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F1 2013 – Out Now!

Codemasters have released the fourth PC installment of their Formula One franchise as F1 2013 is now available!

Codemasters have released the fourth PC installment of their Formula One franchise as F1 2013 is now available!

Aside from the complete season update in terms of drivers, cars & tracks that players have come to expect, the new version also introduces historical Formula One content.

While the standard version brings some historical F1 cars, buyers can get even more historic content by going for the F1 2013 Classic Edition.

You can find some useful info such as supported wheels & system requirements below. There won’t be a demo version of F1 2013 so sim racers have to rely on community reviews and gameplay videos to make up their mind on whether to buy this one.

Have you tried F1 2013 yet? Share your impressions with everyone in the comments below!

PC Supported Wheels

  • Microsoft Xbox 360 Wireless Racing Wheel
  • Microsoft Sidewinder Force Feedback Wheel with Force Feedback
  • ECCI Trackstar 6000
  • Fanatec Porsche 911 Carrera
  • Fanatec Porsche 911 GT2
  • Fanatec Porsche 911 GT3 RS2
  • Fanatec Porsche 911 Turbo S
  • Fanatec ClubSport
  • Fanatec CSR Elite
  • Fanatec ClubSport Pedals
  • Logitech Driving Force GT
  • Logitech Driving Force Pro
  • Logitech Formula Force EX/RX
  • Logitech G25 Racing Wheel
  • Logitech G27 Racing Wheel K
  • Logitech MOMO Racing Force (Racing)
  • Thrustmaster Ferrari 430 Force Feedback Racing Wheel
  • Thrustmaster Ferrari GT Experience
  • Thrustmaster Ferrari GT F430 Wireless Cockpit
  • Thrustmaster RGT Force Feedback Clutch Edition
  • Thrustmaster Universal Challenge 5-in-1 Racing Wheel
  • Thrustmaster T500RS Racing Wheel
  • Thrustmaster Ferrari F1 wheel Integral T500
  • Logitech WingMan Formula Force GP Racing Wheel
  • Atomic Super Sport Evo Steering Wheel
  • Logic3 Tri Format Topdrive GT
  • Logic3 Tri Format Topdrive RF
  • SimRaceWay SRW-S1 Steering Wheel (NEW)
  • Atomic TVR Sagaris Sport Racing Steering Wheel

PlayStation 3 Supported Wheels

  • Atomic Super Sport
  • Fanatec Porsche 911 GT2
  • Fanatec Porsche 911 GT3 RS2
  • Fanatec Porsche 911 Turbo S
  • Fanatec ClubSport (NEW)
  • Fanatec CSR Elite (NEW)
  • Logic 3 TopDrive GT
  • Logic 3 TopDrive RF
  • Logitech Driving Force
  • Logitech Driving Force EX/RX
  • Logitech Driving Force GT
  • Logitech Driving Force Pro
  • Logitech G25 Racing Wheel
  • Logitech G27 Racing Wheel
  • Thrustmaster Ferrari F430 Force Feedback
  • Thrustmaster Ferrari GT Experience
  • Thrustmaster RGT Force Feedback Pro Clutch
  • Thrustmaster T500RS Racing Wheel

Xbox 360 Supported Wheels

  • Microsoft 360 Wireless Racing Wheel
  • Logitech Drive FX Wheel
  • Fanatec Porsche 911 GT2
  • Fanatec Porsche 911 Turbo S
  • Fanatec CSR Elite (NEW)
  • Joytech Nitro Racing Wheel
  • MadCatz Wireless Racing Wheel

System Requirements

  • OS: Windows Vista, Windows 7 64 bit or Windows 8
  • Processor: Intel Core i7/AMD Bulldozer
  • Memory: 4 GB RAM
  • Graphics: AMD HD6000 Series/Nvidia GTX500 Series minimum 1GB RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 15 GB available space
  • Sound Card: Direct X compatible soundcard
  • Additional Notes: Supported Graphics Cards: β€’AMD Radeon HD2600 or higher, HD3650 or higher, HD4550 or higher, HD5000 Series, HD6000 Series, HD7000 Series. β€’nVidia GeForce 8600 or higher, 9500 or higher, GTX220 or higher, GTX400 Series, GTX500 Series, GTX600 Series. Intel HD Graphics 3000 or higher, AMD Fusion A8 or higher.

  • Chris Wright

    None of us knows what a modern F1 car is like to drive, but my strong feelings are that F1 2013 gets nearer to it than anything before it.

    A series of individually subtle improvements have combined for a much more balanced feel to this years’ edition, It’s easily Codemasters’ best effort to date and enormously immersive.

    The save game featured, on its own, makes a huge difference for anyone who, like me, has their simming constantly interrupted by family life.

    I can see me playing this a lot in the coming months and, with no showstopping bugs or tyre scaling dramas this time around, our hopes aren’t pinned on a stream of patches to get it right.

    I personally wasn’t bothered about the Classic cars until I tried them and they are enormously fun to try out, all with their own handling characteristics. I really don’t like the drivers in cars they never drove aspect, but really there’s too much to enjoy to let that distract me. The addition of Brands Hatch and Imola to the proceedings, also playable with the 2013 cars, is extremely welcome too.

    Nothing is ever perfect, of course, and mirror resolution is, at best, mediocre and badly in need of fixing – but again not showstopping.

    With all the eye candy on display, it’s a crying shame that replay saves still elude this title, but there’s always next year.

    These pages are littered with criticism of this game, some it generated by yours truly, but I genuinely think this franchise has no progressed well beyond the point of baseline credibility.

    F1 2013 justifies the entry price, and some. For me it’s the best title of the year so far.

    • Franklin Silva

      Should be a good fun factor, I like codemasters games, in the moment I will spend my time on GSC2013… Comparing to 2010-11-12 versions, how is AI behavior?? IMHO the worst thing in formula 1 series is that, AI should have a porcentage range like all other games, if you choose medium it is too easy, if you chooce hard, the AI car is faster than you…

      • Chris Wright

        AI is fine and, if anything, tougher than before.

      • BackMarker

        Is the AI better at detecting your car? IIRC, when I played F1 2010 and F1 2011 there were cases where the AI seemed to not know my car was there and attempted to drive through me. πŸ™

    • Sean_S36

      It’s a great game , For all of us her prefer offline racing this is a full complete game unlike a lot of other sims out there who either focus on great physics or great graphics or great modding potential, This is complete no rooting around just drive compete and enjoy a full championship mode etc.
      P.S. Hint;
      G25 wheel and clubsport pedals. Set the overide wheel controller mode thingy in the settings or the FFB settings are locked out (can’t change them) and the wheel seems almost perfect like that. πŸ™‚

    • Joe Grover

      Well, unfortunately due to the fact that I spend most of my time looking at a loading (or saving) screen, I’m done.

      • Chris Wright

        Odd because, although I hadn’t thought about it until now, it definitely loads faster this year. You may not be on PC though?

      • Joe Grover

        Yeah, I’m on PC. Shockingly slow. I think last year loaded quicker for me which is odd.

      • ipitydafool

        Defrag might help, is your drive full?

      • Joe Grover

        Drive has plenty of space. Am trying a defrag as we speak. Hope it helps, I want to drive this thing without that kind of frustration. The only frustration I want to feel is my lack of driving skills. πŸ˜€

    • Yabba

      “None of us knows what a modern F1 car is like to drive”

      Well, we know what a real car feels like to drive.
      No game to date achieves that or anything close and I doubt very much that this will have.

      For one thing, codemasters would not have been shy about marketing the incredible breakthroughs you are implying they must have made (but obviously haven’t)

      If you’re having fun fine, but you’ve gone OTT with your comments here.

      • Chris Wright

        Not OTT, just my opinion. Right now it’s a more rounded game than most.

      • seb solo

        well said mate maybe Chris is getting paid to say what he says…joke chris. I have had the luck to race for real over the years. I had 15 GTR races in a V12 lister Storm in 1999, and won 5 times. also had a 16 lap race in formula ford way back in 1981.
        So I do tent to have a feel about the way the cars should feel in these sims. I did some setups for Geoff Crammonds grand pix 4 also.
        maybe codemasters would do well to get him on board? But i have heard that he may be back with a F1 game of his own soon…lets hope so.

      • salvasirignano .

        I religiously play GP4, it’s still the best F1 game, decent physics, unparalleled AI (hugely important!) many seasons of content, a wealth of addon tracks, great dynamic weather, so much to tinker and tweak with to your own tastes….

        Where did you hear of a possible sequel? :O

      • seb solo

        Hi there, I cant say from where as I was just given a hint from a games programmer. You can check out a interview with him here at
        http://www.meanmachinesmag.co.uk/upload/media/scans/geoffcrammond.pdf

      • salvasirignano .

        Thank you for the link πŸ™‚

      • Chris Wright

        No pay, just an open mind.

    • Luciano

      But we know they have a extremely nervous rear.
      Since the “clutch” is controlled automatically in the game, it is impossible to appreciate what makes a rear wheel driving fun.

    • http://www.facebook.com/steve.shears.37 Steve Shears

      GSC gets closer. You don’t have to drive an F1 car to know that. You just need to know how to drive a car.

    • BackMarker

      Thanks for the review! I am always looking for a good racing game. πŸ™‚

  • Anonymous

    Bland FFB, no feeling track bumps and dips, very bland.

    • Realkman666

      EGO says hello.

  • Tom Hunt

    I’ve had a lot of fun with these games in the past, but I think I’ll be waiting until a Steam Sale for this one. The classic cars look pretty neat, but I started sim racing with F1 Challenge 99-02 so once upon a time, thanks to the great modding community, I had every car from every season of the last 20 years, minus a few exceptions! A couple of cars from two eras doesn’t really excite me that much unfortunately

    • Chris Wright

      Well I think you’re missing out by denying youself this game until the price drops. You’ll agree when you eventually get it.

      • Tom Hunt

        Maybe, I just don’t have the same interest I had the last 3 years and I’m not willing to bet the extra money on getting it now instead of in a few months.

      • Chris Wright

        Your choice.

  • Anonymous

    Cool!

  • Jardier
  • Andy Thompson

    Is the PC Classic Edition Steam only?

    As I can only see the standard version on Amazon.

  • GulyΓ‘s TamΓ‘s

    I have tried and deleted …

    • Anonymous

      What a waste money, get a refund if I was you.

    • Timpie

      Very cool

  • seb solo

    Not much better than the last two..still feels like an arcade game and not a sim.
    Shame when their Rally games of the past where 1st class.

  • Kreshnik Halili

    How come the FFB is soooooo CRAP with the standard CSR wheel???? Is it cause its not in their support list, or is the FFB carp for all wheels?? Its like floating all over the course. No feel at all =(

    • Anonymous

      All wheels.
      This is no Rf2, guess I’ll wait for PC mod for at least some FFB road feel.

      • Kreshnik Halili

        Thanks for the information. too bad the FFB is broken. what a waste =(.

    • Chris Wright

      Swings and roundabouts. RF2 has Toytown graphics, but no one seems bothered by that here. That is an even bigger immersion killer for me.

      • Tom Hunt

        Really? rFactor 2 has perfectly serviceable graphics, nothing special, but definitely better than rFactor 1 and that was the community’s favorite for year and years. Bad FFB can make a game near unplayable, it’s not a valid comparison.

      • Chris Wright

        In my view an excellent one because it demonstrates how so many on here will gloss over the failings of the favored titles and amplify the weaknesses of anything remotely “arcade” .

      • Tom Hunt

        I’m sorry but for me (and I guess a lot of the people here?) the graphics of a simulator just aren’t a make or break deal on the same level as the force feedback or the physics.

        If you would deny yourself arguably the most advanced tyre model in a sim from rFactor 2 because you think it is ugly maybe you need to find a different community?

      • seb solo

        So true Tom. I race with rfactor more than any other sim at this time. I also race on line with SIMRACWAY, and thats fun. To me its not good looking the best if it plays like a arcade game. For me I love fr and cant wait to get rf2 then its out.. But some racers just want to jump in to a car and race right off…but for me its all about the set up the chase and the fight for the no1 spot with other drivers.

        But in the end its up to who ever is playing what to say if they like this or that racing game….so long as its fun…

      • Chris Wright

        I’ve had RF2 since the beginning, generally really like it, would concede that it has superb FFB, but there is a cartoony aspect to its art style that I find massively disapponting. All I’m saying is that this community tends to get very worked up about the authenticity, if you will, of simcade titles, while not really focusing on the shortcomings of the core sim titles. At the end of the day to each his own. We all find different aspects of the hobby engaging and it will be a sad day if this community is made up of just one type of simmer. It will also be the commercial end of the hobby too.

      • seb solo

        Hi Chris…RF2 is still in beta mate so its not at its true state of play as yet. And I dont get as to where the cartoony comment is coming from? Even the older RF looks good, even better with the HD

      • Chris Wright

        Have a look at the external view of the new Howland and tell me the driver is proportioned correctly. It looks abysmal in my view. And I think you’ll also find that ISI no longer says it is in beta, though I’m bound to say that’s how it all feels.

      • seb solo

        Hi Chris, you may be a bit like me here but I will wait till its 100% Finished and ready to buy to see how it looks.And yes to me it still looks beta….I just hope it feel as good if not better than RF…I wait and see…

      • seb solo

        MMM just checked it out….looks crap lol even the older version looks better.Oh well lets see how it look in the end.

        PS What do you make of project cars then?

      • Chris Wright

        Project Cars is promising, but still rather incomplete. i’m planning to catch up with the beta in the next few weeks.

      • Timpie

        It’s not in beta since 6months or so, at the moment it’s abit of an unnamed child stuck in limbo.
        I guess devs didn’t want to keep calling it a beta since that doesnt make sense when it takes like 2(?) years, but it’s so unfinished that they can’t market it to officially release it.

      • Anonymous

        What is the hd mod?

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Thats not true. I play Forza to death. Difference is T10 make the real effort. IMO the codies don’t and they want the same price. Look at the efforts those console devs go to to get accurate data and then the effort they make to make the cars feel realistic.

      • seb solo

        Well said mate, I have been testing project cars. The game not only goods ace but feels real as one can get. Codemasters for some reason has yet to get this right.

      • seb solo

        RF2 Has toytown graphics? lmao sorry mate but your pc must not have a very good graphics card for you to say that about RF2
        At least its a sim and not a pretty looking game. I dont just want a game to look good, its got to feel close to what it is trying to emulate mate….and F1 2013 does not do this.
        But that is just my view.

      • Anonymous

        While graphics are nice (certainly rF2 is pretty schizophrenic in this regard, and usually lacking), but the physics and FFB are the core of the actual gameplay. If I’m not having fun driving, no matter how otherwise immersive it is, it’s just not a product for me. I’m not necessarily thinking in terms of “realistic simulation” here either, but responsive controls and behavior you can anticipate and work with. That’s a requirement for *any* racing game regardless of whether it’s aiming for simulation or pure arcade.

        I didn’t get that with F1 2010 or 2011. It improved somewhat in 2012, but it still feels like a bizarre abstraction of a car governed by a single (2D) force vector at either end, and as though there is a hidden “grip meter” traction circle you have to stay well within or else it throws an invisible Mario Kart turtle shell in front of your car.

        I want to like them, I really do. Steam says I’ve put 73 hours into the series because at least it’s does a great job with the off-track career stuff, but it’s gone on too long now with more of the same. The FFB is extremely canny, the physics don’t give the impression of driving a *car* period, let alone any particular car, and it’s time for them to re-think their approach.

        More than anything, I want them to succeed because they have the wherewithal to make a proper F1 game. If it can’t be a proper sim, so be it, but at least make it fun and exciting to drive.

  • Goran Nikolic

    Another disappointment from
    Codemasters.A real shame
    because EA has no license.

  • Anonymous

    It’s a shame there’s no demo. F1 2012 was just okay so far as I was concerned. The physics and FFB weren’t believable, but they were decent enough to get a few hours of fun with given the completeness of the rest of the game. I don’t see myself paying full price for more of the same though, and though the classic cars are the only genuinely new and interesting thing about it, I definitely can’t stomach the “classic” edition price. I’ll pick it up in a sale, though those don’t seem to happen all that often (I’d probably pay the regular edition price for the classic edition, which maybe could happen).

    • Yabba

      “though those don’t seem to happen all that often”

      Just about every codemasters game is half price within a few months on steam.

      For example, I’d expect this title to be 50% off in Steam’s xmas sale – and possibly discounted before that (every other F1 release from them has been)

      After which it’ll be discounted at every major steam sale to the same degree or more, if not in between.

      • Chris Wright

        You’re pretty accurately describing the annual product life cycle of any sports franchise game. I can imagine Codemasters would eventually like to get the F1 games out earlier in the season to prolong the buying window.

      • BackMarker

        +1

    • seb solo

      Tell me about it mate, but demos now kill the sales of most games now as you find out how good or bad they are before getting out your cash…and that sucks cause demos can also help

      • Realkman666

        I don’t think we’ll ever see another Codemasters demo.

    • Anonymous

      Go to Simplycdkeys they have F1 2013 standard Steam keys for Β£14.99, i used them for it and they are legit. Then buy the classic content on Steam, another Β£15 and that’s the classic edition all for a total of Β£30 that you said you would be willing to pay πŸ™‚

      • Anonymous

        That is an interesting proposition. Normally, I wouldn’t feel quite right about it (I know it’s on the up-and-up and all–if perhaps a gray area), and to be fair, it’s better for them than me just not buying it at all, but I think I’ll just wait them out. I appreciate the suggestion though.

      • Anonymous

        Here, this 25% voucher for GMG happened to work, bringing the Classic Edition down to $48USD. Seems kind of like it wasn’t supposed to, so maybe it won’t last.

        GMG25-J2566-L2GHZ

  • Chris Wright

    Going to add a new post in here, as I appear to be getting roundly condemned for actually liking F1 2013, which I do, a lot. Look guys, I don’t always agree with Darin Gangi, but he is so right about how this community negatively reacts to titles like this. Yes, they are mass market. Yes, they are not the last word in authenticity. But look closer to home and think about the extraordinarily long length of rope given to core titles. People are prepared to pre pay for Asseto Corse, without any real proof of the quality of its AI. RF2 is still not the finished article. That’s fine in its own way, as we need to supportthe developers, and I do my bit on that score. It just disappoints me that we can’t have a wider consensus of titles to talk about, without resorting to abject criticism. Racedepartment seems to manage it.

    • seb solo

      Nice reply….let us all agree that we need to be more open about all forms of racing games, sims or not

    • Luciano

      F1 2013 is not bad because “it is not a sim”. Even Darin Gangi said it was a sim in 2012.
      Because it simulates every single aspect of a F1 (with variable success and depth like Iracing or Rfactor 2) but 2 of them:
      It is bad because it takes the pinnacle of rear wheel drive and late braking and remove… the nervous rear and the late braking.
      If they had made a perfect simulator of Williams’ car from 1992 it would be equally bad.

      And that makes it even harder to master than Rfactor.
      Braking for example:
      You try to brake very late expecting a rear wheel locking and a flat spot in one of the front tyres, like Alonso vs Hamilton in Spa 2013, and the Codemasters’ car goes always to the runoff area like a bus?!

      • Realkman666

        I kinda stopped reading at “Darin Gangi said”.

    • Yabba

      I suppose Darin Gangi’s interest is in making money from talking about sim racing and as such he’s probably disappointed that this mass market didn’t appear when he decided to talk about so-called mass market games.

      To that end he hired a rather attractive woman to giggle on camera whilst a little high-pitched bald-headed guy stares at her with his tongue hanging out like an American Benny Hill without the jokes.

      I can see from comments that men react quite positively to this, albeit I’m not that convinced it’s a positive thing for sim racing per se. She may as well be talking about my little pony for the nintendo wii.

      He’s tried talking about games you both seem to think are “mass market” and perhaps discovered his audience isn’t really interested.

      But, is their intelligence not not insulted? “Hey sim racers, look at these nice tits while me and squeaky voice talk about some arcade racing games” seems to be the premise of his show.

      The irony perhaps, none of these games are mass market on the PC. F1 2013 barely makes a blip on Steam’s chart. There are mass market popular games on PC, but driving games aren’t part of them.

      Most of the people that want PC racing games want sims. Hence why they are on sites that usually have “sim” somewhere in the title.

      I’d suggest many game developers have been disingenuous in the description of the racing titles they sell – trying to entice these people to buy their products by talking around questions about physics and handling and whether something is a sim or not.

      Another reason, of course, is the lack of decent modern sims which causes a lot of the sim community to try games to fill that gap – and they regret their decision.

      • Chris Wright

        Well you strayed rather wide of topic for the most part there, but remained on it enough for me to comment that I wonder if you have even tried F1 2013? It has so much going for it, may not be perfect, but as a modern representation of the sport of F1, it does a fantastic job. I share your disdain of the usual mass market fodder, but if you try this title you will see that it is not arcade at all in the traditional sense, and not a total sim either. Remember that Bernie Ecclestone will have demanded a fortune for this license. Codemasters therefore have to widen its appeal for it to be a viable commercial proposition. In other words, it’s the best game we can reasonably hope for.

      • Realkman666

        That’s where you’re wrong. You assume that lazy physics and gimmicks are necessary for people to like F1. The official content is what sells it. They could make a good game that also offers driving aids and that would be it. They have gotten better since 2010, I’ll give you that.

      • Chris Wright

        I really cannot follow the logic of what you’re saying here. Please read what I said again. I am not saying that poor physics and gimmicks are necessary. The truth is that if this game had the same characteristics as rFactor 2 then it wouldn’t sell at all well and the franchise would quickly die. What we have here is a believable enough blend of arcade and simulation, but F1 2013 doesn’t sit entirely in either camp, because it offers accessibility levels for the console brigade and scaled difficulty levels for the more advanced player/simmer. What I’m trying to say is that you will never, ever see a pure F1 simulation again as the specialist market is too small for the investment required in obtaining the rights in the first place. It is never likely to get much better, save for extra features, but actually I think it is fine as it is. There are plenty of things happening in the hardcore sims that stray from reality also. Nothing is completely authentic.

      • Realkman666

        Midnight Club LA was a lot more fun than the F1 games and its exaggerated crazy physics were more consistent than the CM games.

        Any sim with driving aids is as easy to drive as F1.

      • BackMarker

        What a strange post. By all means, please make your own simracing video show to show ISR and all of us how easy it is to do. πŸ™‚

      • Realkman666

        Do you English?

      • BackMarker

        No, he does not do English. πŸ™‚

      • Realkman666

        Aw.

    • Realkman666

      You can like something without pretending it’s great. The Codemasters games are not garbage, but they’re far from a decent driving experience.

      • Chris Wright

        Kindly respect other peoples’ opinions, even if they don’t coincide with your own and suggesting that, because of that, they are pretending. Let there be no doubt, this is a GREAT game, in my view. People have too narrow a view of what constitutes simulation, but that’s their choice and right to say so. No-one seems to take into account all the dozens of plus points this title has, including a completely accurate simulation, yes I used the word, of the sport of Formula One, with all its rules and nuances. I think it is superb.

      • Realkman666

        I have not played F1 2013, and I still do not trust what you say. Your bias is too visible. You know very well that “simulation” is used to describe the driving part, not whether the game includes all the driver names and circuits, yet you use it for this game. That shows how misleading your words are.

        I played a lot of some of the previous games for the very reasons you describe, having all the content, being able to race seasons, etc. Fact is, all that is broken by random Qualy and AI bugs, and I’m not even talking about the magic carpet brakes and grip in rain conditions. I’m sure 2013 is better than the previous iterations, but I’m also certain that a lot of the problems remain, which is sure to break the immersion and fun that any racing fan is supposed to feel when participating in an F1 experience. If you lack the knowledge to tell how badly these games are put together and you enjoy it, fine, but I will not let you push this overpriced update of last year’s game, which was an update of the previous game, which was… without posting a warning.

        Others have already posted about the FFB, which was also garbage on 2012, which I bought at a very reduced price, so if PC racing with a wheel is what you like, F1 2013 is probably not worth your time, even considering all that’s included in there. Now, I hope you can accept that other people have a different perspective than yours, and kindly stop wasting my time.

      • Chris Wright

        You clearly don,’t read what I say so I’ll leave it there.

      • Realkman666

        Thank Christ. I get enough marketing babble from Codemasters.

      • seb solo

        Like it mate

      • Chris Wright

        Why should I have any bias? Frankly I put my opinions out there as I like to read reviews myself of games and try to give people an unbiased view. If you look at my previous posts on earlier Codemasters F1 games you will see how true that is. My interpretation of sim remains the overall experience. For example, rFactor2 has convincing physics and very unconvincing graphics. The whole experience is important, for me anyway.

        “but I will not let you push this overpriced update of last year’s game” – lol.

        Maybe this is more to your liking: –

        http://www.youtube.com/watch?v=qATaCWHLAxw

      • Realkman666

        You think they make a new engine every year?

      • Anonymous

        no, simulation refers to something specific, i.e. simulating a particular environment. It is a specific genre in gaming.
        None of the codemasters titles can be classified as simulations, thats point A.

        Point B, whether it is a simulator or not has no bearing on my ability to enjoy the game – but if its ANYTHING like F1 2012, 2011, or 2010, all of which I tried, then it will be a Bad Game, regardless of how good the physics are.

        The AI is terrible, the sounds are absurd, they still havent changed the physics engine so you get this weird constant wheelspin effect/noise, the core gameplay is no fun, and the handling of the cars are just plain weird. Maybe it is more suited to a controller than a wheel, even then, the controlling aspect of the game is one small aspect. I don’t know how a game like this is fun for you, either you’ve not played other games like dirt 2 (which are genuinley fun) or you’ve got very low standards.

        They haven’t even done anything remotely inventive. F1 challenge on the N64 had this fantastic challenge mode, where it recreated events from the 1997 season, and your task was to complete the challenge as good or better than what the real driver managed.

        These codemasters games have nothing like that.

      • Chris Wright

        Again, another critic of my thoughts who hasn’t even tried this year’s game “but if its ANYTHING like F1 2012, 2011, or 2010, all of which I tried.”

        Things can improve you know and, as a lot of people are saying, although not on here, F1 2013 is by far the best in the series.

      • Anonymous

        ‘ as a lot of people are saying, although not on here, F1 2013 is by far the best in the series.’

        who are these people?
        care to say specifically what is different about 2013 AI compared to 2012?
        enlighten us.

      • Chris Wright

        As I said, this will just go on and on until you think you’ve won. Go over to the Codemasters F1 2013 forum and you’ll find tons of people very happy with the game and the AI. It’s not perfect, I didn’t say it was. I now await your next reply, probably to the effect that people on the Codemasters forums are all console gamepad bashers (not so). Please let’s just agree to differ. You’re entitled to your views, but why should this be a contest.

      • Realkman666

        Seeing as 2012 is even worse than what I remember, I hope 2013 has improved a lot!

      • Realkman666

        I can confirm that they are playable and enjoyable with a controller, but if you know enough about cars or if you play on PC with a wheel, the physics are really annoying, much more so than some arcade games.

    • Anonymous

      people are prepared to pre pay for AC because it will be vastly superior in almost every way, and no one gives a crap about AI.
      What is it with you and AI? Youre honestly happy to sit there mundanely racing against some computer controlled characters which cannot cope at all with slow speed corners?
      you see it in every video, AI hasn’t improved in 10 years. It all looks the same as when I was playing GP2 by geoff crammond.

      i cannot see how you are remotely extracting any fun out of playing against AI cars that do not drive anything remotely like real opponents, or drive way slower.

      why do we need to ‘support the developers’. this is another arbitrary sentence that people repeat like parrots on here – these people sell products. They are up for critical analysis and debate, and if im going to spend money on a product, i will evaluate it against other similar products to make sure its the best. We dont need to support anyone, its not a charity for goodness sake. If the product is not up to standard, i will not buy it – simple!

      • salvasirignano .

        I give a huge crap about AI. Yes you are right in saying that is hasn’t improved, well not since GP4 anyway.

        However, I derive a huge amount of pleasure from racing against the AI that I couldn’t always encounter from real human opponents. Humans are unreliable. What if I decide on impulse that I want to have a race at say 2am, and there are no league races, or public servers are sparsely filled with crashers, or the ability range is such that I’m not actually racing anyone on my pace?
        If the AI take corners perfectly (as can be endlessly tweaked in GP4) and you can adjust the AI in terms of absolute speed (changing a number, percentage) as opposed to incrementally (easy, medium, hard) by modifying both their grip and power, and they also slipstream, attack and defend against you cleanly, and can make mistakes (like in GP4) then it can lead to a very rewarding experience.

        That’s just my opinion anyway πŸ™‚

      • Anonymous

        well i wasn’t aware that the AI in GP4 were that advanced, when I used to play the full races in it many years ago, they were awful as usual. Ok, so you’ve modified the AI, well that I don’t know about. Maybe they can be good.

        I’ve played f1 2010, 2011, 2012, and the AI seems as bad as always, they don’t defend properly at all, so you are effectively doing timed laps against moving obstacles. I don’t see what fun could be had from that, its not racing to me.

      • Chris Wright

        Firstly will you please show more respect for how other simmers use titles. Like salvasirignano I care greatly about AI. Frankly, if it’s done properly it’s preferable to a lot of online situations. Ever played Nascar 2003 offline?

        Watch this: –
        http://www.youtube.com/watch?v=SzNXkc1qH9Q&feature=c4-overview&list=UUTuyvr4hC8gBLHdqYFXVO4Q

        I also take exception to your suggestion of my using what you consider a a well-worn cliche of supporting developers. I buy almost every worthy sim title. It’s been my hobby for an awful long time and I want to see it progressing. That will include Asseto Corse, decent AI or not. My view of the title will be partly based on how good the AI is. Frankly I have no interest in racing many of the people that get on iRacing and elsewhere. Their behavior is more erratic than even the worst AI.

        The AI in F1 2013 is actually very good. Not perfect, but very convincing.

      • Anonymous

        firstly, stop asking people to show respect in every one of your posts, its ridiculous. You have made a claim about f1 2013, and your main reasoning seems to be that you enjoy playing it with AI.

        Thats fine, and I’m trying to understand why you enjoy it, because so far youve given no rational reason.
        I’ve countered by clearly explaining why playing with AI is no fun, because they are always slow in tight corners and brake constantly. You see this in all sim games, no matter what the year.
        You still haven’t given a valid reason. The AI in these games are slow enough that they become obstacles, instead of something to enjoy racing against. You cannot have battles with them because they simply are not clever enough, they don’t defend properly at all, for example. How is that fun? You’re just passing cars – so where is the racing factor coming into it? Youre essentially doing timed laps with moving obstacles.

        you’ve taken exception to my comment about developers, except haven’t actually given a response to my explanation. I dont know what your point is. You even say ‘I buy every worthy sim title’. Yes, exactly, thats my point – Worthy. As in, you’ve evaluated sim titles, and bought ones you feel you’d enjoy playing, and that are worth spending money on.
        You don’t buy every sim title, therefore you are evaluating all sim games and making a choice.
        You are not supporting anyone. If it was support, you’d literally be giving money for free to them, like donations or something, to help ‘support’ them.
        Unless thats how you refer to all your purchases, you’re ‘supporting’ all the companies whos products you buy.

        WHen you go and buy a TV, do you say ‘I’m supporting Sony’ ?

        Saying you ‘support’ them suggests you are giving them donations of some kind. But you’re obviously not, youre just buying products you like. Either you don’t understand this concept or youre not using english in the correct way.

        Your nascar example doesn’t really count either, its oval racing so AI isn’t going to be much of an issue as its no where near as complex as getting AI to work properly on a track with multiple left/right corners.

      • Chris Wright

        Oh I remember you now from a thread a few months ago. You’re the one who won’t let it go until you think you’ve won an argument of your own creation. Not sure what country you’re from, but mine has a constitution that allows for free speech of the individual. I am only responding to the ridiculous comments of people who are in a very weak position to challenge my views, because they haven’t actually tried the version of the game in question. But I’ll leave it there, because from memory this argument will go on ad nauseum until you think you have some kind of self-generated victory.

      • Jshort

        I’m just surprised anybody actually reads the rants of Muorali aka ted haggard. Lol

      • D3

        I’ve had some pretty great battles with the AI in rF2, and they do defend well. You just have to get the aggression set right, so they will go for a pass if there is a gap, or block pass.

        And considering the skill level of most public racers online…well…they do a good job of emulating that too XD

        http://www.youtube.com/watch?v=uDWUUmdmCdk

    • Paul Todd

      It’s funny how you have to defend yourself because you like F1 2013. What is it with these people!

  • Timpie

    I’ll probably buy it once it comes out on sale, alltho at the moment I stuck to an F1 game every 2year :p

    2012 was pretty fun to mess around in, especially once the cars got some upgrades. The cars in those carreer challenge or various challenges against certain drivers drove alot nicer then the ones u got at the start of the carreer for instance.

    I still don’t quite get why the same sort of replies come back every year when its released: “OH MAH GAWD ITS NOT A SIM”…
    Sorry but it has never been and never claimed to be, and despite the horrors of not requiring 5hours before you can step into a race it’s still fun to be on a true to life F1 grid with the track recreated in a great way with all the stuff they have to deal with. Arcade or not, with a decent FOV on triple screens with your gfx pumped up driving a scarlet Ferrari on a real F1 grid with authentic looking cars genuinly makes me grin a little bit,

    Biggest complain with the series is like with every yearly franchise, for the most part theyre just copies of the previous year with a shader different, a roster different, … (See FIFA, NHL, … Hell, the last FIFA for Wii was literally the same game as last year). Can you blame CM for that, or the limited schedule?
    That and the retarded AI theyve always had when slowing down for blueflags troughout the weekends πŸ˜€

    • C4

      “I still don’t quite get why the same sort of replies come back every year when its released: “OH MAH GAWD ITS NOT A SIM”…”

      You have to listen to people. Poor FFB, car drives a train even with stiff rear suspension, magic braking, AI issues are all valid criticism during Codemasters F1 games. As you said from one year to another is one thing, but improvements within 3 or 4 years is not too much to expect IMHO, and then you see the “same comments” every year because the game itself is very similar πŸ˜‰ . Some of those issues by the way exist even if you look at it as a non-sim.

      Of course there is a place for Codemasters F1, pCars, ACR and so on. Sonic Racing Transformed is one of the best racing game I played this year, but for me, in those kind of games, the “fun” wears off quickly.

  • Frank Johansen

    I dont know whats wrong with the Codemasters F1 games, but there is steering input lag that makes it impossible to drive properly. And yes i have fiddled with the controller settings.

    • Kreshnik Halili

      change your vsync settings. change the input settings to wheel. (its OFF by default i think)

      • Chris Wright

        Absolutely correct. Setting control to Wheel is vital and a huge difference. I wonder how many complaining about understeer realize this?

  • Roger Wallentin

    I think this is a lot of fun. Its very competitive racing and hard to master.

    Unfortunately it feels like the EA F1 “games” get’s less and less accurate physics and handling wise. But F1 2013 does really bring a lot of fun racing.

    You do get the over steer queues but the actual response from the car is far from realistic beyond the traction limit. They have done it in a way that you can feel and work with the limit of traction in a realistic way which feels good, but once you loose traction its way more forgiving than it should be.

    I do enjoy racing and pushing laptimes in F1 2013, the racing is quite hard as well on the highest difficulty levels!

    The classic cars disappointed me a bit, but are still very enjoyable and sound great! I WANT H-Pattern shifter support!! Paddle shifting an 88 Ferrari F1 does not feel right… Need to give the 90’s F1’s a go as well tomorrow.

    • Realkman666

      “Unfortunately it feels like the EA F1 “games” get’s less and less accurate physics and handling wise. But F1 2013 does really bring a lot of fun racing.”
      ?

      • Franklin Silva

        arcade game, but have a lot of fun… worth

      • Realkman666

        EA F1 games were 10 years ago and this can’t be worse than F1 2010, so I don’t know how it could be getting worse.
        Looks like Roger is on crack.

      • StarFoxySxv550

        Looks like you don’t understand what he’s saying, but decided to add an insult anyway.

      • Realkman666

        I disagree.

      • Bjorn G

        EA F1 games were way better than what Codie has achieved… They were made by… ISI…

      • Realkman666

        That I will agree with.

      • StarFoxySxv550

        You don’t have to agree. It’s his opinion. lol But a least now you understand what he was trying to say.

      • Realkman666

        Nope.

      • Daniel Soro

        Are you an real F1 driver to say this is arcarde? Maybe it’s not a full 100% Sim but it’s also not an arcade game

      • http://virtualr.net/ F1Racer

        So you think only F1 drivers can legimately comment on a racing game ? Do you need be an F1 driver to judge if Namco’s Pole Position is arcade or not ? πŸ™‚ (Which it is, in the propert sense of the word).

        No sim out there is full 100% though so it’s all a question of degree of accuracy. CM’s stuff is a few degrees out.

      • Chris Wright

        Very nicely articulated F1Racer. All titles have pluses and minuses. My liking for F1 2013 has certainly met with some strong, and I guess predictable, opposition on here. I think it would be nice if people could more readily accept that we all have different priorities from our sim racing. As a certified F1 nut for over 40 years I can overlook the last few nth’s of hardcore simulation if it accurately replicates the sport, which, for me, Codemasters’ title does really, really well. Sadly I think the previous titles have rather poisoned peoples’ opinions of this still quite young franchise and many of the critics of my mini review have based their comments on those titles and haven’t actually tried the new one. That’s a shame because it really is an awful lot better than its predecessors. It is Codie’s fault for some of the really bad design decisions made in previous versions, however.

      • http://virtualr.net/ F1Racer

        To be honest Chris, I am not a fan of CM’s F1 titles. I got to try F1-2013 out at my nephews place and I was surprised to see little bugs in it that had been there since the CM F1 title (2010?).
        Too much console coding still in the PC version. Such as, if you go into replay, it replays at maximum speed because one of the wheel or pedal controls is mapped to the Fast/Fwd button. We couldn’t find a way to turn that off.
        Pressing a pedal puts it on rewind (which it wont do because its fighting against the fast/fwd). It’s just mad. And there is no option in the menu to turn off controller support in menus. PCars suffers from this also by allowing the wheel to control menu items. So annoying.

        This is before we even get to a race πŸ™‚

        My problem is that I can be on F1-2013 for a short while then if you try an F1 mod in rF, the difference is just night and day and these are mods made by people at home for free.
        I know it has to be made for the masses but I think CM approach it from the wrong way. It’s way too easy with all driver assists off so theres nothing for people to be challenged. Mind you the PC is getting the same physics as the console versions, that would explain things. It’s meant to work well with a game controller.
        Loads of nice eye-candy and it follows the F1 2013 rules etc. but unfortunately, nothing else pulls me in at all.

      • Daniel Soro

        So we miss something in Sim that real drivers have to fight against. It’s called G-Force. We only have this small FFB on Wheels. So for us Home-Hobby-Pilots it’s easyer as for an real Driver that fight agains G-Force. So the sight is also an thing, a real F1 driver does not see so many as in CM F1-2013 that’s all Pros for easy driving, that a real driver has not.

        I do not say it’s a full Sim but it’s also not an arcarde Game. So i that’s the point why i am say, we cant say if its real or not, we have nothing to compare. Or did you drove a F1 Car in real to Imaging whats real and whats not? I have only experience with a few Rounds in a Formel BMW Car. And i can say, that the Formel BMW Mod is not to compare with the real. For me its easyer to drove this Car in Sim as in real.

      • http://virtualr.net/ F1Racer

        Thing is I don’t subscribe to the ‘sim or arcade’ argument. I think it’s a flawed concept. Plus you can’t just categorise these games into 2 boxes. To varying degrees they all simulate race driving.

        Also even if you have driven a real F1 car, it won’t make much difference as the effect you get sitting in your room with your wheel is more unlike the real thing than playing the cliched and overly-stated title Mario Kart.
        That is to say, Mario Kart is more closer to a simulator than, say, rFactor is to real life in terms of how it feels.

        It’s also worth noting that most of the people who program our ‘sims’ haven’t been in real F1 cars either. Having an F1 driver test your game is a whole different thing.
        Then it all comes down to believability. How believable is the feeling compared to, say, what we see on TV and based on any resources / date that might be available.

        At least that’s my take on it.

  • Goran Nikolic

    I do not understand why it is difficult to make a good game.
    Every year pes and fifa are getting better and better,but when it comes to Formula 1, then it is a disaster.

    • Anonymous

      The game is not BAD… it is complete and yes has a few issue that could make it so much better. But on Pro Level it’s quite difficult and has full race length, full weekend, and pit stops.

  • Anonymous

    anyone know if you can drive the classics on the current tracks??? I could not find it in game, like Free Drive or practice!

    Duh… found it, I have triple screens and did not see it on the right… filter tracks!

    Awesome!

  • Anonymous

    It be interesting to see what a real F1 driver has to say about Codemasters F1 series. That would squash all the arguments. I never ran Codemasters F1 until someone gifted F1 2012 to me as I race F1RFT and a list of other F1 mods for rfactor. I do see a difference in each mod to Codemasters F1 2012 however, what pilots are saying here I have to take with a grain of salt to a degree. Let a real pilot speak on it I say!

    • Realkman666

      Anthony Davidson was involved in the early years and he seemed to think it was alright for a racing game. Someone else would probably say the same thing.

      • Anonymous

        He was also paid by the company to say that. So its not exactly a non-biased source.

      • Realkman666

        πŸ˜‰

    • StarFoxySxv550

      I saw on the bbc a few years back a non-associated driver commented on the game, he said it was a good way to “get an eye in” for the new tracks at the time, he didn’t really comment on the physics, in fact I think he kind of avoided talking about that specific discussion. But he said overall the game was useful/good to a certain point.

      Adrian Sutil is a sim-racer, rig, gloves all that stuff. He’s probably the one to ask.

  • Anonymous

    engines sounds remind me of a kazoo sound

  • Justin Schmidt

    i heard that it’s not possible to use an h-shifter for the classics. can somebody confirm this? don’t want to waste 20€.

  • Jackc

    my question is simple: is the physics improved from F1 2012?

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