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F1 2012 – Demo Available

Codemasters have released the PC demo of F1 2012, giving users the chance to try one of their F1 titles ahead of the release for the very first time.

Codemasters have released the PC demo of F1 2012, giving users the chance to try one of their F1 titles ahead of the release for the very first time.

The demo can be downloaded via Steam and allows players too sample the first day of the Young Driver Test feature before getting to compete in the first Season Challenge race.

Recommended System Specs:

  • OS:Windows Vista or Windows 7 64 bit
  • Processor:Intel Core i7/AMD Bulldozer
  • Memory:4 GB RAM
  • Graphics:AMD HD6000 Series/Nvidia GTX500 Series minimum 1GB RAM
  • DirectXยฎ:11
  • Hard Drive:15 GB HD space
  • Sound:Direct X compatible soundcard
  • Other Requirements:Broadband Internet connection
  • Additional:Supported Graphics Cards: AMD Radeon HD2600 or higher, HD3650 or higher, HD4550 or higher, HD5000 Series, HD6000 Series, HD7000 Series. nVidia GeForce 8600 or higher, 9500 or higher, GTX220 or higher, GTX400 Series, GTX500 Series, GTX600 Series. Intel HD Graphics 3000 or higher, AMD Fusion A8 or higher.

The demo for the console versions is available on Xbox LIVE and the Playstation Store respectively as well, MotoGamesTV has posted a very interesting video that shows off the graphical differences between the PC and console version below.

So make sure to give F1 2012 a try and don’t forget to share your impressions in the comments afterwards!

[boxdownload]Download F1 2012 Demo on Steam Here[/boxdownload]
  • http://twitter.com/bokuwahmz Ahmad

    LOL, rain in Abu Dhabi. I still can’t believe how fake the engines sound, don’t they have access to record their own sounds?

    • http://f1archives.com/ Gregz0r

      I ran a video of the game’s engine sounds next to a reall inboard video, both at Monza and Abu Dhabi, and I found them to be incredibly close, to be honest.
      The replays and non-car camera positionings still suck though.

      • Anonymous

        agree

      • http://www.facebook.com/wim.stockmans Wim Stockmans

        agree replay’s look real bad (all codie f1 games)

    • Eric Zehnder

      I believe it rained the first time GP2 ever raced there when Abu Dhabi debuted. It does rain there….just like for a couple hours….every YEAR.

      I lived in Arizona and it was the same thing. It’d rain a couple times a year but that was it. Thank God my family moved back to Michigan.

    • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

      You know Abu Dabhi has an sprinkler installation/ability to create a wet track? Apart from that, where is the rain? There is only a wer track

      • http://twitter.com/bokuwahmz Ahmad

        Good point. I forgot about that system.

  • http://www.facebook.com/people/Kevin-McDonald/526045209 Kevin McDonald

    Tried it.
    Handling felt much the same, until I had a look around the options (Setting input override to wheel makes a huge difference to wheel users.)
    So I would say a improvement there.
    The new UI is cleaner, but just a reskin/repositioning of the old menu’s.
    The TV Style presentation is better, just feels like it stops a little too short. Could do with more.
    All in all though, much the same.
    The PC demo shows horrendous texture quality all over on max settings. the car models look nice, but the textures need a rework to a higher quality.
    In short, I’m still on the fence. Not enough of a change for a buy at full price. At a discount in a few months, maybe, assuming they patch it and it works.

  • John Emmerich

    car sounds should be like the intro

  • http://www.facebook.com/DunkingDonut Dee Timmerman

    my demo is in Portugese language :s
    the outside car sounds still sound like a clogged up vacuum cleaner

    • http://www.facebook.com/wim.stockmans Wim Stockmans

      Right click on the game select properties and select language

  • http://racingrenders.com/ F1Racer

    Understeer much ? I dunno, I tried messing with the steering linearity, saturation etc. Definately had tp up the brake saturaion to 20% because the braking force was awful.
    Maybe its my setup, but when it tells me that my setup is for ‘mild oversteer’ and I’m getting none, something must be wrong. I’m having a harder time with this than an rFactor F1 mod. Even went down to easy difficulty to compensate for my initial braking and steering issues and I’m still being passed by HRTs on corners because I’m basically understeering almost off the track.

    Not really bothered about car sounds. Not up there on my priority list. Maybe if I mess about a bit more with setups and controller setup, I can dial it in properly and actually make it drive like an F1 car.

    I guess its a small improvement on the previous title but that wasn’t going to be too hard to do.
    So if I can bring myself to go back to it I`ll maybe make a more fairer assessment of it with more time at the wheel. Right now Ive had just under an hour so my comments are based on that.

    • http://twitter.com/clivelomax Clive Lomax

      I only bought 2010 on PS3, never bothered with 2011 because I thought it would be much the same… I actually thought 2012 might be worth a shot. I booted up 2010 the other night to try to remember what it was like..
      Had to play around with Saturation and linearity to get it to feel ok but…

      Did/Does anyone feel like when you turn your steering wheel its simply telling the game that you have moved your “controller”. What I mean is, its not like if you put in 25 degrees steering angle, the game knows that, only that you have moved your “controller” left or right. Almost like an analogue to digital interface? Never felt natural to me anyway..

    • http://twitter.com/Loose89 Louis W

      Yea, personally I didn’t like the braking, not enough brake power and then they lock up, then in some corners the car has lots of grip and a corner later im almost understeering off the track, the car is completely inconsistent lol

    • Mike Cimuchowski

      You hit almost every major point on problems I had too. It just felt awkward, braking felt like a crap shoot on whether I’d stop in time every corner. The steering felt delayed and weird (didn’t set override device setting so I’ll have to try that.) Overall, I’m not too impressed, but I also wasn’t expecting much after 2011…

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    As a lifelong passionate F1 fan, it’s very hard not want every official game. The hour I spent on the demo last night has, just about, persuaded me to take a third plunge with this franchise in 2012. My basic requirement was for better driving feel, and I think it does have that, after a good deal of wheel tweaking as others have mentioned. It’s not a sim, but then it’s not really total arcade either. An interesting hybrid of the two and I think there’s just about enough improvement in the way it feels to win me over. That said, this game engine of theirs has some fundamental flaws and they, badly, need to can it and bring in a new one for next year as you can only polish the thing so far and I reckon they just reached that point. The inability to record replays in game after a third year is absolutely unforgivable though. A solid B+

    Footnote: Reflecting on it further, I wonder if part of the rationale behind this demo release is to negate the obligation to produce a patch?

    • Anonymous

      Yeah, I think the handling has improved similarly over 2011 as 2011 was over 2010. It didn’t take much tweaking for me though, it worked well pretty much right out of the box (though I had to turn off the 20% deadzone, and don’t forget the “linearity” setting is seemingly backward (you want it at 0%)). I like that it took my 900 degree wheel and put FFB stops where they ought to be so that the rotation was correct (relative to the game… 180 degrees), so that I don’t have to futz around with the control panel every time I want to play it.

      Oh, and very importantly, the slippy-clutch artificial shifting ‘challenge’ is gone, so you can short shift now if you want to.

      All that said, I won’t be paying $45 for it. I will buy it when it’s on sale for $20, which from the looks of things, might be a while. Unlike last year at this time, there are interesting things happening with the proper sims.

      • Anonymous

        Interesting. First time I played it, the controls were configured great. Second time (didn’t change anything in between), the steering sensitivity was all messed up (like the self-configuring rotation was now absent). Pain in the butt.

  • Luciano Saraiva

    As McDonald said, the textures are horrible for the highest settings. And thats a big flaw once the current “highest” 250 USD video cards come with 1.280GB at minimum.
    The collision physics (no damage in the PC demo) is horrible in every single way.
    Again its a huge flaw since Havok or Bullet/OCL (free/Rockstar engines) would make for a very nice animation set for collisions.
    The handling physics is worse and still inconsistent.
    They will state the old bullshit “we dont wanna make a simulator”.
    But even people that never get the hands on simulators will notice that theris incoherences in every single aspect.
    Simbin free-to-play; rFactor 2 coming…
    Up until last year we have these very coherent physics engines that lack the company of current graphic engines quality. Now, even lacking DX11/OGL current features, theyre quite good.
    Theres no space for Codemasters anymore.
    I really hope they lose F1 licenses for one of these very passionate developers.
    The replay cams are the product of a very dumb mind: how can you receive the impression of movement of the car if the camera move with the car?!
    Imagine if they make a flight simulator: “These clouds a very resource costy; lets remove it”. Then we would get an infinite “static” blue space… Its like they never have watch one race at TV!
    Sounds improved. But they tried to match what it sounds on TV instead of what it sounds in helmet. Then basically there is no cockpit sounds of any kind.
    Ive always used the input override and they changed the wheel to be much more twitchy.
    But 360/PS3 (they both can be used on PC) controllers will hate (for the wrong reasons).
    Simbin (wich support the 360 pad as well) has a much better solution (perfect in my opinion compared to iRacing good “lock to lock at speed”): allowing the user to fine tune 3 different sectors of the joystick.

    • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

      You make some valid points Luciano, but you’re overlooking the fact that the Codemasters F1 franchise has been a runaway sales success. Most of their customers, millions of them, are casual gamers armed with gamepads. They are doing very nicely, whether we like it or not.

      • Luciano Saraiva

        Yes: I overlooked that. What you say its so true to the point that here, in Brazil, the F1 sports media highely recommend this series of games for the fans.
        I think these other developers need better marketing, like Turn10 and Polyphony have.
        I think the problem is marketing due to the fact that the Simbin support for the 360 controller is 10/10 out of the box (theres a demo on Steam).
        Turn10 would be perfect for the job and would have the Forza series fan base.

      • http://racingrenders.com/ F1Racer

        I think for some F1/open wheeler fan looking for something to learn on before getting into proper sims, this is probably a good bet to go with. At least to learn the fundamentals and principals of race driving.
        The AI seems very decent on this though and as an F1 ‘experience’ its very detailed. What with the Young Drivers Challenges and you being taught about hitting apexes (apexi?), drs/kers etc…

        I still would have liked to actually drive my car out of the pitlane though. Too much computer control.

        Also in Abi Dhabi on the Free Run, I notice on some turns, like my wheel being turned in for me. As if there were some steering help. It only happened on one corner as far as I can remember. The wheel just pulled me off to the left.
        The FFB is strange. No steering resistance in the turns and the car can be twitchy over the kerbs.

        Anyone caught the car yet and stopped it from spinning when the rear decideds to let go for no apparent reason.

        It seems that horrible over-revving sound that you used to get in the other 2 titles is now gone. Good !

        I want to try it more but..hehe… naaah. Bathurst 2010 is out so I’m there. ๐Ÿ™‚

      • Marcus Reynolds

        Same experience here with the FFB, like my FFB was reversed on the G27 hybrid I use.

    • Luciano Saraiva

      Tried the “free run wet” now and the visuals of these wet track condition transitioning to sunny are a work of art. Best visual feature I’ve ever seen in a race game alongside the lightning from Forza 4. The guys from Ego graphic engine deserve an award.

      And interesting: under these wet condition there are different sounds to simulate the experience from within a helmet like wind…

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        No matter what anyone thinks about the sim-ability, if you will, Codies are the rain masters, no doubt.

      • Luciano Saraiva

        The dream: Codemasters visuals + rFactor 2 physics.
        Closing F1 2012 and launching the beta build from rf2 is something unique: now the f renault car moves almost exactly like what we see on tv but the visuals… “the horror… the horror…” lol

      • http://racingrenders.com/ F1Racer

        I just want rF2’s cars undershadow to stay when it flips away from LODa. That undershadow is killing it for me in replays. Floaty Floaty.

      • Luciano Saraiva

        The most annoying thing with rF2 here is that with AMD if I turn on any reflection kills the FPS. Under rain (wich is ugly imo) its even worse. And there are minor glitches here and there like the windshild of the frenault etc. AA is very faulty too even at 8x.
        But even being a “fat, ugly lady”, when you go out with dry tyres on the wet track and you countersteer to save a spin… is like playing the tv footage of the real thing.
        Its heaven for F1 fans. Like when Hamilton loose the rear and countersteer in the rain…
        I put 100USD if someone could do this in the F1 2012 demo, put side by side with rFactor and a tv footage and tell me that is like “feel it”.

    • http://twitter.com/Michael_42 Michael

      “As McDonald said, the textures are horrible for the highest settings”

      Yeah that suggests they’ve just reused console textures.

      What’s the performance like? It strikes me as odd that they recommend an i7 processor. No one’s complained about the performance but seeing i7 processor as recommended is puzzling.

      You’d have thought anyone sane releasing a game this year would have had “recommended”, at most, something like i5 2500k or i5 3750k – that’s what anyone sane who is building a gaming PC this year, or built one within the last year, is likely to have (unless they can’t afford it, in which case they’ll have something a bit slower…but if they have money coming out their ears they’d be better throwing that money at the other components)

      Are they really saying that’s not good enough? It sounds unoptimised if so.

      It certainly put me off downloading it, I’ve got an i5 2500k machine, but that’s in the front room, the machine I can easily plug a wheel into and played RRRE on has an E8400.

      • Luciano Saraiva

        The textures could be so much better with little effort (cause they probably kept the high res work on their machines). I had a gtx 570 1.3gb and even with 8xaa it was capable of 60 fps with F1 2011.My [email protected] is far from a problem (the windows resource usage says here).
        My current HD6970 on the other hand is not capable of a full grid with aa and 60 fps with 2012.
        FXAA would be nice for AMD users with older gen gpus.

  • http://twitter.com/Pascalwb Pascal

    New UI is nice, but that’s all, Handling is really bad, full throttle and nothing, like i had TC.

    I don’t know what’s with this F1. Dirt 3 was good to play with wheel. It was arcade but fun. This this is just horrible. From 2010 to now. Look at Raceroom demo, it was set to arcade TC ABS etc. everything on, but I was first time on track and it was fun, here I can be setting my wheel for hours, it’s still bad. Understeer then oversteer, brakes not braking then lock wheels, and everything in one lap.

  • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

    Downloaded the demo, tried it and it simply CTD’d on me. After a reinstall and reboot still the same thing, havent had the chance to even see the menu’s

    • Henk Ensing

      ditto here…

    • Henk Ensing

      After installing the newest drivers the game started properly, probably will do in your situation as well.

      But expect to be disappointed with the game as the controls are still optimized for consoles. To achieve something remotely drivable I had to change my G25’s steering lock to 270degrees in the logitech profiler. Sorry, but that’s a no-no as far as I’m concerned.

      Graphic wise I’m not that impressed either – no comparison with pCars for instance.

      Uninstalled and back to Race Room; which even with arcade setting is much more enjoyable to me.

      • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

        Will check that tomorrow, hopefully that works

      • Ricoo

        You can try wheel saturation at 30, it seems it has same effect as 270 degrees lock in profiler.

    • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

      Okay so after a driver update the game works.

      I have to say this;
      it still is crap, it is better than F1 2011, but still crap.

      The way you brake, I dont know what it is but it is ridiculously bad, at Monza braking at the 150m board for the first chicane causes you to overshoot the chicane by a huge amount, and the way your brakes block is stupid too.

      The penalties are still annoying as hell and way overdone, again.

      Overall it is a crappy product, but a better product than the year before.

  • Marcus Reynolds

    Thanks Codies for letting me decide for free this isn’t for me………see so much potential just dribbling slowly down the drain, I think a change of mentality is well overdue, you can provide something which can suit all, if you only choose to do it.

    • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

      It’s interesting. You have to wonder if part of the rationale behind releasing this demo is to stop disgruntled simmers from moaning and groaning and demanding patches etc. I guess a demo makes it easier for them to say “well you could have tried it before you bought it, so we’re not inclined to spend our time doing a patch”…

  • Ricoo

    I tried this before trying rF2 Formula 2. It was so easy (without any help) that after when trying Formula 2 I thought there was no grip at all and I could not keep the car on track. lol

  • http://racingrenders.com/ F1Racer

    I’ve had a chance to spend more time on this now and thought I’d put some thoughts down in a small review of the demo.
    Firstly I’m not going to be annoyed that it doesn’t feel like any of the popular rFactor F1 mods because I know it’s not meant to, more’s the pity.
    But my lasting thought on this, as it has been with the previous two titles is:- How could they get so many things right and so many things wrong ?

    Young drivers test @ Abu Dhabi – Dry Run.
    After a short while I finally realised why I was constantly outbraking myself at the end of the long straight and therefore understeering into the left-hander. Of course I had barreled my way down having used up half of my KERS and had DRS wide open. So.. I had to brake earlier. For me it was around the 150m board (pretty much what Brundle had said you had to do on China’s long straight). Ok that’s that little niggle out of the way. Must remember to brake earlier if DRS is open.
    There were still some of the tight corners that were awkward to get round unless you just went slower than you wanted to. Seemed to work though as I easily clocked good times once I’d settled in to it. After a few laps of that, time for some water…

    Young drivers test @ Abu Dhabi – Wet Run.
    This was mostly about the graphics for me. The track surface looked amazing. Puddles in places, nice reflections. Reminded me very much of GP4.
    If you switch to T-Cam view and blast down the straight from a virtual standstill, the droplets on the car stay where they are until you reach a certain speed, then they start to stream backwards down the car and helmet. Very nice !! They dribble sideways as you turn too. The previous titles had this too but this looks more refined somehow. In Abu Dhabi the track is wet but it’s not raining so not reallly any visibility issues to speak of.
    I lost the rear end of the car once, powering out of one the tight corners in the last sector. But unlike rF1 where most spins are a perfect 180, this one slid out slowly and my cars nose tapped the guardrail at 90 degrees.
    Despite all the assists being off, as usual with CM, the grip was maybe a touch too much for how wet the track was.

    Season Challenge @ Monza
    It didn’t take me long to figure out that for some reason I was not doing very well with this. After several attempts at this race I decided to move the difficulty to Easy. Pathetic I know, but for some reason, while I was ok on the straights, as soon as I got to places like the Lesmo’s or Ascari, the AI caught me up like I was standing still. Car setup maybe, or controller or just me needing to adapt to how to race Codemasters style.
    After a couple of races my pace was improving to match the AI so here goes the final race of the evening…. Qualified in 18th in the Williams. No idea why. Probably losing all the time in slow corners again. Gotta figure what I’m doing wrong and not try to drive it like it’s an rFactor mod.
    Race gets underway. Nice visuals of dust being kicked up off the racing line, loving those details. AI is damn good compared to most pure sims we have. They give you room (yes even Maldonado so that must be a bug) but they are aggressive when they want to pass you. Let them get within 1s of you in a DRS zone and you’d better have a car as wide as Schumachers.
    I must have been adapting to the car as on lap 3/5 I set the fastest race lap by 0.6s. Yeah… but no medals for that. I’m still on the easy level here.
    I finished the race in 6th place which isn’t bad. It means if I’d qualified a lot better I may have been able to win with that pace.

    So how does it all sum up ?

    Things CM got right:
    – Young drivers is a nice addition for learners and may move people from this game to something a bit more pure in terms of simulation.

    – Nice visuals. dust, dirt, leaves, polystyrene bits, rain. All great stuff. The cars from TV view though…I dunno… there’s something never been quite right about them.

    – Sounds are better (slightly). Or perhaps they just turned up the volume ๐Ÿ™‚
    Compared to F1-2010 and F1-2011 they are better.

    Things CM got wrong:
    – No mouse support in menu’s for PC owners. Again we are 2nd class citizens to the console users. How long does it take to stick that bit of code in after 3 years ?

    – TV replays, once again time limited. In non-race sessions you get about 10s and in race, if you do a 5 lap race, the replay will finish before the race does. Why ? Consoles….. They put that limit on because its probably the limit for consoles to store. PC owners, stuffed again.

    – TV replays… from the TV director view, the replays seem overly quick to me. Happened in F1-2011 if I remember. It’s like they’re at 120% speed. The speed they get around turns 1 & 2 in Monza is freaky. Dunno if Fraps is interefereing with it or what.

    – Whats those numbers in the red circles on the menus ? Dev stuff ??

    – FFB is not too bad but no real steering resistance on my Fanatec GT3RS.

    Bugs (apparently the demo isn’t representative of the final product despite only a 10 day gap but still…):

    – Replay speed ? Mabye it’s just me and my overclocked CPU ๐Ÿ™‚

    – Player visor is wierd. Sometimes it’s black then it turns white

    – In a collision, only you get a penalty if it’s your fault or not. AI drivers are never at fault (ok thats juts an annoyance).

    Conclusion:
    Will I buy it ? Grrrrr…. maybe. But maybe not. There are improvements but I’m not sure it’s enough. Seeing some of the same old annoyances still be there (especially those mentioned with the replays) is a real way to put someone off.
    I’m not convinced that this won’t be something that I`ll play on for a week then never again (like with the other two). Although I’ve never worked so hard for 6th place in my life ๐Ÿ™‚
    It’s a simulation but not to the degree that it’s proper sim. That is to say, it’s not programmed to be proper sim. But that’s ok because I already knew that before trying it and so it would be silly of me to criticise it for not being like an rFactor F1 mod. It is what it is. A console game, ported to PC but made so people with gamepads could play it too. But then agian GP4 was brilliant with keyboard and thats widely regarded as a proper sim. Again, the forumula was simple. Code it as a proper sim and dumb it down with driver assists and some fancy code to make it friendly to gamepads. CM don’t want to see it that way. But we are a minority crowd and if we’re not pleased, it won’t lose them any sleep.
    I can’t make my mind up if I’m getting my moneys worth on top of owning the previous two.
    Maybe playing it a bit more will help me decide and if not I`ll wait for Amazon to drop the price. There’s plenty to be getting on with meanwhile.

    Don’t complain at the length of my post, you could have stopped reading at any time :).

    • http://twitter.com/clivelomax Clive Lomax

      Thanks for the mini Review :). I was thinking about the whole F1 game Franchise thing the other day, and how it works. The Developer is under huge pressure to produce a F1 game a year, EVERY YEAR… This gives them 1 year to develop the game. Look how long all the other Devs have to do their thing…2 or 3 years…Maybe more. Looking back we all had too many expectations for it to be amazing, it cant be, there’s not enough time to do that in a year…

      You might say, well once they have all the groundwork done the first year or 2, then its time to start making it more sim orientated, I think its worse than that, now your locked into a code that cant be changed significantly and still work. So that leaves you starting from scratch again, which wont work because you only have a year….. Round and Round and Round in circles…

      I booted up F1 2006 Championship edition on PS3 the other day, even that was better than F1 2010 from Codemasters.. a game that came out 4 years later..

      Sigh….I really really want Official F1 games to be proper sim…..I dont think that will ever happen simply because of the pressure to Develop a game EVERY year..

    • Anonymous

      Don’t buy it. If you do they’ll keep churning it out. It deserves to die.

      • http://racingrenders.com/ F1Racer

        hehe. yeah I think I would actually prefer to be in the ‘1 sale less’ than ‘1 sale more’ category.

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        So F1Racer is it a yay or a nay? For the record, I’ve said yay.

      • http://racingrenders.com/ F1Racer

        I’m really on the fence with it, but I’m going to say, for now, it’s a nay. It’s not enough to keep me hooked on it.

    • http://twitter.com/StarFoXySxv550 StarFoXySxv550

      Not sure consoles are the reasons for the short replays, Forza stores up to 30minute replays with 16 cars, I doubt the extra cars in F1 use up that much data, do they???

      • http://racingrenders.com/ F1Racer

        I’m not sure. I just seem to remember hearing that was the reason for the time limit. I can’t imagine why else. I would have hoped they’d have removed the limit for the PC’s (as I hope pCARS does).

  • Anonymous

    Looks quite nice (DX11) – and the pit crew/mechanics are well done.

    But it only lasted 20 minutes and was uninstalled, back to rFactor thanks.

    Driving is ok, but feels a bit lifeless and uninspiring. Steering certainly seems inconsistent. Sound is good.

    All in all, just what you’d expect. Typical Codies.

    All the holding-the-hand stuff might be necessary for children under 10, or people over 50, but….otherwise it’s needless guff.

    Do ‘young drivers’ need to do a straightline and stopping test to prove they can drive?

    And then they ask you to take a hairpin, properly. And then your tyre blows…..and you get some crap about “flashbacks” (rewind to before tyre blows and…..lord knows). I quit at that point. WTF?

    Quite amazing that the leading motorsport licence produces such a lacklustre product.

    Great cash cow. Crap sim.

  • http://www.facebook.com/ernesto.guzman.1800 Ernesto Guzman

    I brought the last two F1 Codie games. Stupid me thinking that F1 2011 was going to be improved…what a dissapointment. No More $$ from me again.

    For me is the lack of an official FIA presentation…How can the FIA let this happen? The replays are still garbage…Garbage in, Garbage out! Again, no viewing the other cars, no viewing practice/quli of other cars, the replays of the cars sounds awfull, like flying bees!….what a waste of the F1 licence.
    These codie pupets don’t get it, or they don’t want to as long as we the stupid consumers keep buying this crap.

    Please, let someone else do a decent F1 Sim…Geoff Crammond, where the heck are you?…We need you’re help!!..lol

  • http://www.facebook.com/people/Robert-Every/678881382 Robert Every

    Are we not learning here people?
    It is very difficult to make a game that is built for console users work on a PC, PCARS, Shift, F! games all feel rather wobbly and weird on a PC and wheel settings.
    I ahve never tried to use my G25 on the PS3, as I dolnt have a platform to put it on! But maybe one day I should try it and see.
    But I just accept that copnsole titles released on a PC are never going to feel that good.
    Simbin you recall are past PC people who manage to do it the other way round, and releaseing a free to play title you have to dumb it down initially to get people playing just as simraceway have done, trouble is they have never allowed you to modify anything!
    I tried it on PS3 and it felt awful with a pad, it is clearly designed to run with a wheel on console too, but I doubt I will try it

  • http://display.vracing.pl Gniewko Ostrowski

    I must say the in cockpit sound is 10/10 definitely, the reference mark for other F1 like cars, pCARS FormulaA or rF2 Formula Master, I also like the work they did on wet graphics. ISI and SMS, just listen to this sound!!!

    • Stuart Fields

      Personally I think the onboard sounds are still too much of a digital, recreated sound rather than a mechanical recorded one. They lack that mechanical grinding undertone that the real cars have. That noise that just makes you want to hear it louder and louder. Its hard to describe but they still seem to be some way off capturing the true ear bleeding, tarmac tearing scream of a real F1 car.

  • Sean Smith

    Why after win monza race in demo, Promo say, 10 race season in full version? WTF its half of game?

    • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

      Noticed that too.

    • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

      I think thats just champions mode from memory.

  • Gerald

    Oh no. Another “Steam” demo. It’s pretty bad when you have to start hacking demos to get a conventional offline installer.

    At least this one sucks enough to not warrant a yearly contract with Comcast.

    Perhaps the kiddies will realize how much that sucks when they move out on their own and can barely afford to build a computer in the first place. I can’t speak for the privileged upper-middle class who think it’s no big deal.

  • http://www.facebook.com/profile.php?id=1588818685 Paul Kelly

    I’m not a PC racing purist who sneers at console titles. I enjoy them, too.

    But Codemasters really screwed up with F1 2012 for PC and console platforms. So many good, realistic features from the first two editions of the game were omitted, for no apparent good reason.

    1. There’s only one free practice session per race. Unrealistic, especially if the weather changes during the weekend.

    2. No Season mode. You can’t pick your favorite driver and complete an entire F1 season. You must instead participate in a new Career mode. Why not give players both options?

    3. Poor braking model. F1 cars have the most powerful, carbon-fiber brakes of any vehicles in the world. F1 2011 simulated that very, very well. The braking distances inexplicably have been lengthened quite a bit in the F1 2012 demo. Foolish.

    4. No scalable tire wear. This is a game-killer for me, and the main reason why I will not buy this game for any platform. Past editions of the franchise included tire wear even in shorter-distance races. This created incredible realism and plenty of strategic options that real F1 drivers and pit-wall strategists face every race. It was so much fun to try and guess when friends were going to pit in shorter on Xbox Live, adding another vital layer of strategy and fun. But Codemasters inexplicably has removed tire wear scaling from shorter-distance races in F1 2012.

    Codemasters clearly is confused with the development direction of this franchise. They know F1 fans don’t want an arcade game, but they also know pure sims don’t sell on consoles.

    So instead of offering something for everyone, Codemasters has made some really poor development decisions that have resulted in a muddled mess of a game that resides somewhere in sim racing purgatory.

    That’s very disappointing for a franchise that showed so much promise in 2010 and 2011.

    F1 2012 resembles Felipe Massa’s F1 career — heading downhill fast.

  • Guest

    I’m far from being a PC purist who sneers at console titles. I enjoy and own both.

    But Codemasters really screwed up with F1 2012 for PC and console platforms. So many good, realistic features from the first two editions of the game were omitted, for no apparent good reason.

    1. There’s only one free practice session per race. Unrealistic, especially if the weather changes during the weekend.

    2. No Season mode. You can’t pick your favorite driver and complete an entire F1 season. You must instead participate in a new Career mode. Why not give players both options?

    3. Poor braking model. F1 cars have the most powerful carbon-fiber brakes of any vehicles in the world. F1 2011 simulated that very, very well. The braking distances inexplicably have been lengthened quite a bit in the F1 2012 demo. Foolish.

    4. No scalable tire wear. This is a game-killer for me, and the main reason why I will not buy this game for any platform. Past editions of the franchise included tire wear even in shorter-distance races. This created incredible realism and plenty of strategic options that real F1 drivers and pit-wall strategists face every race. It was so much fun to try and guess when friends were going to pit in shorter on Xbox Live, adding another vital layer of strategy and fun. But Codemasters inexplicably has removed tire wear scaling from shorter-distance races in F1 2012.

    Codemasters clearly is confused with the development direction of this franchise. They know F1 fans don’t want an arcade game, but they also know pure sims don’t sell on consoles.

    So instead of offering something for everyone, Codemasters has made some really poor development decisions that have resulted in a muddled mess of a game that resides somewhere in sim racing purgatory.

    That’s very disappointing for a franchise that showed so much promise in 2010 and 2011.

    F1 2012 resembles Felipe Massa’s F1 career — heading downhill fast.

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