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Gran Turismo 6 – On Track for 2013 Release

Sony confirms that GT6 is on track for the planned release this holiday season.

The Gran Turismo franchise has a notorious reputation for release dates but nevertheless, Sony is confident that they can meet their planned “Holiday 2013” release for Gran Turismo 6.

As confirmed by Playstation Product Manager Josh Walker, the title is on track for the planned release during the year’s most busy selling season:

There is no reason to think the proposed release window for GT6 will not be achieved. We feel it is important to continue to support our loyal PS3 users, and those from many parts of the world who are new to PS3, with a new title, and [series producer] Kazuori Yamauchi was keen to develop the Gran Turismo platform further on PS3.

“Gran Turismo has a huge following among current PS3 gamers. The release also follows a pattern for Gran Turismo – GT and GT2 for PS, GT3 and GT4 for PS2, and now GT5 and GT6 on PS3.

Gran Turismo 6 will come to the Playstation 3. featuring 1200 cars, 150 of which will be new to Gran Turismo.

As announced by Kazunori Yamauchi, the distinction between standard & premium models will remain, the cars ported over from Gran Turismo 4 will be slightly touched up to fit the new title better.

GT6 will also come with 33 tracks, with seven locations being all-new including Silverstone, the home of Nissan’s GT Academy competition.

A playable demo of GT6 will be released in July, kicking off the next GT Academy competition.

  • Anonymous

    http://community.us.playstation.com/t5/Gran-Turismo-Series-General/GT6-News-Media-and-Comments/m-p/40435659

    I was listening to this week’s Midweek Motorsport (Series 8 Episode 19) on Radio Le Mans and they briefly talked about GT6. They were at the Silverstone event and the Nurburgring 24h, so what they said could be accurate. Nick Daman had this to say about the new tire physics:

    “(Polyphony) are really moving ever more into the hardcore sim environment… They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks… If you’ve got a car that’s running on old fashion high-sidewall tires, even if it’s got the same amount of grip, it’s not going to handle the same way. And they’ve modeled all of that… They’ve remodeled the tracks. They’ve taken 10 billion [laughs] photographs, so when it comes out it will be photo realistic — as much as it can being on the (Playstation 3), and I’m sure on the 4 they will be almost photo realistic…You can get new wheels for (a car). You get the new wheels, it’s not to make it look different, it will make it handle different with the new wheels… (adding larger diameter wheels) will change the way it handles”

    GT6 is really sounding more and more impresive!

    Also, he made it sound as though GT6 on the PS3 will be adding the DLC to build it up to what the PS4 GTx release will be. I doubt that was his intention, but that’s my speculation, anyway.

    If you’ve never listened to a live broadcast by Radio Le Mans or listened to one of their many podcasts, please do so; they are great, and they cover all things motorsport. Their website is http://www.radiolemans.com and this episode of of Midweek Motorsport can be listened to directly here or on iTunes. GT6 is mentioned in the final 10 minutes.

    http://audio.rpix.org.uk/mwm/8/mwm8-19.mp3

    GT6 talk starts @ 1:55:20.

    • blockhead

      I’m a bit skeptical that simply saying “different tires will handle differently” will necessarily mean it’s more of an accurate simulation.

      Honestly, I’ve not played the GT series since gt3 since I moved into PC stuff exclusively. Still waiting on consoles to catch up with super far draw distances and such… though I think ps4 could be there.

      But back to the point… I’m just not sure this would be more than marketing talk. It’s one thing to add a few dynamics to the tire model but it’s something else entirely to try to make it accurate (or at least feel somewhat believable). As long as they are aiming the game towards casual players and children then I am going to assume the cars will handle in such a way as to make it more accessible to their target audience.

      And wasn’t Shift 2 supposed to have some new dynamic tire model as well? I could never play that for more than 15 minutes.

      • Anonymous

        I don’t deny that all these could be just marketing talk however the fact that this time PD work with Yokohama Tires and KW Automotive shows that they’re heading in the right direction.

  • http://www.facebook.com/nicolas.grignon Nicolas Grignon

    Being more like GT5.5, I hope they would be on time…. 😉

  • Markus Ott

    I think the truth is that they must get rid of their standard cars for a PS4 game to match the graphics quality players expect from the next gen, but Sony can’t remodell them all in time to battle Forza for the next installment. That’s why they make another GT for the PS3 and they can again use those 800 standard models and can concentrate themselves on little tweaks. A completely new GT for the PS4 with brand new car modells and new engine may take several years before we’ll see it happen.

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