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F1 2011 – Developer Video Interview

F1 2011 – Developer Video Interview

Destructioid.com has sat down with Codemasters’ Stephen Hood, lead designer of the upcoming F1 2011 title, for a quite extensive video interview.

During the interview, Stephen talks about some of the many new features F1 2011 will offer, including dynamic clouds & improved graphics, a more extensive career mode, improved handling and more.

Furthermore, he also describes how Codemasters’ isn’t exactly going for an ultra-realistic approach but try to deliver what they call an “authentic” racing experience.

F1 2011 will be released for the PC, Xbox 360 and Playstation 3 on September 23, right in time for the final races of the real life 2011 Formula One World Championship season. The new title will come with improved graphics & handling, new features such as safety car and multiplayer splitscreen as well as a much more extensive career mode.

  • YoShImUrA_HistorX

    He always says yes to her questions and new features… I’d too say yes to anything if she asked.

  • SergeantBoner

    I would say no to that ugly skank…

  • Chris Wright

    Well here we are again. It’s June and CM are already off and at it, promoting this year’s game as only they can. I’ll give them 10/10 for hype. But wait a minute. Isn’t the marketing department supposed to be pushing the game while the lead developer is back at base working hard to make sure the game is all it can be? I say there’s something wrong with this picture.

  • Raphael dos Reis Oliveira

    Sincerely, I’d just want a more optimized and fluid game…not a game which I have to put million mods to have a little fun…again. Handling for me is nice, graphics too…AI they have to improve A LOT, and the bugs…..owwwwww the bugs!!! 🙁 Hope they’ve learnt with their mistakes.

  • Gniewko Ostrowski

    what is she doin’ with the leg?

  • melanieuk

    probably picking the scabs off it.

  • Alan Boiston

    I might get someone in there to have a few words, does anyone have any sensible questions? Can’t promise anything but if we can get in there, we’ll get them to him.

    Cheers,

  • F1Racer

    “Furthermore, he also describes how Codemasters’ isn’t exactly going for an ultra-realistic approach but try to deliver what they call an “authentic” racing experience.”

    This says it all to me.  Same old, same old.  I’m not even bothered about ultra-realistic.  Realistic would be enough.  Authentic is easy and it depends how wide your goalposts are on that description.
    To CM I think it means adopting to the new rules in 2011, having a safety car and playing out a race strategy.
    I don’t see why they put so much into authenticity but fail to deliver on one of the key components that that gives authenticity.   Physics, handling and FFB to at least make me feel connected with the car – something that was seriously lacking in F1-2010.    Still….we will at least have dynamic clouds ! *DONT_KNOW*

  • F1Racer

    “Furthermore, he also describes how Codemasters’ isn’t exactly going for an ultra-realistic approach but try to deliver what they call an “authentic” racing experience.”  
     
    This says it all to me.  Same old, same old.  I’m not even bothered about ultra-realistic.  Realistic would be enough.  Authentic is easy and it depends how wide your goalposts are on that description.  
    To CM I think it means adopting to the new rules in 2011, having a safety car and playing out a race strategy.  
    I don’t see why they put so much into authenticity but fail to deliver on key components that gives authenticity.   Physics, handling and FFB to at least make me feel connected with the car – something that was seriously lacking in F1-2010.   

    I am at a loss to understand why it can’t be done in a way that 1 man did it almost 10 years ago with GP4. 
    Make it realistic from the start.  Then use the driver aids to accomodate all skill levels.   Either they are unable to match the physics nouse of Crammond or are simply scared to try that path.

    Still….we will at least have dynamic clouds ! *DONT_KNOW* (wasn’t that in GP4 also all those years ago? )

  • DR.Joint

    That’s becouse there is simple rule in the world. Commercials are to saying crap how nice the products will always be, even if they are not.

  • DR.Joint

    That’s becouse there is simple rule in the world. Advertisments are for saying crap how nice the products will always be, even if the reallity is diffrent.

  • F1Racer

    Indeed.  Fortunately, this time, I’m not buying into any of the hype of this title.  

  • Ricoo

    “You don’t need to learn how to drive the car”…

    OMG in 1 sentence he removed me any interest in the game.

    Without me this time.

  • Wesley M

    Seriously what a bullshit he is talking, it is incredible.

    ‘F1 2010 was a huge success’ I have yet to see someone who does not completely feel ripped off.
    Also the ‘In F1 2010 we hadn’t enough time to put this in and that in’, you had 2 years to put it in, what where you doig all the time?

    This is ridiculous, I am expecting a crappy game like F1 2010 again, only with a few more buggy features, the dynamic clouds sound cool but I am pretty sure they are anything but Dynamic, just scripted events, just like the mistakes drivers make.

  • Rich1701

    He raves about how good the dynamic weather is, it was awful. Predictable, confined to the limitations of the game. There is no way you can tell the difference driving on slicks or intermediates in terms of grip level. The racing line went dark when the track drys out in reality it is light grey and the wet track is dark. Besides that there is no actual difference in grip on either erea of the track. Grand Prix 4’s weather system was far superior, and that was 10 years ago. 

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