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Flag Rules Coming to RaceRoom Racing Experience

Sector 3 will soon be further flashing out the racing simulation aspect of their RaceRoom Racing Experience title, introducing fully-working flag rules.

Sector 3 will soon be further flashing out the racing simulation aspect of their RaceRoom Racing Experience title, introducing fully-working flag rules.

Having started purely as a hotlap-based game, R3E has been moving towards a full racing-simulator in recent years with the addition of AI, pit stops and other aspects to fully simulate a race. Now, another important puzzle piece is added with the introduction of flag rules that is coming later this week.

With the upcoming update, the title will properly simulate the most common flag rules, including blue flag simulation that will also affect lapping AI cars.

The new feature will become available in a new update that will be out in a few days.

  • Jorge Luiz

    and about marshals? exists? i don’t play R3E for a loooong time ago.

  • Leynad

    The AI is so very not optimized. It´s just hit & miss if they are working like supposed or slow as a brick or have an invisible bi-turbo i don´t have even with the same cars on different tracks. And even if the overall pace is okay, they are breaking to early in some corners, are to fast in others. AMS is years ahead of this BS. And please integrate CrewChief like Reiza did. I couldn´t get it to work in Raceroom and without Helicorsa or at the very least this red arrows in AC it´s pain in the a.., on- and offline.

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