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Gran Turismo 5 – 3D & 2010 Release Confirmed Again

Gran Turismo 5 – 3D & 2010 Release Confirmed Again

Three weeks ago, I posted a story about Sony’s Quore online magazine confirming that Gran Turismo 5 will be one of the first Playstation 3 games to be available in 3D later this year.

Now, Gran Turismo producer Taku Imasaki has once again confirmed that the title will be available in 3D and will be released in 2010 in an interview with GamerLive.tv. You can watch the interview below as Imasaki elaborates on the advantages of the 3D technology and more.

Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. There’s no date for either the release of the Japanese or the International versions yet. GT5 will be one of the first six Playstation 3 games to be available in 3D.

Via GTPlanet

  • carbonfibre

    Such precious development time wasted on this gimmick… It’s a petty feature not even worth bragging about, and matters will be worse if GT5 turns out not to live up to expectations. 😐

  • mikemav

    ^^^^^ @carbonfibre- no disrespect, but I couldn’t disagree more. I race now in rFactor, NFS Shift, Dirt2, and GTR, all in stereo 3D on my 60″ Mitsu DLP display and Nvidia 3D Vision kit.

    It is far and away the greatest benefit to the immersion I’ve experienced in racing. Far more impact than my TrackIR, than moving up from XGA or 14×10 resolution to 1080p, or even using Buttkickers or TFS iVibe (all of which I use daily and value.) 3D takes the cake!

    Especially in driving games and sims, the cockpit/out the windshield view gives so much more info about depth. Dash elements pop out and surround me, so it feels like you’re there, plus you can see into corners and find the apex so much better when it’s like you’re staring out a real windshield. The impact may not be as significant with smaller desktop PC monitors even in 3D, but when you scale it up to be life-size, my 60″ monitor (which was under $1k, BTW!) is about the size of a real windshield. Don’t knock it until you try it. I’m thrilled to see it coming to consoles too!

    I’ve been a sim hobbyist (and AV professional) for many years. Some people may have seen my YouTube videos (posted here too) modifying two Fanatec wheels- I made a hybrid one that works on all platforms but has the Alacantra wheel that comes w/ their GT3RS. Anyway, some of my co-workers have come over and seen the setup and are encouraging me to go into business doing these “real size” sims in 3D on the side for others. These are not even sim racers, just general gamers or co-workers. It makes that much of a difference IMO. Once you try it you’re hooked. It’s not like the old analygraph (red/blue) glasses and bad horror movies. It’s the real deal (at least 3D Vision on a PC is. Hope Sony gets it right.)

  • tejo.hr

    Im just wondering at what resolution will it be. on GDC they degraded Wipeout from 1080p on 720p, and MotorStorm from 720p to 480p. Getting from usual 2D to 3D which require 2 images on 120Hz isn’t an easy task, and for racing game I prefer better distance clearness then depth of view.

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