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Gran Turismo 5 – Version 2.08 & DLC Available

Polyphony Digital has released a new version of their Gran Turismo 5 title, introducing a bunch of fixes and three new cars.

Polyphony Digital has released a new version of their Gran Turismo 5 title, introducing a bunch of fixes and three new cars.

Version 2.08 of Gran Turismo 5 brings the following changes to the popular title.

  • Now possible to select “Disable collisions” in the [Event Settings] of online races.
  • ID’s are now shown above cars when watching online races.
  • Response of the clutch pedal when using the steering wheel controllers “G25 Racing Wheel”, “G27 Racing Wheel”, “T500RS” and “TH8RS” has been adjusted.
  • Rate of tire wear in endurance races has been slowed (excluding formula cars).
  • Amount of air resistance change when altering aerodynamic wing settings has been increased.
  • Autopilot has been adjusted to prevent colliding with the wall when exiting the pit lane on the Tsukuba circuit.
  • Adjusted the changes in control characteristic when altering vehicle height from standard height. (Vehicle height can be changed by adjusting ride height, either by installing a suspension kit or adjusting a full customizable suspension kit.)

Along with the new version, three new cars are available that can be purchased for $0.99 each:

  • Nissan GT-R N24 GT Academy ’12
  • Subaru BR-Z S ’12
  • Honda Weider HSV-010 (SUPER GT) ’11

You can find some videos of the new content in action below, the new version can be downloaded by starting Gran Turismo 5 while the Playstation 3 is connected to the internet.

  • Mr Banana


  • Roger

    Not really blown away by those new cars, they should have thrown in the Ferrari F12 Berlinetta instead! 🙂

    The cluch update sounds really good though! Clutch in GT5 has been really dumbed down since back in the Prologue days. You need to shift really slow, especially 1:st -> 2:nd or it will just grind gears, have ruined many hot laps because of this. Hope they made it more like in FM4 now = more direct and realistic!

  • Big Ron

    They used one of their silly generic sounds for the HSV-010 and didn´t take time to make a specific one…..pretty poor.

  • Chris Karsten

    fires up game takes a drive in the HSV-010 hears the sound (insert oh god why picture)

  • Mike

    I agree the sound isn’t good at all. But I’m sure it’s a placeholder till the final version is updated. For example, the rear view display still isn’t working. The NSX has the same LCD rear view display (mounted on the dashboard) that works. Also the sound from the NSX is so much better(after a few updates).

    But with my T500RS setup, the car feels great to drive- there’s nice sense of both weightiness and “twitchiness”, very hard combination to capture but one of the inherent characteristic of “silhouette” racing cars (including DTM cars) . I haven’t had time for any sims lately but last night after a few weeks away from my wheel, driving HSV010 on the Nurburgring 24 Hour course (time set to dusk) was probably one of the highlights of my 15 years (and counting) of sim-driving.

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