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iRacing.com – New Season Build Available

iRacing.com has released a new build of their online racing simulation.

iRacing.com has released a new build of their online racing simulation.

Alongside the many changes and improvements listed in the release notes below, the new build introduces a brand new car – The Super Late Model stock car.

Owners of the Ruf RT12 will be pleased as well as the AWD version of the German sports car has been released with the build aswell, coming free for all owners of the Ruf.

[toggle title=”Click Here for the Full Release Notes”]Website:

League Calendar Exports

– You can now export your league calendar in iCalendar format. This allows you to integrate your iRacing League season schedules with your Google Calendar, iPhone, Microsoft Outlook etc.

– Calendars are exported per season. In other words if your league is running multiple race seasons simultaneously you will need to export each season individually.

– To access this feature go to your league race seasons view. If you are either a member of the league or if the league’s race schedule is public you should see a new “Export Calendar” button. Clicking on this presents a dialog that provides two options:

1) Calendar subscription
With this option you copy a URL into your calendar program (e.g. Google Calendar) and the calendar software will listen for calendar changes and update your calendar automatically. This will only work for league race seasons that are public (See League Privacy Settings).

2) Calendar import
For calendar programs that don’t support subscriptions but do support imports you can download the .ics file containing the events for the league season. To download the file click on the download link.

Blacklist

– Racers can now be “blacklisted”. A blacklisted racer will no longer be allowed to join any hosted session that you host.

1) MyRacers Page

– A new checkbox has been added to the MyRacers page called “show blacklisted”. Checking this box will display all racers that have been blacklisted by you.

– To blacklist a racer:
· Search for the racer.
· Hover the mouse pointer over the racer’s helmet.
· Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted. On subsequent searches, all blacklisted racers will be displayed in red.

– To remove a racer from your blacklist:
· Search for the racer or check the “show blacklisted” checkbox to display all blacklisted racers.
· Hover over the racer’s helmet.
· Select “Remove from Blacklist” – Once this is done, the racer’s row will revert to a normal color and upon refreshing the list, will no longer appear in your blacklist.

2) Race Results Page

– To blacklist a racer:
· Hover the mouse pointer over the racer’s helmet.
· Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted.

– To remove a racer from your blacklist:
· Hover over the racer’s helmet.
· Select “Remove from Blacklist.”

3) Join A Race Page

– You cannot join races hosted by admins who have blacklisted you. The join button will be replaced with a red “X”. Keep in mind that is not necessarily an indication that you have been blacklisted, as there are several reasons you may not be able to join a hosted session.

My Account Section

– My Account has a new, easy way to use and redeem gift codes by clicking the blue button that says “Redeem Promotional Code” on the My Account home page.

– Additionally, you can easily recharge your account with the “Recharge My Account” button on the My Account home page.

– My Orders in My Account are easier to read.

Weather Information

– Series’ individual sessions popup details now show the correct weather parameters.

– What’s hot widget now shows the correct weather parameters in the popup details.

– Testing a session now loads correct weather parameters for all sessions.

Car Page

– Car detail pages have been updated with a new look, with new functionality, and can now play videos (where available).

Joined A Session Interlude Page

– iRacing Tips (the random tips and hints) are now called iRacing Tidbits.

Car Paint Kit

– The Car Paint kit now allows you to select a slant design for your car number. This will appear in the Sim, but not in thumbnails on the Member Site.

– 5 additional number fonts have been added.

Simulation:

Scoring

– Fast-Track license promotions for Rookie license holders now occur at an SR of 3.0. Since this matches the end-of-season promotion requirements, there is no longer a need for them. And so there will no longer be a “quiet period” at the end of each Rookie season to allow for Rookie promotions.

Simulation Startup

– The process of loading and painting each car has been significantly optimized so the Sim can now load a lot faster.

Replays

– Fix a bug where cutting and saving a portion of an old replay would result in a replay that would not load.

Controls

– Improve calibration detection to better handle combined axes.

– Added app.ini [Force Feedback] reinitFanatecWheelDisplay flag to allow Fanatec wheel displays to reinitialize when hot plugged. By default this is off.

– Added app.ini [Force Feedback] enableHotPlug flag to turn off auto detect of new USB devices for users who have unstable USB environments.

– Always output FFB telemetry even if no FFB device is available.

– Fixed a bug that could be causing members to lose their shifter buttons in some odd cases.

– Fixed a crash that could happen if no joysticks are detected for a moment.

– Added in app.ini [Force Feedback] debounceSeqMs=80 flag that can be used to force the sequential shifter to be held down for a specified period after first triggering it, this helps reduce the chances of a double shift caused by buggy hardware, at the expense of slowing down your shifts. This is enabled by default and set to 80 ms.

Graphics

– Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the driving screen up so commercial simulators with a car body in the way can still see the black box. Note that this is an integer so 10 is 10%.

Setup Auto Load

– Added a new ‘auto load’ feature where the Sim will automatically choose an appropriate iRacing setup for the track you are at.

– There is a check box in garage to turn on/off auto setup loading for each car. This is automatically checked only if you didn’t have a -Current- setup already for a car, so it won’t blow away any pre-existing setups you have on a car. The check box is unchecked as soon as a setup is edited, even if the changes are not saved.

– If auto load is enabled, the Sim chooses an iRacing setup by comparing the setup names against the track’s directory name (charlotte_quadoval, for instance), if that fails we look for road or oval, failing that we go with baseline. Autoload will only ever load iRacing setups, not your own.

– All cars have had their iRacing setup names adjusted to support this new feature.

Spotter

– We have added some more variety to many of the existing spotter messages.

Lucky Dog

– The Lucky Dog rule for allowing lapped cars to get a lap back during caution periods is now available.

– When configuring a hosted session, league session or tournament session, you can configure lucky dog by going to the “CAUTIONS” pull-down on the host a race page and select “full course cautions on with lucky dog”.

– Lapped cars are considered for who gets the Lucky Dog in order of how many laps down first, then for cars on the same lap down in the pacing order that the caution settled into.

– Lapped cars will not be considered for the Lucky Dog if they were involved in anything that may be related to causing the caution, or were carrying a black flag at the time of caution, or do anything stupid during the caution before the Lucky Dog gets waved around (such as getting a black flag, crashing into someone, etc)

– The best remaining Lucky Dog candidate will get waved forward a lap as they cross the start/finish line while the lead lap cars are pitting (or even if the lead lap cars didn’t actually pit).

– If you get the Lucky Dog, the pace order instructions will tell you to pass the field, pass the pace car, then catch back up to the back of the field. You will also be issued a “Lucky Dog” end-of-longest-line penalty at the same time, which you will see in the upper left. This doesn’t mean go to the end right then, but it means that you will be held at the end of the longest line after you have caught your lap back up.

– The Lucky Dog can’t pit while they are on their catch-up lap. The pit entrance will be signaled as closed for you until you do the extra lap. You can pit behind the other lap down cars once you’ve done your catch-up lap.

New Tire Model

For cars with v4 and v5 tires:

– The tire probe temperature measurements that are reported in the garage and black box now compute more reasonable equilibrium values to better represent what temperature is actually measured in a pit stop.

– Better carcass yaw stiffness and carcass yaw motion. We think this feels better and there is less force feedback chatter as a result too.

For cars with v5 tires:

– There have been further improvements to tire heating energy transfer calculations.

– The tires now smoke more realistically (and interestingly, that improves the feel over the limit by limiting surface temperature build-up).

– Applied a fix to all v5 cars that we had made to the Ruf when it was released in December, which stops certain sidewall loads when a tire is rolled onto the sidewall (heavily loaded, or low pressure) from adding extra grip.

In case you are losing track of which cars are on which version of our tire models, here is a full summary:

– New cars with v5:

Ruf RT 12R AWD
Super Late Model

– Cars in this build that have updated from v4 to v5:

Cadillac CTS-V Racecar
Chevrolet Corvette C6R
Chevrolet Monte Carlo SS
Ford GT
Ford Mustang FR500S
Kia Optima
McLaren MP4-12C GT3
Radical SR8

– Cars already on v5:

Legends Ford ’34 Coupe
Lotus 49
Mazda MX-5 Cup
Mazda MX-5 Roadster
Pontiac Solstice
Ruf RT 12R C-Spec
Ruf RT 12R RWD
Ruf RT 12R Track
Skip Barber Formula 2000
Spec Racer Ford
Street Stock
VW Jetta TDI Cup
Williams-Toyota FW31

– Cars on v4:

Chevrolet Impala Class B
Chevrolet Impala-COT
Chevrolet National Impala
Chevrolet Silverado
Chevrolet SS-Gen6
Dallara IndyCar
Ford Falcon V8 Supercar
Ford Fusion-Gen6
Ford Mustang Class B
HPD ARX-01c
Lotus 79
Modified – SK
Modified – Tour
Riley Daytona Prototype
Star Mazda

– Cars still on the old tire model:

Silver Crown
Sprint Car

Differentials

– We have improved some aspects of our differential modeling.

– All diffs that use spider gears (cars with open diffs, Salisbury diffs, or viscous diffs) now generate a small amount of diff locking from spider gear friction itself. This will give a subtle improvement in feel to the open diff cars and even the viscous diff cars.

– Our Salisbury diff modeling is better too. The amount of locking from varying ramp angles is a little different than before, but not a lot different. High ramp angles won’t quite be locking as much, but low ramp angles can lock a little bit more. Also, we have changed preload to be the torque required on an axle to overcome the initial friction level of the diff, instead of an internal preload force. All Salisbury diff cars now use this torque value in their setup sheets, but it will initially be populated with the value from the old preload force value, so you may need to adjust your preload values on your setups, probably to a lower value than you’re seeing. An example for reference purposes: McLaren specs their diff to have 80 Nm of breakaway torque (~60 ft-lbs).

Dirty Cars

– All cars will now accumulate dirt over the course of a race, in much the same way that the windshields get dirty.

Collision model

– We’ve made some small improvements to the car collisions, so car damage will be a little bit different than usual. Some cars may get damaged a little more easily, some cars will be a little more difficult to damage.

Cars

– Added Motorsports.com sponsorship.

– Peak and InRacing news logos updated.

Pace Car

– The Mustang pace car has an updated paint scheme.

Cadillac CTS-V Racecar

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– Updated aerodynamics.

– Set fuel increment to 5 liters (1.3 gal).

– Fix visual issues with the hubs not being in the right location.

– New baseline setup.

Chevrolet Corvette C6R

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– Updated aerodynamics.

– More accurate ride height sensor locations.

– All brake lights light up when car brakes.

– New baseline setup.

Chevrolet Impala Class B

– Added a setup item to offset the steering wheel.

– Updated setups.

Chevrolet Impala-COT

– Added a setup item to offset the steering wheel.

– Updated setups.

Chevrolet Monte Carlo SS

– Updated to latest v5 tire model.

– This car, being a regular Late Model, has been overhauled and updated with many of the improvements from the new Super Late Model.

– The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.

– Added a setup item to offset the steering wheel.

– Better nose and gearbox cameras.

– Updated setups.

Chevrolet National Impala

– Added a setup item to offset the steering wheel.

– Now has Peak sponsorship on dash and windshield. Rear TV panel is now sponsor 2.

– Updated setups.

Chevrolet Silverado

– Added a setup item to offset the steering wheel.

– Updated setups.

Chevrolet SS-Gen6

– Added a setup item to offset the steering wheel.

– Updated setups.

Dallara IndyCar

– Added a setup item to offset the steering wheel.

– Updated setups.

Ford Fusion-Gen6

– Added a setup item to offset the steering wheel.

– Updated setups.

Ford GT

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– Updated aerodynamics.

– More accurate ride height sensor locations.

– Fixed the flipped bolts on outer wing.

– New baseline setup.

Ford Mustang Class B

– Added a setup item to offset the steering wheel.

– Updated setups.

Ford Mustang FR500S

– Updated to latest v5 tire model.

– Aerodynamic improvements.

HPD ARX-01c

– Better tire pressure ranges.

– More accurate ride height sensor locations.

– Lock final drive ratio to 3.9375.

– Altered the engine torque curve a bit for more bottom end and top end.

Kia Optima

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– Updated aerodynamics.

– New baseline setup.

Legends Ford ’34 Coupe

– Added a setup item to offset the steering wheel.

– Updated setups.

Mazda MX-5 Cup

– The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.

– Updated tires.

– Updated aerodynamics.

– New baseline setup.

Mazda MX-5 Roadster

– The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.

– Updated tires.

– Updated aerodynamics.

– New baseline setup.

McLaren MP4-12C GT3

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, which are using different brake pads as the setup specifies, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.

– More accurate ride height sensor locations.

– Set fuel increment to 5 liters (1.3 gal).

– Updated setups.

Modified – SK

– Added a setup item to offset the steering wheel.

Modified – Tour

– Added a setup item to offset the steering wheel.

Pontiac Solstice

– Updated tires.

Radical SR8

– Updated to latest v5 tire model.

– Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

– Updated aerodynamics. Wing is now adjustable in 2 degree increments.

– More accurate ride height sensor locations.

– Updated setups.

Ruf RT 12R AWD

– The AWD version of the Ruf is now in your garage along with the other Rufs you own. It is identical to the RWD but with an AWD drive train. The AWD and RWD can load each other’s setups.

Ruf RT 12R C-Spec

– Updated tires.

– The wheels have been replaced with proper racing wheels instead of recolored street wheels.

– Updated aerodynamics.

– Improved shocks.

– Taller final drive option for high top speed tracks like Daytona.

– Now has cockpit adjustable brake bias.

– Total mass increased by 50 kg to match GTC minimum weight of 1205kg (no fuel, no driver).

– Set fuel increment to 5 liters (1.3 gal).

– Tach displays correct gauge texture at night tracks.

– New baseline setup.

Ruf RT 12R RWD

– Adjusted brake bias.

– Added a Tall gear that allows 227mph.

– Removed pit speed limiter.

– Tach displays correct gauge texture at night tracks.

Ruf RT 12R Track

– Updated tires.

– The wheels have been replaced with proper racing wheels instead of recolored street wheels.

– Updated aerodynamics.

– Improved shocks.

– Now has the same fully auto sequential that the McLaren has.

– Total mass increased by 32 kg to match homologated weight of 1200 kg (no fuel, no driver).

– Fuel cell is exactly 100 liters.

– Set fuel increment to 5 liters (1.3 gal).

– Tach displays correct gauge texture at night tracks.

– New baseline setup.

Silver Crown

– Smaller fuel increments.

– Added a setup item to offset the steering wheel.

Sprint Car

– Smaller fuel increments.

– Added a setup item to offset the steering wheel.

Street Stock

– Updated tires.

– Added a setup item to offset the steering wheel.

– New baseline setup.

Super Late Model

– Now available for purchase! Just like the regular Late Model (Chevrolet Monte Carlo SS) but faster!

VW Jetta TDI Cup

– Updated tires.

Williams-Toyota FW31

– More accurate ride height sensor locations.

– Updated setups.

Tracks

– Reviewed scenic cams at many tracks to add cameras where they were missing, and removed some of the less attractive scenic cameras.

– Crowds in grandstands and trackside have better texture normal maps so they will look more three dimensional.
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  • http://www.arraystudios.com/ Dustin Dawes

    I guess it’s a good thing they’ll have driver swaps next build.

    Forever next build.

    • Michael Hornbuckle

      LOL! I remember when that (and about a dozen other features) was supposed to be in iracing 2.0. But hey, the cars get dirty now and it seems that people are pretty stoked about new rims on the fictional RUF so there’s that.

      Wow, I’m looking at the list of features that were supposed to be in the sim by August 2011…New tire model on all cars; enhanced pitting; driver swaps; no more landmines; driver aids…….well at least their priorities are right and the most important of these features made it in. (driver aids)

      Between announced content that never sees the light of day, features that either get forgotten or at best takes years to implement (cmon, the most realistic sim in the world has ghost cars and invisible crews on pit road, really) a protest system that is beyond broken, and the most unrealistic physics of any sim available today how are they still in business?

      • Anonymous

        I too wonder how they remain in business with their prices. With AC I got $450 worth of content (by iRacing’s pricing models, not including monthly fees) for $29.99, and the physics are superior. Having said that, I will probably re-up for a month to see what NTM5 feels like on the cars I rent, but when I did that in the past, I never wanted to stay on for more than a month at a time. That’s a real shame when I consider how much money I’ve sunk in content over the years.

      • Michael Hornbuckle

        I thought about re-upping because I have been missing oval racing. A buddy of mine was in top split of the late prime time super late model race…8 or 9 cautions later and 38 laps under the yellow flag out of 80 I remembered a big reason I left. I believe the longest green flag run (and this is on a very short track) was 6 or 7 laps….cleanest racing on the internet they said…make top split to get clean racing they said….yeah, right…

        I will see how his races go the rest of the week but not looking good for them to get any more money out of me anytime soon.

      • Michael Hornbuckle

        Sure would be nice if people had to give a reason they disagreed before they could downvote…oh well, guess the truth hurts. Sorry to let the dirty little secret out of the bag but the vast majority of the oval races in any split aren’t any cleaner than your average public Forza lobby.

      • Anonymous

        I’m not sure it’s that much of a dirty little secret if the best example you have to give is only the second race time of a brand new 600HP offset short track racer nobody knows how to drive yet. Forza never got better no matter how much practice they got, if iRacing was really that bad every race would have that many cautions and you wouldn’t need to cherry pick a single SLM event to ‘prove’ your point.

      • Michael Hornbuckle

        Three or maybe its been four years ago the racing was pretty clean on the oval side, especially in the upper middle splits. (This was back when your average weeknight truck races went off with 4 or more splits)

        Not sure why but shortly after iracing 2.0 the quality of racing started quickly going downhill. By the time I let my membership lapse you could check the stats on any oval race in any split and if you could find somebody to take your bet that at least a third of the laps were under caution with a double down on half or more being under caution you would be a rich man from your winnings.

        The protest system did nothing and nobody cared about safety because you can rack up double digit incidents in a forty or fifty lap race and still gain safety with a B or C class license. (it was kinda funny seeing how many 3500 and up irating guys had green and yellow bumpers)

        The super late model race last night went off with 4 splits…How much practice do you think the guys in the top split really need to get used to a car that should be on par or easier than the truck, nationwide, cup, or even K&N car? And if they did practice and seen they couldn’t go three laps without spinning out why did they race?

        Now please move along and spread your BS that you spew every build somewhere else. I will continue to listen to my buddy race and will have him send me the results from the different series over the next couple weeks and will decide for myself whether it is worth coming back to.

      • Anonymous

        Correct me if I’m wrong, but iR2.0 included damage repair. It used to be if you wrecked and didn’t have a reset your race was done (whether you caused it or not). Seems a logical result of the ability to repair damage that fewer dangerous drivers retire.

        I don’t doubt it’s an oval-specific issue. Especially with cautions to bunch the field back up. That’s part of why I don’t think a comparison to Forza makes sense: there’s barely any oval racing happening over there, and when it does the lengths are well under a quarter even the shortest on iRacing. And if we’re discussing the car, the first of two splits in the next race time was much cleaner (21/80 caution laps). I can check the results later tonight for you and give the full caution rundown if you’d like.

        You might be entirely correct for ovals, but road is cleaner than ever. Ran last season with a single car contact, three spins, and some off tracks in a total of 10 races. It feels like having easier to drive cars helps minimize the contact we used to see. YMMV, don’t need to call it BS.

        EDIT: You haven’t raced with the new 17x DQ, have you?

      • Anonymous

        We’re surprised that the biggest baddest short track car has a lot of cautions when nobody has had a chance to practice with it yet?

      • Lucía Domínguez González

        I dont think we can compare AC with iRacing (content wise), i see iracing as a premium service that allows me to race with other people, not that different from a private league, but in iracing i have races all the time. As i have very limited time to race, its a big reason for me to keep my subscription.
        I also think once you get a few tracks its not that expensive with all those discounts and offers, but again, i value my “free time” and i dont mind paying if i have fun. And as a grown man, paying 99$ or less every 2 years is not a big deal for me, and since i own most road content i get big discounts everytime they release a track or car (not that often), but i get them mostly for free since i get participation credits.

        And also i love AC, rFactor, Gsc etc…i own them all and they all give me something different from each other, i see no reason to put down a racing title in order to build up another one.

      • Mark

        Spot on.

      • Chris D

        $99 yearly without any cars or tracks above the base content or discounts if you dont catch a special is pretty egregious considering how much other sims cost.

        We’re all grown men here, I have the money and then some to do it but consistently getting lied to and handed inferior content doesnt mean its worth to spend money just because I have it.

      • Lucía Domínguez González

        Well, i always use promotions when they come up, so its 99$ every 2 years, but that was not my point, i mean, i like iRacing because it offers me something others can’t, and of course i love the others sims because they offer something iracing lacks.

        I’m afraid the perfect simulator does not exist, but its great we have so many options for us sim racers, and all of them are amazing.

        Of course, if we compare iracing cost wise its expensive compared to other sims…even if we join a private league with a fees, iracing is gonna cost more.
        For me, due my playing times, iracing is the only way i can race with other guys on a regular basis, so its worth for me, and i dont intend other people to share my point of view.

        As you can see Chris, i mostly agree with you there, i do not agree with the getting lied and inferior content comment, but that’s my personal opinion. As i said before, theres no need to put down a sim to build up another…that’s my motto when it comes to sim racing 🙂

        Cheers!!

      • Anonymous

        I’m happy that you are a grown man, and I’m happy that you enjoy spending your money, but I hope you can find a way to see a reason to allow a person to express his or her opinion when they feel inclined to do so, even if they have the audacity to disagree with yours. I didn’t use vulgarities, and I wasn’t even the least bit condescending to other members. Not even subtly. As a grown man, surely you’ll survive.

      • Lucía Domínguez González

        I think you misunderstood me, or maybe i could not express myself since sometimes i have problems to say somethings in english, but in my message i was simply saying that i find both titles complementaries (in my personal point of view, that might be different for others)

        I can’t understand the tone of your reply, but let me assure you that it was not my intention to make you angry.
        When i said i was a grown man i was not implying that you, or others are children…i was simply saying that i can pay that money for the subscription since when i was younger i never had that money to spend in video games.
        But now that i read it again…damn, i agree it sounds like i was being condescending. Sorry

      • Anonymous

        No need to apologize. It’s hard to read emotional intonations in text, I am at fault. Thanks.
        I signed up for another month to see how NTM5 is. My wheel broke directly after installation…
        No sim racing at all for me for about a month. Darn. So, if I may, is it a big difference?

      • Chris

        And in AC, Reiza, Pcars, RF, or any other sim….you can watch your replay without paying again to watch what you already paid for, to watch cars that you paid for, and tracks that you paid for. Half of my enjoyment in racing is watching the replays later from different perspectives etc, and the minute you quit paying iRacing, you cannot watch any replays…even though -everything- is stored on your PC (replays, tracks, cars etc). —–This really chaps my hide.

  • Lasse Jakobi Ougaard

    Any pictures of the new rims on the RUFs?

  • Anonymous

    RUF Track is very predictable now on the limit (and under the limit too :)).
    I was just in a session with this car, and the times are closer than they were before the update. It is a proof that the car is even easier now on the limit.
    C6R is just awesome, when you loose it you can catch the slides in this car. Just drive it for a few laps until the tyres catch some heat and from that point the car is just awesome.
    You can actually drive Caddy and Kia now with NTMv5. They’ve become much more stable.
    Honestly, the cars with NTMv5 in iR drive better than on AC now 🙂

    Great Update.

    • Chris D

      “Honestly, the cars with NTMv5 in iR drive better than on AC now 🙂

      Funny becuase many who have tried it report the GT cars perpetually understeer in the middle of the corner and are not much fun. Reports in the official forums are that the McLaren pogo’s on curbs, the Caddy displays the same characteristics etc….

      Good try though.

      • Anonymous

        I just wrote my opinion about how they drive after I made a few tweaks to the setups on these cars if I felt they were needed for my driving style.
        Understeer can be remediated with setup you know.

        I’ve learned already, that opinions on the same car/sim can vary as much as possible between different users on the internet. But I guess you know better what I like and what feels good to me 😉

      • Alan Dallas

        LOL. Half the time I want to scream at the Understeer whiners. “Understeer can be fixed by, you know… getting your damn foot out of the throttle!!”
        Serously, I find most iRacers tend to over drive into corners then whine about understeer afterword. “Well… duuuur! Try using that other pedal before you get in the corner, you know, the one that applies the brakes?”

      • Anonymous

        Why don’t you try by your self instead of report what other say?

      • Mark

        90% of the comments in the official forums are positive about this new build. Perhaps you should try to be a bit more positive too.

        From testing myself last night this seems a good build. Quite a few road cars have taken a big step forward moving onto the latest iteration of the tyre model. Plus there are plenty of less visible improvements in the background to improve the whole thing.

      • Chris D

        To quote another, most of the responses in the forums are the typical post build thank you for letting me pay all my money droning on and on about how amazing it is that we get to pay for an inferior simulation compared to other options.

      • Anonymous

        “many who have tried it report the GT cars perpetually understeer in the middle of the corner and are not much fun.”

        Many people don’t bother to change their setup or drive the car to suit the new tires and suspensions they’ve received.

        Good try, though. 😉

  • Anonymous

    Good news everyone! Countersteer has now been implemented!

    • Anonymous

      They sound like they’re better (didn’t get to try last night 🙁 ) but I’ve been saving slides for over a year 😉

      http://www.youtube.com/watch?v=OyD4RaDd7eM

      • Anonymous

        Private video, can’t watch, sorry.

      • Anonymous

        Fixed the link, sorry about that. Looks like it had uploaded twice.

    • Matt Orr

      IDK man, comparing with the Ford GT and Corvette that I’m most familiar with, nothing major changed and the tankslappers are back in epic fashion.

      • Chris D

        Dont worry man its always fixed and amazing right after the build until everyone realizes the placebo wore off in a week or two

      • Anonymous

        To be honest,I haven’t driven those yet. Skippy and specracer feel better imo. WTF-moments have reduced significantly i think.
        Don’t know whats going on with the miatas though, I just drifted the cup car a whole lap around lime rock. It cant possibly have such low grip irl?

  • Anonymous

    AWD Ruf drifting (not my video).

    http://www.youtube.com/watch?v=944CIqGJmpc

    • Michael Hornbuckle
      • Anonymous

        Hope he brought a bag for the misses…

      • Marc Collins

        Where are the skid marks?

    • Alexandre Martini

      DK has my respect forever. 😀

  • DrDeathO5

    Pretty awesome update…

    For people who tried it before but didn’t like it…
    With the cars on NTM5 i feel like a racing driver….
    Got a big smile on my face driving the RUF.

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