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Forza Motorsport 5 – E3 Version Comparison

A very interesting comparison shows the difference between Forza Motorsport 5’s retail version and the E3 demo.

A few days ago, I posted a comparison video between the recently-released Forza Motorsport 5 for Xbox One and its old-gen successor.

Meanwhile, a very interesting and very different comparison has surfaced on the web as some has made a frame by frame comparison of the retail version and the E3 demo version that was shown off last June, showing the Mclaren P1 in Prague.

As you can see below, the retail version of Forza Motorsport 5 has lost a lot of its optical fidelity in the final version, especially when it comes to trackside details such as trees & buildings as well as the overall lighting.

This might be related to the much-discussed performance issues the new Xbox One platform seems to be having, especially considering that Forza 5 is a launch title for the brand new platform.

The title has also recently made the headlines due to the its in-game monetization. Players that want to drive the E21 Lotus Formula One car in Forza Motorsport 5 either have to spend a 60+ hours on the game before the car becomes available or are offered a shortcut by buying the required credits – For a whopping 62 pounds for one single car!

More on this issue can be found in an excellent TeamVVV article.

  • Alan Dallas

    And my IRL friends wonder why I am staying faaaar away from the XB1

  • Skytrill

    Apparently the xbox one at the E3 was nothing else than a full pc running on an Intel i-7 with at least a GTX-770.. not quite the same league as an xbox one console.

    • Jason Garrett

      Someone as Turn 10 needs to leak that PC copy so we can enjoy it. 🙂

      • Joel Barsotti

        Or just f’n release a PC version so we can buy it. I gladly would.

      • kahel grahf

        Not going to happen…

      • Joel Barsotti

        You can dream right?

      • kahel grahf

        You should…but i’m not much of a dreamer unfortunately…

    • kahel grahf

      The gpu was a more powerful one but yeahhhh…they always do that, nothing new…

  • Realkman666

    A hundred bucks to drive an F1 car in which the driver takes his hands off the wheel to change gears. It’s definitely a circus of vaaaaluuuuuueeee!

    • Timpie

      Bioshock fan, I like you 😀

  • Harry Tulloch

    PC vs Xbox one

  • Christopher Trees

    While there is a graphical difference between the e3 demo and the full retail the images posted are a bit unfair as the 2nd set are clearly blurred, whilst in game I can attest to crisp clear graphics. I do admit though that some trackside detail has changed… It should also be noted that the xbox display settings are set at a minimal default with a color depth of 24 bits per pixel, while if your tv or monitor supports it you have 30 and 36 bpp, the 36 bpp making a large noticeable difference over the 24 bpp. And it is also set to tv (RGB limited) with the option for PC (RGB full)… Also the blurred affect on the 2nd set of pictures may be affected by the quality of upload from the user, and they may also be driving with the driving affects setting turned on that adds camera movement and some blur effects… So while there is a difference between e3 and retail, it really isn’t that great.
    What does grind my gears is the monetary value of the token currency. No way in hell should the value of one car cost as much as the game. Least they could have done is made it a car you could win by say reaching level 50 or so.

    Other than that it is a really pretty game and very enjoyable so far. And I can attest to the physics being a major improvement, and I believe for the first time that it would be and advantage to use a wheel over a controller.

    • Christopher Trees

      Also to anyone who thinks it is 16 player online, that’s a “for now” until the azure servers are up. As there is an in game achievement for winning a 24 player multiplayer race.

    • Joel Barsotti

      Christopher, you couldn’t be more wrong about pixel depth.

      The internal rendering and the output format are completely decoupled. So the only difference is how the final frame buffer is scanned out onto the HDMI cable.

      Even then it wouldn’t explain these differences. They are clearly related to the processing power of the E3 PC v the actual xb1.

      • Christopher Trees

        Try it yourself the 36 bpp makes a noticeable difference

      • Joel Barsotti

        Could you even explain technically what the increased bit depth does?

  • What


    • Gerardo

      epic fail for the new xbox 😛

    • StarFoxySxv550

      Come on, you don’t honestly believe that lower comparison is fair do you? Really? lol

  • o0THX11380o

    They hacked a ton of geometry off of most objects, like buildings… The
    trees now have less advanced shaders, as well as the lighting system
    and building window reflections. My guess is that the dev team made a
    specific version for the “reveal”. They have enough money to set aside a
    group of people to build a high quality custom version of the race
    track that is only for the “reveal”. It is quite dishonest but that is
    just how things are in this day and age when it comes to blockbuster
    films, and games. Making better and special trailers and visual effects which include scenes that aren’t even in the film is common in the movie industry, and it looks like game devs are doing the same now.

  • Big Ron

    I must say that the comparison is a bit unfair to a certain point since the guy used a really bad comprimized Youtube-video for the shots of the retail version.

    Here´s a screen from someone from WMD directly off the screen which looks a lot cleaner and sharper than the comparison wants to make believe

    • Anonymous

      look closer! it has nothing to do with video quality – you can clearly see that they used different (lower res) textures for the xbox version and you can clearly see the inferior lighting on the xbox one.

      it’s clear that these are two completely different versions of the game.

      • Big Ron

        I don´t deny that they turned down the visuals. It´s quite obvious how much detail of architectures is missing etc. But It´s not looking as flat and numb as the comparison shows.

  • Markus Ott

    Let me guess the E3 demo ran on a PC. Just like almost all E3 “next gen” game demos we saw in 2013. Because PCs are dead. 🙂

    • Robert Gödicke

      The icing on the cake is the rumor that the GPUs in the presentation PCs were green instead of red…

      Both consoles are using AMD GPUs and their launch titles should be heaviliy optimized for that architecture. Apparently a beefy PC is more than capable to produce higher quality graphics in a console title even without having the architecture the games were optimized for… 😉

    • Hugo Stiglitz

      None of the PS4 demos were done on “PC’s”. All were shown using PS4 dev kits.

      That explains why some games are much lower res on Xbone and have poor framerates

  • Anonymous

    E3 demo and teasers look better than release! News at 11!

  • Anonymous

    Thank god for PC’s and the racing titles that are available at our choice.

    Console DLC is becoming atrocious ripoff. Forza5 sells for $69.99 and now you want even more money. Let me guess the whole “we” removed lot of tracks was another lie they are just waiting for little bit so they can sell it later at high cost dlc.

    As others pointed out marketing has become more important the game itself. Nothing but lies.

    Show PC version at E3 and the later dumb it down on xbox1.

    • kahel grahf

      DLC used to add value to a finished product. Now if you want a finished games you have to paid full price plus the 3 next add-on…Add-on often released in less than a month…Yeahhhhhh no wonder i stop playing games, that pushing it really hard…i’m really amazed how well it’s sell tough (no i’m not, i learn long ago not to underestimate human…euhhh well let’s say weakness).

  • Anonymous
    • T0MMY3688

      somehow this shot looks like Real Racing 3

  • StarFoxySxv550

    I have a question for VVV: Why don’t you use your own screen captures instead of ones from streams of varying qualities?

    That said. It’s obvious things have changed since the E3 build. But if people had bought a game that looks like god, but plays like crap the outrage would be equal.

    • Alan Boiston

      Martin was reporting on the screenshots rather our own coverage in this instance. Though it is clear there has been a considerable drop in visual quality.

      • StarFoxySxv550

        Do you have a review up yet?

        I hear it’s really nice with the TX wheel. Apparently Thrustmaster say there’s an update coming in Dec for the game with proper in-game wheel adjustment too (ffb effects, rotation etc). I’m more concerned/excited about the new ffb and physics than anything in this thread.
        Didn’t mean to come off as hostile btw

      • Alan Boiston

        No, and I don’t plan on reviewing it. I wish I could go into that in more detail, but not yet.

        Yes I hope to have mine soon and will share that testing.

      • StarFoxySxv550

        That doesn’t sound good, Not even a passing opinion? At least a wheel test is something.

      • Anonymous

        For the Physics/FFB check in 55:43 onward…regarding the physics it’s basically more of the same, not that i had any doubts.

      • StarFoxySxv550

        I’m happy with more of the same as a pick up and play, for now. Judging by their physics and FFB impressions it’s still moving forwards, just not at the rate some would like.

  • Harry Tulloch

    Can I buy the E3/PC version on steam or something LOL

  • alex

    That’s becouse all the e3 demos were running on a pc with a gtx 780 top of the line gpu capable of producing effects that the so next gen consoles would never match, Not only that they didn’t even use amd technology and used windows 7 instead of win 8 lol

    • StarFoxySxv550

      Clearly says “Lococycle” behind the screens and Forza was confirmed to be running on Xbox 1 dev kits, but whatever,

      Funny thing is lococycle still looked like garbage then on the “superior hardware”. It isn’t the power but how you use it

  • Hugo Stiglitz

    That’s why you don’t do e3 presentations on overpowered PC’s. At least PS4 games look the same or better at release than they did at e3. They ran on PS4 dev kits. Xbone’s games took a step backwards, especially Forza, Ryse, and everything else.

    I said it when that story first broke, it means that the games weren’t well enough optimized to be shown running on Xbone dev kits and the Xbone wasn’t powerful enough to match what the Ps4 dev kits were doing. I was right. just look at the retail versions.

  • Markus Ott

    I’d really like to have that “devkit software” that lets Xbone games run on PCs 🙂

  • Kendra Jacobs

    Does it even matter? Most people that plays console racers are just looking for fun and cool cars and features. They want a fun overall expereince and cool immersion, social crap to connect with others, career and unlockables cool videos, photo modes, top gear commentary , the list goes on. And so being picky like this over graphics or physics or whatever is useless, it’s a console, plug and play, quick fun, so don’t over think and over analyse things. 99% of ppl who buy this wont even notice or care. 90% of console user don’t even realise their games are being run in 720p instead of 1080p, they dont care and don’t even know it.

    This is being made a way bigger deal than it should be.

    Anyone who is this picky to notice this, let alone make comparison pics and such a big deal shouldnt even be on a console in the first place. They have PCs for a reason, for the picky hardcore no compromise type. If they don’t like PCs and are into the not so serious but quick plug and play and ease of use cinsoles then they should quit complaining and accept whatever their console games give them, that’s the point of consoles.

    • Ma Ed

      stop defending MS. this is poor practice and needs to stop with fake bullshot and fake gameplay.

      I would play this game on PC. MS should release it on PC and make more sale. I don’t understand this.

      • Fabrizio Agate

        if you think grid 2 sold few million copies on console and less than a million on pc… plus another few millions downloaded from torrent…
        most of pc gamer just crack every single game.
        sure some people mod even the console but then u cant play online anymore.
        that’s why we always get game on pc one month later.
        anyway if there werent console we wouldnt get many really cool games.

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