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iRacing.com – Oculus Rift Support Coming Up

iRacing.com has announced upcoming support for the Oculus Rift, coming up next week.

Several sim racing titles have led the way in terms of supporting virtual reality hardware, among them Live for Speed and Project CARS, the latter natively supporting both the Oculus Rift & HTC Vive.

Following Assetto Corsa’s latest addition of alpha support for the Oculus Rift, iRacing is now following suit, announcing support for the Oculus Rift coming next week.

“We are excited to continue our support of VR hardware. We were one of the first titles to support the Oculus Rift DK1 so it’s natural that we would continue with support for the CV1. We are in the final stages of testing and plan to add support when we release our quarterly update next week. Once we finish this project we’ll be evaluating other VR hardware as well, “ iRacing’s Kevin Bobbitt told RoadtoVR.

  • Bakkster

    AC, now iRacing, and soon Dirt Rally. I’ll be one quite happy VR sim racer!

  • EZehn

    “…among them Live for Speed and Project CARS,
    the latter natively supporting both the Oculus Rift & HTC Vive.”

    And the former. They both natively support both the Rift and Vive.

  • pastor_tedhaggard

    i would be interested, but since simracingsystem came out for AC, and with AC’s much better physics and feel, + the fact that every time i login to iracing to play, i’m confronted with nothing but basket icons next to all the tracks, which they constantly changed, and after having spent something like 350$ already on content i refuse to buy any more…………..it’s difficult for me to get excited about it. i’d play the game if tracks to buy were 3-5$……not 13-15$ apiece. If i wanted to play right now, i’d have to spend yet another $100. Mental. Fortunately there’s simracingsystem now on AC – everyone needs to move to it!

    • Manuel Riger

      simracingsystem atm means not as much as most ppl think. It does not prove anything near to the iracing system. At the end the way is long and then if!!!! they can establish it as a alternativ system to iracing it will coast money. Than we will see can the community accept it and will it be supportet. AC has the better phyisc engine but iracing has the real data for all these cars. Better feel does not mean better physic. Normaly u can t feel a car with ur wheel because in reallife u feel it with gforce. So u can say iracing has bad ffb from info …

      • quf

        Iracing has the real data for all these cars and manufacturers gave fake data for kunos cars? I don’t understand your reasoning.

      • Manuel Riger

        there based data which every licenseholder will get and advanced. Now no publisher get every data but compated to all iracing has the most.

      • quf

        Because you know exactly which and how much data iracing and assetto corsa got for a specific car, or for a car both games have.
        Please stop throwing statements that you can’t prove only because you prefer a sim over the other. Nothing you said so far points in the direction that only iracing received the advanced data and not assetto corsa or the other sims that license cars.

      • Manuel Riger

        i never said i prefer one sim over the other. Iracing has more data than ac for a car and this has nothing to do with physics. So prove me that assetto corsa has the same amout of data than talk to me again because i don t think when i watch the making off bmw z4 gt3 of iracing that assetto corsa has this amount of extra data but ok u criticize me for not proving it after i made a comment because some one not proving his statment what is based complete on his feeling. So really if this is the fact than we should stop talking about things right now.

      • quf

        I don’t have to prove otherwise, because you are the one accusing AC of using simple data for simulating cars and that iracing is using advanced data for it. Probably AC/iracing/rf2/pcars/raceroom/ams is using more or less the right amount and quality of data to simulate a car, but if you think the car is not simulated right in AC, that is up to you to prove us and the devs that. The only differences will be particularities in how the several physics parameters were built, how they work and what they affect, of course the tyre model as well, and how the force feedback is generated from the car.
        You may say iracing requests advanced data from manufacturers, but you don’t have any valid base to say that AC or any other racing sim isn’t requesting and getting advanced data from manufacturers or from other sources like race teams.

      • Manuel Riger

        There many posts and fact in the internet that ac used copypast data on there cars and missing alot of advanced data ( its not allowed to post here). Which just makes sense because how can a small team get more than basic data which just a small amout of money ? Now a lot of data a secret and only racing teams have them. Iracing said they are working with racing teams to gather to get more advanced data and testing cars. The mx 5 is made with iracing togather. Thats just there statments. So do they lie ?

      • quf

        Is not a fact that AC copy pasted anything. Just because there are identical values in specific cars doesn’t mean is copy pasted. No one who accused AC of copy pasting was able to say why those specific values can’t be identical, and also no one who accused was capable of suggesting which other values should be there instead.
        Kunos several times said they ask for advanced data about cars from manufacturers or are in contact with race teams and engineers. You don’t simply make a simulator and license cars without not knowing anyone in the business of motorsport (racing teams/engineers) which can cooperate with you.

        I never said anything about iracing, about how they get data or how much/quality of it. So don’t suggest that I’m saying they are lying because I never accused iracing of anything. You’re the one speculating here about what Kunos does. You simply can’t know how much or how little they do things. If you accuse them of doing little things, you better prove it, just so we can all be clear about it.

      • brrupsz

        I don’t know about that. I still remember Ford GT in iR 2 years ago was the worst handling car in simracing history for me and then they changed it to one of the easiest in iR. So I don’t really care about a sim that’s changing car behavior that much from version to version. It’s not realism, it’s playing hide and seek for other people’s money.

      • Manuel Riger

        Sim change there physics and tires nearly every year so what ? I don t understand ur point. In rfactor 2 the corvette gt 2 was like on ice for 2 years than it had more grip than ac or other sims . Assetto corsa changed there style like 3-5 times. Just compare the last tiremodel 7 to the old. This has nothing to do how many info a publisher get for a car.

      • brrupsz

        My point is even though every sim is changing in time only iR changed this particular car handling so extremely. In rF2 or AC I felt changes from version to version of course but it still felt somehow similar. In iRacing however I couldn’t believe it was even remotely similar to the previous version physics wise and if it was then the mess in the engine is not worth my money.

      • Richard Hessels

        iracing cars get fully laserscanned inhouse, all the diameters, suspension and weight placements of the parts are mm correct.
        Most carbrands just give permission to gamemakers, very rarely provide 3D model of the outershape. Most cars you see in simracing are just done from photographs and drawings. Does not mean i’m a frequent iracer fan. But they do something extra to justify the price a bit more.

      • quf

        And how does that get you to the conclusion of “AC has the better phyisc engine but iracing has the real data for all these cars.” (quote from Manuel Ringer above).
        This is a very serious statement, because you’re basically saying that one simulation is actually simulating the car and the other sim isn’t doing it. So if you’re gonna state that, you better give some proof/in depth analysis of it or don’t say such things at all because all that shows is blind fanboyism and isn’t helpful to simulation at all, is only helpful at promoting one product over the other by writing fallacies.

    • Marcel

      The same as i feel

    • GamerMuscle

      Yep I found the racing on SRS to be utterly fantastic , iRacing in contrast you have to spend upwards of $300 and then when you get to the more competitive levels it seems way more about setup and rote memorization of racing line than driving from feel.

      I think iRacing was designed around and for oval racing and for that its by far the best simulator (for active online driving)

      Another aspect of iracing which realy hampers my enjoyment of it is the damage system where cars are sometimes seemingly invunrable and other times made of foil with contacts causing a generic bending of the steering.

      Unless damage can be done more realistically I’d rather have no damage from contacts but instead give out points as the deterrent.

      I also dislike how the iRacing forum segregates the simracing community, loads interesting stuff gets posted there but its missed by people that don’t have the interest or money for iRacing.

    • Richard Hessels

      You log in every 2 motnhs or so than? Overreacting a bit there.

  • Marcel

    I know what to do next week 😀

  • adaptable1

    Hopefully there will be a way to use ReVive to use a HTC Vive with iRacing with this release. I’d be disappointed if I wouldn’t at least try it with my new Vive.

  • BarryDennen12

    Good news, iRacing was one of those things I wanted to jump on right away with the CV1

    • Cristianfx

      i used to play it with the dk2, is not working right now with the cv1?

      • Bakkster

        Nope, can’t use the CV1 with games built before v0.7 runtimes, and iRacing’s currently using v0.4.

      • BarryDennen12

        yeah I missed out on all the dk2 fun, have to wait for various games to be updated for CV1.

      • BarryDennen12

        Not to my knowledge!

  • fernando sobroza

    dk1 works on rfactor2? they call it virtual reality but i its a fact that the field of view is less than the monitor. For VR definition you should be fully immersed on the game environment an see everything around… full field of view. correct? I will be waiting for an oculus that covers more than the monitor field of view. obviously !
    maybe the next version.

    • Bakkster

      Depends on your monitor, doesn’t it? Rift is a bigger FOV for me than the 32″ monitor it replaced.

      But what’s more important to immersion in VR than FOV is that you can look around. Not everyone agrees, but that’s the ‘secret sauce’ of VR, that it’s your head in the game instead of looking at a picture on a panel.

      • fernando sobroza

        yes. of course it has benefits but unfortunately its not perfect yet. And its not what was i expected ! On fps games you will have to move your head from side to side a lot to see whats going on. this can be annoying.

      • Bakkster

        Of course it’s not perfect, why would anyone expect it to be?

        Even with FPS games, I found I had better visibility in VR. It’s a lot more natural to look with your head the way you do every day, instead of use the mouse. But again, YMMV, it’s not for everyone yet.

      • fernando sobroza

        One last question. It has some kind of filter or sensor to block and not register the very small natural head movements? i am very sensitive and the image on screen moving all the time following the small head movements will cause dizziness on me for sure.

      • Bakkster

        No, but that’s because it would make the motion sickness worse.

        Don’t think of it like a regular monitor on your head, or a TrackIR. Their method uses very low latency tracking so any head movement gets represented on the screen so you see exactly what you should. It’s worth trying out to see for yourself, I was super skeptical at first as well.

      • pez2k

        The image doesn’t noticeably move, that’s why it’s so effective. The head-tracking is precise enough even on a DK2 to accurately reflect your head movements, so it feels like the virtual world is static and you’re just normally moving your head.

        One of the big technology limitations that they needed to overcome for the Rift and Vive was latency – not just in the tracking but the time it takes to process that movement, render a new frame, and display it. That’s why 75 or 90fps is usually the recommended minimum for VR, it’s the area at which it starts to become imperceptible that there is any latency, even at a subconscious level (hence helping to avoid motion sickness).

      • pez2k

        You don’t notice the fact that you move your head to look around, so in normal use you never really see the edges of the screen because your head is unconsciously turning. The FOV of the actual screen isn’t that noticeable, instead it feels like the image wraps all the way around your head (because the screen moves with your head instead of being static).

    • Manuel Riger

      lol did u ever try vr because the fov is about 100 in vr i don t know any monitor to cover this!

    • Cristianfx

      on youtube you are watching just 1 eye.

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