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Group C 0.95 for rFactor 2 – Released

Mak Corp have released a major new version of their expanding Group C mod for rFactor 2.

Mak Corp have released a major new version of their expanding Group C mod for rFactor 2.

Version 0.95 adds a brand new vehicle to the mod as the iconic Sauber C11 prototype joins the existing Mazda 787B and the Porsche 962C.

The new version can either be grabbed via Steam or by following the download link below.

v0.95 Changelog

  • ADDED: New vehicle, Sauber C11
  • ADDED: New template pack including the Sauber C11
  • ADDED: New Skins by Arturo Pereira, Damian Baldi and Daniel Gomez
  • UPDATED: All sounds have been updated and re-balanced
  • UPDATED: Wiper now removable in interior views through upgrades
  • UPDATED: Mod manual PDFs
  • UPDATED: UI Menu pictures redone
  • UPDATED: Various graphical elements
  • FIXED: Various graphical elements
  • FIXED: Specular issue with banners
  • FIXED: Headlight flickering
  • FIXED: Undershadow on all cars

Both 787B and 962C

  • Some inertias have changed to give a more natural movement to the cars. This has made the cars more dynamic giving more feedback to the driver on traction and makes it easy to drive close behind another car.
  • The tyre wear and degradation curves have changed. Now tyres could be used until the end of their life with a more homogeneous be
  • A small delay has been added to the H shifter to make it fair against drivers using pads

Porsche

  • The peak of torque on the WSC engine has been moved from 5500 to 5000 RPM making it exactly like the Type 962/72 engine from the World Sportscar Championship. This new range of torque allows drivers to take some corners in a higher gear saving fuel while driving in endurance mode.
[boxdownload]Download Group C 0.95 for rFactor 2 Here[/boxdownload]
  • erictheking87

    Great to see such a mod but… GFX in this game… it looks like 2005.

    • traind

      Don’t judge RF2 by screenshots. RF2 graphics actually look more than acceptable when you are actually playing– as long as you have a modern pc. There is something about the look of RF2 that is a bit more realistic than some other titles even though image quality suffers in some ways too. But really, people who love RF2 love the great feel and the FFB and the features. That is why you should consider it!

      Replays certainly don’t look great though. And, of course, mods vary in quality as with all titles.

      • maranello55

        alot of opinions abt rf2 is based on what rf2 dont have instead of the number of other things that rf2 have more advantage ofver other titles

        Most of the time rf2 is judged by
        – graphics, but missed the point that it has day to night transition
        – contents, but missed the point it takes longer and harder to make quality
        – low online participants, coz they believed all of the above

      • quf

        long races don’t happen often, so day to night transitions maybe just between the end of afternoon and beginning of evening, or in the sunrise. Or the other option is to speed up time.
        So mostly you either race during the day or during the night. Even in real life is rare for people to experience day to night transitions in racing, usually in 12h or 24h endurance.

      • wajdi nujeidat

        Nice try to defend your AC!

      • quf

        How so? Can you please counter argument properly to what I said instead of a quick knee jerk reaction? Please tell me how popular and how used are day to night transitions in sim racing.

      • Hash

        Oh man,if it was up to you wed have a noon dry race with GT3s on nothing but SPA, nords or monza, and everybody should be completley content with that., cause, you know other forms of racing are lot less popular, not many ppl drive F1s either, F1s only race so much a year probably less then 12h or 24 hr races around the world,infact a google confirms there is far more 24 hr 12 hr races then F1 in a year, should we remove them f1 cars?

        Why as a sim racer would you try to not only justify but to outright give a excuse to not have very cool features added to a game?, I bet a 100 bux if AC had day night transition you would not hold that, quite frankly silly opinion, on the D/N transition.

        For the record I play a D/N transition in any race game that allows it 9 outta 10 times, start at 4 or 5 and 5x to 10x time acceleration looks amazing, but I must be wrong, cause apparently “long races don’t happen often” hmm.

      • quf

        I’m not opposing to having dynamic weather+rain and 24h cycle. But the preferred way for simracers is to drive in approachable conditions, approachable cars, and interesting tracks with a good flow.

        I didn’t call for Assetto Corsa in this discussion, this is the first I’m mentioning in this thread, you and others called for it actually, not me. Just to point out your despair with this game.

        The current AC game was designed this way due to limited resources and project planning for what the game would be. However to attract more players for a next game, they would need to expand their game functionalities and systems.

      • anonymouse

        Limited resources didn’t stop simulations from 1998 to 2005 to simulate day/night transitions and dynamic weathers among a lot of other things.

      • quf

        AC could also simulate rain in ASCI, but is not the same thing as making it for a dx11 game.

        But that’s not the point, Kunos did make rain and thunderstorms for netkar pro, they chose not to invest time and money into a big project which at the time they thought wasn’t used enough by the players to justify such development. Have things changed since 2012? We don’t really know, only rf2 and project cars have rain (and night), how popular it is?

        Same for day/night transitions, it was a game design choice, not that they don’t know how to make that.

      • anonymouse

        It becomes a problem when modders and simracers who are interested in endurance racing decide to skip an entire game althogheter because of it lacking features and/or cars and/or tracks.
        And it looks like it won’t be a thing in AC2 either, unless they stop making dlcs all day long and actually start developing the new game.

      • quf

        “And it looks like it won’t be a thing in AC2 either”

        Because you already know how AC2 will be even though they didn’t begin this project.

        So what if certain modders and simracers skip AC just because it doesn’t have endurance racing? Kunos was already prepared for that when they didn’t make of AC a game with endurance features.

      • anonymouse

        They did say already that some features were not made for AC1 and most likely would not be made for AC2 either. Don’t remember where I’ve read that, probably a q&a or some video of theirs.

      • melanieuk1

        Got my eyes on you. ๐Ÿ™‚ jk

      • William Mazeo

        well… when I used to race offline with GTR2 having the day/night transition + rain was very nice. Being able to do a “24h race” in 2 hours was cool. This is a must have in anything that calls itself a sim (at least the night part), especially when there are endurance cars featured, which means pretty much like 90% of the race cars out there

      • quf

        You: It is not a sim until you simulate rain, night, snow, thunderstorms, objects on track (dirt, leaves, plastic bags, birds, cats).

        So you’re saying that a game that doesn’t simulate night racing or rain can’t call itself a sim? That’s having double standards. How many “sims” are simulating snow? Oh they only simulate spring and summer time? Well, some sims only simulate day and dry racing.

      • William Mazeo

        Nah, some comon sense is needed. I mean if you have situations where a race would be red flagged but you aren’t implementing red flags you should put a line there (like rF2, some rain conditions would be red flagged in real life, the rain shouldn’t cross that line then IMO)
        But some conditions (like night) are far too basic to not be present in a sim.
        As I said some common sense is needed, now if you want to troll tell me already so I can save my time. Well.. it looks like that already so let me save my time ๐Ÿ˜€

      • quf

        “What I mean is that there should at least exist the intention of moving forward, some devs are clearly not interested on it and still call their product a sim because there are a lot of people like you to buy it”

        So Kunos hasn’t moved forward with their game since early access and since its release? Or moving forward means making big changes and additions, the small changes and additions don’t count?
        Your logic is quite weak man. Kunos can’t call AC a sim if they don’t at least have night racing. Lets say they add it in the next update, now AC can be called a sim?

        You just don’t have a grasp of what is a sim and which isn’t, and that isn’t by not having night or rain. But I don’t think that’s the case, you know what a sim game actually is, just that you choose to have double standards.

        I’m putting it simple for you, only because devs that made games 10-20 years ago put every feature and functionality possible in their game (which they haven’t) and somehow that set a standard for some players, it doesn’t mean a game in the future needs to have all of that to be called a sim racing game. What first you need to have is realistic simulation of cars and AC has it. And you can race those cars, and AC has it. These devs chose to only offer racing in day time and dry conditions.

      • William Mazeo

        It’s funny I didn’t even have to name the dev xDD

      • quf

        Only AC and Raceroom don’t have night racing. And the common sense that you said I don’t have, told me we’re really discussing what AC has, not what Raceroom doesn’t have.
        Another thing common sense reminded me was that your posting history in various discussion boards were usually against AC and the way the game is, so using common sense I could easily figure out what game you were talking about when said night racing is a basic thing that should be present.

        Dude, I get it. You and several people, me included, like (sim) racing games that offer a good diversity based on real life possibilities. But I also understand the decisions they had to take when AC was in the early stages of development for the studio resources and capabilities of pcs back then for dx11. So instead they preferred to focus on simulating cars and tracks, leaving much of the features diversity out or for years to come, or even for a next game after learning with their current one.

      • William Mazeo

        If that’s what you think good luck. You are wrong tho ๐Ÿ˜‰

      • quf

        Wrong in what actually? You never liked this game so every opportunity you have you just want to say that isn’t a sim. “Oh it doesn’t simulate night racing, not a sim. It doesn’t simulate rain racing, not a sim.” The one wrong here is you, since to be a sim you at least have to create one set of conditions for people to race in, and that’s races by counting laps, in dry tarmac, and during day light. Are you saying these conditions don’t happen in real life? That’s the basic right there, anything is just an alternative or something different. Rain and night are an alternative to day and dry.

      • William Mazeo

        Bro you aren’t going to get anything from defending a game like this

      • quf

        I am not defending a game, I am defending against arguments that say sims must have night and rain racing otherwise they aren’t sim, or that those features should be a basic thing without exception.

        They of course would be nice things to have in all sims, but not all sims can or want to have them.

        Night, rain, long endurance, nice things to have, but those are just extra things in a (sim) racing game. Giving you the example of Assetto Corsa, people can enjoy and play a lot the game without those things in it. And we have examples of sims that have those features and look at how important and used they are; they aren’t. Not to say AC2 shouldn’t have them, as they will probably attract more racing enthusiasts, but you can’t convince anyone that those features are the absolute essential, a game and a simulation is much more than that. AC is an example that you can thrive in sim racing without the “most essential features”, while the sims that have the “most essential features” are struggling.

      • William Mazeo

        Good luck man…

      • quf

        ๐Ÿ˜‰

      • David Dominguez

        so people don’t play online because of what they see on the internet, sure ๐Ÿ˜€

      • 5hitm4k3r666

        It sure is one factor influencing people nowadays. People get extremely hyped by good visuals of a game, no matter wich gerne. Even if the rest is pretty much average or complete bullsh*t. Ofcourse there are exceptions like Minecraft, but the most successful games are the games with best advertisment and visual representation. rF2 will never appeal to the average Joe who plays a racing game once in a while.

      • David Dominguez

        because rF1 had so good visuals…

      • horrace

        How true I have been a fan of isi since the beginning,its how they always make their stuff open too, and the ffb, they are reason I bought my first ffb wheel

    • 5hitm4k3r666
    • Francesco Kasta

      Granted it is not the best looking Sim around but you get the right car in the right track (at the right time) and you’ll get pleasantly surprised!

      Stock Cars / Dallara DW12 @ Indianapolis look fabulous.

    • Leynad

      Playing it with 4k looks nice. Not anywhere near Project Cars in 4k high/ultra, but this Mod is just totally insane from the FFB and physics. With my Accuforce driving this Mod is like a workout in the gym.

      • beau261

        So leynard you might be able to help me here.
        From the various reading I have done,video’s watched and seeing comments similar to yours here, I have begun to suspect the ‘Direct Drive’ community may be under the impression that ‘really heavy’ ffb is realistic. What are your thoughts on this?

      • Leynad

        Good question and i donยดt know. Certainly not for modern GT-cars and in real racing cars you can also adjust the amount of the power steering. I think, this mod is to much and with the AF i have the possibility to setup the FFB that itยดs more like in a GT-car. In a competitive environment i would do so because itยดs making you faster. But Mods are more for fun so i keep it this way.

      • Race Nut

        I don’t think Direct-drive is about heavy FFB; it’s really about the increased Dynamic Range. Some like to crank up the FFB in place of going to the Gym but, I feel that’s a tongue-in-cheek response among DD users.

        The big advantages come in the way of superb detail, durability and increased immersion but, improved front grip-loss detection is also one of perks along with very quick centering characteristics.

        DD wheels do deal with things like Self-Aligning-Torque differently where it can become overwhelming at higher force settings; this can be one of the unrealistic aspects of using a DD-wheel IMO but, it can usually be toned down via driver settings or SC4 with the AccuForce.

    • Masticacci

      I actually prefer bare and bones graphics instead of gigazillion of post processing BS that make the cars looks like glossy plastic.

      • quf

        Post processing filters barely or nothing have to do with textures, shaders, or reflections on cars/track. Is just for the image, either some effects like glare for the “lights” or leds.
        But the gist of it is to adjust saturation, brightness, color temp, contrast etc.

        This way users can choose different image looks or make their own if they don’t like how the game is by default.

      • 5hitm4k3r666

        So you are going to tell me that that DOF and motion blure don’t hide simplistic looking modeling and textures in video games?

      • quf

        Maybe, but only if the game hardcoded those without option to disable. Which in the case of AC and Pcars you can disable those two effects or all post processing.
        So the purpose of DOF and Motion Blur isn’t to hide bad textures, at least not for these games, is to create effects for whatever use or styling you want to give, or make it a bit more dramatic effect while playing.
        And in the case of AC, DOF only works in replay not during live gameplay.

      • Race Nut

        Coming from Pcars and AC – even AMS, rF2 can look quite flat and 2 dimensional. It may be a good thing that it doesn’t have VR support because it wouldn’t look good through a magnifying lens. ๐Ÿ™‚

        I understand the view that graphics, sounds, bling and shiny are secondary to physics and FFB for many of us; I just think we are approaching the time where we should be able to have all of those things along with VR too – not simply have to choose this OR that.

      • melanieuk1

        ” I understand the view that graphics, sounds, bling and shiny are secondary to physics and FFB for many of us ”

        That Myth has already been trampled on squashed and thrown in the dustbin, sales of Dirt Rally, Project CARS and Assetto Corsa would tell you otherwise that is not true, stop singing the tune of only 1% of the community that think that.

      • Race Nut

        Sure, those titles have better sales but, come with some major compromises in regard to hardcore Sim features. In terms of pure a visceral driving experience, fidelity and FFB, I still prefer AMS or rF2 by far.

        As long as developers go for sales over simulation, we’ll be left with very limited options and too many compromises. It’s not a myth; it’s reality – even today with as many options as we have. It’s just that we tend to differ on how we define Simulation and the hardware we use plays a part in that.

        Of course, the market for pure Hardcore-Simulation is small and offers poor ROI. Perhaps ISI has hit the practical limit on physics if they are unable to combine them with a more current graphics engine.

        What Reiza is doing may make more sense in enhancing an older P-motor and combining it with a more current graphics engine next year but, time will tell. I like that they maintain their path based on strong Sim roots.

      • Roger Ramjet

        Myth ?? ..2 out of 3 games mentioned are aimed squarely at the new generation of console/simcade users with the other verging that way (atm) which equates to sales yes but perhaps you may consider that there is another set of users much more interested in feel than other senses who have never bothered looking at a replay or the scenery whilst on track?

  • motorsportslegacy

    was excited until i saw it was mak and also laughed with the enforced false penalty to h shifting

  • Guimengo

    The PlaySure liveries look suspicious especially since I made them for AC’s 787B and the red/black variation was not really run in competitions. I made it all based on the 767 that ran in Japan. Things don’t line up well with this model and the pixelation is ridiculously bad, but some of the lines and logo placement… And the driver information. All the work done by others and used for reference. Spent a lot of time to gather information and images to be able to make something accurate, and then see something like this. And it’s still poo, to make it even worse.

  • HammerX

    I think this should have been said first before all the trolling…
    THANK YOU!

  • Guimengo

    The PlaySure liveries look suspicious especially since I made them for AC’s 787B and the red/black variation was not really run in competitions or anywhere… because it was made up. I made the original 787B painted based on the 767 (pink/yellow) that ran in Japan. Things don’t line up well with this model and the pixelation is ridiculously bad, but some of the lines and logo placement… And the driver information. All the work done by others and used for reference. And it’s still poo.

    Edit: So the logos look like they have been taken from the 2048px release and resized, so they look horrible. The pink/yellow 230 has a cut-off t on the Trident which I had to edit that way given how it actually fit on the AC 787B. Otherwise there’d be no reason for that logo to look as it does. Already contacted MAK about it and would like to see it removed from the next update.

    • Liquid4653

      I will look into that gui, if it’s taken from your work, it will be removed as you requested, thanks for letting us know

      • Damiรกn Baldi

        The paint job was made by Daniel inspired on the JSPC contenders, he made several Porsches from JSPC, those Mazdas and someToyota liveries too. Mazda had used just a few liveries, so it’s not difficult to find coincidences. I personaly saw work process of all these skins.

        http://www.ncn-k.net/rx-8_biante/frotor/MultiRotor/767/767-nwb-a.jpg

      • Guimengo

        Check the below and read the above. Nope.

      • Liquid4653

        Having checked over the 230 skins, they are a mix of original work and bits from your AC skins gui, these how now been removed from my dev build and will be from the next update as well. Apologies for that.

      • Guimengo

        Thanks, Liquid. Having dug around the original forum submission, it isn’t difficult to figure out the origins too when someone doesn’t have any history of creating content and suddenly pops up with stuff. The other skins made from scratch are better and sharper than that guy’s badly resized collage of my and Patrick Sander’s work, though the cars lack depth but that’s on the model side and mapping.

      • Masticacci

        Hey, Why asking to remove the skin? You may just want to be credited instead, some skins are part of your and Patrick Sander’s work?

        Credits: X skin made by Guimengo and Patrick Sander.

        Problem solved.

      • William Mazeo

        Yeah it’s a bit strange he didn’t offer to keep them on the mod as long as credits were given.
        But then there are some actions from modders and skinners I’ll never understand ๐Ÿ˜€

      • gilez

        He just pointed out that somebody else stole them and that they have a few issues. What he said is totally understandable.

      • Guimengo

        After talking to Petros, there may be some good and welcome improvements (not just visual) coming to the mod. On condition of them happening, I will provide the skins and more in the future.

      • Guimengo

        I understand and would have done that if not for a couple of things going back a bit. But it’s just 2 cars, there’s plenty to choose from so it wouldn’t be missed.

      • Masticacci

        This is the good approach! I’m sure being credited or being involed, is the best way to act in these cases. Thanks for your open mind.

      • Guimengo

        That was never the issue to begin with :p.

      • Guimengo

        Thank you, Liquid, i appreciateit. I have all the .psd files and logos i had to make by hand too. I however don’t understand some logos being slapped on with the little trademark icon, you can give that feedback when the stuff is remade. And the driver naming convention was the main car would receive the main driver, the red and black car was given the second driver so I’d not repeat the same person twice. That was another giveaway that the cars incorporated into Patrick’s updated were used as reference, plus the two cars with the worst logo discolouring and pixelation.

      • Guimengo

        Thank you, Liquid, i appreciate it. I have all the .psd files and logos i had to make by hand too. I however don’t understand some logos being slapped on with the little trademark icon, you can give that feedback when the stuff is remade. And the driver naming convention was the main car would receive the main driver, the red and black car was given the second driver so I’d not repeat the same person twice. That was another giveaway that the cars incorporated into Patrick’s updated were used as reference, plus the two cars with the worst logo discolouring and pixelation.

        Edit: I opened up the skins in Photoshop and made 4 side by side comparisons that put it beyond doubt the yellow/pink 230 had my work taken. The red/black was made based on mine with a couple of logos taken from the internet instead. To what e-mail should I send the proof?

  • Hash

    Fantastic, one of my fave mods in rf2, or any platform.

  • melanieuk1

    No Steam Work support, would love to try this.

    • Liquid4653

      its been on the workshop for around 7 hours now, the updated release page is there as well. Mine updated through steam here in the uk np.

      The organisation of the Steam workshop leaves a lot to be desired, hunt around, it’s there

    • Ray Tozzi

      if you can’t find it, just download the .rfcmp manually and put it in your packages folder within the rF2 steam directory and install it in the packages list in the launcher. you can get any standard mod even if you have the steam edition by using this method.

  • Ray Tozzi

    oh my god that sauber is the best sounding car I’ve ever heard a sim. absolute beast and fun to drive too

  • Chris Payne

    This looks terrific – downloading now

  • Rantam

    My favorite car in the mod is the Mazda, probably due its raw and brutal engine noise ๐Ÿ™‚

    Just a constructive criticism: the cockpit is a bit dull with all that spaceship cleanliness ๐Ÿ˜€ Add some scratch, dirt or something showing it’s the workplace of a sweating driver who is actually using it ๐Ÿ˜‰ The same goes for the exterior of the car.

    I’m enjoying this mod no matter what, so thanks!

    • Masticacci

      Well some people (like me) prefer clean cars for showroom purposes.

      And your suggestion would make sense if there is a way to progressively accumulate dirt while racing, not being dirt all the time and not being dirt at the start of the race, it doesn’t make sense and it’s unrealistic.

      • William Mazeo

        “progressive dirt” on cars is possible, Apex is adding it to their GT3 mod and URD is doing that too, check their FB page, it’s really cool

      • Marc Collins

        +1

      • Rantam

        I don’t mean dirt like “post finish Le Mans 24 hours” dirt. But the cars look “surreal brand new”, as if they didn’t even do 1 Km after leaving the factory. Not a tiny scratch or a small chip on those bodyworks. Mirror-like chrome rims. Engine parts which look like if that engine was never started up.

        All body work, engine parts, etc look like having properly baked textures, which is fine as that is something you do when you’re creating textures for 3D objects. But for example engine parts would have a different color if that engine would have been ever turned on. I’m not talking about rust or tons of combustion deposits, just adding a few touches so the cars look like they were on real life while waiting for the green light on the starting grid. Texture artists work on the baked textures after they have been rendered by the 3D software because that’s something a 3D program is not usually able to do by itself.

        That goes for the cockpit too. Just a few small scratches here and there in the cockpit so it actually looks as it’s a place where someone has sit sometime.

        As you can see in any photo of a race car there’s always bits here and there which tells you that that car has been driven at least a couple of laps somewhere.

        And yes, progressive dirt is possible. But I wasn’t really talking about that. Just cars which look a bit more real from the start.

        Just my two cents though. I still think the cars look good and that is great having this mod ๐Ÿ˜‰

        Ps. Is it me or the image in the rearview mirrors looks stretched?

        http://buildraceparty.com/wp-content/uploads/2014/05/PA14_r103_001.jpg

        https://assets.blog.hemmings.com/wp-content/uploads//2015/12/39.jpg

        https://assets.blog.hemmings.com/wp-content/uploads//2015/12/47.jpg

        http://srv2.betterparts.org/images/porsche-962-03.jpg

      • Masticacci

        I got your point and I know your good intentions expecially considering you made Historix mod. Which mean a bit of “vintage looking” here and there gives more authenticity.
        But I still prefer dynamic dirt while racing instead of a dirt layer applied on photoshop like Gtr2 / Gt Legends. I don’t know how to do it though.

        One thing I liked from the old Gran Turismo 4 is the cars accumulate dust while used, not very noticeable but it’s there. After some km’s if you want to make them shiny again you have to wash them. ๐Ÿ™‚

  • Masticacci

    OMG!!! Somebody post a video of these monsters running in the pack!

  • David Dominguez

    why doesnt the porsche have a spool differential?

    • Damiรกn Baldi

      In 1986 they started using open differentials, and the spool was not used anymore when they stop using the long tails for Le Mans.

      • David Dominguez

        you could make a car upgrade for it then ๐Ÿ˜›

      • Damiรกn Baldi

        I tried it, could be an option, but you get so much understeer that nobody will really use it in a race. You could get something very close to a spool, if you set pump and power to 80.

  • Marc Collins

    Why is this still not in the “Most Recent” tab when browsing the Workshop? Steam issue as it is in the Workshop. I hate the Steam Workshop user interface!!!

    • http://www.mak-corp.com.au/ MAKCorp

      It’s because it’s an update to a pre-existing mod, not a brand new mod. Most Recent only shows the most recently released mod.

      • Marc Collins

        Nope. All the other mods with even minor updates show-up under Most Recent.

  • Hangon

    Great mod before and even better with the Sauber..one thing I noticed, rf2 has just one inside driver cockpit..but this has 2…just like AC..the other is a closer to the dash view that is fixed,you can not move your seat …I liked that in AC..was this view used from your fondness of that view in AC?

    • http://www.mak-corp.com.au/ MAKCorp

      In rF2, it is possible for the modder to set the camera positions to where the modder wants for the three views (bumper, cockpit, TCam). We felt it would be more beneficial for this car to the player to have two different interior views. We sacrificed one of the other views to place the position inside the cockpit which we felt was a better match for these cars. Glad you like it. ๐Ÿ™‚

  • Matthew Arnold

    I tried the Porshe last night at Matasuka, great track and great car, very fast.

  • owen casey

    not big fan of rf2 but this car set looks fantastic. hope to see this in AC? can hope

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