The full statement includes an interesting part in which product manager Marco Massarutto gives us an idea of what to expect from the studio in the upcoming year.
In 2011, Assetto Corsa was conceived to be a moddable platform featuring – possibly – 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community. And sometime we still can’t believe that Assetto Corsa has gone so far.
But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the “right people” to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it’s something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the “old guard” who joined us since the beginning and all the other people you’ve learned to know during this adventure.
All of the above thanks also to our new “Benevolent Overlords” in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.
Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.
There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it’s time to move forward.
When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future.
A bit too vague for you? Well, the image released alongside the statement might give us an idea of where our Italian friends are heading, showing what looks like Spa Francorchamps at night, even though night racing is not supported in Assetto Corsa….yet?