Zach Griffin originally intended for his Kart Sim simulation to enter the public beta stage in early 2012. However, some obstacles along the way caused a little delay as a new development update explains:
Quick update on what’s happening. (Yes we are still working hard behind the scenes). This last month Zach had unfortunately hit a few barriers in the software he is using to make KartSim. Long story short, there was something affecting the performance of the physics model. In motorsports speak, we were bouncing off the rev limiter in top gear, couldn’t go any faster.
The good news is in the last week Zach has made inroads into the causes and as a result we are back to testing as we were before, ironing out the bugs and making a few tweaks before the beta release.
In terms of release date, whilst I am in no way giving an official date, as this is really an unofficial KartSim post, from what I can see I’m confident that the beta will be out this year.
Kart Sim will be accurately simulating the the thrill of driving a racing kart, the starting point of almost every professional racing career. To ensure realism, the title uses an industry standard tire model and a real-time FEM model to simulate the flex of the chassis. The title is based on the Unity engine that is paired up with a scratch-made physics engine developed by Zach.