- 100% Independent Sim Racing News

F1 2012 – First Previews Available

Codemasters have first ever previews of F1 2012, the company’s fourth official Formula One racing title that is due to be released in September.

Codemasters have first ever previews of F1 2012, the company’s fourth official Formula One racing title that is due to be released in September.

The first previews show off the cars racing at the Circuit of the Americas in Austin, Texas, the new home of the United States Grand Prix.

F1 2012 will give players an early chance to race on the United States Grand Prix venue as the title will be available before the real-life Grand Prix in November.

We can expect a lot more footage of F1 2012 quite soon as Codemasters have announced that the title will be playable on the E3 expo that is due to start next week.

  • Marcel Penzkofer

    I wonder how much they’ll work on the graphics until the product gets released on the market.

    Clearly, sharpness of textures and more realistic colours than in the previous titles are a big plus.

    But there are also downsides so far. Reflections are useless aswell as the size of the helmets (way too small) , joined by none of the front-tires do have contact to the track themselves. Rears seem to be fine though.

    I never played F1 2011 myself but I liked F1 2010 for the fun of driving, because it felt quite stunning as long as you fitted your driving to what you know from real-f1 without abusing the phyisc-glitches like all the cheaters online which went 15 seconds a lap quicker despite I won the AI-championship with an HRT on highest difficulty…lol…

  • Stuart

    Looks worryingly familar except this time the cars are uglier. I am still trying to get F1 2011 to stop glitching so I can get past the half way stage of my career. That is hot on the heels of NEVER managing to get F1 2010 to work properly. Lets hope codies surprise us this time with a game that works, its been a while since they managed that.

    • Anonymous

       I wouldn’t hold out much hope.  Once they’ve finished it, it will be all concentration on F1-2013 so I don’t expect any updates, patches etc.

      • Wayne Reed

        I will just wait till a well known modder converts it to rF1 or rF2 and then the tracks. I had both the last 2 games got for rF1 and my god its awesome 🙂

  • Ross Siggers

    F1 2010 was a poor game in the end(compared to 2011), but I really do like the changes they made for 2011. And I was never plagued so badly by the bugs it seems. If this is anything like last years title, I’ll most likely pick it up. 

    I enjoy codies racing games THERE I SAID IT.

    • Ricoo

       I bought F1 2011 on Steam discounted and played it around 5h, so for me this time it’s no thanks.

  • Marco Conti

    2010 was an absolute dog. 
    2011 was better, but it came a point where I could not play it any longer. The game kept pausing on its own.
    Also, for the first few months after release the 11/11 bug prevented any meaningful competition, but the fix made the cars a lot less fun to drive.
    2012 I won’t buy until after I read a lot of positive reviews, so if they are not even mildly positive no money from me.

    • Kevin McDonald

      i wont buy until i see theyve bothered their backsides to patch the game more than once without introducing other game breaking bugs.

      I enjoyed F1 2010 and 2011, but the post launch support was poor, and then they finished both off with their second patch and left them somewhat broken.

  • Anonymous

    Well, F1 may be my favourite form of motorsport but I won’t be touching this with a 10ft pole.

    Both previous titles, while having all the bells and whistles, failed in the main area, physics and ffb.  Completely lifeless and numb.  
    As GW Bush so eloquently said,  “Fool me once…… shame on………shame on you…………  you fool me, you can’t get fooled again.”

    • Swordand Keyboard

       LOL  he did say that! i sawr it.

    • rci808

       should be worth testing the new texas track at least.

  • Alejandro Gorgal

    The only positive thing I can say about this announcement is that at least there’s a chance it wont be using GFWL since Codies are using their own system now.
    I really hope they work on their career progression (my team demanded me to be “no lower than first” halfway through my first season, are they kidding me?) and completely exploitable AI.

  • Anonymous

    It does look quite pretty but the previous two drove like a deer on ice. I’ll hold out hope, but can’t see plunking down cash for it till it hits the 9.99 rack at Best Buy.

  • Anonymous

    I’m expecting Codemasters have stuck to the same development process that they used for F1 2011. Ctrl+A, Ctrl+C, Ctrl+V. Add a new track, reskin a couple of cars badly and then change the date on the game title. Then release it.

    • André Patrício

      CTRL+A -> CTRL+C -> CTRL+V is too much work…They went to the makefile and changed the exe name… Then the whole “This year we have great physics! The last year we said the same but it was a lie!”Anyway, I just laugh at them trying to sell the game like it is a simulator… I kinda like it as arcade as it is… But is as good as it gets.

  • Olivier Prenten

    I bought the 2 previous versions and sold them via ebay few days after! Unfortunately this demonstrates clearly my point of view! Let’s wait and see with this third CM trial!

  • Pablo Coronel

    I just wonder why Rfactor 2 cant have this graphics engine!!

    • Alejandro Gorgal

      Probably because the ISI team is about 10 people doing everything vs and entire Codies team just doing the graphics.
      Also, leaving aside some cool rain effects I really dont think F1 2011 looked THAT good.

      • Eric Zehnder

        Agreed. They used a cel-shading effect in F1 2011 to fake a higher graphical fidelity but I thought it looked much worse than F1 2010.

      • Swordand Keyboard

         LOL you are joking right? it even looks way better then rf2 if played on a WII

      • Alejandro Gorgal

        Im not comparing to rFactor 2 (it’s a great game, but when it comes to graphics it’s still a good 5 years behind), Im comparing it to games such as Forza, GT5, Shift series or even other Codies games such as Dirt 2/3 and even Grid (Im strictly talking about graphics here).

      • Anonymous

        Looks crap indeed…

      • Ricoo

         no, rF2 looks great.

    • Pablo Coronel

       What i mind exactly is why rf2 cant have a BETTER graphics engine, it still looks date, yes far better than rf1, but veery far from GT5/pCars/any Codies.

    • Arie Beuker, de

      Because graphics are less important than physics. Personally i think Rf2 looks better than what i need.

  • Anonymous

    I’m passing in this one!

  • Justin ForzaBarça Cruze

    Actually enjoyed F1 2011 for a couple of hrs…….if only they could get the physics remotely sim-like this could be a worthwhile franchise.

  • Swordand Keyboard

    I saw some where it said there getting rid of having to go through windows live, that in it self is a upgrade. I hate that thing.

  • Andrew Male

    Will NEVER buy another Codies F1 game, the last one had a bug where if you ranked above 50 it broke and you couldn’t join any servers as the filter is set rank 1-50.  I had to go out and crash a load of times to get back below 50 so I could race anyone.  What a load of crap.

  • Wesley M

    So it seems they cant even implement rake, gonna be great physics once again guys!

    • Arie Beuker, de

      That is exactly what i suspected. I always get very suspicious when a game looks that good. It’s all a matter of priorities, Codemasters have graphics as prio, RF2 has physics as prio.
      I already made my choice back in the 80’s, i want realism (physics).

  • Anonymous

    Meh, I kind of liked the last one.  It was fun for a bit.  They would need to seriously step up the handling for me to buy this one though.  There was actually a pretty big step in that regard from 2010 to 2011, so if they can do that again maybe I’d buy it.  It doesn’t necessarily have to be a sim (though that would be nice given all the bells and whistles it has), but it does have to at least be responsive and feel generally like I’m driving a car.  If, in realism terms, they could get it up around the Gran Turismo level, it would be a pretty good game.

  • Skara Koska

    F1 cars that ugly shouldn’t be represented in any game…they should skip the 2012 season…

  •ørensen/100000834833894 Karsten Da Silva Sørensen

    codemasters take A GOOD LOOK 

Follow VirtualR: