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Lamborghini Coming to Project CARS 2!

Slightly Mad Studios have confirmed a major new addition to the car roster of Project CARS 2!

While also being highly busy with expanding Project CARS with a steady stream of patches and DLC packs, Slightly Mad Studios have also been silently making plenty of progress on the title’s sucesssor – Project CARS 2.

Now, the first major news on the title’s vehicle list is in as the studio has apparently signed a licensing deal with Lamborghini, confirming the 2015 Lamborghini Huracan Super Trofeo as an addition to the title.

Further details on the licensing deal are unknown at this point, if the scope of past licensing agreements for Project CARS are anything to go by Project CARS 2 players can look forward to a selection of both road and race cars from the prestigious Italian car maker though.

As its predecessor, Project CARS 2 is funded and developed with the help of the studio’s highly-successful World of Mass Development portal. A planned release window for Project CARS 2 has not yet been revealed but giving the fact that the title is seemingly in an early production and with Project CARS 1 still going very strong, the second edition of the successful new racing franchise is still quite a long way off.

  • oldgrumpydave

    Excellent Get for them. Now get us Ferrari and Nissan 🙂 Porsche is a pipe dream I’d say

  • babadook13

    Hard to tell you work for SMS.. hope the physics get improved to make Lamborghini worthwhile!

    • Hugo Stiglitz

      “improved” Gimme a break dude. The physics are great. Get jack spades FFB settings, the default settings are trash

      • babadook13

        Been using those since they have been available, I’m talking about the sim-cade aspects of the physics. Throws you right off when you’re used to real cards at the limit and other sims are not as far off, though none are spot on. The physics is all that keeps me from pCars. Why the new tire model updates if they are great?

      • Cellux

        Are model updates suddenly symptoms of physics being bad? All the sims have them, except for the dead ones. AC is v5 or something. Go figure.

      • brrupsz

        Yes AC is v5 but all of their street tires were driftable. pCars street cars are freaking awful to drive. Racing tires are rather ok though.

  • Hugo Stiglitz

    pCars 2 but not 1. Go to hell SMS. Seriously.

    pCars just came out and already this crap.

    • C172fccc

      To be competitve as a racing series on console, you have to launch a new game every 2-3 years, that’s how it is. If Assetto Corsa is succesful on console, I wouldn’t be suprise to see them start Assetto Corsa 2 right after.

      Also, I suppose that updating a game for years on three different plateform must be a pain (especially on console), so updating a game for year like ISI has done with rFactor 2, for exemple, is not something you should expect from any multi-platform game (or even for any games on console). It’s only something that happen with pc-only game.

      • gianluca p

        I think he’s speaking of the decision to bring the Lambos only on pCars 2. Personally I wouldn’t like this decision either, if this will be confirmed. Commercially speaking can help the sequel to sell good from the start, but this will piss off all the players of the first title for sure, because they are asking for Lamborghini (just like Ferrari and Porsche) since the Project came to life. Pagani is nowhere near the other italian brands.
        I see Alfa Romeo and Fiat in World of Speed and I guess these will land to pCars in the near future. But this ain’t enough honestly. I hope at the end things wil be different.

    • Patrik Marek

      from financial point of view it doesn’t make sense to pay huge $$$ for title that’s already out for quite some time,

      • gianluca p

        According to this point of view the pCars 1 career will stay incomplete forever. Why introducing new brands in a game that has been out already for seven months?
        Seven months are really so much time in the life of such kind of game? I disagree.
        I hope to see nont just the cars initially planned and announced (like the rest of the Lotus classic and the Radical RXC Turbo), but also some other brand currently missing.

      • Patrik Marek

        new DLC that you are seeing for pC1 is already paid for when the game was developed, the licensing fees are usually paid BEFORE you even release the game.

        but this sounds like it’s brand new license, brand new money – so unless this was paid DLC, then SMS won’t make any money out of this one , and that’s why it doesn’t make sense to do so,

        and if it was paid DLC, people will also complain so again, what’s your point ?

        pcars car and track roster is already way above things like iRacing, Assetto Corsa or rFactor2, so I don’t think that complaining about missing cars is right

      • gianluca p

        A racing game without italian brands? Come on, are you serious? No reason to complain? No Nissan? I (player) have to wait the sequel for that?
        Unless the sequel is coming out the next winter the wait would be a real pain for the players, not to say having to buy another full game to have them.
        I can understand the delay for Ferrari and Porsche, also because they are very difficult to get for reasons different by money, but some other currently missing brands have to land in pCars 1 in a way or another, even with just few models.
        And by the way, paying now for some content that you plan to release on pCars 1 make a lot of sense to me, if you know that you will send that very well. At least this is my point of view.

      • erictheking87

        way above iRacing and AC? You gotta be kiddin’!!! 😀
        When I’m looking at pCars cars list it’s just meeeh, meeeh, meeeh…. boring, boring, boring!

        I’m pretty sure we will see AM, Maserati and Jag at some point in AC, and to be honest… I have a feeling that maybe in 2016 we will also see Porsche in this title. Marco can do serious magic and EA’s deal is over next year…
        And iRacing has got enough racing series to be just the best online racing game out there.

      • pez2k

        EA’s Porsche exclusivity has been ‘about to expire’ for 15 years now it seems.

      • Patrik Marek

        I’m not talking about car brands, since each has his own preferences, but here you go

        pCARS I counted 101 cars

        AC I counted 67 cars * and let alone the fact that Many many many cars are duplicated such as many pretty much same Lotus cars, 2 Alfa Guilettas, FWD and RWD RUf …. and so on

        and iRacing 51 ( where some are only announced , not actually ready yet)

      • gianluca p

        Yes, but you are mentioning games that don’t play in the console market, where kids are used to have Ferrari, Lamborghini and Porsche in racing games. Here the problem isn’t to explain the difficulties to have a brand like to say Porsche to a guy that is into sim racing since years, but to satisfy and keep quiet hordes of gremlins that are asking for Lambos since months. It’s a bit different. I can be happy with just few cars and plenty of tracks, if well simulated. The same maybe is for you. But we all know that that kind of crowd is different and wants more cars and the most famous brands. And since they are starting a new franchise with which they intend to compete against Forza and GT here, they have the need to please the players as much as they can in this first episode of the series. If something wasn’t possible during the development of the first title, because of money reason, well now we know things are different. If SMS wants can buy a new license also for the first title and bring the cars to both games. Nobody and nothing avoids that.
        SMS bought several licenses during the development of pCars 1 and probably made some agreements for the sequel too meantime, we can’t really know. We’ll see how things will evolve.

      • Patrik Marek

        what does that have anything to do with what I said ?? that pcars car list has alrady way more cars then iRacing/rF2 or AC ??

        yes, it’s not Gran Turismo or Forza, but that’s to be expected from something from small team with small budget, and where they focus on their cars and not re-use same physics

      • Brownninja97 .

        i totally agree patrick. there is also the fact that if its dlc for pcars1 then people will complain that its recycled content furthermore it will help with advertisements for the people that want to compare the content that is in the two games.

      • Mark Russell

        Project cars 2 could be a mistake i won’t buy i will stick to gt7 im very dissilisioned by project cars not getting ferari even after 2million copies sold. The tracks are good but lacking the buzz of ferrari

    • Cellux

      It may come as DLC to pCars1. The likelihood of that just increased from 0 to positive.

    • MontoyaVR

      Project CARS “just came out”… 7 months ago!

      Please show me another AAA title that has received such a tireless stream of patches and new content post-release, SMS came more than true on their promise to improve and expand the title after its release…

      At some point, the studio has to start working on the successor and that of course includes new content and features that aren’t in pCARS1.

      • Easy DaRon

        It´s not that the patches were a frankly gift to expand the game, but more or less a necessity to get the game to a level buyer were expecting at release.

      • Franx JeKo D’Aloia

        Too bad some cars and tracks were cut from pCARS 1 on purpose so that they can now be included as “brand new” in pCARS 2.

      • MontoyaVR

        That is absolutely not true.

        The only content that was “cut” from the initial pCARS1 release were the cars and tracks that simply weren’t in a ready state at the time of the store release (such as the historic tracks that are part of the next DLC pack) which have been added back into the title via DLC.

        This has nothing to do with pCARS 2, at all.

      • Franx JeKo D’Aloia

        Go tell that to Indianapolis. A track which was 100% complete and yet nowhere to be seen, for example.

        Oh. And those 3 amazing historic tracks? They already released those very same tracks in their 3 different previous games. Even if they don’t have the rights to use the assets anymore because they are owned by EA, they still have all the references they need to rebuilt them without too much effort when compared to brand new tracks.

      • gianluca p

        That’s not correct. What if the reference used at the time wasn’t enough for the quality standards and aims of pCars? For example, one of those historic tracks is now under development in pCars 2 and they are using also the reference collected in the WMD forum to make it exactly like it was in the 60s. Right now pCars 2 is used basically to finish some of the contents that were started in the beta and then removed. They are still well focused on the first game and only few developers started working on the new stuff.

      • Franx JeKo D’Aloia

        So you’ve just confirmed that they started working on cars and tracks for pCARS2 before pCARS1 got even released instead of actually releasing them. Good to know. Because that’s what you’re saying by “pCARS2 is used basically to finish some of the contents that were started in the beta and then removed”. And the references they need for the historic tracks are the same they had available 5+ years ago when they were released for the first time. Unless you go find and ask some 70+ years old man who was alive when those tracks existed, the only references you have are photos and videos. And those are the same as 5+ years ago.

      • pez2k

        As the original pCARS1 part of WMD has closed, the pCARS2 part is being used to get feedback on DLC content for the first game, hence pC1 DLC content being previewed in that game.

        When it comes to the reference material, I hope you don’t expect SMS to have already managed to gather every single useful photo and video of these tracks back when they were under EA’s yoke and churning out Shift 2 in 18 months dead. Some of the tracks also still exist in places, so WMD members have been able to take new photos as needed.

      • Franx JeKo D’Aloia

        So, they recreated by scratch each of those 3 tracks 3 times for each of the 3 games they included them into already? Yeah, keep telling yourself that. Oh, and those tracks don’t exist anymore. Rouen was a temporary circuit on public roads. While the actual roads may still be in place, they received 60 years worth of rebuilding. The only two things still standing are the old pit buildings and the main grandstand in front of it. The rest of the “track” has been either abandoned or rebuilt or “eaten” by nature. The old pre-1971 Monza doesn’t exist anymore either. The only thing still in place is the old banking. Same goes for Silverstone. There is nothing of the old pre-1995 track still in place either. How can they possibly go there and take photos of something that doesn’t exist anymore?

      • gianluca p

        There are lot of videos of those races showing the tracks in detail. For Monza classic I took tons of screenshots from the movie Grand Prix, that shows lot of useful stuff, both for the race tracks, the pitlane area and the paddocks of the time. And they are using that material to make the track looks like it was in the 60s. Of course you can’t have a 100% replica, but the alternative is to not have these kind of tracks at all.

      • pez2k

        All of the Shift 2 assets belong to EA so they weren’t usable, and the TDF tracks were… rather approximate. The tracks haven’t all been recreated entirely from scratch (although several such as the Nurburgring were), but certainly large sections of the remainder have been, including the historic venues.

        As for the references, you’ve just listed yourself that parts of two of those three venues still exist, and that’s not including the other of historic tracks either.

      • Patrik Marek

        news flash – this is very common in computer games industry. people just don’t know about it

        think of it this way, you are about to release a game, you need to send it to testing and get approved ( esepcially on consoles) and now you create new car/track, … you can’t release it no matter what, becasue there isn’t enough time for it to pass the testing again and futher more it could not pass, which would delay your release date

        that’s why you , as you are aproaching release date, “close” what sort of features/content will make it in and focus on polishing it and ironing out bugs.

        but that doesn’t mean that half of your company is sitting around waiting …
        don’t be naive

      • pez2k

        I’ve driven SMS’ Indianapolis recently, and the track I saw is in no way close to being finished yet, never mind well over a year ago when the release content was frozen. Not only that, the game was released before the real 2015 event that they’re aiming to replicate had even taken place. It was pretty obvious that it was never going to be on-disc content.

      • Cellux

        Please name a sim that was not full of bugs, glitches, problems, and that hasn’t received a tireless stream of updates, and hasn’t received new content after release.

        Imo this description fits all the sims.

        If critisism was your intent, it can be done meaningfully too you know.. This is just noise.

      • Franx JeKo D’Aloia

        Uhm, all the gMotor2 simulations? rF1, GTR, GTR2 and GTL got how many patches? Something like 5 or 7 in total? And those games are from 10 years ago. And the last patches to rF1 were just to provide support to Windows 7, 8.0, 8.1 and 10. I don’t recall at least 4 or 5 major patches for each game in the first 7 months of life of each gMotor2 simulation.

      • Cellux

        Patching practices – and expectations – were way different 10 years ago. Do you claim RF1 was perfect in it’s 7th months? But fine, let’s accept the number and frequency of patches as a metric of excellence for a moment. Is RF2 – with loads more patches in comparison – that much worse compared to RF1? Such logic makes no sense whatsoever.

      • Franx JeKo D’Aloia

        Why are you trying to derail the conversation? You asked for at least one simulation which wasn’t broken at launch as much as pCARS1 was and I gave you not only 1, but 4 names. Those games were perfectly fine and playable when first released; rF1, for example, only received 3 “major” patches in 10 years of existence, and another 2 or 3 patches in the last years to adress some common compatibility issues among all videogames with Windows 7, 8.0, 8.1 and 10. But if you want to derail, sure. Trolls love to get fed. rF2 and pCARS1 can’t be directly compared. The former had officially been in “beta” stage for years after it was first released, the latter was supposed to be a v1.0. And just because your little mind can’t accept or understand the logic, it doesn’t mean it doesn’t make sense. The more broken a game is, the more patches it needs to get it fixed. pCARS 1 received various major patches in its first 7 months of life because it was utterly broken in a lot of aspects.

      • Cellux

        Derailing? I just asked a simple question, let me ask again: are RF2, AC, Iracing, Pcars all worse / utterly broken compared to RF1 due to their much higher number of their patches?

      • Franx JeKo D’Aloia

        When rF1 was first released 10 years ago you could do everything the game was intended for without problems. The ai worked, all the features implemented worked (Most of which Assetto Corsa never had and probably never will because of “reasons”), the netcode was not the best on the market but somewhat passable, so yes; it was fully playable. iRacing was ok and encountered major problems only recently when they implemented the dynamic track surfaces and tires, rF2 was playable for a beta game, Assetto Corsa was far from perfect, but still ok for another game with a long time spent in early access with big problems appearing as soon as the ai was implemented (How strange!), pCARS1 was strangely the only one utterly broken and unplayable at launch with tons of bugs, glitches, horrible ai. Now all those games are in a playable state, but if rF2 and Assetto Corsa had the excuse of being in constant development as the former was in beta and the latter in early access, pCARS1 was published and sold for €60 with all the problems highlighted above. And that is unacceptable.

      • Cellux

        If rf2 and ac has the excuse of having initial issues due to being constant development, why is it an issue that pcars1 is also in constant development? That itself a good thing.

        I’m not messing with you btw., I’m a developer, so I see things from that perspective too. I understand if you say eg physics, ai, tree movement, raindrop evaporation chemistry are crap, but what’s the point in blaming patching practices? If they don’t patch, the don’t give a crap, if they patch the product is crap?

      • Franx JeKo D’Aloia

        Because pCARS1 was sold for a retail price of €60 as a finished and working product while it wasn’t nowhere near to be finished. They had a deadline and they somewhat respected that after a couple of delays. But it is clear, 7 months after release and at least 4 major patches, that not only they needed more time to fix the game, but they also shipped a broken mess. The other 2 games are/weren’t officially released even if they were available. Open beta doesn’t mean v1.0, early access doesn’t mean v1.0. Being available for purchase in stores for €60 means v1.0. When you buy a game you expect it to work. You don’t spend €60 for something that you have to wait and hope it gets patched weeks or months after the purchase.

      • Cellux

        Well, RF2 lifetime license was sold for something like 85 usd while it was beta with just a few tracks / cars. It didn’t run well on most peoples systems, nearly tortured my poor wheel to death. It was the least finished game I ever payed for, I was so close to ask for a refund. Glad I didn’t, it got so much better but it took nearly 2 years.

      • Franx JeKo D’Aloia

        Yes, but you paid $85 for what rF2 would become, not what it was 2 years ago as it was in open beta. They promised you a fully working game once open beta ended, and that’s what you got. You invested your money and found out those $85 were well spent.
        But a potential customer who walked into a shop 7 months ago and saw pCARS1, bought it as an already finished product. It was advertised and sold as a game already finished and ready to be played. While it was not. It’s commendable that they wasted 7 months of their time fixing it afterwards, but it’s something they should have done before. They delayed the release at least 2 times, they could have delayed it a third time and sort out at least the broken ai, a core feature of a racing game.
        That’s the difference.

      • Cellux

        pcars always planned 2 years of updates and content after release, no surprise here.

        In any case, none of the this-gen sims are “finished”, but I don’t mind, it’s good to see them evolve and compete. Each one of them have elements superior to the others.

      • Mark Russell

        The way i look at this so the game costs roughly 44.99 sold approx 2 million copies surely ferrari and lamborghini should have been added. For sure it must have exceeded projections.. Project cars 2 may have a problem. Its called Gran Turismo 7 if project cars miss the lamborghini and ferrari boat then gt7 will eat up the project cars 2 ci mean once a driving game has those then thats job done no point duplicating a game. For me i think project cars 1 needs ferrari and lamborghini right now. Otherwise miss boat completely. Get the sales while u can before gt7 sweeps project cars away because it will happen. It a fact

      • anonymouse

        Did you really just came and replied to an article from 1 year ago? Congratulations.

        You might still have a point, but developers should focus on making the game actually work as intended before shoveling as many cars and tracks into it as they can possibly can.

  • Gui Cramer

    Quick question, not about this but about pC. What happened with Fort Felix, that track from a while back?

    • C172fccc

      AFAIK, it is still planned to come as a DLC.

      • Gui Cramer

        Oh boy…. Well, thanks for the answer!

  • Patrik Marek

    wow! that’s great news, I hope it all comes together as full FIA GT3 pack. I’d gladly pay for this as DLC

  • Markus Ott

    Awesome news for SMS and pCARS 2. I can only guess the money involved to get Lambo on board is huge. Now let’s see if they also can make Ferrari and Porsche happen, if they even want to take the risk of the costs.

  • Alexandre Martini

    who. cares.

    • Patrik Marek

      so why are you here then?

      • melanieuk1

        Couldn’t have put it any better.

  • Brownninja97 .

    while i strongly dislike pcars 1 i think im gonna really like the second one. physics are nice, ai seems to work more often then not and any other problems will likely get solved by the next one. if more people modded for pcars1 then id pick it up again

    • Christopher A.

      More modders would definitely help…Especially if they were to contribute a TS020, for instance. ;-P

  • e_r_n_i_e

    Fantastic news. Now i hope to see a Lamborghini Murciélago R-GT. 🙂

  • Paul Maguire

    Oh pcars, forgot about this game.

  • Kev

    Lame

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