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F1 2011 – New Previews + Article

F1 2011 – New Previews + Article

Eurogamer has released a new preview article on Codemasters’ upcoming Formula One 2011 title that will be coming to the PC and consoles laters this month.

The article highlights some of the physics improvements of the new title, especially in combination with the simulated KERS & DRS systems:

Cars need to be caressed, and they’re now more likely to snap into oversteer mid-corner. When they do break away, it’s possible to catch them with gentle use of the throttle and some well-applied opposite lock, and it’s these hairy moments that provide some of F1 2011’s highlights.

Even though the article is written mainly from a console point of view with the writer using a gamepad, it is well worth a read. Some new preview shots to go along with the articles have been released as well, you can check them out below.

F1 2011 will be released for the PC, Xbox 360 and Playstation 3 on September 23, right in time for the final races of the real life 2011 Formula One World Championship season. The new title will come with improved graphics & handling, new features such as multiplayer splitscreen, a working safety car as well as a much more extensive career mode.

  • Jermaine Smit

    They keep making the same mistake. They use to light shaders. This makes it looks really fake!

  • Lennart

    Yes, the car reflects sunlight, while it’s raining!

  • F1Racer

    The pics are disappointing.  The shiny intermediate tyres look bad as does the track in the first pic.
    Pic 5 it’s as if the cars are floating, dunno what going on with shadows there.

  • mykem

    Have you never been in downpour and just a few feet or inches away there’s a slight but noticeable ray of susnshine?  It happened to me a few times this summer.  In one of them, there was even a rainbow- very pretty.  I almost cried.

  • Ben

    Just another arcade racer…

  • Gniewko Ostrowski

    hope this is a X360 version…

  • kyleh613

    This is probably the Xbox 360 version. PC F1 2010 looked really good. Even then, it’s nothing that mods can’t fix. I’m also not worried about the realism, F1 2010, again, was acceptable. It’s driving model felt good, and that’s all I care about. I’ve never been in a real F1 car before, so I wouldn’t know if it was realistic or not, the sim just needs to feel good to drive. It gets really annoying when armchair sim fans bash these console sims as not being realistic. The thing is that most of you have never been in a real life race car, and sure as heck have never been in a F1 car, so what do you know?

  • F1Racer

    aaaaww.  :-[

  • F1Racer

    This is a flawed argument.   Armchair sim fans, as you call them, may not have experienced first hand what an F1 car feel like, but we sure know what it doesn’t feel like.   We can know or estimate this from resources such as reading material (remember books ?), what we are told on TV by other F1 drivers and even from documentaries.
    There is plenty of resources out there explaining and detailing the power, grip and behaviour of an F1 car so we can make educated guesses and even if you drive a road car you get some idea of the world of difference it must be.
    It’s safe to say that virtually driving F1-2010 is sterile and dumbed down.  If they physics were ‘good enough’ they wouldn’t have allegedly improved them for F1-2011.  
    The popular rFactor F1 mods are acceptable and F1-2010 doesn’t get close in terms of physics.

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