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F1 2010 on GameStar TV – Video

F1 2010 on GameStar TV – Video

Codemasters recently paid a visit to Gamestar, the best selling PC gaming magazine in Germany. The GameStar testers had the chance to test an early Xbox 360 build of F1 2010 for a few hours and the magazine has released the following video, discussing their impressions of the title.

The video is completely in German, Iยดve decided it’s worth to be posted though as a large chunk of VirtualR readers speak German and some interesting stuff is being discussed.

The tester comments on the physics saying that it’s too early for him to decide whether or not F1 2010 offers a complete simulation experience. Even though they got to try the simulation mode for a few laps, they did not get the chance to complete a full race with the hardest difficulty settings. The simulation mode is described as “incredibly difficult”, the tester comments on how they got black-flagged after three corner for dangerous overtaking and a caused crash.

Another thing mentioned are setup options, GameStar confirms that the title lets players tweak advanced settings like differential options such as differential, less skilled racers will be able to choose from four pre-set setups. The testers seem to be fairly impressed by the title’s possibilities to interact with the press, another thing that has been mentioned is a match-making system for the title’s multiplayer mode that will ensure that players of similar skill levels are being paired up.

You can watch the full video below, some gameplay scenes of wet-weather racing at Spa Francorchamps are also included.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.

  • f1racing

    finnaly the F1 game with harsh penalties…and not just warnings…

  • Mantradom

    The “incredibly difficult” comment and the other he made on whether or not is a complete simulation experience ragarding the physics indicates a very unbalanced game to me plus something we already knew that is far from being called a Simulator.

  • Dave

    Why bring an xbox version to a pc game mag,am i missing something.?

    Id be interested if any German speaking people could translate the conversation for us lingually challenged people   ๐Ÿ™‚

  • Montoya

    That’s explained in the video, the Xbox version is more advanced than the others right now – Codemasters assured that all versions will be finished in time though.

  • Dave

    Thanks for the explanation ,fraid i dont speak German so the conversation was lost on me ๐Ÿ™‚

  • Dave

    Actually that has me a bit worried now that i think on it ,assuming the vid was posted soon after it was shot(posted on the 19th july) and knowing that they have to send the game to microsoft and sony for (cant rem the word (valadation)) there is really no more than 3 to 4 weeks left in development.they might get an extra 2 weeks(unlikely) in for pc but it has then to be mastered ,printed and distributed for sept 26.
    Posted on their own forum tonight was that they hadnt yet a list of the wheels it was going to support.

  • Bboy

    @Dave

    To sum up your post in one word:

    BUGS

  • mykem

    I don’t understand German but it seems that the 360 controller instead of wheels are being used.  At least what it looks like from the atrocious driving.  So it’s not surprising that it was found to be “incredibly difficult”.  

  • Carbonfibre

    A dish of info on the side: Dirt 3, Grid 2, and another Operation Flashpoint sequel are also in development at this time. We also know Codies F1 license extends another year to make the F1 2011 game, but we knew that already.  
      
    Never have I known a roadmap in advance with so many titles coming from one company.  
      
    Hurts to think about the spoiled individuals out there who have the funding for each instalment of the same game. -except in the case of OFP I guess. *DONT_KNOW*

  • pascaljackson

    This game becomes more and more a nice game^^, i really liked the career mode on the ps2 formula one games.

    hey montoya, do you speak german? ๐Ÿ˜‰

  • Simosimosimo

    fucking germans! Can’t understand a word they say!

  • thewuberone

    tomorrow at 8 am on gamespot the fifth developement video will be released!

    Is a gamespot exclusive , on monday will be distributed on the rest of the web

  • AndreasT

    Thank you for your kindness!

  • Pe11e

    Ofcourse it is incredibly difficult when guy is driving with gamepad, oh my. Analog or not it is still a gamepad.

  • Simosimosimo

    LOL!

  • Simosimosimo

    VUNDABA< SCHNELE< DANKE SHON<

  • pascaljackson

    at least a try ๐Ÿ˜‰

  • Simosimosimo

    Ich bin froh, dass letztendlich das Spiel ein bisschen Simulator ๐Ÿ˜€

  • Simosimosimo

    Sorry für mein schlechtes Deutsch

  • AndreasT

    OK, here is some additional information from the video (told by the guy on the right).

    They were shown the XBox version because it’s in a later development state compared to the PC version and thus “easiest to present”. CM told them that there will be no delay of the PC version.

    Concerning the sim character they find it too early to draw a final conclusion, but the guy on the right said he expects F1 2010 to become an excellent racing game.

    In order to judge whether it will also be a hardcore sim, he explained it would have been necessary to drive a 30 laps race and see how AI (re-)acts. They only had a few laps in “sim mode” and found it inconceivably difficult because they got black-flagged after 3 turns due to 3 dangerous overtakes and causing an accident. This would suggest that it will become difficult and one has to work oneself into the game. (for me it was not really clear why the game/sim is difficult)

    On the easiest level one can immediately start driving and having fun, and this would work excellently.

    The game looks awsome.

    What other (higher) difficulty levels have to offer is still to be found out (i.e. unknown atm).

    You can set up the car in a very detailled way while sitting in the car in the garage and mechanics working e.g. on the front wing or other parts of the car. (I guess this is a graphical gimmick) Alternatively one can choose between 4 different presets (speed vs grip). He also said that (according to the developers) e.g. choosing the wrong settings for the differential may result in a dead engine after some laps.

    After the race it’s mandatory to go to the press conference and answer also annyoing questions. You can pick one of different answers which vary from things like backing the team or being self-confident and not admitting mistakes. This would affect how other teams are interested in you.

    The multiplayer feature will be the same for PC and XBox and thus only allow for 12 human players with the grid being filled up with AI. Atm it’s unkown if a patch will be released for the PC version to change that.

  • Dave

    thanks for the translation
    just about this part can you confirm the translation of what he is saying
     “He also said that (according to the developers) e.g. choosing the wrong settings for the differential may result in a dead engine after some laps.”
    It doesn’t seem to tally with there being no mechanical failure for player(said by devs currently)and that its impossible to run out of fuel but they make your engine splutter and run badly reduce your speed etc if you go dry.

  • AndreasT

    Well, he uses some common language I would not translate word by word, but to be a bit more precise, he’s saying: “The devs advise not to make too many arbitrary adjustments because this can go all wrong, e.g. if you choose wrong settings for the differential it is possible that you will end up with engine failure after 3 laps.” It’s not perfectly clear if the example with the differential is from himself or from CM, but why should he make up such a statement?

  • F1Racer

    Thanks for the translation Andy.  I think when I get this game I will try it in arcade mode first.  Then go full sim and see how different it is.    I like this unique approach with the press conference although I suspect this might get annoying for sim racers, but great for career modes.

    This game is like Michael Schumachers form in F1 at the moment.  We know we’re not seeing the full potential but hoping that next years will be much better.

  • Dave

    Again AndreasT
    thank you for your translation,wasnt trying to suggest you are translating it wrong or anything like that,only that when they say on that interview that you can end up with basically mechanical failure and on their forums that you cant.

  • AndreasT

    Well, let’s hope it’s not just a misinterpretation of the guy from GameStar.

  • thewuberone
  • RedBullRacing5

    @thewuuberone

    Ahhhh I just wanted to write this ๐Ÿ˜›

    @All Could it be that they use the same steering wheel model with only different textures? You can see it in the 5th dev vid on the renault

  • f1racing

    i think that they said that they are doing that because of animations. So when you are changing break balance, or engine map it is animated so driver in cockipt actually presses buttons etc. And that is easier to achieve with only one model to animate….i think that they said something like that, but not 100% sure.

    About this last dev video, I am really stunned. If it works just half like it is described I will be happy. Till this game we had to imagine those things like fighting with temmate, talking to media, press conferences after the race,  etc….now we really can do that

  • AndreasT

    I guess F1 2010 will set standards in some areas, but personally I neither need nor like some of these gimmicks (media etc.). I can remember when I was much younger I would have loved to have things like this. The visual aspects are promising, physics we don’t know yet. What I don’t like at all is the way (menu) you setup the car. Going back and forth between small submenus I find quite annoying. Hopefully you don’t have to make the setup via only the keyboard in the PC version.

  • Simosimosimo

    WOW, the biggest fail is the same steering wheel model used in all the cars! THe most epicest fail ever!

  • AndreasT

    What I dislike more is that in the setup menus you don’t have meaningful physical parameters but (obviously) values from 1 to 10 (including wing settings) or low, medium, … for e.g. brake pressure. So I guess we have to expect a number of more or less severe compromises. Nevertheless I can well imagine it will be fun to drive.

  • Dave

    You cant change brake balance while driving and car is rebalanced automatically while driving
    From devs.

  • f1racing

    I agree. But I think that they also kept something from us in those 5 dev videos. I have some feeling that there is something more. I don’t know how to explain this…

    And for setup, I think I heard Davidson say that cars come to track prepared with correct geat ratios, downforce levels, etc…and only thing driver need is to finetune according to his feelings. I think that is the reason why settings are from 1 to 10 or low to hiigh etc….

  • thewuberone

    i think in the final version there will be different steering wheels.

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