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F1 2010 – Second Developer Video Trailer Released

F1 2010 – Second Developer Video Trailer Released

Codemasters have just released the second of their developer diary videos, showing us brand new footage of their upcoming Formula One 2010 title for the PC, Xbox 360 and the Playstation 3.

The new trailer shows first footage of the Monaco Grand Prix circuit, the animated pit crew and much more. While we get to check out the new footage, the Codemasters staff and Formula One test driver Anthony Davidson talk about finding the balance between arcade and simulation handling.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.

  • carbonfibre

    Very promising words, shame I don’t believe a thing they say.

  • bergqvistjl

    To the user above, stop being so negative. 🙄 They Might surprise us. Just because a developer releases a game for the Arcade market doesnt mean their literally incapable of making a game suitable for the Sim market. Look at rfactor, turn all the aids on and its an arcade game, turn them off and its a Sim. Anyway, impressed to see the shots of the crew in the garage, havent seen immersion like that since Grand Prix 4, 9 years ago. If they can get the handling right then it should ba a pretty good game.

  • Gnomie

    What the heck? 😐 That twitchiness looked very weird to me.. (link: http://www.youtube.com/watch?v=03qQ_udorYw#t=1m13s)

  • carbonfibre

    For that reason bergqvistjl, it’s better to be cynical and hopefully surprised than getting hyped only to be disappointed.

    As you and they say; arcade cannot become sim, but aids can make a sim more accessible. If Codemaster’s Ego engine had simulation physics with Dirt from the start with hard-coded driving aids I would be optimistic, but it’s clear the foundations were never there to begin with. 😀

  • samuelkorthof

    I don’t think they care about the simracing world at all. Its all about making as many profit this game can make. Believe me they don’t risk zillion dollar rights to a game made for a small market. This game is gonna be aa arcade racer with no intension of coming to the simmarket. They talk about sim and arcade only for marketing reasons.
    Whats with the bloomy graphics when i go outside on a sunny day it only lookes like that when i look trough some greased glasses.

  • Zenitchik
  • GeraArg

    It will be an extremely realistic simulator… like DIRT 2 or NFS Shift…………………………………… :sd: :sd: :sd: :sd: :sd:

  • racefan4

    don´t be that negative..
    It´s not the same studio, that developed Grid and Dirt2. It´s another one. Studio Birmingham.

    And the physic part of the EGO engine version they used in Grid and Dirt2 has been deleted. They programmed a completly new physic and tyre engine

  • Siggs

    racefan4: the physic part of the EGO engine version they used in Grid and Dirt2 has been deleted. They programmed a completly new physic and tyre engine

    I’d like to believe this. Source? I don’t remember it being mentioned before.

  • zudthespud

    Wow, I need to get pout more. I never realised the world was tinted yellow.

    seriously though, this gets a +1 from me.

  • http://racingrenders.com F1Racer

    Well screw all the negative crits and same tired, repeated and baseless arguments, I think its looking great ! I can’t wait to get behind the wheel of this one.

    If it’s a let down well it’s not going to be the end of the world. rF2 is there as is rF1 for an F1 fix.

    Sometimes I think people like to whinge on CM because its trendy.

  • simosimosimo

    I don’t know why, but i think that rFactor2 will be much better than this!Q 😉

  • David Wright

    samuelkorthof: I don’t think they care about the simracing world at all. Its all about making as many profit this game can make. Believe me they don’t risk zillion dollar rights to a game made for a small market. This game is gonna be aa arcade racer with no intension of coming to the simmarket. They talk about sim and arcade only for marketing reasons.Whats with the bloomy graphics when i go outside on a sunny day it only lookes like that when i look trough some greased glasses.

    Your post doesn’t make sense. The sim market is too small so they don’t care about it, but they talk about simulation for marketing purposes? If the sim market is so small why are they marketing to it?

    The truth is, as is clearly stated in the video, you can serve both the sim and arcade markets with a sim and optional aids, but you can’t serve the sim market with an arcade title.

    The PS3 F1 title was far from pure arcade – there clearly is a market for it.

  • David Wright

    simosimosimo: I don’t know why, but i think that rFactor2 will be much better than this!Q

    Nothing we’ve seen of rF2 (and I admit we haven’t actually seen very much) indicates it will be a better F1 sim than this. Of course rF2 will be a better mod platform.

  • simosimosimo

    David Wright:
    Nothing we’ve seen of rF2 (and I admit we haven’t actually seen very much) indicates it will be a better F1 sim than this.Of course rF2 will be a better mod platform.

    David Wright:
    Nothing we’ve seen of rF2 (and I admit we haven’t actually seen very much) indicates it will be a better F1 sim than this.Of course rF2 will be a better mod platform.

    Not only it will be a better mod platform, it will also include different weather and the graphics will be upgraded, though the game engine will be the same as rf1’s, but with the improvements that lacked in rf1! I heard that F1 2010 will use the DIRT2 engine, this is why i’m not so optimistic about the f12010!

  • mrwout

    Well it all sounds promising until halfway the video when they start talking about finding the point where it stays fun and accessible. The biggest part of gamers these days don’t like things that take time and effort and that is very clear when you look at the games that are produced nowadays, so saying you are looking for the point where it stays fun and accessible sounds to me that it is going to be not really realistic because well look at it F1 isn’t accessible and the soms we play today aren’t either.

    I know there are assists etc. but these aren’t wonder products, I remember myself starting to simrace a few years ago with live for speed. I never thought it was accessible, hell I sometimes thought it wasn’t even fun. But I just wanted to get the feeling of accomplishment every time I improved my laptime.

    I also really detest the word AUTHENTIC(when used in the context of racing games), mostly due to Need For Speed Shift. It just means that its going to look and feel like you are driving a real race car…except for the DRIVING part. Which is in mine and I believe also in most simracers opinion the most important aspect.

    Don’t get me wrong I still hope this game will be good,and I will also buy if it isn’t a good sil but just a great racing game. My hopes for this game are also high because I bought the F1 2009 game for the Wii from Codemasters and I thoroughly enjoyed, it wasn’t a pure sim obviously, but it did indeed ride on the fine line between challenge, fun and accessibility. I think the Wii game is really underappreciated by reviews and gamers alike and really deserves a place in the collection of every race/F1 fan that owns a Wii.

  • Howie47

    There is allot of Racing and Driving games on the horizon. So maybe they are striving harder to include a wider audience! Also if they have a three or more year contract. They would gain even more, with a new series each year. But only if it measured up to a broad fan base. Easy enough to include arcade and Sim physics. Who’s got time for all these race games? Doesn’t any body enjoy, beer, sex, movies and socializing any more?

  • kevmscotland

    Gotta be honest, its been ages since Ive been able to play a proper licensed F1 game anyway ( Never played any of the Sony efforts after the excellent F1 97)
    GP4 and the excellent F1 mods out there are the current Benchmark for me for a F1 title.

    And frankly, this looks alright.
    The difference in physics from DIRT1 to DIRT2 was immense.
    While still arcadey, DIRT2’s was the right side of fun but challenging.

    If they make the same sort of step up for this it should be good.
    The fact they actually have a F1 driver advising is promising, and at the very least, it will be a ‘next gen’ F1 experience.

    Theres a few things I’m disappointed with already.
    Lack of safety car being a big one. No Commentary (altho not a bad thing with Johnathan Leggard tbh), but all in all, I’m looking forward to trying this on PC.

    Hoping they include these 2009 cars as a bonus.

  • CHRISSQUIRE

    Why am I not surprised by the all the bitching and moaning…? A 2.30min video of a pre-Alpha build and people are already writing this one off. Grow up guys.

  • RKipker

    carbonfibre: Very promising words, shame I don’t believe a thing they say.

    Hell I do and I thank them for addressing all the negitave comments from all over the web!

  • Wil

    Fact: all the preview material we got from this until now show simple the best modern F1 game ever released. Period. And I mastered every single one since Accolade’s Grand Prix Circuit (1989!). THe only things that I miss will be the safety car since it really should add a lot for immersion and GP’s realism. Should be cool to manage your tires and breakes temperature or think about doing one pit stop during it.
    But the fact is those guys are triyng hard to please us and I will give the proper faith to that. CTDP, MMG and FSONE mods are great but rFactor feels somewhat esterile for me in terms of enviroment. Horrible AI, very few quality tracks, no proper game modes, bad championship savings, no weather, no pit life, etc. This hurts the immersion to.
    I am waiting for years a proper F1 game and this hopefully will do the job. I only wish they could implement safety rules and add those amazing 2009 cars.
    Just my 2 cents.

  • CHRISSQUIRE

    Wil: Fact: all the preview material we got from this until now show simple the best modern F1 game ever released. Period. And I mastered every single one since Accolade’s Grand Prix Circuit (1989!). THe only things that I miss will be the safety car since it really should add a lot for immersion and GP’s realism. Should be cool to manage your tires and breakes temperature or think about doing one pit stop during it.But the fact is those guys are triyng hard to please us and I will give the proper faith to that. CTDP, MMG and FSONE mods are great but rFactor feels somewhat esterile for me in terms of enviroment. Horrible AI, very few quality tracks, no proper game modes, bad championship savings, no weather, no pit life, etc. This hurts the immersion to.I am waiting for years a proper F1 game and this hopefully will do the job. I only wish they could implement safety rules and add those amazing 2009 cars.Just my 2 cents.

    Well said, Wil, I agree with just about everything you say. I like rfactor but I agree the AI is terrible. I hope they improve that massively in rfactor 2.

  • Boomstix

    I think it looks quite promising at this early stage.

  • richiespeed

    My opinion:

    GP4 was the best F1 game ever made. It was not a pure simulation, but it was extremely immersive. And even though it wasn’t pure sim in terms of physics, it was very real in terms of racing. If you raced for minardi, you would fight for the last few spots the whole race. So in terms of on track racing, extremely realistic!

    I don’t care how amazing the physics are in this F1 game, as long as they are on par with GP4. All I want is realistic RACING. Real qualifying times. Starting from 20th in the slowest car, and maybe finishing 15th in a good race.

    None of this last to first in 3 laps bullocks!!!

  • Firestarter

    I think this game will be remembered for the wet weather effects and pitstops. Other then that it will be rather unexciting with the same arcade physics this developer group have been known for.

  • http://racingrenders.com F1Racer

    You’re already trying to make that sound like a fact.

    Isn’t it just typical though that so many aren’t even giving CM a chance, not even the benefit of the doubt for the first ever F1 game. As was stated earlier, the guys in the video did verbally address the majority of the previous moans and whinges on the net about this unreleased title.
    Just seems some people are determined not to like this from the outset which is a shame and that attitude is pretty sucky imo.

  • overclocker

    I agree with you mate, how can anyone bad mouth the game ,when you aint even tried it yet! I like most guys here are looking forward to this ,coz lets face it ,it looks bloody good upto now

  • overclocker

    overclocker: I agree with you mate, how can anyone bad mouth the game ,when they aint even tried it yet! Ilike most guys here are looking forward to this ,coz lets face it ,it looks bloody good upto now

  • Firestarter

    My god you folks are so NAIVE. I can`t wait till september and say “I told you so” 🙂

  • http://racingrenders.com F1Racer

    What will you telling us ? Other than to confirm that YOU didn’t like it which is pretty much a given already it seems.
    Naivety has nothing to do with it. Some of us just prefer to be a little more optimistic as we get so little thrown our way these days. We should perhaps be a little more grateful for the crumbs we are thrown especially from a big software house that is at least trying not to leave us out of the loop like so many have done in the past.

    If it turns out to be a competent F1 title bearing in mind CM WILL be catering for a wide audience, I doubt you’ll be big enough to come here and admit you were wrong.

  • richiespeed

    All due respect F1Racer, I don’t think you know who CM really are.

    I gave them the benefit of the doubt with dragon rising. They promised pure simulation, the promised amazing graphics, they promised oh so much. They even said they had real US marines having loads of input on the game.

    What did we get? A piece of crap game with nothing they had promised. Within 4 months, after all the lies, they completely shut down the game, stopped all support for it, and banned over 50% of the forum members for simply asking questions relating to issues with the game.

    So, I apologize if I do not like CM, but I don’t think you have been shit on yet. Maybe in September you will understand a little bit more.

  • Boomstix

    So Firestarter you’d rather the game be crap so you can say “I told you so”,than actually have a good new F1 sim?

  • mrwout

    richiespeed: All due respect F1Racer, I don’t think you know who CM really are.I gave them the benefit of the doubt with dragon rising. They promised pure simulation, the promised amazing graphics, they promised oh so much. They even said they had real US marines having loads of input on the game.What did we get? A piece of crap game with nothing they had promised. Within 4 months, after all the lies, they completely shut down the game, stopped all support for it, and banned over 50% of the forum members for simply asking questions relating to issues with the game.
    So, I apologize if I do not like CM, but I don’t think you have been shit on yet. Maybe in September you will understand a little bit more.

    I totally get your concerns, codemasters is known for occasionally screwing their customers, but well this is (atleast I think it is) a different dev. studio so I hope that this game will be good, that doesn’t mean I believe everything they say, that doesn’t mean I’m not “scared” it will be a total dissapointment, I just hope it’ll be good. If that makes me naive, I guess it does. And after all games/sims are not the most important thing in life, so yeah let us just wait ’till it gets released and lets then look at it :p

  • mrwout

    The part about being naive etc. was at firestarter ofcourse 🙂 (need edit button btw :p)

  • NitroStar

    Doesn’t it say at the bottom of the video that:
    “Cars and OTHER ELEMENTS are from the 2009 season, the final game will use 2010 information”
    Don’t blow it off too quick. I only like sims too…. ➡ and I can hardly wait to buy this the day it is released on PC 😆
    This game my look and handle pretty good. Will be worth the price I imagine!

  • Timber

    I bet all of you who are complaining are going to be the first ones in line to get the game. 😆 😆

  • Torino

    Why would people base their expectations of this title on the promotional material supplied by the developer?

    These pieces are carefully crafted so that it says exactly what the potential customer wants to hear. The more appealing it is, the better. As far as realism goes, they can say all the BS they want because it´s by and large such an intangible quality.

    They do that not because they are evil, but because they are a business, and businesses exist to sell. It´s called marketing.

    No game of this genre that is meant to sell millions will ever market itself as arcade and unrealistic… It defeats the whole appeal of the product.

    Most people have a more casual interest and thus are more easily fooled. You´d expect however that people who frequent this site would be a little more wary of developer talk. Afterall, it´s not like they dont all talk the same talk…

    Judging by the actual game footage, this is as arcade as you can possibly get. Not a bad thing so long as it´s fun. But people who have any expectation of this being anything more than a fun, great-looking arcade racer, are in for a very predictable disappointment.

  • http://racingrenders.com F1Racer

    richiespeed: All due respect F1Racer, I don’t think you know who CM really are.I gave them the benefit of the doubt with dragon rising. They promised pure simulation, the promised amazing graphics, they promised oh so much. They even said they had real US marines having loads of input on the game.What did we get? A piece of crap game with nothing they had promised. Within 4 months, after all the lies, they completely shut down the game, stopped all support for it, and banned over 50% of the forum members for simply asking questions relating to issues with the game.
    So, I apologize if I do not like CM, but I don’t think you have been shit on yet. Maybe in September you will understand a little bit more.

    Well, its not like CM are the Sith or anything.
    I tried Dragon Rising but it wasn’t quite my cup of tea. I am aware of the promises they made on that game because it has been used here as an example a few times now.
    But following that logic means that every CM game released after Dragon Rising must therefore follow suit and also be a crap game full of undelivered promises.
    If that is so, what about the stuff before Dragon Rising ?
    The trend must have been bucked somewhere.
    I’m sorry but I just don’t subscribe to the notion that if a gaming company comes out with a dud that everything after that will be a dud.
    As for the forums, if its anything like sim racing forums, I’d like to bet that they shut out 50% of the members because they were getting a tirade of abuse hurlsed at them with no language censorship whatsoever. That being the case, I don’t blame them.
    But I’m not ready to write off F1-2010 based on whatever went on with Dragon Rising. I’m already not expecting a full blown sim. Thats not going to happen. If it does, all the better though. But at least if it presents a challenge, seems to present some behavioural realism and is fun then I`ll be happy – considering this is coming from CM and not from a known racing sim maker.
    Also I`ll just be grateful for a new F1 title with some sim-leanings. I know I`ll always have rF1 and 2 and Simbin stuff (even NKPro) to fall back on if I want more of a proper sim experience.
    As someone rightly said above, realism is relative. rF isnt realistic. None of them are really. You’re still sitting at home in a chair staring at a monitor, so its all a question of physics. I don’t think CM will balls it up as much as people seem to think.
    Time will tell I guess.

  • WetWesley

    really, after all i have seen i think this game is gonna be crap.

    The lightening sucks, like the sky is yellow or something 🙄
    And it will not get any simulation elements, only codies well known ‘close racing’ idea, race 3 laps with an little grid where drivers dont make real mistakes, wow great i am gonna enjoy that, if i screwed up with grid ofr example in the first turn, it didnt even took me a whole lap to get back to first place, explain why it is gonna be different here…

    So they have support of an F1 driver, they had rally driver support with every CMR game, and none of them was real simulation.

    Really, i doubt this will be a game they are telling us it will be.

  • traind

    Ahhhh, the eternal comment string from sim racers complaining about games that aren’t real enough. 🙄 Big companies don’t make complete hard core simulations. They need to make money (not a bad thing)and most customers don’t want a hard core simulation! That doesn’t mean a game like this is going to be an “arcade” game. It looks like it will be a physics based game but probably not really hardcore. That doesn’t mean it won’t be fun. Dirt 2 on pc is a very good title in many ways. No, it isn’t a true simulation but it does have a core physics model and good force feedback. It isn’t on rails like an arcade title might be. The developers are saying they are going to strive for more realism with this title than Dirt 2–which should make it even more fun for those of us who like more realistic games. When they say they are using the ego engine–that is a graphics engine codemasters uses with many titles–not just racing titles–so don’t worry they are using the GRID or DIRT2 engine with no modifications. I am looking forward to this new F1 title based upon the quality/fun of Dirt2 and what I am seeing in the videos so far.

    There are good options out there for sim-drivers wanting a hardcore experience and who like F1. iRacing is about as hard core as you would want and they will have F1 cars soon (not all the tracks though). Rfactor has all sorts of options already. Simbin titles now have a very nice F1 mod too. If you want to drive a sim, drive those and be happy.

    There are a ton of F1 fans worldwide that will probably end up enjoying this Codemasters title. Most will play with assists on. Some will graduate to no assists and love it. A few will get converted into a deeper sim such as iRacing or Rfactor as a result. And maybe they will end up posting here and complaining that the next sim isn’t realistic enough… 😀

  • drdryvillage

    Today even FPS titles have dedicated physic engines.. of course dirt 2 had to have one, and this arcade f1 game also will have one. But that’s not enough to properly simulate a realistic car behaviour.

    Anyway, the thing is they talk and talk and talk about simulation and that’s bullshit.
    This will be another arcadish game. Semi arcade doesn’t really cut for me any more. I’m not interested, but I will try it, just in case. But hey… if you want to believe, go ahead 😉

  • Chrisuu01

    Shift is far from a sim but its not a bad game I’ll see how this one turns out and judge it myself.

  • JAGUAR1977

    Let’s tell it like it is, the PC sim scene is reliant on iRacing style subscription services and mods (some like Prototype C that take an age to arrive).

    They simply can no longer compete with the like of PD and Turn 10, who cares if a certain PC sim is 5% more realistic, physics wise, than a console sim, if you are limited to a handful of cars and tracks.

    I’m drawn to sims as I’m a car fan, I’m sure some people are simply interested in a 100% realistic sim, even if it limited them to one car and one track.

  • CHRISSQUIRE

    When I read posts like “it doesn’t feel like a real F1 car”, I always roll my eyes (like this: 🙄 ) How many people out there have driven a real formula 1 car? How many people really knows how it feels?

    The truth is, if the simulation was 100% real, almost nobody would be able to drive these cars. Lots of people would brag they can, but the reality is something else…

  • drdryvillage

    (..)The truth is, if the simulation was 100% real, almost nobody would be able to drive these cars. Lots of people would brag they can, but the reality is something else…

    Agree. That’s why it wont be simulation at all 😆

  • http://www.google.com/profiles/substance242 Substance242

    Remember how Richard Hammond tried Renault F1 in Top Gear (UK), Season 10, Episode 8? Check it out if you have a chance. Most of us would hardly even get to the track. 🙂 Myself I became big fan of Live for Speed, but I am also waiting for Gran Turismo 5 and this F1 thing. And if someone looks for realism, I guess the best choice is already mentioned netKar Pro, but for me that one is little bit too hard. 🙂

    Let’s give them a chance. But surely I would like to see for example Safety Car in game… maybe later in some update, who knows. But what I also need is the game to leave me drive and enjoy cool down lap after the race, please please do not take steering wheel away from me immediately after crossing the finish line. 🙂

  • richiespeed

    CHRISSQUIRE: When I read posts like “it doesn’t feel like a real F1 car”, I always roll my eyes (like this: ) How many people out there have driven a real formula 1 car? How many people really knows how it feels?The truth is, if the simulation was 100% real, almost nobody would be able to drive these cars. Lots of people would brag they can, but the reality is something else…

    Hmmm, maybe, but I am not sure. I think what current F1 teams use as F1 simulators is about as realistic is we can have with todays technology, and that is based on modified engines of netkar pro and rfactor, etc.

    And for sure, there simulators are not so difficult that nobody can drive them. Like all people, F1 drivers are humans, and slowly they have progressed to F1 and learned how cars work as they grow older.

    The hardest thing with making a normal person driving an F1 car, is that they simply cannot physically handle it. All of their sensors are overloaded, hearing, g-force, vision, everything.

    In a game we have very few senses, and the ones we do have are very limited. So I think even with the most realistic simulation, using todays technology, almost anybody could pick up an F1 simulator and get out of the pit box and do a lap.

    The difference is, how many people can do 58 laps without a single mistake.

    Maybe one day we will get a simulation the makes us feel the feull g-forces, sounds, and vision you would get in real life. When that happens, then people will not be able to drive.

    Regarding CM. They went rogue a long time ago. Their style is to promise doing everything better than other dev’s, but they never meet it. Grid was the begining of the end imo.

  • drdryvillage

    Driving on the limit is another thing. Doing laps is “easy”.

  • woodwiss

    My view on it is – if they weren’t going for realism and simulation in terms of F1 car handling, why the hell do you think they got Anthony Davidson, WHO HAS ACTUALLY DRIVEN AND RACED AN F1 CAR, in to help them out and give them feedback?

    Think about it, it’s not rocket science.

  • zDToddy

    CM thinks money, which means they are focusing on the 360, therefore they are looking at the american market and we all know that americans know sh*t about F1, so yes we are f*cked.

  • http://racingrenders.com F1Racer

    Gotta love all these convoluted statements :sd:

  • CHRISSQUIRE

    drdryvillage: Agree. That’s why it wont be simulation at all

    Good one! 😉

    Seriously, I think that programmers have to walk a very fine line between arcade and simulation. At best, a game (it’s a game, folks, remember) has to give the player an idea of what it’s like to drive a f1 car. But the real thing is just too hard to handle. That’s why Anthony Davidson was hired.

    As I wrote before, let’s wait before we jump to conclusions. Even if some of you guys do not like past CM products, it does not mean that everything they will do in the future will be bad. I get the feeling that for this game, they’ve really taken into account the feedback that they got from gamers on message boards. They seem to be aware that people who buy F1 games are more into sim than arcade.

  • eiwfihaaa

    ‘find the balance between arcade and simracing’

    WHY. WHY DO THEY HAVE TO WORK ON FINDING A BALANCE. FFS
    JUST HAVE DIFFERENT MODES.
    EA sports nailed it PERFECTLY with a set of driver aids which could be reduced in level and switched off completely, so people could get to grips with the car and reduce the level of aids as they improved. SURELY THAT is better and makes the player feel like they are getting better, than making the game unrealistic for everyone.
    They dont have to put countless hours of work into finding a balance AT ALL. Thats whats ridiculous, do they not even realise that there are other options, the toggling of driver aids ala EA/ISI, or what Simbin did with the first GTR.

    Why can’t they just have 2 modes, 1 for the n00bs, and 1 for simracers/or do the EA thing which ISI carried over for rfactor. It works perfectly.
    This argument about making a game with sim physics or arcade physics is totally redundant – for a mainstream game its ONLY going to be about making money – So why not capture as much market as possible, satisfy evereyone, and just put 2 different modes in the game??? DONE.

    for people who play the top f1 mods on rfactor, this game will be a joke. only decent multiplayer could save it, if codemasters run dedicated servers.

  • eiwfihaaa

    David Wright:
    Your post doesn’t make sense. The sim market is too small so they don’t care about it, but they talk about simulation for marketing purposes? If the sim market is so small why are they marketing to it?
    The truth is, as is clearly stated in the video, you can serve both the sim and arcade markets with a sim and optional aids, but you can’t serve the sim market with an arcade title.
    The PS3 F1 title was far from pure arcade – there clearly is a market for it.

    they’re not marketing to the sim market
    Just like gran turismo, and forza, they use the word simulation to make people think its a ‘realistic driving simulator’.
    who here thinks gran turismo is a realistic driving simulator compared to anything in rfactor, or RBR, or grand prix legends etc. i.e. true sim titles, intended for simracers.
    well, we dont think that, because we are simracers who play the above titles, and know the huge gulf of difference between those and what you find on a console.

    When the poster said ‘sim market is too small’ hes right – thats us. Hes referring to the simracing market i.e. people who play simracing games.

    and yes they’ll make a game with optional aids you can turn off – but you play nfs shift, with all aids off…and tell me it suddenly becomes a simracing game? no. you can’t. because it doesn’t.

    they dont impliment the aids in the same way as rfactor/EA f1 games did. and whys that? because the game has to work properly with a joypad, and work with movements on a tiny joystick with about 30 degrees of movement, as opposed to a wheel with 240+

  • eiwfihaaa

    CHRISSQUIRE:
    When I read posts like “it doesn’t feel like a real F1 car”, I always roll my eyes (like this: ) How many people out there have driven a real formula 1 car? How many people really knows how it feels?
    The truth is, if the simulation was 100% real, almost nobody would be able to drive these cars. Lots of people would brag they can, but the reality is something else…

    This is a classic typical n00b statement that you see so often. 🙄

    Really? is that the case? then how do people judge driving then, how do commentators write articles about it?
    you seem to think its super hard, is that why 19 year olds can jump in and go within 2 seconds of seasoned hands?

    using onboard visuals, and with a knowledge of basic physics, you can easily make the distinction between what feels ‘real’ and what doesn’t.
    when it comes to single seater catergories, for most young race drivers, driving an f1 car at 80 or even 90% of its capability is relatively easy, due to the abundance of downforce.
    An autocar magazine journalist, Steve Sutcliffe, tested a Honda f1 car about 2 years ago, and got to within 7 tenths of the official honda test driver.
    Granted, he is known to be a very good driver, but he didn’t have extensive single seater experience, and wasn’t a full time race driver….he was a journalist.

    This notion that f1 cars are ‘so hard to drive mere mortals such as you or i could never hope to drive one properly’ is stupid.
    I’m sure if everyone had rich parents, and had the 125k you need to start a single seater career in Formula Renault…there’d be a lot of us looking for F1 seats.

    also if you knew anything about f1, or motorracing in general, when you get to F1 its much more of a mental thing than about outright pace. its much more about consistency and working with your engineer/team and thinking on your feet mid race – much more about spare mental capacity.
    this is partly why you can take anyone from GP2 or even Formula Renault, drop them into an F1 car, and they will go to within 1.5 seconds of the ultimate pace. But they don’t all become F1 stars because they lack one of the above qualities needed.

    you know nothing.

  • free2game365

    All of this bullshit half sim/arcade racing games are getting old. They’re taking over the whole racing genre like COD knock offs have killed off totally unrealistic and over the top shooters and realistic tactical shooters.

  • Boomstix

    What a negative,biased and bloody minded group we are :sd: No wonder companies like CM just go for the easy dollar!We’re impossible to please anyway.

    Just have a look at the comments RFC and other places to see the crap that gets flung around about F1 mods for rfactor like MMG,Fsone and others..and they’re the ones that get held up as being “realistic” around here.Not to mention they’re free lol

    I doubt this game from CM will be a totally realistic sim in terms of physics but I’ll be glad to settle for a fun,immersive and good looking bit of escapism.

  • CHRISSQUIRE

    eiwfihaaa: This is a classic typical n00b statement that you see so often. Really? is that the case? then how do people judge driving then, how do commentators write articles about it?you seem to think its super hard, is that why 19 year olds can jump in and go within 2 seconds of seasoned hands?using onboard visuals, and with a knowledge of basic physics, you can easily make the distinction between what feels ‘real’ and what doesn’t.when it comes to single seater catergories, for most young race drivers, driving an f1 car at 80 or even 90% of its capability is relatively easy, due to the abundance of downforce.An autocar magazine journalist, Steve Sutcliffe, tested a Honda f1 car about 2 years ago, and got to within 7 tenths of the official honda test driver.Granted, he is known to be a very good driver, but he didn’t have extensive single seater experience, and wasn’t a full time race driver….he was a journalist.This notion that f1 cars are ’so hard to drive mere mortals such as you or i could never hope to drive one properly’ is stupid.I’m sure if everyone had rich parents, and had the 125k you need to start a single seater career in Formula Renault…there’d be a lot of us looking for F1 seats.also if you knew anything about f1, or motorracing in general, when you get to F1 its much more of a mental thing than about outright pace. its much more about consistency and working with your engineer/team and thinking on your feet mid race – much more about spare mental capacity.this is partly why you can take anyone from GP2 or even Formula Renault, drop them into an F1 car, and they will go to within 1.5 seconds of the ultimate pace. But they don’t all become F1 stars because they lack one of the above qualities needed.you know nothing.

    I’ll ignore the childish insults and the pretentious tone, out of charity… I’d just like to see you, Mr. Know-It-All in a real F1. It would be quite amusing, I’m sure…

    The idea is not to drive the car at 80% of its potential, it’s to drive it at 100%. That’s what so difficult to achieve. And if you’re 1,5 seconds off the pace, you’ll be out of a drive in no time.

  • Wil

    whell I dont think that a bunch of 20 years old milionare boys without even a second grade school are some sort of a genious because they drive F1 cars…
    Here in Brazil they simply had parents rich enough to go karting at 5-7 years old and do not care about anything else. THen with 15-16 years old and the proper sponsors they spend small fortunes to get the acess categories through England or France. And those who fail can go to USA for Nascar or Indy. LOL.

  • David Wright

    eiwfihaaa: they’re not marketing to the sim marketJust like gran turismo, and forza, they use the word simulation to make people think its a ‘realistic driving simulator’.who here thinks gran turismo is a realistic driving simulator compared to anything in rfactor, or RBR, or grand prix legends etc. i.e. true sim titles, intended for simracers.well, we dont think that, because we are simracers who play the above titles, and know the huge gulf of difference between those and what you find on a console.When the poster said ’sim market is too small’ hes right – thats us. Hes referring to the simracing market i.e. people who play simracing games.and yes they’ll make a game with optional aids you can turn off – but you play nfs shift, with all aids off…and tell me it suddenly becomes a simracing game? no. you can’t. because it doesn’t.they dont impliment the aids in the same way as rfactor/EA f1 games did. and whys that? because the game has to work properly with a joypad, and work with movements on a tiny joystick with about 30 degrees of movement, as opposed to a wheel with 240+

    I see you are of the old school belief that console titles like Forza 3 are not sims, or at least cannot be played as sims. I’m sorry I disagree, and I’m not the only one. I don’t beleive there are “true sims” and “arcade games” – there is a continuous spectrum between the two extreems and no one has produced a 100% sim yet, not even iRacing.

    There probably isn’t any point in discussing further – I won’t change your mind. But if I take all the aids of in Shift and do a lap round Donington Park in a Porsche 911 RSR then do the same in GTR2, I get the same top speed, same braking points, same cornering speeds and the same laptime. You can debate how forgiving the tyres are, but you can also debate the same thing for GPL and rFactor mods. Shift isn’t a traditional racing sim of course – it doesn’t become GTR2 when you turn the aids off – no qualifying, tyre wear, pitstops, or rain for example, but Codies F1 2010 will have all that traditional sim stuff like qualifying, compound options, pitstops, rain etc etc.

  • http://www.google.com/profiles/substance242 Substance242

    I think arcade/sim is not only about driver aids. I remember how much I enjoyed one of Codemaster’s TOCA Race Driver on PS2, and that one had something like “pro” mode, where not only all aids were disabled, but also for example the car was braking more slowly, had huge understeer – the physics felt completely different. In fact it was so much different, that at that time I come back to “normal” mode. 😉 It is not possible to create true sim and make it accessible with driving aids.

    And, not sure if anyone mentioned it – there is perfect rendition of Sauber BMW F1 in Live for Speed – try driving THAT without traction control. 🙂 I definitely can’t, and I don’t even want to imagine what it would be like in rain… 🙂

  • Timber

    eiwfihaaa:for people who play the top f1 mods on rfactor, this game will be a joke. only decent multiplayer could save it, if codemasters run dedicated servers.

    Funny man. rFactor has no decent AI. Codemasters’ game will be far better than any rFactor mod.

  • drdryvillage

    I don’t understand the need for AI in a simulator.
    They are stupid and not realistic at all. And its better letting the developers work in the vehicle dynamics instead AI.
    Because programming AI is a lot of work and programming dynamics is a lot of work so I go for the dynamics instead of AI, witch is useless in online sessions.

    But again, this is a game so it needs AI. Imagine a console GAME without AI 😆

  • Jos

    who cares, racing humans is what is what its all about, with dedicated servers, server lobby with chat… will codies have that? probably not.

    Timber:
    Funny man. rFactor has no decent AI. Codemasters’ game will be far better than any rFactor mod.

  • JAGUAR1977

    ‘Just like gran turismo, and forza, they use the word simulation to make people think its a ‘realistic driving simulator’.
    who here thinks gran turismo is a realistic driving simulator compared to anything in rfactor, or RBR, or grand prix legends etc. i.e. true sim titles, intended for simracers.’

    I don’t need anyone to tell me what is realisitc or not, I’ve driven real cars for the past 15 years.

    The likes of rFactor are flawed in a number of areas, but it seems these are glossed over, while, for example, omitting the safety car in F1 2010 is make or break.

  • ForzaBarca88

    drdryvillage: I don’t understand the need for AI in a simulator.

    Because currently you cant have good clean racing on-demand without paying a monthly fee. 🙄

    And seriously, if GPL could do a good job with it in the 90s is it really that difficult to provide some raceable AI in today’s games? Especially companies with the massive budgets these days really have no excuses.

  • Timber

    Jos: who cares, racing humans is what is what its all about, with dedicated servers, server lobby with chat… will codies have that? probably not.

    Well, 9 out of 10 gamers can’t drive online properly and go off the track every five minutes or just start ramming other gamers, so yes a decent AI is far more important than an online multiplayer.

  • KastaRules

    Timber: Well, 9 out of 10 gamers can’t drive online properly and go off the track every five minutes or just start ramming other gamers, so yes a decent AI is far more important than an online multiplayer.

    I second that! Not everybody has got the time/skills to race online.

  • richiespeed

    Are half the posters here even sim racers? Did somebody actually just say “AI is far more important than an online multiplayer.”

    WTF?

    Have you never heard of league racing? This isn’t need for speed, very rarely will you see a serious person in a public server. It’s all about league/organized racing. Net code is EXTREMELY important.

    This game will be a joke. Right now the word “simulation” is what is attracting the masses. It’s just one of the things that comes with evolving technology, everybody wants more “real”.

    p.s

    rFactor and GTR 2 both have completely wrong physics I am afraid. As much as I love them, especially in GTR 2, the braking distances are absolutely ridiculous.

    I think netkar, lfs, and iracing are the only ones to nail accurate physics. And I know it hurts, but as long as the ISI engine is used in a simulation, the simulation won’t be accurate.

  • KastaRules

    richiespeed:
    rFactor and GTR 2 both have completely wrong physics I am afraid. As much as I love them, especially in GTR 2, the braking distances are absolutely ridiculous.

    That’s what mods are for…

  • Boomstix

    Richie not everyone has the time to race in leagues,me for one.My job has me working at all different times and places so I generally can’t commit to organized online races.Pickup races on public servers don’t cut it.

    Just because you think online is more important than AI doesn’t mean everyone else agrees.

    p.s.

    How do you know this game will be a joke?

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