projection-ligtning, flickering and the alpha-textures goes very dark instead. Considering this is Le Mans and intended for 24H racing, this bugs me.

      But overall, great track and modeling, thanks to VLM! Lets not hope, that we have to wait till 2028 for the 2012 layout 😀

      • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

        I would not expect to ever see the 2012 layout from VLM. 🙂

    • http://twitter.com/stuffbygecko gecko

      i think the thing is that VLM are trying to reproduce how the tracks looked like in the tv broadcasts back then, its the same on most of their tracks. if you compare the texturing of this lemans version to some of the ’91 footage you can find on youtube you’ll see what I mean

      • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

        haha, you might be right. But we don’t need our tracks to look like a worn-out BetaMax tape 😛

    • Anonymous

      The color balance or saturation levels are a subjective point and in the end it comes down to them being an artistic decision. Personally I don’t think we’ll ever hit a perfect level even for our own perception. I find oversaturated textures nearly unbearable while I can endure undersaturated ones much more easily.

      For the flora I think much is down to the lack of proper lighting and modelling of such voluminous objects though very simplified and mostly flat polygon constructs. Walk through a wooded area near you and try to notice the lighting/shadows within a single tree crown. Self-shadowing is of huge importance here. The top area will be bright while the lower areas of the crown will be nearly completely shaded. Trying to find a 2d representation of this complex object with complex lighting/shading properties is bound to use immense simplifications that will make the end result lose complexity in comparison to the real life example. For rF2 I’d love to find a way to do this much better and the stamp billboards the engine adds might help with that but we haven’t experimented with that yet so no promises, as usual.

      What Tomas mentioned is also worth repeating: At different times of the year the whole flora can look wildly different. Never mind the winter without leaves vs. summer but also early summer vs. late summer. Sears Point or Laguna Seca are very prominent examples. The first time I saw Sears Point with green grass I thought someone had photoshopped the shot, I had never known it to look other than with the severely dried out grass I knew from the NASCAR or IndyCar coverage.

      • Richard Hessels

        I know all about how difficult it is to get the tree looking believable, especially in aging platforms like rfactor.
        But when you visit a track in situated in lush environment around spring/summer especially in that part of Europe, some greens are so intense they tend to be breaking out of the range you can capture with low-end cameras.For sure much more saturated than the ones provided in this track.
        I agree with you it’s a artistic decision.All VLM tracks for have the same overal colour.
        But to my opinion the track would be just a bit more impressive and have more perceivable depth if it does not look like most tree where slightly to heavy burned by some catastrophically solar flare.

  • Anonymous

    Looks great. Thx for your work.

  • Tiago Guerreiro

    To be honest i prefer this layout than the new one, fantastic job guys!!!

    • Richard Hessels

      Me too… this layout has much more flow.

      • gt3rsr

         I think the esses behind the Dunlop bridge are quite cool actually.

  • Anonymous

    Was wondering if this version would come out from them.. Looks incredible !

  • http://twitter.com/SuperRantam Rantam

    Thanks indeed for this release! 🙂

  • Chris Allen

    Now if we can just get some unlocked servers to run these.  I don’t have time to join a website each time I want to just race for some fun, crazy how many locked servers with nobody in them, if it’s not a league race/practice open it up!
    Thanks for the work Virtua_LM, can’t wait to do some racing here.

  • Boss Player

    Awesome Stuff !!! THX !!!

  • Marco Conti

    Beautiful track. Great complement to the older versions they made. Every track should be this realistic and this well made.

  • http://www.facebook.com/RedApex Ryan M J Callan

    I have to agree with Richard, very impressed by the track, but I have to say I am disappointed by the trees, they really let it down, will probably look to fix that myself at some point

  • http://www.facebook.com/profile.php?id=589210320 Victor Harris Jr.

    Love the track, thank you VLM for sharing another top notch mod with the community. I wish we had the LM 99 mod to go with it so we can fly the CLR. 😀 

  • Anonymous

    The tracks is realy GREAT!!!

  • Mitos

    Great, thank U so much!

  • http://www.facebook.com/people/Hervé-Thomas/100001297125962 Hervé Thomas

    Thank you very much VLM. Specials thanks to Sylvain Glapa, Mosum, Ethone and Nugit .

  • Anonymous

    rfactor2 release soon …

    • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

      Oh good.  I didn’t know that. 

  • rci808

    any word on the prototype-c mod?

    • http://profile.yahoo.com/SKGIPDGL2RZ7HEIC7RLIIYK2L4 VK

      yes, the word is VLM is not building it.

  • http://www.facebook.com/chu.morcillo Chu Morcillo

    This release is awesome!
    Could someone please tell me what car/mod is on the third picture?the blue one. Thanks!

    • gt3rsr

      Well, I suppose the mod is yet unreleased VirtuaLM’s GTX 5 and the car is almost certainly Ferrari 512 BB LM.

  • http://profile.yahoo.com/TRGHYRCAMQ3XV4UUFU6DVOYC3Q Gerald

    Nice track. I have to admit I miss the shadows that were on previous versions. Other than that, a few textures didn’t show mip maps for me so I resaved.

    All in all, this set of Lemans tracks are in my “top 5” for sure.

    Also I highly recommend inserting a SRPL sky in these Lemans tracks as they compliment them VERY nicely.

    Thanks.

  • Lennart Lippens

    This is nice!
    Few notes:
    – On the Mulsanne straight, IRL the cars stay between the two lanes, even when overtaking, even when entering the chicanes. AI-cars also run on the outer lanes (bycicle roads I guess), especially when entering the chicanes.
    – I tried the Enduracers SP1 mod, but all the LMP1-cars spin half of the time between the corners Indianapolis and Arnage. I will try SP2.

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