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First Porsche DLC Pack for Assetto Corsa & Update 1.9 Now Available

Kunos Simulazioni has released the first of three Porsche-themed DLC packs for Assetto Corsa.

Kunos Simulazioni has released the first of three Porsche-themed DLC packs for Assetto Corsa.

The pack includes a healthy mix of both current and historic street & racing machinery, ranging from the legendary Porsche 917/30 to the modern-day 918 Spyder.

Porsche Pack Vol 1 Car List

  • 911 Carrera S
  • 935 Moby Dick
  • 918 Spyder
  • Cayman GT4 Clubsport
  • 718 Cayman S
  • 917/30
  • 911 Carrera RSR 3.0 1974

The pack is now available on Steam, selling for 6,99€. Alternatively, players will have the option to buy a season pass for 15€ that will include all three packs, resulting in a 27% reduction.

The PC version of the pack will be available first as the console versions have to complete the usual approval process, causing them to be released in November.

Together with the DLC pack, the version 1.9 update for the PC version of Assetto Corsa has been released.

Changelog

– New Porsche 991 Carrera S (Porsche Pack #1 DLC)
– New Porsche 918 Spyder (Porsche Pack #1 DLC)
– New Porsche 718 Cayman S (Porsche Pack #1 DLC)
– New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
– New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
– New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
– New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
– New Porsche Panamera G2 Turbo
– New Silverstone 1967 historic track
– Added session time/laps on the top of the screen (laps are the leader ones)
– Now race is over when the car complete its lap and the leader has finished his last one
– Added dynamic ARB
– Fixed possible collision still active on race restart
– Added ERS recharge digital display
– Improved precision on all digital leds
– GT3 cars use tire model v10.
– Fixed TC sound distortion when triggered for the first time
– New camber grip variation formula (Thank You Nao!)
– Simplified DirectX 11 initialization
– Added official “Sparco” license to Assetto Corsa
– Added Ballast system through Ballast App (single player only)
– Added new F9 vertical layouts
– Added new driver + crew texture system
– Added new personal driver texture
– Fixed virtual mirrors rendered when not necessary
– Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
– Improved FFB App UI, so label is readable by VR users
– Added multiplayer splits
– Added Time Table leaderboard mode: this includes realtime splits and delta
– Added Fmod optimizations
– Added Anti-Wrecker protection
– Fixed AI “flapping” DRS in traffic
– Improved autoshifter
– Improved laptimes board by adding splits and tyre compound
– Fixed backfire animation freezing after session change
– Fixed leaderboard history in multiplayer
– Added voting spam protection
– horizon locked view removed from Bumper camera
– Delta App reviewed
– Fixed possible flickering in case of engine stall
– Added backfire animation to Zonda R
– python new functions and members
– getCarTyreCompound(carid)
– Tyre blister and grain are now tied to the “Wear” settings and not “Damage”. Wear=0 will turn off graining and blistering simulation
– Fmod updated to 1.08.12
– Updated SDK for modders
– Removed reverb snapshot in the Fmod project
– General audio engine code cleaning and bug fixing
– Vastly improved Fmod resource usage
– Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
– Fixed listener priority for cars in pits. They don’t steal the priority anymore
– Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
– Overall volume balance
– 7.1 surround should now work as expected (on all platforms)
– Fixed audio initialization pop when the session starts
– Stereo imaging now works as expected
– Fixed ambience sound affected by reverb zones
– Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
– Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
– Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
– Reworked surfaces audio curves
– Reworked skids logic
– Fixed skids positional sound
– New exterior skids sound
– Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
– Reworked code management for traction control and limiter events
– Tweaked wind and limiter sound emitter position in dashboard camera
– Audio compressor on engine_ext event now works as expected when many cars are involved
– Surfaces, crashes and skids are now properly audible in chase and track cameras
– Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
– Fixed load/coast smooth for AIs and multiplayer
– Fixed transmission smooth and pitch for multiplayer opponents
– Engine volume setting is now related to the player/focused car
– When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
– Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit “digital clicks”
– Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc…
– New dirt sound effects
– New brake squeal for some “old” cars
– Added audio fade when track camera changes
– Added [VERSION] section in audio.ini
– Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
– Slightly modified gear grind sound
– Fixed wrong listener position for track and car cameras in some situations
– added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
– added templates for Porche Vol. 1 cars
– fixed excessive brake light brightness on Ford Mustang
– minor graphics fixes on Triple Pack cars
– [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] – [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] – Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
– Packers now use bump stop rates

  • vilivili

    Surprised to see no development on oculus support

    • Roger Wallentin

      I have been driving the Porsche update now for the past 4 hours and it works great with the Rift! There is room for improvement but it is very playable!

      • vilivili

        Agree it’s playable but there’s things that need improving and I’m surprised that things are standing still. I’m very happy with everything else and thats why my focus is here

      • Roger Wallentin

        Agree, would really like to see some improvements with VR support. It is a showcase feature so hopefully they will invest some time in it even though number of users so far is quite low I assume.

        Would be great to have proper menu support so you dont need to take the headset of to swap car, replays working better (the FOV is so high that the cars looks tiny) + the clunky replay interface that only works from a view inside the car etc…

        Most of all it looks like the resolution / sharpness of the image could be improved? It does not look as sharp as many of the other applications, but it might have to do with distances and details in a car sim vs other types of games I tried.

      • ejw3330

        For resolution / sharpness of the image you should probably compare to the car interiors which are close up. You can try these tips also:
        http://www.riftracer.co.uk/guides/assetto-corsa-oculus-rift-setup/

      • Roger Wallentin

        Great stuff, thanks!

      • vilivili

        Not sure what you mean by “showcase” but to me VR is the only way now and from now on.

      • Roger Wallentin

        With “showcase” I mean as a sales argument and when showing AC off to new users and at trade shows, social media.

        I also do 100% of all my racing in VR from now on.

        I doubt more than 2% of users has a VR headset so far, but that is sure to increase really quickly since its just about the best that has happened since car simulations first appeared on PC or consoles.

  • WesleySmalls

    So where is this season pass?

    • S- mann

      in steam store

      • WesleySmalls

        I see it appear on steam now, when I bought the packs it wasn’t there

      • Ray Tozzi

        go ahead and refund each pack and then buy the season pass. it’ll save you the cost of almost one whole pack

  • http://racingrenders.com/ F1Racer

    Well, they did it again. I’ve tried most cars (saving 2 for tomorrow). I think they’re amazing. I especially love all the older cars. The 917/30 is suicide, the 918 an example of what a modern hypercar is capable of.
    Loving the RSR 3.0 (because the rear slides out beatifully) and Moby.
    Brilliant.

    And I retract my earlier position that a 911 should have made it as a free bonus car. These are too good to give away 🙂

    • Jardier

      All are amazing! I love Clubsport 🙂

    • erictheking87

      TBH my fav is (very) suprisingly 918. It’s just so balanced… you can feel that it’s heavier that the other 2… but it’s ok with the mass. I can live with it. The one thing that is bad about it are the brakes. You just smash them in the same place as when in LaF and P1 and you just end up in gravel/grass/wall. But it’s so easy and neutral in drift….
      On the other hand P1 and LaF are harder to drift than ever IMO…
      Anyone has same feelings?

      • MC

        I found the 918 very understeery. Only car I have to mash the brakes on was the 917/30.

      • http://racingrenders.com/ F1Racer

        Same here. The road cars I found understeery but I think that is a characteristic of rear engined, rwd cars anyway so they probably got that aspect right.

        The RSR is great for stepping on it into the corner and getting that back end out. Great around the last turn in Mugello with a drift that lasts the entire corner. Made me smile.

      • MC

        Hmm I thought the 918 understeer was due to 4WD system. The Panamera felt a bit understeery but it’s a heavy car. The Mobydick has some strange handling characteristics =)

    • MC

      To be fair the Panamera isn’t that bad.

      • http://racingrenders.com/ F1Racer

        That was one of the two I haven’t tried yet so I can’t judge it.

      • Roger Wallentin

        It is a cool car and actually faster than the 911 Carrera S and Cayman S. The interior visually is fantastic but the sound is horrible… Exterior sound is strangely extremely good!?

        It sounds so bad that I’m thinking there must be a problem with it…

  • Roger Wallentin

    This update is amazing, truly!

    The RSR is my favorite, so playful and that noise!!!

    Exterior sounds in the 718 and Careers S are amazing too! Panamera sounds awesome from outside but like a vacuum cleaner from the inside, sounds like something is wrong/missing…

    • http://www.simrace.pl/ rauf00

      same here, Kunos did hell of a job, the sounds, the cars, the feeling it’s almost overwhelming experience, and i’m not even a Porsche fan….

  • Patrik Marek

    new drivers again, 🙂 I guess it’s good that I didn’t rework all my driver liveries, in case I would want to use the new one 🙂

  • Cristianfx

    Wasn’t this DLC supposed to be free???

    • http://racingrenders.com/ F1Racer

      Nope at no point was that ever the case.

    • HammerX

      Oh god. :-/

    • https://soundcloud.com/glen-orpheus Glen Orpheus

      3 cars are free, one for each pack that comes out i believe, will go find a link for ya’s

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.

        thats were to read it (“,)
        http://steamcommunity.com/games/assettocorsa/announcements/detail/825675570703132239

  • Chima Madujibeya

    Fantastic value for money and the sound of some of these Porsches is awesome! Really impressed with what Kunos has brought to the table today!

  • HammerX

    Isn’t the 911 GT3 RS supposed to be in Dream pack 3 as well? I seem to be missing it.

  • pascal lallala

    the gt4 cup is just amazing to drive, reminds me on good old 997 cup times in rfactor.
    the 991 carrera feels great as well, about the sound: i listen every morning a carrera s (the facelift) and it sounds way more deeper and stronger than the one ingame, moreover there are lots of pops and bangs off throttle.

    looking forward to get deep into the cars 🙂

  • Happ Download

    The only one I’d care to try is the 917/30, just because I saw that fantastic car race many times and Mark Donahue was a favorite of mine. But the rest, meh.

    • http://racingrenders.com/ F1Racer

      The rest certainly isn’t ‘meh’. It’s not the real car you’re driving but the experience and fun you can have with them.
      The 911RSR and the 935 Moby are so good.

    • anonymouse

      1) Buy the dlc on Steam
      2) Test the car(s) you want
      3) Play with the car(s) you want for less than 2 hours
      3) Ask for a refund on the dlc before you hit the 2 hours of playtime limit
      4) ???
      5) Profit

      Developers nowadays know better than offer people free demos of their games like they used to 10 years ago, so enjoy your free (and 100% legal) test drive.

    • Noah Themins

      Just no pleasing some people

  • 2Air

    i’d really really love to see pitstops right about now…
    great job on the updates though!

  • Rodney Davis

    Anyone else finding bad stuttering in places on tracks with this latest update?

    Quite pleased with the Porsche pack so far.
    I noticed the audio now in most cases is very good at presenting stereo tactile (L/R by using two units) with kerbs/rumble strips. Additionally some small kerbs on many tracks do not have “physics data” so do nothing in “Simvibe” but you CAN feel them when using or combining audio tactile. Engines as well add superb character to the tactile experience both when on/off the throttle.

    • Josh

      In spots my fps dropped from 80 down to 30. Never seen that happen before. It was with a single car on the track,cockpit view.

      • ASUSNEX

        After the uppdate the graphical settings change to
        a default according to your Graphics card.
        That usually means higher settings
        (atleast for me) that influence the fps.

    • Noah Themins

      Not seeing any of these issues

  • Kev

    Tried it and requested a discount, but not for entirely negative reasons.

    Mostly, I just got momentarily caught up in the excitement (I’m a complete sucker for any high power 60s and 70s vehicles) and bought the DLC without considering that I simply have too much content at the moment.

    I also just happened to figure out how to fix the only remaining issue with my main so I will be living in that car exclusively for some time to come.

    And there’s also the HistorX factor, which I doubt anything will ever match in my lifetime at least.

    Enough already, so what did I think?

    I can say that the cars feel more AC than Porsche and that is not necessarily a bad thing. It’s just that AC has such a distinct feel I could have easily told you that any of these cars were AC. Again, not a ding because this is possibly the case with any simulator.

    To be fair, I don’t give a rip about Porsche but respect those who do. For me personally, what’s most important is how a car drives and I will drive the most exciting one every time regardless of who made it or whether it even exists.

    I also don’t care a bit about graphics, provided there is nothing distracting like flickering or excess aliasing.

    FWIW – My impressions at Zandvoort:

    GT4 – Last car I tried and easily the best of the bunch even if modern cars are not my cup of tea but I had to drive it given such positive comments from others which are, indeed, warranted. Did by far the most laps with this vehicle.

    RSR – 3rd car I tried and easily the best (default setup at least) of the historics. The car actually turns! Still needs some tuning but I have no reason to believe it wouldn’t be workable. Unfortunately, not even power for me.

    935 – 2nd car I tested and understeery at least with default setup but nowhere near the problem of the 917/30. Didn’t bother to try to tune given frustration with 917/30 so might be workable.

    917/30 – First car I tried and complete garbage ; at least default setup and was unable to dial out the understeer even after several attempts.

    • quf

      Don’t coast much the 917/30 or at least at low speeds, because that’s where the understeer kicks in since both rear wheels spin at the same speed, like a fully locked differential.
      Actually give it some gas when you see it understeer, because the rear wheels will help to push the car forward when given power instead of letting the car coast.

    • Art J

      Oh, c’mon. The /30 had a spool axle (the only such a car in the sim? Not sure about 935), so I would request a refund if it didn’t understeer :D. No setup changes should dial it out completely. That being said, it makes corner entry tricky sometimes and does require learning new cornering habits compared to other cars.

  • IVJG Knight

    Driving the 917/30 is like being pushed on the track by the gods.
    Rest of the cars good but just mortal.A good surprise is the 918.

    • Noah Themins

      Nice lol

  • Haris Tiger

    when this come to console , ps4

  • ImageArtSigns .

    I have not really fired up AC for months as I have been busy racing solely in Automobilista….but decided to purchase the Season Pass in AC. I have driven all the Porsche’s in Pack 1 and I have my favorites for sure but it has taken at least a couple of hours to get back into the feeling of driving AC again…had to re-calibrate my wheel, as you do…tweek all the sliders in the advanced tab just to get that right feeling on the FFB again…now it has all come together and the Porsche Pack is awesome.

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